31.1.2022 12:42:19 [Notification] Client logger started. 31.1.2022 12:42:19 [Notification] Game Version: v1.16.1 (Stable) 31.1.2022 12:42:19 [Warning] Client side assembly resolver did not find the assembly in the binary path, the lib path or the mods path. Tested for the following paths: /home/harri/games/vintagestory/ /home/harri/games/vintagestory/Lib /home/harri/games/vintagestory/Mods /home/harri/.config/VintagestoryData/Mods 31.1.2022 12:42:19 [Notification] OpenAL Initialized. Available Mono/Stereo Sources: 255/1 31.1.2022 12:42:19 [Notification] Graphics Card Vendor: AMD 31.1.2022 12:42:19 [Notification] Graphics Card Version: 4.6 (Core Profile) Mesa 21.3.5 31.1.2022 12:42:19 [Notification] Graphics Card Renderer: AMD Radeon RX 6800 XT (SIENNA_CICHLID, DRM 3.44.0, 5.16.4-arch1-1, LLVM 13.0.0) 31.1.2022 12:42:19 [Notification] Graphics Card ShadingLanguageVersion: 4.60 31.1.2022 12:42:19 [Notification] Cairo Graphics Version: 1.17.4 31.1.2022 12:42:19 [Notification] OpenAL Version: 1.1 ALSOFT 1.21.1 31.1.2022 12:42:19 [Notification] C# Framework: Mono 6.12.0 (makepkg/c621c35ffa0 Thu Jun 17 02:48:02 PM -03 2021) 31.1.2022 12:42:19 [Notification] OpenTK Version: 3.3.2 (A set of fast, low-level C# bindings for OpenGL, OpenGL ES and OpenAL.) 31.1.2022 12:42:19 [Notification] Start discovering assets 31.1.2022 12:42:19 [Notification] Found 18 base assets in category lang 31.1.2022 12:42:19 [Notification] Found 0 base assets in category patches 31.1.2022 12:42:19 [Notification] Found 22 base assets in category config 31.1.2022 12:42:19 [Notification] Found 0 base assets in category worldproperties 31.1.2022 12:42:19 [Notification] Found 50 base assets in category sounds 31.1.2022 12:42:19 [Notification] Found 96 base assets in category shapes 31.1.2022 12:42:19 [Notification] Found 74 base assets in category shaders 31.1.2022 12:42:19 [Notification] Found 16 base assets in category shaderincludes 31.1.2022 12:42:19 [Notification] Found 128 base assets in category textures 31.1.2022 12:42:19 [Notification] Found 4 base assets in category music 31.1.2022 12:42:19 [Notification] Found 0 base assets in category dialog 31.1.2022 12:42:19 [Notification] Found 408 base assets in total 31.1.2022 12:42:19 [Notification] Loading sounds 31.1.2022 12:42:19 [Notification] (Re-)loaded frame buffers 31.1.2022 12:42:19 [Notification] Loaded Shaderprogramm for render pass . 31.1.2022 12:42:19 [Notification] CPU Cores: 24 31.1.2022 12:42:19 [Notification] Window was resized to 3838 2142, rebuilding framebuffers... 31.1.2022 12:42:19 [Notification] (Re-)loaded frame buffers 31.1.2022 12:42:19 [Notification] Window was resized to 3840 2160, rebuilding framebuffers... 31.1.2022 12:42:19 [Notification] (Re-)loaded frame buffers 31.1.2022 12:42:19 [Notification] Window probably resized, recalculating dialog bounds and recomposing gameloadingscreen... 31.1.2022 12:42:19 [Notification] Waiting for async sound loading... 31.1.2022 12:42:19 [Notification] Sounds loaded 31.1.2022 12:42:20 [Notification] Begin loading shaders 31.1.2022 12:42:20 [Notification] Load shaders now 31.1.2022 12:42:20 [Notification] Loading shaders... 31.1.2022 12:42:20 [Notification] Loaded Shaderprogramm for render pass standard. 31.1.2022 12:42:20 [Notification] Loaded Shaderprogramm for render pass particlescube. 31.1.2022 12:42:20 [Notification] Loaded Shaderprogramm for render pass particlesquad. 31.1.2022 12:42:20 [Notification] Loaded Shaderprogramm for render pass sky. 31.1.2022 12:42:20 [Notification] Loaded Shaderprogramm for render pass nightsky. 31.1.2022 12:42:20 [Notification] Loaded Shaderprogramm for render pass woittest. 31.1.2022 12:42:20 [Notification] Loaded Shaderprogramm for render pass transparentcompose. 31.1.2022 12:42:20 [Notification] Loaded Shaderprogramm for render pass debugdepthbuffer. 31.1.2022 12:42:20 [Notification] Loaded Shaderprogramm for render pass helditem. 31.1.2022 12:42:20 [Notification] Loaded Shaderprogramm for render pass chunkopaque. 31.1.2022 12:42:20 [Notification] Loaded Shaderprogramm for render pass chunkliquid. 31.1.2022 12:42:20 [Notification] Loaded Shaderprogramm for render pass decals. 31.1.2022 12:42:20 [Notification] Loaded Shaderprogramm for render pass final. 31.1.2022 12:42:20 [Notification] Loaded Shaderprogramm for render pass gui. 31.1.2022 12:42:20 [Notification] Loaded Shaderprogramm for render pass blur. 31.1.2022 12:42:20 [Notification] Loaded Shaderprogramm for render pass chunktransparent. 31.1.2022 12:42:20 [Notification] Loaded Shaderprogramm for render pass findbright. 31.1.2022 12:42:20 [Notification] Loaded Shaderprogramm for render pass chunktopsoil. 31.1.2022 12:42:20 [Notification] Loaded Shaderprogramm for render pass godrays. 31.1.2022 12:42:20 [Notification] Loaded Shaderprogramm for render pass autocamera. 31.1.2022 12:42:20 [Notification] Loaded Shaderprogramm for render pass blockhighlights. 31.1.2022 12:42:20 [Notification] Loaded Shaderprogramm for render pass wireframe. 31.1.2022 12:42:20 [Notification] Loaded Shaderprogramm for render pass entityanimated. 31.1.2022 12:42:20 [Notification] Loaded Shaderprogramm for render pass luma. 31.1.2022 12:42:20 [Notification] Loaded Shaderprogramm for render pass blit. 31.1.2022 12:42:20 [Notification] Loaded Shaderprogramm for render pass particlesquad2d. 31.1.2022 12:42:20 [Notification] Loaded Shaderprogramm for render pass shadowmapentityanimated. 31.1.2022 12:42:20 [Notification] Loaded Shaderprogramm for render pass shadowmapgeneric. 31.1.2022 12:42:20 [Notification] Loaded Shaderprogramm for render pass texture2texture. 31.1.2022 12:42:20 [Notification] Loaded Shaderprogramm for render pass celestialobject. 31.1.2022 12:42:20 [Notification] Loaded Shaderprogramm for render pass guitopsoil. 31.1.2022 12:42:20 [Notification] Loaded Shaderprogramm for render pass entityanimatedtransparent. 