3.2.2022 17:59:05 [Notification] Client logger started. 3.2.2022 17:59:05 [Notification] Game Version: v1.16.3 (Stable) 3.2.2022 17:59:06 [Notification] OpenAL Initialized. Available Mono/Stereo Sources: 0/0 3.2.2022 17:59:06 [Notification] Graphics Card Vendor: Apple 3.2.2022 17:59:06 [Notification] Graphics Card Version: 4.1 Metal - 76.3 3.2.2022 17:59:06 [Notification] Graphics Card Renderer: Apple M1 Max 3.2.2022 17:59:06 [Notification] Graphics Card ShadingLanguageVersion: 4.10 3.2.2022 17:59:06 [Notification] Cairo Graphics Version: 1.12.14 3.2.2022 17:59:06 [Notification] OpenAL Version: 1.1 3.2.2022 17:59:06 [Notification] C# Framework: Mono 6.12.0.122 (2020-02/c621c35ffa0 Wed Feb 10 00:51:43 EST 2021) 3.2.2022 17:59:06 [Notification] OpenTK Version: 3.3.2 (A set of fast, low-level C# bindings for OpenGL, OpenGL ES and OpenAL.) 3.2.2022 17:59:06 [Notification] Start discovering assets 3.2.2022 17:59:06 [Notification] Found 18 base assets in category lang 3.2.2022 17:59:06 [Notification] Found 0 base assets in category patches 3.2.2022 17:59:06 [Notification] Found 22 base assets in category config 3.2.2022 17:59:06 [Notification] Found 0 base assets in category worldproperties 3.2.2022 17:59:06 [Notification] Found 50 base assets in category sounds 3.2.2022 17:59:06 [Notification] Found 96 base assets in category shapes 3.2.2022 17:59:06 [Notification] Found 74 base assets in category shaders 3.2.2022 17:59:06 [Notification] Found 16 base assets in category shaderincludes 3.2.2022 17:59:06 [Notification] Found 128 base assets in category textures 3.2.2022 17:59:06 [Notification] Found 4 base assets in category music 3.2.2022 17:59:06 [Notification] Found 0 base assets in category dialog 3.2.2022 17:59:06 [Notification] Found 408 base assets in total 3.2.2022 17:59:06 [Notification] Loading sounds 3.2.2022 17:59:06 [Notification] (Re-)loaded frame buffers 3.2.2022 17:59:07 [Notification] Loaded Shaderprogramm for render pass . 3.2.2022 17:59:07 [Notification] CPU Cores: 10 3.2.2022 17:59:07 [Notification] Window was resized to 3456 2234, rebuilding framebuffers... 3.2.2022 17:59:07 [Notification] (Re-)loaded frame buffers 3.2.2022 17:59:07 [Notification] Waiting for async sound loading... 3.2.2022 17:59:07 [Notification] Sounds loaded 3.2.2022 17:59:07 [Notification] Begin loading shaders 3.2.2022 17:59:07 [Notification] Load shaders now 3.2.2022 17:59:07 [Notification] Loading shaders... 3.2.2022 17:59:07 [Notification] Loaded Shaderprogramm for render pass standard. WARNING: Output of vertex shader 'blockLight' not read by fragment shader WARNING: Output of vertex shader 'rgbaGlow' not read by fragment shader 3.2.2022 17:59:07 [Notification] Loaded Shaderprogramm for render pass particlescube. WARNING: Output of vertex shader 'blockLight' not read by fragment shader 3.2.2022 17:59:07 [Notification] Loaded Shaderprogramm for render pass particlesquad. WARNING: Output of vertex shader 'vexPos' not read by fragment shader WARNING: Output of vertex shader 'blockLight' not read by fragment shader 3.2.2022 17:59:07 [Notification] Loaded Shaderprogramm for render pass sky. 3.2.2022 17:59:07 [Notification] Loaded Shaderprogramm for render pass nightsky. 3.2.2022 17:59:07 [Notification] Loaded Shaderprogramm for render pass woittest. 3.2.2022 17:59:07 [Notification] Loaded Shaderprogramm for render pass transparentcompose. 3.2.2022 17:59:07 [Notification] Loaded Shaderprogramm for render pass debugdepthbuffer. 3.2.2022 17:59:07 [Notification] Loaded Shaderprogramm for render pass helditem. WARNING: Output of vertex shader 'blockLight' not read by fragment shader 3.2.2022 17:59:07 [Notification] Loaded Shaderprogramm for render pass chunkopaque. WARNING: Output of vertex shader 'blockLight' not read by fragment shader 3.2.2022 17:59:07 [Notification] Loaded Shaderprogramm for render pass chunkliquid. WARNING: Output of vertex shader 'skyExposed' not read by fragment shader WARNING: Output of vertex shader 'fragWorldPos' not read by fragment shader WARNING: Output of vertex shader 'fWorldPos' not read by fragment shader WARNING: Output of vertex shader 'blockLight' not read by fragment shader 3.2.2022 17:59:07 [Notification] Loaded Shaderprogramm for render pass decals. WARNING: Output of vertex shader 'glowLevel' not read by fragment shader WARNING: Output of vertex shader 'blockLight' not read by fragment