24.2.2018 23:38:11 [Notification] Client logger started. 24.2.2018 23:38:11 [Notification] Graphics Card Vendor: NVIDIA Corporation 24.2.2018 23:38:11 [Notification] Graphics Card Version: 3.3.0 NVIDIA 388.43 24.2.2018 23:38:11 [Notification] Graphics Card Renderer: GeForce GTX 1050 Ti/PCIe/SSE2 24.2.2018 23:38:11 [Notification] Graphics Card ShadingLanguageVersion: 3.30 NVIDIA via Cg compiler 24.2.2018 23:38:11 [Notification] Start discovering assets 24.2.2018 23:38:11 [Notification] Found 167 base assets in category blocktypes 24.2.2018 23:38:11 [Notification] Found 76 base assets in category itemtypes 24.2.2018 23:38:11 [Notification] Found 1 base assets in category lang 24.2.2018 23:38:11 [Notification] Found 0 base assets in category lore 24.2.2018 23:38:11 [Notification] Found 20 base assets in category worldproperties 24.2.2018 23:38:11 [Notification] Found 170 base assets in category sounds 24.2.2018 23:38:11 [Notification] Found 325 base assets in category shapes 24.2.2018 23:38:11 [Notification] Found 66 base assets in category shaders 24.2.2018 23:38:11 [Notification] Found 11 base assets in category shaderincludes 24.2.2018 23:38:11 [Notification] (Re-)loaded frame buffers 24.2.2018 23:38:11 [Notification] Loaded Shaderprogramm for render pass . 24.2.2018 23:38:11 [Notification] CPU Cores: 8 24.2.2018 23:38:12 [Notification] Found 1575 base assets in category textures 24.2.2018 23:38:12 [Notification] Found 54 base assets in category music 24.2.2018 23:38:12 [Notification] Found 13 base assets in category dialog 24.2.2018 23:38:12 [Notification] Found 2478 base assets in total 24.2.2018 23:38:12 [Notification] Loading sounds 24.2.2018 23:38:12 [Notification] Window was resized to 2560 1377, rebuilding framebuffers... 24.2.2018 23:38:12 [Notification] (Re-)loaded frame buffers 24.2.2018 23:38:14 [Notification] Loading shaders... 24.2.2018 23:38:14 [Notification] Loaded Shaderprogramm for render pass standard. 24.2.2018 23:38:14 [Notification] Shader standard: Uniform locations for variables zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear, shadowDistanceFar, toShadowMapSpaceMatrixFar, shadowDistanceNear, toShadowMapSpaceMatrixNear not found (or not used). 24.2.2018 23:38:14 [Notification] Loaded Shaderprogramm for render pass particlescube. 24.2.2018 23:38:14 [Notification] Shader particlescube: Uniform locations for variables shadowDistanceFar, toShadowMapSpaceMatrixFar, shadowDistanceNear, toShadowMapSpaceMatrixNear not found (or not used). 24.2.2018 23:38:14 [Notification] Loaded Shaderprogramm for render pass particlesquad. 24.2.2018 23:38:14 [Notification] Shader particlesquad: Uniform locations for variables particleTex, zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear, shadowDistanceFar, toShadowMapSpaceMatrixFar, shadowDistanceNear, toShadowMapSpaceMatrixNear not found (or not used). 24.2.2018 23:38:14 [Notification] Loaded Shaderprogramm for render pass sky. 24.2.2018 23:38:14 [Notification] Shader sky: Uniform locations for variables zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear, rgbaAmbientIn, shadowDistanceFar, toShadowMapSpaceMatrixFar, shadowDistanceNear, toShadowMapSpaceMatrixNear, pointLights, pointLightColors, pointLightQuantity not found (or not used). 24.2.2018 23:38:14 [Notification] Loaded Shaderprogramm for render pass clouds. 24.2.2018 23:38:14 [Notification] Shader clouds: Uniform locations for variables zNear, zFar, shadowDistanceFar, toShadowMapSpaceMatrixFar, shadowDistanceNear, toShadowMapSpaceMatrixNear, pointLights, pointLightColors, pointLightQuantity not found (or not used). 