Game Version: v1.17.10 (Stable) 2023-01-31 02:01:40: Critical error occurred Loaded Mods: fregtech@1.0.0, primitivesurvival@3.1.1, game@1.17.10, creative@1.17.10, redirectlogs@1.0.0, survival@1.17.10 System.Exception: Can't create itemstack without collectible! vid Vintagestory.API.Common.ItemStack..ctor(CollectibleObject collectible, Int32 stacksize) i VintagestoryApi\Common\Collectible\ItemStack.cs:rad 186 vid Vintagestory.GameContent.BlockContainer.CreateItemStackFromJson(ITreeAttribute stackAttr, IWorldAccessor world, String defaultDomain) i VSSurvivalMod\Block\BlockContainer.cs:rad 108 vid Vintagestory.GameContent.BlockLiquidContainerBase.CreateItemStackFromJson(ITreeAttribute stackAttr, IWorldAccessor world, String domain) i VSSurvivalMod\Systems\Liquid\BlockLiquidContainerBase.cs:rad 602 vid Vintagestory.GameContent.BlockContainer.ResolveUcontents(IWorldAccessor world, ItemStack itemstack) i VSSurvivalMod\Block\BlockContainer.cs:rad 79 vid Vintagestory.GameContent.BlockContainer.GetContents(IWorldAccessor world, ItemStack itemstack) i VSSurvivalMod\Block\BlockContainer.cs:rad 53 vid Vintagestory.GameContent.BlockLiquidContainerBase.GetContent(ItemStack containerStack) i VSSurvivalMod\Systems\Liquid\BlockLiquidContainerBase.cs:rad 581 vid Vintagestory.GameContent.BlockLiquidContainerBase.GetNutritionProperties(IWorldAccessor world, ItemStack itemstack, Entity forEntity) i VSSurvivalMod\Systems\Liquid\BlockLiquidContainerBase.cs:rad 984 vid Vintagestory.API.Common.CollectibleObject.GetHeldItemInfo(ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo) i VintagestoryApi\Common\Collectible\Collectible.cs:rad 1439 vid Vintagestory.API.Common.Block.GetHeldItemInfo(ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo) i VintagestoryApi\Common\Collectible\Block\Block.cs:rad 2238 vid Vintagestory.GameContent.BlockLiquidContainerBase.GetHeldItemInfo(ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo) i VSSurvivalMod\Systems\Liquid\BlockLiquidContainerBase.cs:rad 1237 vid Vintagestory.Common.CreativeTab.CreateSearchCache(IWorldAccessor world) i VintagestoryLib\Common\GameContent\Inventory\CreativeTab.cs:rad 43 vid Vintagestory.Common.CreativeTabs.CreateSearchCache(IWorldAccessor world) i VintagestoryLib\Common\GameContent\Inventory\CreativeTabs.cs:rad 47 vid System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) vid System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) vid System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() vid System.Threading.ThreadPoolWorkQueue.Dispatch()