shader 3.2.2022 17:59:07 [Notification] Loaded Shaderprogramm for render pass final. WARNING: Output of vertex shader 'godrayIntensity' not read by fragment shader 3.2.2022 17:59:07 [Notification] Loaded Shaderprogramm for render pass gui. 3.2.2022 17:59:07 [Notification] Loaded Shaderprogramm for render pass blur. 3.2.2022 17:59:07 [Notification] Loaded Shaderprogramm for render pass chunktransparent. WARNING: Output of vertex shader 'renderFlags' not read by fragment shader WARNING: Output of vertex shader 'worldPos' not read by fragment shader WARNING: Output of vertex shader 'blockLight' not read by fragment shader 3.2.2022 17:59:07 [Notification] Loaded Shaderprogramm for render pass findbright. 3.2.2022 17:59:07 [Notification] Loaded Shaderprogramm for render pass chunktopsoil. WARNING: Output of vertex shader 'renderFlags' not read by fragment shader WARNING: Output of vertex shader 'blockLight' not read by fragment shader WARNING: Output of vertex shader 'fWorldPos' not read by fragment shader WARNING: Output of vertex shader 'fragWorldPos' not read by fragment shader WARNING: Output of vertex shader 'vertexPosition' not read by fragment shader 3.2.2022 17:59:07 [Notification] Loaded Shaderprogramm for render pass godrays. 3.2.2022 17:59:07 [Notification] Loaded Shaderprogramm for render pass autocamera. WARNING: Output of vertex shader 'blockLight' not read by fragment shader 3.2.2022 17:59:07 [Notification] Loaded Shaderprogramm for render pass blockhighlights. WARNING: Output of vertex shader 'rgbaFog' not read by fragment shader 3.2.2022 17:59:07 [Notification] Loaded Shaderprogramm for render pass wireframe. 3.2.2022 17:59:07 [Notification] Loaded Shaderprogramm for render pass entityanimated. WARNING: Output of vertex shader 'blockLight' not read by fragment shader 3.2.2022 17:59:07 [Notification] Loaded Shaderprogramm for render pass luma. 3.2.2022 17:59:07 [Notification] Loaded Shaderprogramm for render pass blit. 3.2.2022 17:59:07 [Notification] Loaded Shaderprogramm for render pass particlesquad2d. 3.2.2022 17:59:07 [Notification] Loaded Shaderprogramm for render pass shadowmapentityanimated. 3.2.2022 17:59:07 [Notification] Loaded Shaderprogramm for render pass shadowmapgeneric. 3.2.2022 17:59:07 [Notification] Loaded Shaderprogramm for render pass texture2texture. 3.2.2022 17:59:07 [Notification] Loaded Shaderprogramm for render pass celestialobject. 3.2.2022 17:59:07 [Notification] Loaded Shaderprogramm for render pass guitopsoil. 3.2.2022 17:59:07 [Notification] Loaded Shaderprogramm for render pass entityanimatedtransparent. WARNING: Output of vertex shader 'blockLight' not read by fragment shader 3.2.2022 17:59:07 [Notification] Loaded Shaderprogramm for render pass colorgrade. 3.2.2022 17:59:07 [Notification] Loaded Shaderprogramm for render pass guigear. 3.2.2022 17:59:07 [Notification] Loaded Shaderprogramm for render pass ssao. 3.2.2022 17:59:07 [Notification] Loaded Shaderprogramm for render pass bilateralblur. 3.2.2022 17:59:07 [Notification] Cached session key is valid, validating with server 3.2.2022 17:59:08 [Notification] Server validation response: Good 3.2.2022 17:59:08 [Notification] Will search the following paths for mods: 3.2.2022 17:59:08 [Notification] /Applications/vintagestory.app/Mods 3.2.2022 17:59:08 [Notification] /Users/CR/.config/VintagestoryData/Mods 3.2.2022 17:59:37 [Notification] Initialized GUI Manager 3.2.2022 17:59:37 [Notification] Initialized Server Connection 3.2.2022 17:59:37 [Notification] Server args parsed 3.2.2022 17:59:37 [Notification] GuiScreenConnectingToServer constructed 3.2.2022 17:59:38 [Notification] Server main instantiated 3.2.2022 17:59:38 [Fatal] System.InvalidOperationException: Init has already be be invoked; it can only be invoke once at MonoMac.AppKit.NSApplication.Init () [0x00009] in <57ff92147a2a4b69a4f78b72e5a1044e>:0 at VSPlatform.XPlatImplMac..ctor (Vintagestory.API.Common.EnumAppSide side, Vintagestory.API.Common.ILogger logger) [0x00036] in <748ac62ccd2c41998cde31ec72179f33>:0 at VSPlatform.XPlatformInterfaces.GetInterface (Vintagestory.API.Config.OS os, Vintagestory.API.Common.ILogger logger, Vintagestory.API.Common.EnumAppSide side) [0x0001b] in <748ac62ccd2c41998cde31ec72179f33>:0 at Vintagestory.Server.ServerMain.Launch () [0x00007] in :0 at _muFH2BhSjNKo8GSc2o33Nm6Ckup._yObImYdbm89uZ4hV6kD9vCIIbRP () [0x000b0] in :0