24.2.2018 23:38:14 [Notification] Loaded Shaderprogramm for render pass nightsky. 24.2.2018 23:38:14 [Notification] Shader nightsky: Uniform locations for variables zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear, shadowDistanceFar, toShadowMapSpaceMatrixFar, shadowDistanceNear, toShadowMapSpaceMatrixNear, pointLights, pointLightColors, pointLightQuantity not found (or not used). 24.2.2018 23:38:14 [Notification] Loaded Shaderprogramm for render pass woittest. 24.2.2018 23:38:14 [Notification] Loaded Shaderprogramm for render pass transparentcompose. 24.2.2018 23:38:14 [Notification] Loaded Shaderprogramm for render pass debugdepthbuffer. 24.2.2018 23:38:14 [Notification] Loaded Shaderprogramm for render pass helditem. 24.2.2018 23:38:14 [Notification] Shader helditem: Uniform locations for variables shadowDistanceFar, toShadowMapSpaceMatrixFar, shadowDistanceNear, toShadowMapSpaceMatrixNear not found (or not used). 24.2.2018 23:38:14 [Notification] Loaded Shaderprogramm for render pass chunkopaque. 24.2.2018 23:38:14 [Notification] Shader chunkopaque: Uniform locations for variables shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear, shadowDistanceFar, toShadowMapSpaceMatrixFar, shadowDistanceNear, toShadowMapSpaceMatrixNear not found (or not used). 24.2.2018 23:38:14 [Notification] Loaded Shaderprogramm for render pass multitexturetest. 24.2.2018 23:38:14 [Notification] Loaded Shaderprogramm for render pass chunkliquid. 24.2.2018 23:38:14 [Notification] Shader chunkliquid: Uniform locations for variables zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear, shadowDistanceFar, toShadowMapSpaceMatrixFar, shadowDistanceNear, toShadowMapSpaceMatrixNear not found (or not used). 24.2.2018 23:38:14 [Notification] Loaded Shaderprogramm for render pass decals. 24.2.2018 23:38:14 [Notification] Shader decals: Uniform locations for variables shadowDistanceFar, toShadowMapSpaceMatrixFar, shadowDistanceNear, toShadowMapSpaceMatrixNear not found (or not used). 24.2.2018 23:38:14 [Notification] Loaded Shaderprogramm for render pass final. 24.2.2018 23:38:14 [Notification] Shader final: Uniform locations for variables glowParts, godrayParts, sunPosScreenIn, sunPos3dIn, playerViewVector not found (or not used). 24.2.2018 23:38:14 [Notification] Loaded Shaderprogramm for render pass gui. 24.2.2018 23:38:14 [Notification] Loaded Shaderprogramm for render pass blur. 24.2.2018 23:38:14 [Notification] Loaded Shaderprogramm for render pass chunktransparent. 24.2.2018 23:38:14 [Notification] Shader chunktransparent: Uniform locations for variables zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear, shadowDistanceFar, toShadowMapSpaceMatrixFar, shadowDistanceNear, toShadowMapSpaceMatrixNear not found (or not used). 24.2.2018 23:38:14 [Notification] Loaded Shaderprogramm for render pass findbright. 24.2.2018 23:38:14 [Notification] Loaded Shaderprogramm for render pass chunktopsoil. 24.2.2018 23:38:14 [Notification] Shader chunktopsoil: Uniform locations for variables zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear, shadowDistanceFar, toShadowMapSpaceMatrixFar, shadowDistanceNear, toShadowMapSpaceMatrixNear not found (or not used). 24.2.2018 23:38:14 [Notification] Loaded Shaderprogramm for render pass godrays. 24.2.2018 23:38:14 [Notification] Shader godrays: Uniform locations for variables invFrameSizeIn, directionIn not found (or not used). 24.2.2018 23:38:14 [Notification] Loaded Shaderprogramm for render pass autocamera. 24.2.2018 23:38:14 [Notification] Shader autocamera: Uniform locations for variables shadowDistanceFar, toShadowMapSpaceMatrixFar, shadowDistanceNear, toShadowMapSpaceMatrixNear not found (or not used). 