Game Version: v1.18.14 (Stable) 06.10.2023 15:09:38: Critical error occurred Loaded Mods: game@1.18.14, zoombutton@1.1.0, animalcages@2.2.0, egocaribautomapmarkers@2.6.0, carryon@1.6.0, farmlanddropssoil@1.4.0, hudclock@3.3.0, lichen@1.6.2, petai@1.8.1, prospectorinfo@4.3.0, creative@1.18.14, survival@1.18.14, metalrecovery@0.1.19-pre.1, wolftaming@1.8.0, xinvtweaks@1.5.7 System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.Common.InventoryPlayerCreative.ActivateSlot(Int32 slotId, ItemSlot sourceSlot, ItemStackMoveOperation& op) in VintagestoryLib\Common\GameContent\Inventory\InventoryPlayerCreative.cs:line 96 at Vintagestory.API.Client.GuiElementItemSlotGridBase.SlotClick(ICoreClientAPI api, Int32 slotId, EnumMouseButton mouseButton, Boolean shiftPressed, Boolean ctrlPressed, Boolean altPressed) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 998 at Vintagestory.API.Client.GuiElementItemSlotGridBase.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 745 at Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs) in VintagestoryApi\Client\UI\GuiComposer.cs:line 487 at Vintagestory.Client.NoObf.GuiDialogInventory.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 589 at Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 390 at Vintagestory.Client.NoObf.ClientMain.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1833 at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 199 at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods) --- End of stack trace from previous location --- at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded() at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 313 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 129 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 Game Version: v1.18.15 (Stable) 14.10.2023 16:16:41: Critical error occurred Loaded Mods: System.Exception: Coding error: Mods must not get assets before AssetsLoaded stage - do not load assets in a Start() method! at Vintagestory.Common.AssetManager.TryGet(AssetLocation Location, Boolean loadAsset) in VintagestoryLib\Common\FileIO\AssetManager.cs:line 239 at Vintagestory.Client.NoObf.TextureAtlasManager.LoadBitmap(ClientMain game, AssetLocationAndSource textureLoc) in VintagestoryLib\Client\Render\Atlas\TextureAtlasManager.cs:line 832 at Vintagestory.Client.NoObf.TextureAtlasManager.LoadCompositeBitmap_Single(ClientMain game, AssetLocationAndSource compositeTextureLocation) in VintagestoryLib\Client\Render\Atlas\TextureAtlasManager.cs:line 663 at Vintagestory.Client.NoObf.TextureAtlasManager.LoadCompositeBitmap_NoOverlayDispose(ClientMain game, AssetLocationAndSource compositeTextureLocation) in VintagestoryLib\Client\Render\Atlas\TextureAtlasManager.cs:line 784 at Vintagestory.Client.NoObf.TextureAtlasManager.LoadBitmaps(BakedBitmap[] bitmaps) in VintagestoryLib\Client\Render\Atlas\TextureAtlasManager.cs:line 449 at Vintagestory.Client.NoObf.TextureAtlasManager.<>c__DisplayClass56_0.b__0() in VintagestoryLib\Client\Render\Atlas\TextureAtlasManager.cs:line 408 at Vintagestory.API.Util.AsyncHelper.Multithreaded.OnWorkerThread(Action task) in VintagestoryApi\Util\AsyncHelper.cs:line 52 at Vintagestory.API.Util.AsyncHelper.Multithreaded.<>c__DisplayClass3_0.b__0() in VintagestoryApi\Util\AsyncHelper.cs:line 44 at System.Threading.QueueUserWorkItemCallback.Execute() at System.Threading.ThreadPoolWorkQueue.Dispatch() at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()