31.1.2022 12:42:20 [Notification] Loaded Shaderprogramm for render pass colorgrade. 31.1.2022 12:42:20 [Notification] Loaded Shaderprogramm for render pass guigear. 31.1.2022 12:42:20 [Notification] Loaded Shaderprogramm for render pass ssao. 31.1.2022 12:42:20 [Notification] Loaded Shaderprogramm for render pass bilateralblur. 31.1.2022 12:42:20 [Notification] Cached session key is valid, validating with server 31.1.2022 12:42:21 [Notification] Server validation response: Good 31.1.2022 12:42:21 [Notification] Will search the following paths for mods: 31.1.2022 12:42:21 [Notification] /home/harri/games/vintagestory/Mods 31.1.2022 12:42:21 [Notification] /home/harri/.config/VintagestoryData/Mods 31.1.2022 12:42:35 [Notification] Pasted world config loaded! 31.1.2022 12:42:39 [Notification] Initialized GUI Manager 31.1.2022 12:42:39 [Notification] Initialized Server Connection 31.1.2022 12:42:39 [Notification] Server args parsed 31.1.2022 12:42:39 [Notification] GuiScreenConnectingToServer constructed 31.1.2022 12:42:39 [Notification] Server main instantiated 31.1.2022 12:43:00 [Notification] Server launched 31.1.2022 12:43:00 [Notification] Loading and pre-starting client side mods... 31.1.2022 12:43:00 [Notification] Will search the following paths for mods: 31.1.2022 12:43:00 [Notification] /home/harri/games/vintagestory/Mods 31.1.2022 12:43:00 [Notification] /home/harri/.config/VintagestoryData/Mods 31.1.2022 12:43:00 [Notification] Found 3 mods (0 disabled) 31.1.2022 12:43:00 [Notification] Mods, sorted by dependency: game, creative, survival 31.1.2022 12:43:00 [Notification] Instantiated 76 mod systems from 3 enabled mods 31.1.2022 12:43:00 [Notification] Done loading and pre-starting client side mods. 31.1.2022 12:43:00 [Notification] External Origins in load order: modorigin@/home/harri/games/vintagestory/assets/creative/, modorigin@/home/harri/games/vintagestory/assets/survival/ 31.1.2022 12:43:00 [Notification] Found 0 external assets in category lang 31.1.2022 12:43:00 [Notification] Found 8 external assets in category patches 31.1.2022 12:43:00 [Notification] Found 41 external assets in category config 31.1.2022 12:43:00 [Notification] Found 23 external assets in category worldproperties 31.1.2022 12:43:00 [Notification] Found 328 external assets in category sounds 31.1.2022 12:43:00 [Notification] Found 2318 external assets in category shapes 31.1.2022 12:43:00 [Notification] Found 9 external assets in category shaders 31.1.2022 12:43:00 [Notification] Found 0 external assets in category shaderincludes 31.1.2022 12:43:00 [Notification] Found 4117 external assets in category textures 31.1.2022 12:43:00 [Notification] Found 63 external assets in category music 31.1.2022 12:43:00 [Notification] Found 17 external assets in category dialog 31.1.2022 12:43:00 [Notification] Found 0 external assets in category compatibility 31.1.2022 12:43:01 [Notification] Reloaded lang file now with mod assets 31.1.2022 12:43:01 [Notification] Loaded Shaderprogramm for render pass anvilworkitem. 31.1.2022 12:43:01 [Notification] JsonPatch Loader: 13 patches total, successfully applied 6 patches, unmet conditions on 11 patches, no errors 31.1.2022 12:43:01 [Notification] Loaded Shaderprogramm for render pass aurora. 31.1.2022 12:43:01 [Notification] Loaded Shaderprogramm for render pass rift. 31.1.2022 12:43:01 [Notification] Loaded Shaderprogramm for render pass sleepoverlay. 31.1.2022 12:43:01 [Notification] Started 48 systems on Client: 31.1.2022 12:43:01 [Notification] Mod 'VSEssentials.dll' (game): 31.1.2022 12:43:01 [Notification] Vintagestory.ServerMods.Core 31.1.2022 12:43:01 [Notification] Vintagestory.GameContent.EntityPartitioning 31.1.2022 12:43:01 [Notification] Vintagestory.GameContent.ErrorReporter 31.1.2022 12:43:01 [Notification] Vintagestory.ServerMods.ModCompatiblityUtil 31.1.2022 12:43:01 [Notification] Vintagestory.ServerMods.NoObf.ModJsonPatchLoader 31.1.2022 12:43:01 [Notification] Vintagestory.GameContent.FallingBlockParticlesModSystem 31.1.2022 12:43:01 [Notification] Vintagestory.GameContent.CharacterExtraDialogs 31.1.2022 12:43:01 [Notification] Vintagestory.GameContent.EntityNameTagRendererRegistry 31.1.2022 12:43:01 [Notification] Vintagestory.GameContent.POIRegistry 31.1.2022 12:43:01 [Notification] Vintagestory.GameContent.RoomRegistry 31.1.2022 12:43:01 [Notification] Vintagestory.GameContent.WeatherSystemCommands 31.1.2022 12:43:01 [Notification] Vintagestory.GameContent.WeatherSystemClient 31.1.2022 12:43:01 [Notification] Vintagestory.GameContent.WorldMapManager 31.1.2022 12:43:01 [Notification] Vintagestory.ServerMods.LoadColorMaps 31.1.2022 12:43:01 [Notification] Vintagestory.GameContent.ClothManager 31.1.2022 12:43:01 [Notification] Mod 'VSSurvivalMod.dll' (survival): 31.1.2022 12:43:01 [Notification] Vintagestory.GameContent.SaplingControl 31.1.2022 12:43:01 [Notification] Vintagestory.GameContent.SurvivalCoreSystem 31.1.2022 12:43:01 [Notification] Vintagestory.ServerMods.GenFromHeightmap 31.1.2022 12:43:01 [Notification] Vintagestory.ServerMods.GenMaps 31.1.2022 12:43:01 [Notification] Vintagestory.ServerMods.DebugSystem 31.1.2022 12:43:01 [Notification] Vintagestory.ServerMods.UpgradeTasks 31.1.2022 12:43:01 [Notification] Vintagestory.GameContent.MyceliumSystem 31.1.2022 12:43:01 [Notification] Vintagestory.GameContent.ModSystemAuction 31.1.2022 12:43:01 [Notification] Vintagestory.GameContent.ModSystemHandbook 31.1.2022 12:43:01 [Notification] Vintagestory.GameContent.LiquidItemStackRenderer 31.1.2022 12:43:01 [Notification] Vintagestory.GameContent.CharacterSystem 31.1.2022 12:43:01 [Notification] Vintagestory.GameContent.RecipeRegistrySystem 31.1.2022 12:43:01 [Notification] Vintagestory.GameContent.FruitingSystem 31.1.2022 12:43:01 [Notification] Vintagestory.GameContent.ModSystemRifts 31.1.2022 12:43:01 [Notification] Vintagestory.GameContent.ModSystemRiftWeather 31.1.2022 12:43:01 [Notification] Vintagestory.GameContent.ModTemperature 31.1.2022 12:43:01 [Notification] Vintagestory.GameContent.SystemTemporalStability 31.1.2022 12:43:01 [Notification] Vintagestory.GameContent.MealMeshCache 31.1.2022 12:43:01 [Notification] Vintagestory.GameContent.ModSystemWearableStats 31.1.2022 12:43:01 [Notification] Vintagestory.GameContent.ModSystemBlockReinforcement 31.1.2022 12:43:01 [Notification] Vintagestory.GameContent.ChiselBlockModelCache 31.1.2022 12:43:01 [Notification] Vintagestory.GameContent.GameEffects 31.1.2022 12:43:01 [Notification] Vintagestory.GameContent.ModJournal 31.1.2022 12:43:01 [Notification] Vintagestory.GameContent.ModLootRandomizer 31.1.2022 12:43:01 [Notification] Vintagestory.GameContent.ModSleeping 31.1.2022 12:43:01 [Notification] Vintagestory.GameContent.TeleporterManager 31.1.2022 12:43:01 [Notification] Vintagestory.GameContent.Mechanics.MechanicalPowerMod 31.1.2022 12:43:01 [Notification] Vintagestory.GameContent.TradeHandbookInfo 31.1.2022 12:43:01 [Notification] Vintagestory.ServerMods.GenStructures 31.1.2022 12:43:01 [Notification] Vintagestory.ServerMods.GenStructuresPosPass 31.1.2022 12:43:01 [Notification] Vintagestory.GameContent.TraderOutfits 31.1.2022 12:43:01 [Notification] Mod 'VSCreativeMod.dll' (creative): 31.1.2022 12:43:01 [Notification] Vintagestory.ServerMods.Core 31.1.2022 12:43:01 [Notification] Vintagestory.ServerMods.WorldEdit.WorldEdit 31.1.2022 12:43:01 [Notification] Loading shaders... 31.1.2022 12:43:01 [Notification] Loaded Shaderprogramm for render pass standard. 31.1.2022 12:43:01 [Notification] Loaded Shaderprogramm for render pass particlescube. 31.1.2022 12:43:01 [Notification] Loaded Shaderprogramm for render pass particlesquad. 31.1.2022 12:43:01 [Notification] Loaded Shaderprogramm for render pass sky. 31.1.2022 12:43:01 [Notification] Loaded Shaderprogramm for render pass nightsky. 31.1.2022 12:43:01 [Notification] Loaded Shaderprogramm for render pass woittest. 31.1.2022 12:43:01 [Notification] Loaded Shaderprogramm for render pass transparentcompose. 31.1.2022 12:43:01 [Notification] Loaded Shaderprogramm for render pass debugdepthbuffer. 31.1.2022 12:43:01 [Notification] Loaded Shaderprogramm for render pass helditem. 31.1.2022 12:43:01 [Notification] Loaded Shaderprogramm for render pass chunkopaque. 31.1.2022 12:43:01 [Notification] Loaded Shaderprogramm for render pass chunkliquid. 31.1.2022 12:43:01 [Notification] Loaded Shaderprogramm for render pass decals. 31.1.2022 12:43:01 [Notification] Loaded Shaderprogramm for render pass final. 31.1.2022 12:43:01 [Notification] Loaded Shaderprogramm for render pass gui. 31.1.2022 12:43:01 [Notification] Loaded Shaderprogramm for render pass blur. 31.1.2022 12:43:01 [Notification] Loaded Shaderprogramm for render pass chunktransparent. 31.1.2022 12:43:01 [Notification] Loaded Shaderprogramm for render pass findbright. 31.1.2022 12:43:01 [Notification] Loaded Shaderprogramm for render pass chunktopsoil. 31.1.2022 12:43:01 [Notification] Loaded Shaderprogramm for render pass godrays. 31.1.2022 12:43:01 [Notification] Loaded Shaderprogramm for render pass autocamera. 31.1.2022 12:43:01 [Notification] Loaded Shaderprogramm for render pass blockhighlights. 31.1.2022 12:43:01 [Notification] Loaded Shaderprogramm for render pass wireframe. 31.1.2022 12:43:01 [Notification] Loaded Shaderprogramm for render pass entityanimated. 31.1.2022 12:43:01 [Notification] Loaded Shaderprogramm for render pass luma. 31.1.2022 12:43:01 [Notification] Loaded Shaderprogramm for render pass blit. 31.1.2022 12:43:01 [Notification] Loaded Shaderprogramm for render pass particlesquad2d. 31.1.2022 12:43:01 [Notification] Loaded Shaderprogramm for render pass shadowmapentityanimated. 31.1.2022 12:43:01 [Notification] Loaded Shaderprogramm for render pass shadowmapgeneric. 31.1.2022 12:43:01 [Notification] Loaded Shaderprogramm for render pass texture2texture. 31.1.2022 12:43:01 [Notification] Loaded Shaderprogramm for render pass celestialobject. 31.1.2022 12:43:01 [Notification] Loaded Shaderprogramm for render pass guitopsoil. 31.1.2022 12:43:01 [Notification] Loaded Shaderprogramm for render pass entityanimatedtransparent. 31.1.2022 12:43:01 [Notification] Loaded Shaderprogramm for render pass colorgrade. 31.1.2022 12:43:01 [Notification] Loaded Shaderprogramm for render pass guigear. 31.1.2022 12:43:01 [Notification] Loaded Shaderprogramm for render pass ssao. 31.1.2022 12:43:01 [Notification] Loaded Shaderprogramm for render pass bilateralblur. 31.1.2022 12:43:01 [Notification] Loaded Shaderprogramm for render pass anvilworkitem. 31.1.2022 12:43:01 [Notification] Loaded Shaderprogramm for render pass aurora. 31.1.2022 12:43:01 [Notification] Loaded Shaderprogramm for render pass rift. 31.1.2022 12:43:01 [Notification] Loaded Shaderprogramm for render pass sleepoverlay. 31.1.2022 12:43:01 [Notification] Reloaded shaders now with mod assets 31.1.2022 12:43:01 [Notification] Processed server identification 31.1.2022 12:43:01 [Notification] Map initialized 31.1.2022 12:43:01 [Notification] Received server assets 31.1.2022 12:43:01 [Notification] Loaded 2369 item types from server 31.1.2022 12:43:03 [Notification] Collected 1521 shapes to tesselate. 31.1.2022 12:43:03 [Notification] Composed 1 4096x4096 entities texture atlases from 181 textures (last textureid = 810) 31.1.2022 12:43:03 [Notification] Composed 1 4096x4096 items texture atlases from 1212 textures (last textureid = 811) 31.1.2022 12:43:06 [Notification] Composed 1 4096x4096 blocks texture atlases from 3511 textures (last textureid = 818) 31.1.2022 12:43:06 [Notification] Loaded 8041 block types from server 31.1.2022 12:43:06 [Notification] Reloaded sounds (async), now with mod assets 31.1.2022 12:43:06 [Notification] Color maps loaded 31.1.2022 12:43:08 [Notification] Blocks tesselated 31.1.2022 12:43:08 [Notification] Loaded Shaderprogramm for render pass instanced. 