24.2.2018 23:38:14 [Notification] Loaded Shaderprogramm for render pass blockhighlights. 24.2.2018 23:38:14 [Notification] Shader blockhighlights: Uniform locations for variables particleTex, zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear, shadowDistanceFar, toShadowMapSpaceMatrixFar, shadowDistanceNear, toShadowMapSpaceMatrixNear not found (or not used). 24.2.2018 23:38:14 [Notification] Loaded Shaderprogramm for render pass wireframe. 24.2.2018 23:38:14 [Notification] Shader wireframe: Uniform locations for variables shadowDistanceFar, toShadowMapSpaceMatrixFar, shadowDistanceNear, toShadowMapSpaceMatrixNear, pointLights, pointLightColors, pointLightQuantity not found (or not used). 24.2.2018 23:38:14 [Notification] Loaded Shaderprogramm for render pass entityanimated. 24.2.2018 23:38:14 [Notification] Shader entityanimated: Uniform locations for variables zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear, shadowDistanceFar, toShadowMapSpaceMatrixFar, shadowDistanceNear, toShadowMapSpaceMatrixNear not found (or not used). 24.2.2018 23:38:14 [Notification] Loaded Shaderprogramm for render pass luma. 24.2.2018 23:38:14 [Notification] Loaded Shaderprogramm for render pass blit. 24.2.2018 23:38:14 [Notification] Loaded Shaderprogramm for render pass mainmenuparticles. 24.2.2018 23:38:14 [Notification] Loaded Shaderprogramm for render pass shadowmapentityanimated. 24.2.2018 23:38:14 [Notification] Loaded Shaderprogramm for render pass shadowmapgeneric. 24.2.2018 23:38:14 [Notification] Loaded Shaderprogramm for render pass texture2texture. 24.2.2018 23:38:14 [Notification] Loaded Shaderprogramm for render pass celestialobject. 24.2.2018 23:38:14 [Notification] Shader celestialobject: Uniform locations for variables zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear, sunPositionIn, rgbaAmbientIn, shadowDistanceFar, toShadowMapSpaceMatrixFar, shadowDistanceNear, toShadowMapSpaceMatrixNear, pointLights, pointLightColors, pointLightQuantity not found (or not used). 24.2.2018 23:38:14 [Notification] Loaded Shaderprogramm for render pass guitopsoil. 24.2.2018 23:38:14 [Notification] Shader guitopsoil: Uniform locations for variables noTexture, alphaTest, rgbaIn, extraGlow, applyColor not found (or not used). 24.2.2018 23:38:14 [Notification] Cached session key is valid, validating with server 24.2.2018 23:38:14 [Notification] Server validation response: Good 24.2.2018 23:38:36 [Notification] Loading client side mods... 24.2.2018 23:38:36 [Notification] Will search C:\GAMES\Vintagestory\Mods for mods 24.2.2018 23:38:36 [Notification] Will search C:\Users\fernando\AppData\Roaming\VintagestoryData\Mods for mods 24.2.2018 23:38:36 [Notification] Found 3 mod sets 24.2.2018 23:38:36 [Notification] Instantiated 3 mods classes 24.2.2018 23:38:36 [Notification] Done loading client side mods. 24.2.2018 23:38:36 [Notification] Found 0 external assets in category blocktypes 24.2.2018 23:38:36 [Notification] Found 0 external assets in category itemtypes 24.2.2018 23:38:36 [Notification] Found 0 external assets in category lang 24.2.2018 23:38:36 [Notification] Found 0 external assets in category lore 24.2.2018 23:38:36 [Notification] Found 0 external assets in category worldproperties 24.2.2018 23:38:36 [Notification] Found 0 external assets in category sounds 24.2.2018 23:38:36 [Notification] Found 0 external assets in category shapes 24.2.2018 23:38:36 [Notification] Found 0 external assets in category shaders 24.2.2018 23:38:36 [Notification] Found 0 external assets in category shaderincludes 24.2.2018 23:38:36 [Notification] Found 0 external assets in category textures 24.2.2018 23:38:36 [Notification] Found 0 external assets in category music 24.2.2018 23:38:36 [Notification] Found 0 external assets in category dialog 24.2.2018 23:38:36 [Notification] Reloaded lang file now with mod assets 24.2.2018 23:38:37 [Notification] Reloaded sounds now with mod assets 24.2.2018 23:38:38 [Notification] Connected to server, downloading data... 24.2.2018 23:38:38 [Notification] Loaded Shaderprogramm for render pass sleepoverlay. 