Running on 64 bit Windows with 32 GB RAM Game Version: v1.16.4 (Stable) Loaded Mods: advancedsmithing@1.2.0, ancienttools@1.4.2, tonwexp@1.0.9, backpackpack@1.0.3, betterdrifters@2.1.3, cavecontent@1.0.1, civbooks@1.3.4, compass@1.1.2, dragonflies@1.2.0, fancydoors@1.1.1, fieldsofgold@1.2.2, meteoricexpansion@1.1.1, moreclasses@1.2.4, necessaries@1.1.2, oxygennotincluded@0.2.4, primitivesurvival@2.9.0, speararrowheadbits@1.1.0, spyglass@0.4.5, tradeomat@1.6.1, game@1.16.4, alchemy@1.6.3, carrycapacity@0.6.5, chaoslands@1.0.5, fromgoldencombs@1.3.13, hammersringingfall@1.2.1-rc.1, hudclock@2.7.0, lichen@1.6.1, medievalexpansion@3.7.1, moreanimals@1.2.3, outlawmod@1.1.4, petai@1.4.4, playercorpse@1.3.1, stonequarry@1.6.5, usefulstuff@2.3.2, creative@1.16.4, survival@1.16.4, wildfarming@1.2.8, workbenchexpansion@1.4.1, xrowboat@0.0.3, bricklayers@0.9.1, cats@1.4.2, packanimals@1.0.1, wildcraft@1.2.3, wolftaming@1.4.1 14/05/2022 22:48:20: Critical error occurred System.Exception: Don't know how to instantiate collectible behavior of class 'AnimatableWithAttach' did you forget to register a mapping? at Vintagestory.Common.ClassRegistry.CreateCollectibleBehavior(CollectibleObject collectible, String code) at Vintagestory.Common.ItemTypeNet.ReadItemTypePacket(_V5KVIg6AZCt8Xw4s8zyEyfYSGfh packet, IWorldAccessor world, ClassRegistry registry) at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleServerAssetsStep1() at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) at _eaiE9OWXDVmX2r6n7JaWPscBEkO._LvzIyYpsQCoC78JubjSO0HCjtTg(Single ) at _lAuHsYOBOAjBMdATFXwLUtH7N00._JvY4M2412YZu1OS3Ull8wgZBu1j(Single ) at _lAuHsYOBOAjBMdATFXwLUtH7N00._KmBeEx15nyyLrVqNDW6geSArpNr(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 479 at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 454 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375 at _TRhArnJABwZoV9Vt7Ld2l65Xzgg._mhlr8s7wtMvxaJGpVy2Ag90jUBK(_3HJA5NvAIx31LXjscc3HGjXaR6q , String[] ) at _q0zAVOrWbMX04rMA9G3HIFVuGjA._mhlr8s7wtMvxaJGpVy2Ag90jUBK(ThreadStart )