31.1.2022 12:43:08 [Notification] Loading world map cache db... 31.1.2022 12:43:08 [Notification] Initialized Music Engine 31.1.2022 12:43:08 [Notification] Texture size is 32 so decal atlas size of 128x128 should suffice 31.1.2022 12:43:08 [Notification] Server assets loaded 31.1.2022 12:43:08 [Notification] Received level init 31.1.2022 12:43:10 [Notification] Received level finalize 31.1.2022 12:43:10 [Notification] Loaded Shaderprogramm for render pass clouds. 31.1.2022 12:43:51 [Notification] Client pause state is now on 31.1.2022 12:43:52 [Notification] Destroying game session, waiting up to 200ms for client threads to exit 31.1.2022 12:43:52 [Notification] Stopping single player server 31.1.2022 12:43:52 [Notification] Found 18 base assets in category lang 31.1.2022 12:43:52 [Notification] Found 0 base assets in category patches 31.1.2022 12:43:52 [Notification] Found 22 base assets in category config 31.1.2022 12:43:52 [Notification] Found 0 base assets in category worldproperties 31.1.2022 12:43:52 [Notification] Found 50 base assets in category sounds 31.1.2022 12:43:52 [Notification] Found 96 base assets in category shapes 31.1.2022 12:43:52 [Notification] Found 74 base assets in category shaders 31.1.2022 12:43:52 [Notification] Found 16 base assets in category shaderincludes 31.1.2022 12:43:52 [Notification] Found 128 base assets in category textures 31.1.2022 12:43:52 [Notification] Found 4 base assets in category music 31.1.2022 12:43:52 [Notification] Found 0 base assets in category dialog 31.1.2022 12:43:52 [Notification] Found 0 base assets in category compatibility 31.1.2022 12:43:52 [Notification] Found 18 base assets in category lang 31.1.2022 12:43:52 [Notification] Found 0 base assets in category patches 31.1.2022 12:43:52 [Notification] Found 22 base assets in category config 31.1.2022 12:43:52 [Notification] Found 0 base assets in category worldproperties 31.1.2022 12:43:52 [Notification] Found 50 base assets in category sounds 31.1.2022 12:43:52 [Notification] Found 96 base assets in category shapes 31.1.2022 12:43:52 [Notification] Found 74 base assets in category shaders 31.1.2022 12:43:52 [Notification] Found 16 base assets in category shaderincludes 31.1.2022 12:43:52 [Notification] Found 128 base assets in category textures 31.1.2022 12:43:52 [Notification] Found 4 base assets in category music 31.1.2022 12:43:52 [Notification] Found 0 base assets in category dialog 31.1.2022 12:43:52 [Notification] Found 0 base assets in category compatibility 31.1.2022 12:43:52 [Notification] Exiting current game to main menu, reason: leave world button pressed 31.1.2022 12:43:52 [Notification] GuiScreenConnectingToServer constructed 31.1.2022 12:44:10 [Notification] Pasted world config loaded! 31.1.2022 12:44:12 [Notification] Initialized GUI Manager 31.1.2022 12:44:12 [Notification] Initialized Server Connection 31.1.2022 12:44:12 [Notification] Server args parsed 31.1.2022 12:44:12 [Notification] Server main instantiated 31.1.2022 12:44:12 [Notification] GuiScreenConnectingToServer constructed 31.1.2022 12:44:36 [Notification] Server launched 31.1.2022 12:44:36 [Notification] Loading and pre-starting client side mods... 31.1.2022 12:44:36 [Notification] Will search the following paths for mods: 31.1.2022 12:44:36 [Notification] /home/harri/games/vintagestory/Mods 31.1.2022 12:44:36 [Notification] /home/harri/.config/VintagestoryData/Mods 31.1.2022 12:44:36 [Notification] Found 3 mods (0 disabled) 31.1.2022 12:44:36 [Notification] Mods, sorted by dependency: game, creative, survival 31.1.2022 12:44:36 [Notification] Instantiated 76 mod systems from 3 enabled mods 31.1.2022 12:44:36 [Notification] Done loading and pre-starting client side mods. 31.1.2022 12:44:36 [Notification] External Origins in load order: modorigin@/home/harri/games/vintagestory/assets/creative/, modorigin@/home/harri/games/vintagestory/assets/survival/ 31.1.2022 12:44:36 [Notification] Found 0 external assets in category lang 31.1.2022 12:44:36 [Notification] Found 8 external assets in category patches 31.1.2022 12:44:36 [Notification] Found 41 external assets in category config 31.1.2022 12:44:36 [Notification] Found 23 external assets in category worldproperties 31.1.2022 12:44:36 [Notification] Found 328 external assets in category sounds 31.1.2022 12:44:36 [Notification] Found 2318 external assets in category shapes 31.1.2022 12:44:36 [Notification] Found 9 external assets in category shaders 31.1.2022 12:44:36 [Notification] Found 0 external assets in category shaderincludes 31.1.2022 12:44:36 [Notification] Found 4117 external assets in category textures 31.1.2022 12:44:36 [Notification] Found 63 external assets in category music 31.1.2022 12:44:36 [Notification] Found 17 external assets in category dialog 31.1.2022 12:44:36 [Notification] Found 0 external assets in category compatibility 31.1.2022 12:44:36 [Notification] Reloaded lang file now with mod assets 31.1.2022 12:44:36 [Notification] Loaded Shaderprogramm for render pass anvilworkitem. 31.1.2022 12:44:36 [Notification] JsonPatch Loader: 13 patches total, successfully applied 6 patches, unmet conditions on 11 patches, no errors 31.1.2022 12:44:36 [Notification] Loaded Shaderprogramm for render pass aurora. 31.1.2022 12:44:36 [Notification] Loaded Shaderprogramm for render pass rift. 31.1.2022 12:44:36 [Notification] Loaded Shaderprogramm for render pass sleepoverlay. 