24.2.2018 23:38:38 [Notification] Loaded 7 mod classes (Vintagestory.ServerMods.SaplingControl, Vintagestory.ServerMods.Core, ClientPlus.ClientPlus, Vintagestory.ServerMods.WorldEdit.WorldEdit, Vintagestory.ServerMods.ModJournal, Vintagestory.ServerMods.ModSleeping, Vintagestory.ServerMods.GenStructures) 24.2.2018 23:38:38 [Notification] Processed server identification 24.2.2018 23:38:38 [Notification] Map initialized 24.2.2018 23:38:39 [Notification] Received level init 24.2.2018 23:38:43 [Notification] Received server assets 24.2.2018 23:38:43 [Notification] Received 1748 block types, 423 item types from server 24.2.2018 23:38:43 [Notification] Collected 264 shapes to tesselate. 24.2.2018 23:38:46 [Notification] Composed 1 2048x2048 blocks texture atlases from 1486 textures (last textureid = 98) 24.2.2018 23:38:47 [Notification] Composed 1 2048x2048 items texture atlases from 231 textures (last textureid = 102) 24.2.2018 23:38:48 [Notification] Composed 1 2048x2048 entities texture atlases from 82 textures (last textureid = 103) 24.2.2018 23:38:48 [Notification] Wow, client daytime drifted off significantly from server daytime (3513870.2 mins) 24.2.2018 23:38:49 [Notification] Received level finalize 24.2.2018 23:38:49 [Notification] Welcome TonyLiberatto, may you play long and prosper @ -1 24.2.2018 23:38:49 [Notification] Welcome TonyLiberatto, may you play long and prosper @ 0 24.2.2018 23:39:01 [Notification] Saving game world.... @ -1 24.2.2018 23:40:59 [Notification] Saving game world.... @ -1 24.2.2018 23:41:26 [Notification] Track music/vintage story.ogg now started 24.2.2018 23:42:28 [Notification] AntiRage: hey tony i like your house @ 0 24.2.2018 23:43:01 [Notification] Saving game world.... @ -1 24.2.2018 23:43:54 [Notification] AntiRage: hi @ 0 24.2.2018 23:43:55 [Notification] TonyLiberatto: hey @ 0 24.2.2018 23:44:04 [Notification] TonyLiberatto: Sorry was distracted. @ 0 24.2.2018 23:44:12 [Notification] AntiRage: i like your house its very pretty to look at @ 0 24.2.2018 23:44:32 [Notification] TonyLiberatto: Thanks is not done yet. Actually a lot to do. @ 0 24.2.2018 23:44:50 [Notification] TonyLiberatto: I will have the smithery outside @ 0 24.2.2018 23:45:03 [Notification] Saving game world.... @ -1 24.2.2018 23:45:10 [Notification] TonyLiberatto: The bedroom will be on the 3rd floor @ 0 24.2.2018 23:45:21 [Notification] AntiRage: cool @ 0 24.2.2018 23:45:23 [Notification] TonyLiberatto: I need a ton of Lanterns @ 0 24.2.2018 23:45:49 [Notification] TonyLiberatto: Where is your base? @ 0 24.2.2018 23:46:08 [Notification] AntiRage: im just gathering stuff for simple storage @ 0 24.2.2018 23:46:25 [Notification] AntiRage: its north i think its close i can show you @ 0 24.2.2018 23:47:04 [Notification] Saving game world.... @ -1 24.2.2018 23:48:02 [Notification] AntiRage: just started today @ 0 24.2.2018 23:48:33 [Notification] TonyLiberatto: Ahh. the farm needs to be close to water. Are you new to VS? @ 0 24.2.2018 23:48:57 [Notification] AntiRage: yeah but ive played the tfc mod for minecraft before @ 0 24.2.2018 23:49:06 [Notification] Saving