31.1.2022 12:44:36 [Notification] Started 48 systems on Client: 31.1.2022 12:44:36 [Notification] Mod 'VSEssentials.dll' (game): 31.1.2022 12:44:36 [Notification] Vintagestory.ServerMods.Core 31.1.2022 12:44:36 [Notification] Vintagestory.GameContent.EntityPartitioning 31.1.2022 12:44:36 [Notification] Vintagestory.GameContent.ErrorReporter 31.1.2022 12:44:36 [Notification] Vintagestory.ServerMods.ModCompatiblityUtil 31.1.2022 12:44:36 [Notification] Vintagestory.ServerMods.NoObf.ModJsonPatchLoader 31.1.2022 12:44:36 [Notification] Vintagestory.GameContent.FallingBlockParticlesModSystem 31.1.2022 12:44:36 [Notification] Vintagestory.GameContent.CharacterExtraDialogs 31.1.2022 12:44:36 [Notification] Vintagestory.GameContent.EntityNameTagRendererRegistry 31.1.2022 12:44:36 [Notification] Vintagestory.GameContent.POIRegistry 31.1.2022 12:44:36 [Notification] Vintagestory.GameContent.RoomRegistry 31.1.2022 12:44:36 [Notification] Vintagestory.GameContent.WeatherSystemCommands 31.1.2022 12:44:36 [Notification] Vintagestory.GameContent.WeatherSystemClient 31.1.2022 12:44:36 [Notification] Vintagestory.GameContent.WorldMapManager 31.1.2022 12:44:36 [Notification] Vintagestory.ServerMods.LoadColorMaps 31.1.2022 12:44:36 [Notification] Vintagestory.GameContent.ClothManager 31.1.2022 12:44:36 [Notification] Mod 'VSSurvivalMod.dll' (survival): 31.1.2022 12:44:36 [Notification] Vintagestory.GameContent.SaplingControl 31.1.2022 12:44:36 [Notification] Vintagestory.GameContent.SurvivalCoreSystem 31.1.2022 12:44:36 [Notification] Vintagestory.ServerMods.GenFromHeightmap 31.1.2022 12:44:36 [Notification] Vintagestory.ServerMods.GenMaps 31.1.2022 12:44:36 [Notification] Vintagestory.ServerMods.DebugSystem 31.1.2022 12:44:36 [Notification] Vintagestory.ServerMods.UpgradeTasks 31.1.2022 12:44:36 [Notification] Vintagestory.GameContent.MyceliumSystem 31.1.2022 12:44:36 [Notification] Vintagestory.GameContent.ModSystemAuction 31.1.2022 12:44:36 [Notification] Vintagestory.GameContent.ModSystemHandbook 31.1.2022 12:44:36 [Notification] Vintagestory.GameContent.LiquidItemStackRenderer 31.1.2022 12:44:36 [Notification] Vintagestory.GameContent.CharacterSystem 31.1.2022 12:44:36 [Notification] Vintagestory.GameContent.RecipeRegistrySystem 31.1.2022 12:44:36 [Notification] Vintagestory.GameContent.FruitingSystem 31.1.2022 12:44:36 [Notification] Vintagestory.GameContent.ModSystemRifts 31.1.2022 12:44:36 [Notification] Vintagestory.GameContent.ModSystemRiftWeather 31.1.2022 12:44:36 [Notification] Vintagestory.GameContent.ModTemperature 31.1.2022 12:44:36 [Notification] Vintagestory.GameContent.SystemTemporalStability 31.1.2022 12:44:36 [Notification] Vintagestory.GameContent.MealMeshCache 31.1.2022 12:44:36 [Notification] Vintagestory.GameContent.ModSystemWearableStats 31.1.2022 12:44:36 [Notification] Vintagestory.GameContent.ModSystemBlockReinforcement 31.1.2022 12:44:36 [Notification] Vintagestory.GameContent.ChiselBlockModelCache 31.1.2022 12:44:36 [Notification] Vintagestory.GameContent.GameEffects 31.1.2022 12:44:36 [Notification] Vintagestory.GameContent.ModJournal 31.1.2022 12:44:36 [Notification] Vintagestory.GameContent.ModLootRandomizer 31.1.2022 12:44:36 [Notification] Vintagestory.GameContent.ModSleeping 31.1.2022 12:44:36 [Notification] Vintagestory.GameContent.TeleporterManager 31.1.2022 12:44:36 [Notification] Vintagestory.GameContent.Mechanics.MechanicalPowerMod 31.1.2022 12:44:36 [Notification] Vintagestory.GameContent.TradeHandbookInfo 31.1.2022 12:44:36 [Notification] Vintagestory.ServerMods.GenStructures 31.1.2022 12:44:36 [Notification] Vintagestory.ServerMods.GenStructuresPosPass 31.1.2022 12:44:36 [Notification] Vintagestory.GameContent.TraderOutfits 31.1.2022 12:44:36 [Notification] Mod 'VSCreativeMod.dll' (creative): 31.1.2022 12:44:36 [Notification] Vintagestory.ServerMods.Core 31.1.2022 12:44:36 [Notification] Vintagestory.ServerMods.WorldEdit.WorldEdit 31.1.2022 12:44:36 [Notification] Loading shaders... 31.1.2022 12:44:36 [Notification] Loaded Shaderprogramm for render pass standard. 31.1.2022 12:44:36 [Notification] Loaded Shaderprogramm for render pass particlescube. 31.1.2022 12:44:36 [Notification] Loaded Shaderprogramm for render pass particlesquad. 31.1.2022 12:44:36 [Notification] Loaded Shaderprogramm for render pass sky. 31.1.2022 12:44:36 [Notification] Loaded Shaderprogramm for render pass nightsky. 31.1.2022 12:44:36 [Notification] Loaded Shaderprogramm for render pass woittest. 31.1.2022 12:44:36 [Notification] Loaded Shaderprogramm for render pass transparentcompose. 31.1.2022 12:44:36 [Notification] Loaded Shaderprogramm for render pass debugdepthbuffer. 31.1.2022 12:44:36 [Notification] Loaded Shaderprogramm for render pass helditem. 31.1.2022 12:44:36 [Notification] Loaded Shaderprogramm for render pass chunkopaque. 31.1.2022 12:44:36 [Notification] Loaded Shaderprogramm for render pass chunkliquid. 31.1.2022 12:44:36 [Notification] Loaded Shaderprogramm for render pass decals. 31.1.2022 12:44:36 [Notification] Loaded Shaderprogramm for render pass final. 31.1.2022 12:44:36 [Notification] Loaded Shaderprogramm for render pass gui. 31.1.2022 12:44:36 [Notification] Loaded Shaderprogramm for render pass blur. 31.1.2022 12:44:36 [Notification] Loaded Shaderprogramm for render pass chunktransparent. 31.1.2022 12:44:36 [Notification] Loaded Shaderprogramm for render pass findbright. 31.1.2022 12:44:36 [Notification] Loaded Shaderprogramm for render pass chunktopsoil. 31.1.2022 12:44:36 [Notification] Loaded Shaderprogramm for render pass godrays. 31.1.2022 12:44:36 [Notification] Loaded Shaderprogramm for render pass autocamera. 31.1.2022 12:44:36 [Notification] Loaded Shaderprogramm for render pass blockhighlights. 31.1.2022 12:44:36 [Notification] Loaded Shaderprogramm for render pass wireframe. 31.1.2022 12:44:36 [Notification] Loaded Shaderprogramm for render pass entityanimated. 31.1.2022 12:44:36 [Notification] Loaded Shaderprogramm for render pass luma. 31.1.2022 12:44:36 [Notification] Loaded Shaderprogramm for render pass blit. 31.1.2022 12:44:36 [Notification] Loaded Shaderprogramm for render pass particlesquad2d. 31.1.2022 12:44:36 [Notification] Loaded Shaderprogramm for render pass shadowmapentityanimated. 31.1.2022 12:44:36 [Notification] Loaded Shaderprogramm for render pass shadowmapgeneric. 31.1.2022 12:44:36 [Notification] Loaded Shaderprogramm for render pass texture2texture. 31.1.2022 12:44:36 [Notification] Loaded Shaderprogramm for render pass celestialobject. 31.1.2022 12:44:36 [Notification] Loaded Shaderprogramm for render pass guitopsoil. 31.1.2022 12:44:36 [Notification] Loaded Shaderprogramm for render pass entityanimatedtransparent. 31.1.2022 12:44:36 [Notification] Loaded Shaderprogramm for render pass colorgrade. 31.1.2022 12:44:36 [Notification] Loaded Shaderprogramm for render pass guigear. 31.1.2022 12:44:36 [Notification] Loaded Shaderprogramm for render pass ssao. 31.1.2022 12:44:36 [Notification] Loaded Shaderprogramm for render pass bilateralblur. 31.1.2022 12:44:36 [Notification] Loaded Shaderprogramm for render pass anvilworkitem. 31.1.2022 12:44:36 [Notification] Loaded Shaderprogramm for render pass aurora. 31.1.2022 12:44:36 [Notification] Loaded Shaderprogramm for render pass rift. 31.1.2022 12:44:36 [Notification] Loaded Shaderprogramm for render pass sleepoverlay. 31.1.2022 12:44:36 [Notification] Reloaded shaders now with mod assets 31.1.2022 12:44:36 [Notification] Processed server identification 31.1.2022 12:44:36 [Notification] Map initialized 31.1.2022 12:44:36 [Notification] Received server assets 31.1.2022 12:44:36 [Notification] Loaded 2369 item types from server 31.1.2022 12:44:38 [Notification] Collected 1521 shapes to tesselate. 31.1.2022 12:44:38 [Notification] Composed 1 4096x4096 entities texture atlases from 181 textures (last textureid = 2231) 31.1.2022 12:44:39 [Notification] Composed 1 4096x4096 items texture atlases from 1212 textures (last textureid = 2232) 31.1.2022 12:44:41 [Notification] Reloaded sounds (async), now with mod assets 31.1.2022 12:44:41 [Notification] Composed 1 4096x4096 blocks texture atlases from 3511 textures (last textureid = 2239) 31.1.2022 12:44:41 [Notification] Loaded 8041 block types from server 31.1.2022 12:44:41 [Notification] Color maps loaded 31.1.2022 12:44:43 [Notification] Blocks tesselated 31.1.2022 12:44:43 [Notification] Loaded Shaderprogramm for render pass instanced. 31.1.2022 12:44:43 [Notification] Loading world map cache db... 31.1.2022 12:44:43 [Notification] Initialized Music Engine 31.1.2022 12:44:43 [Notification] Texture size is 32 so decal atlas size of 128x128 should suffice 31.1.2022 12:44:44 [Notification] Server assets loaded 31.1.2022 12:44:44 [Notification] Received level init 31.1.2022 12:44:45 [Notification] Received level finalize 31.1.2022 12:44:45 [Notification] Loaded Shaderprogramm for render pass clouds. 31.1.2022 12:45:04 [Notification] Client pause state is now on 31.1.2022 12:45:10 [Notification] Client pause state is now off 31.1.2022 12:45:52 [Notification] Client pause state is now on 31.1.2022 12:46:06 [Notification] Client pause state is now off 31.1.2022 12:46:30 [Error] The dialog GuiDialogBlockEntityRecipeSelector requested focus, but was not added yet. Missing call to api.Gui.RegisterDialog() 31.1.2022 12:48:02 [Error] The dialog GuiDialogBlockEntityRecipeSelector requested focus, but was not added yet. Missing call to api.Gui.RegisterDialog() 31.1.2022 12:55:26 [Error] The dialog GuiDialogBlockEntityRecipeSelector requested focus, but was not added yet. Missing call to api.Gui.RegisterDialog() 31.1.2022 12:55:34 [Error] The dialog GuiDialogBlockEntityRecipeSelector requested focus, but was not added yet. Missing call to api.Gui.RegisterDialog() 31.1.2022 13:02:29 [Notification] Client pause state is now on 31.1.2022 13:02:29 [Notification] Client pause state is now off 31.1.2022 13:04:45 [Notification] Client pause state is now on 31.1.2022 13:04:50 [Notification] Client pause state is now off 31.1.2022 13:06:52 [Notification] Client pause state is now on 31.1.2022 13:06:55 [Notification] Client pause state is now off 31.1.2022 13:09:16 [Notification] Client pause state is now on 31.1.2022 13:09:16 [Notification] Client pause state is now off 31.1.2022 13:10:37 [Notification] Client pause state is now on 31.1.2022 13:10:39 [Notification] Client pause state is now off 31.1.2022 13:11:04 [Notification] Client pause state is now on 31.1.2022 13:11:09 [Notification] Client pause state is now off 31.1.2022 13:13:03 [Notification] Client pause state is now on 31.1.2022 13:13:07 [Notification] Client pause state is now off 31.1.2022 13:20:45 [Notification] Client pause state is now on 31.1.2022 13:20:45 [Notification] Client pause state is now off 31.1.2022 13:20:46 [Notification] Client pause state is now on 31.1.2022 13:20:47 [Notification] Client pause state is now off 31.1.2022 13:20:47 [Notification] Client pause state is now on 31.1.2022 13:20:47 [Notification] Client pause state is now off 31.1.2022 13:29:13 [Notification] Client pause state is now on 31.1.2022 13:30:34 [Notification] Client pause state is now off 31.1.2022 13:32:15 [Notification] Client pause state is now on 31.1.2022 13:32:25 [Notification] Client pause state is now off 31.1.2022 13:32:33 [Notification] A tick took 56.33ms ShadowNear-ret-sn: 30.97ms sleep: 12.58ms rend3D-rets-op: 1.17ms Before-chtema: 1.17ms rend3D-ret-op: .96ms rend3D-ret-opnc: .96ms ShadowFar-ret-sf: .71ms particles-tick: .65ms 31.1.2022 13:32:38 [Notification] A tick took 58.73ms ShadowNear-ret-sn: 34.88ms particles-tick: 3.27ms rend3D-rets-op: 2.49ms Before-chtema: 2.14ms rend3D-ret-op: 1.43ms ShadowFar-ret-sf: 1.3ms rend3D-ret-opnc: 1.22ms rend3D-rets-tpp: .86ms 31.1.2022 13:32:43 [Notification] A tick took 61.4ms sleep: 36.47ms gdm-finFr-HudDebugScreen: 13.14ms particles-tick: 1.51ms Before-chtema: 1.06ms rend3D-rets-op: 1.04ms ShadowFar-ret-sf: .66ms mrl: .59ms ShadowNear-ret-sn: .43ms 31.1.2022 