game world.... @ -1 24.2.2018 23:49:21 [Notification] TonyLiberatto: Great. many things are similar you should be OK. @ 0 24.2.2018 23:49:46 [Notification] TonyLiberatto: I GTG. Nice meting you. @ 0 24.2.2018 23:49:50 [Notification] AntiRage: ive noticed that. im just glad the mining sems easier than tfc is @ 0 24.2.2018 23:51:07 [Notification] Saving game world.... @ -1 24.2.2018 23:51:26 [Notification] Player AntiRage left. @ 0 24.2.2018 23:53:09 [Notification] Saving game world.... @ -1 24.2.2018 23:53:31 [Notification] Track music/night to day.ogg now started 24.2.2018 23:55:10 [Notification] Saving game world.... @ -1 24.2.2018 23:55:47 [Fatal] Caught unhandled exception in thread 'tesselateterrain'. Exiting game. 24.2.2018 23:55:47 [Fatal] System.IndexOutOfRangeException: Index was outside the bounds of the array. at _ZddBEhKrmumFeLKfqFv8KZoIeaT._DLzrkfFNXgtbjdZIPXeAsCXDNYj(String , MeshData , ShapeElement[] , ITextureSource , Int32 , Int32 , Vec3f , Int32 , Int32 , Int32 , Boolean ) at _ZddBEhKrmumFeLKfqFv8KZoIeaT._e7v9yVI7BT9WnnZ9JYIyfPVSMZ(String , Shape , MeshData& , ITextureSource , Vec3f , Int32 , Int32 , Int32 , Boolean ) at _ZddBEhKrmumFeLKfqFv8KZoIeaT._e7v9yVI7BT9WnnZ9JYIyfPVSMZ(String , AssetLocation , CompositeShape , MeshData& , ITextureSource , Int32 , Int32 , Int32 ) at _ZddBEhKrmumFeLKfqFv8KZoIeaT._mmX9e574JpsLdMebforebvMACYl(Block , CompositeShape , MeshData& , _fbLmvURYqQmgPkJTDXAymbJ0uCG , Int32 ) at _ZddBEhKrmumFeLKfqFv8KZoIeaT.TesselateBlock(Block block, MeshData& meshdata) at Vintagestory.GameContent.BlockEntityFirepit.OnTesselation(ITerrainMeshPool mesher) at _MzWawgjCfPyohCFwWGsQpOycMClA._hW1mxcc3U8gLVDTtTXJUgac9sgD(_kCeWqlqVxKCn5hzMl3FogZYORac ) at _hMXr0qYFU80JVsJamotKoHhTEhN._uDv7uBCFJN0UY8vTg2lbRPEWMSO(Int32 , Int32 , Int32 ) at _hMXr0qYFU80JVsJamotKoHhTEhN._Nc3CNb8D7Z4YkAarekG3M7ZejcU(Int32 , Int32 , Int32 , UInt16[] , UInt16[] , UInt16[] , Byte[] , _YOIcP3bOsrqj7be4DqGElZMqVLV ) at _lYESJWfBSfuXyGCkt0rxhEsGkS._ag7CVn5b0kPrWi00xwqhRBCf0kV(Int32 , Int32 , Int32 , Boolean ) at _lYESJWfBSfuXyGCkt0rxhEsGkS._lS5cKkSO9k9It0anLNjXgAy7kci(Single ) at _r3YDmPzZMUNDLIGhzvjsPzjAAph._Kh2dbAMixw2RRp2czy9msp5wpwJ() at _r3YDmPzZMUNDLIGhzvjsPzjAAph._pLQHg2a0c2kcjffY6yFJ17Mb9Rk() 24.2.2018 23:55:47 [Notification] Destroying game session, waiting up to 200ms for client threads to exit 24.2.2018 23:55:47 [Notification] Found 167 base assets in category blocktypes 24.2.2018 23:55:47 [Notification] Found 76 base assets in category itemtypes 24.2.2018 23:55:47 [Notification] Found 1 base assets in category lang 24.2.2018 23:55:47 [Notification] Found 0 base assets in category lore 24.2.2018 23:55:47 [Notification] Found 20 base assets in category worldproperties 24.2.2018 23:55:47 [Notification] Found 170 base assets in category sounds 24.2.2018 23:55:47 [Notification] Found 325 base assets in category shapes 24.2.2018 23:55:47 [Notification] Found 66 base assets in category shaders 24.2.2018 23:55:47 [Notification] Found 11 base assets in category shaderincludes 24.2.2018 23:55:47 [Notification] Found 1575 base assets in category textures 24.2.2018 23:55:47 [Notification] Found 54 base assets in category music 24.2.2018 23:55:47 [Notification] Found 13 base assets in category dialog 24.2.2018 23:55:47 [Notification] Killed a client thread, took longer than 200ms for it to end 24.2.2018 23:55:47 [Notification] Killed a client thread, took longer than 200ms for it to end 24.2.2018 23:55:47 [Notification] Exiting current game to main menu 24.2.2018 23:55:48 [Fatal] 2018-02-24 11:55:48 PM> Critical Error: Exception has been thrown by the target of an invocation.