13:32:47 [Notification] A tick took 52.64ms particles-tick: 20.62ms gmleVintagestory.GameContent.EntityShapeRenderer: 9.47ms Before-ree: 7.45ms Before-chtema: 2.07ms rend3D-rets-op: 1.67ms rend3D-ret-opnc: 1.27ms rend3D-ret-op: 1.01ms ShadowFar-ret-sf: .99ms 31.1.2022 13:32:47 [Notification] A tick took 43.55ms sleep: 33.59ms particles-tick: 1.32ms rend3D-rets-op: .96ms ShadowFar-ret-sf: .64ms Before-chtema: .52ms rend3D-ret-opnc: .44ms entity-done-bh-controlledentityphysics: .42ms rend3D-rets-tpp: .38ms 31.1.2022 13:32:48 [Notification] A tick took 40.68ms gmleVintagestory.GameContent.EntityShapeRenderer: 16.53ms gdm-finFr-HudDebugScreen: 10.96ms Before-chtema: 3.45ms rend3D-rets-op: .92ms ShadowFar-ret-sf: .73ms rend3D-ret-opnc: .72ms end: .64ms rend3D-ret-op: .52ms 31.1.2022 13:32:52 [Notification] A tick took 60.69ms Done-cc: 45.3ms sleep: 10.06ms rend3D-rets-op: .74ms rend3D-ret-opnc: .43ms ShadowFar-ret-sf: .41ms end: .35ms rend3D-ret-op: .28ms rend3D-rets-tpp: .23ms 31.1.2022 13:32:57 [Notification] A tick took 48.3ms rend3D-ret-opnc: 33.72ms sleep: 4.06ms Before-chtema: 1.54ms rend3D-rets-op: 1.25ms ShadowFar-ret-sf: .8ms rend3D-ret-op: .49ms ShadowNear-ret-sn: .48ms rend3D-ret-lp: .48ms 31.1.2022 13:33:02 [Notification] A tick took 40.98ms sleep: 11.73ms gmleVintagestory.GameContent.EntityShapeRenderer: 10.47ms rend3D-ret-begin: 5.23ms entity-done-bh-repulseagents: 1.67ms rend3D-rets-op: 1.59ms Before-chtema: 1.52ms ShadowFar-ret-sf: 1.08ms Before-ree: .67ms 31.1.2022 13:33:05 [Notification] A tick took 50.22ms sleep: 35.66ms gmleVintagestory.GameContent.EntityShapeRenderer: 5.66ms Before-chtema: .98ms rend3D-rets-op: .87ms particles-tick: .54ms ShadowFar-ret-sf: .54ms rend3D-ret-opnc: .5ms rend3D-ret-op: .35ms 31.1.2022 13:33:11 [Notification] A tick took 46.41ms gdm-finFr-HudHotbar: 35.08ms rend3D-rets-op: 1.13ms ShadowFar-ret-sf: .98ms rend3D-ret-opnc: .93ms rend3D-ret-op: .76ms gmleVintagestory.Client.NoObf.HudElementBlockAndEntityInfo: .72ms rendGuiHudHotbar: .42ms rend3D-ret-begin: .37ms 31.1.2022 13:33:22 [Notification] A tick took 54.58ms rend3D-rets-op: 36.86ms sleep: 10.06ms rend3D-ret-op: 1.02ms ShadowNear-ret-sn: .89ms rend3D-ret-opnc: .64ms rend3D-rets-tpp: .49ms ShadowFar-ret-sf: .46ms rend3D-ret-tpp: .35ms 31.1.2022 13:33:30 [Notification] A tick took 57.43ms ShadowFar-ret-sf: 38.61ms sleep: 11.06ms particles-tick: 1.23ms rend3D-rets-op: 1.11ms rend3D-ret-opnc: .68ms rend3D-ret-op: .51ms ShadowNear-ret-sn: .49ms rend3D-rets-tpp: .32ms 31.1.2022 13:33:31 [Notification] A tick took 41.77ms gdm-finFr-HudDebugScreen: 12.14ms sleep: 10.07ms ShadowNear-ret-sn: 9.44ms rend3D-rets-op: 1ms particles-tick: .96ms rend3D-ret-op: .9ms ShadowFar-ret-sf: .71ms rend3D-ret-opnc: .69ms 31.1.2022 13:33:32 [Notification] A tick took 43.63ms sleep: 10.43ms gdm-finFr-HudDebugScreen: 8.75ms initbe-GenericTypedContainer: 6.82ms mrl: 2.73ms loadchunk: 2.04ms rend3D-ret-opnc: 1.13ms Before-chtema: 1.04ms particles-tick: 1.02ms 31.1.2022 13:33:33 [Notification] A tick took 62.86ms gmleVintagestory.GameContent.EntityShapeRenderer: 43.06ms sleep: 9.06ms rend3D-rets-op: 1.5ms Before-chtema: 1.5ms ShadowFar-ret-sf: .82ms rend3D-ret-opnc: .54ms rend3D-rets-tpp: .51ms rend3D-ret-op: .39ms 31.1.2022 13:33:38 [Notification] A tick took 47.99ms rend3D-rets-tpp: 17.7ms sleep: 10.06ms mrl: 6.66ms ShadowNear-ret-sn: 1.48ms rend3D-ret-opnc: 1.18ms rend3D-ret-op: 1.18ms entity-done-bh-repulseagents: 1.12ms rend3D-rets-op: .92ms 31.1.2022 13:33:39 [Notification] A tick took 52.85ms gdm-finFr-GuiDialogTrader: 31.47ms sleep: 9.44ms Done-miw-done: 1.37ms rend3D-rets-op: 1.26ms Before-chtema: 1.14ms rend3D-ret-opnc: .66ms ShadowFar-ret-sf: .64ms rend3D-ret-op: .46ms 31.1.2022 13:33:39 [Notification] A tick took 42ms gmleVintagestory.GameContent.EntityShapeRenderer: 14.64ms gdm-finFr-HudDebugScreen: 12.6ms sleep: 5.07ms rend3D-rets-op: 1.33ms ShadowFar-ret-sf: .82ms rend3D-ret-opnc: .7ms rend3D-ret-op: .54ms ShadowNear-ret-sn: .5ms 31.1.2022 13:33:50 [Notification] A tick took 41.88ms initbe-DynamicTreeBranch: 13.74ms sleep: 8.92ms initbe-DynamicTreeFoliage: 4.22ms loadchunk: 3.56ms rend3D-rets-op: 1.29ms ShadowFar-ret-sf: .91ms rend3D-ret-opnc: .82ms ShadowNear-ret-sn: .65ms 31.1.2022 13:33:50 [Notification] A tick took 46.32ms readpacket48: 20.47ms sleep: 8.07ms gmleVintagestory.GameContent.WorldMapManager: 6.87ms gmleVintagestory.Client.NoObf.HudStatbar: 1.73ms rend3D-rets-op: 1.19ms ShadowFar-ret-sf: .76ms recompstatbar: .66ms rend3D-ret-opnc: .59ms 31.1.2022 13:33:51 [Notification] A tick took 68.11ms sleep: 57.75ms Before-chtema: 1.05ms entity-done-bh-repulseagents: 1ms rend3D-rets-op: .83ms ShadowFar-ret-sf: .77ms particles-tick: .7ms rend3D-ret-opnc: .45ms rend3D-rets-tpp: .38ms 31.1.2022 13:34:01 [Notification] A tick took 40.61ms Done-cinecam-done: 35.39ms rend3D-rets-op: .58ms ShadowFar-ret-sf: .43ms rend3D-ret-opnc: .34ms end: .33ms rend3D-ret-op: .24ms ShadowNear-ret-sn: .24ms rend3D-rets-tpp: .21ms 31.1.2022 13:34:04 [Notification] Client pause state is now on 31.1.2022 13:34:04 [Notification] A tick took 48.71ms begin: 42.89ms Before-chtema: 1.18ms rend3D-rets-op: .77ms ShadowFar-ret-sf: .43ms rend3D-ret-opnc: .33ms ShadowNear-ret-sn: .27ms rend3D-ret-op: .24ms rend3D-rets-tpp: .22ms 31.1.2022 13:34:06 [Notification] Destroying game session, waiting up to 200ms for client threads to exit 31.1.2022 13:34:07 [Notification] Stopping single player server 31.1.2022 13:34:07 [Notification] Found 18 base assets in category lang 31.1.2022 13:34:07 [Notification] Found 0 base assets in category patches 31.1.2022 13:34:07 [Notification] Found 22 base assets in category config 31.1.2022 13:34:07 [Notification] Found 0 base assets in category worldproperties 31.1.2022 13:34:07 [Notification] Found 50 base assets in category sounds 31.1.2022 13:34:07 [Notification] Found 96 base assets in category shapes 31.1.2022 13:34:07 [Notification] Found 74 base assets in category shaders 31.1.2022 13:34:07 [Notification] Found 16 base assets in category shaderincludes 31.1.2022 13:34:07 [Notification] Found 128 base assets in category textures 31.1.2022 13:34:07 [Notification] Found 4 base assets in category music 31.1.2022 13:34:07 [Notification] Found 0 base assets in category dialog 31.1.2022 13:34:07 [Notification] Found 0 base assets in category compatibility 31.1.2022 13:34:07 [Notification] Found 18 base assets in category lang 31.1.2022 13:34:07 [Notification] Found 0 base assets in category patches 31.1.2022 13:34:07 [Notification] Found 22 base assets in category config 31.1.2022 13:34:07 [Notification] Found 0 base assets in category worldproperties 31.1.2022 13:34:07 [Notification] Found 50 base assets in category sounds 31.1.2022 13:34:07 [Notification] Found 96 base assets in category shapes 31.1.2022 13:34:07 [Notification] Found 74 base assets in category shaders 31.1.2022 13:34:07 [Notification] Found 16 base assets in category shaderincludes 31.1.2022 13:34:07 [Notification] Found 128 base assets in category textures 31.1.2022 13:34:07 [Notification] Found 4 base assets in category music 31.1.2022 13:34:07 [Notification] Found 0 base assets in category dialog 31.1.2022 13:34:07 [Notification] Found 0 base assets in category compatibility 31.1.2022 13:34:07 [Notification] Exiting current game to main menu, reason: leave world button pressed 31.1.2022 13:34:07 [Notification] GuiScreenConnectingToServer constructed 31.1.2022 13:34:07 [Notification] A tick took 234.77ms begin: 218.27ms doneAfterRender: 9.68ms doneRend: 6.57ms end: .16ms doneRender2Default: .08ms sleep: .01ms rendered: ms 31.1.2022 13:34:11 [Notification] A tick took 180.83ms doneAfterRender: 164.39ms sleep: 16.06ms end: .34ms begin: .02ms doneRender2Default: .02ms doneRend: .02ms rendered: ms 31.1.2022 13:34:12 [Notification] A tick took 295.64ms doneAfterRender: 295.09ms end: .26ms begin: .19ms doneRender2Default: .05ms doneRend: .04ms sleep: .01ms rendered: ms 31.1.2022 13:34:12 [Warning] Texture with texture id 4502 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 31.1.2022 13:34:12 [Warning] Texture with texture id 4503 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 31.1.2022 13:34:12 [Warning] Texture with texture id 4500 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 31.1.2022 13:34:12 [Warning] Texture with texture id 4504 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 31.1.2022 13:34:12 [Warning] Texture with texture id 4499 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 31.1.2022 13:34:12 [Warning] Texture with texture id 4498 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 31.1.2022 13:34:12 [Warning] Texture with texture id 4505 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 31.1.2022 13:34:12 [Warning] Texture with texture id 4506 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 31.1.2022 13:34:12 [Warning] Texture with texture id 4507 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 31.1.2022 13:34:12 [Warning] Texture with texture id 4509 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 31.1.2022 13:34:12 [Warning] Texture with texture id 4508 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 31.1.2022 13:34:12 [Warning] Texture with texture id 4510 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 31.1.2022 13:34:12 [Warning] Texture with texture id 4511 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 31.1.2022 13:34:12 [Warning] Texture with texture id 4512 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 31.1.2022 13:34:12 [Warning] Texture with texture id 4513 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 31.1.2022 13:34:12 [Warning] Texture with texture id 4524 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 31.1.2022 13:34:12 [Warning] Texture with texture id 4527 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 31.1.2022 13:34:12 [Warning] Texture with texture id 4526 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 31.1.2022 13:34:12 [Warning] Texture with texture id 4525 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 31.1.2022 13:34:12 [Warning] Texture with texture id 4530 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 31.1.2022 13:34:12 [Warning] Texture with texture id 4529 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 31.1.2022 13:34:12 [Warning] Texture with texture id 4528 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 31.1.2022 13:34:12 [Warning] Texture with texture id 4517 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 31.1.2022 13:34:12 [Warning] Texture with texture id 4518 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 31.1.2022 13:34:12 [Warning] Texture with texture id 4515 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 31.1.2022 13:34:12 [Warning] Texture with texture id 4519 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 31.1.2022 13:34:12 [Warning] Texture with texture id 4521 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 31.1.2022 13:34:12 [Warning] Texture with texture id 4520 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 31.1.2022 13:34:12 [Warning] Texture with texture id 4523 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 31.1.2022 13:34:12 [Warning] Texture with texture id 4522 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 31.1.2022 13:34:12 [Warning] Texture with texture id 4531 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 31.1.2022 13:34:12 [Notification] A tick took 312.44ms doneAfterRender: 296.94ms sleep: 15.07ms end: .28ms doneRend: .05ms begin: .05ms doneRender2Default: .04ms rendered: ms 31.1.2022 13:34:12 [Notification] Exiting game now. Server running=False. Exit reason: Main screen quit button was pressed