Game Version: v1.19.8 (Stable) 10/7/2024 9:45:15 PM: Critical error occurred Loaded Mods: aculinaryartillery@1.2.1, chiseltools@1.12.9, millwright@1.1.7, primitivesurvival@3.6.5, Vanilla_PlusWorldGen@1.3.5, game@1.19.8, animalcages@3.0.2, carryon@1.7.4, commonlib@2.4.0, cropseedstage@1.0.1, expandedfoods@1.7.2, hudclock@3.4.0, sailboat@1.3.1, spawnhighlight@1.2.0, creative@1.19.8, survival@1.19.8, stonequarry@3.3.1, thriftysmithing@1.1.0 System.IndexOutOfRangeException: Index was outside the bounds of the array. at Vintagestory.Client.NoObf.TextureAtlasManager.GetOrInsertTexture(AssetLocation path, Int32& textureSubId, TextureAtlasPosition& texPos, CreateTextureDelegate onCreate, Single alphaTest) at Vintagestory.GameContent.ContainerTextureSource.get_Item(String textureCode) in VSSurvivalMod\Systems\Liquid\ContainerTextureSource.cs:line 48 at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElement(Int32 indexForLogging, MeshData meshdata, ShapeElement element, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 394 at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElements(MeshData meshdata, ShapeElement[] elements, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 306 at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShape(Shape shapeBase, MeshData& modeldata, Vec3f wholeMeshRotation, Vec3f wholeMeshOffset, Single wholeMeshScale, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 302 at Vintagestory.GameContent.BlockLiquidContainerTopOpened.GenMesh(ICoreClientAPI capi, ItemStack contentStack, BlockPos forBlockPos) in VSSurvivalMod\Systems\Liquid\BlockLiquidContainerTopOpened.cs:line 153 at Vintagestory.GameContent.BlockLiquidContainerTopOpened.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo) in VSSurvivalMod\Systems\Liquid\BlockLiquidContainerTopOpened.cs:line 68 at Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 315 at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Single dt, Boolean shading, Boolean origRotate, Boolean showStackSize) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 194 at Vintagestory.API.Client.GuiElementItemSlotGridBase.RenderInteractiveElements(Single deltaTime) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 509 at Vintagestory.API.Client.GuiComposer.Render(Single deltaTime) in VintagestoryApi\Client\UI\GuiComposer.cs:line 716 at Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 385 at Vintagestory.API.Client.HudElement.OnRenderGUI(Single deltaTime) in VintagestoryApi\Client\UI\HudElement.cs:line 31 at Vintagestory.Client.NoObf.HudHotbar.OnRenderGUI(Single deltaTime) in VintagestoryLib\Client\Systems\Gui\Huds\HudHotbar.cs:line 587 at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 318 at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 186 at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 809 at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1013 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 Game Version: v1.19.8 (Stable) 10/19/2024 5:58:17 PM: Critical error occurred Loaded Mods: System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.Server.ServerSystemUpnp.findUpnpDeviceWithMonoNat() in VintagestoryLib\Server\Systems\Upnp.cs:line 141 at Vintagestory.Server.ServerSystemUpnp.findUpnpDeviceAsync() in VintagestoryLib\Server\Systems\Upnp.cs:line 108 at System.Threading.Tasks.Task.<>c.b__128_1(Object state) at System.Threading.QueueUserWorkItemCallback.Execute() at System.Threading.ThreadPoolWorkQueue.Dispatch() at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart() Game Version: v1.19.8 (Stable) 10/21/2024 3:21:12 AM: Critical error occurred in the following mod: chiseltools@1.12.9 Loaded Mods: aculinaryartillery@1.2.1, chiseltools@1.12.9, millwright@1.1.7, primitivesurvival@3.6.5, Vanilla_PlusWorldGen@1.3.5, game@1.19.8, animalcages@3.0.2, betterfirepit@1.1.4, carryon@1.7.4, commonlib@2.4.0, cropseedstage@1.0.1, expandedfoods@1.7.2, hudclock@3.4.0, sailboat@1.3.1, spawnhighlight@1.2.0, creative@1.19.8, survival@1.19.8, stonequarry@3.3.1, thriftysmithing@1.1.0 System.NullReferenceException: Object reference not set to an instance of an object. at chisel.src.GUIShapeBrowser.onNewScrollbarValue(Single value) at Vintagestory.API.Client.GuiElementScrollbar.SetNewTotalHeight(Single totalHeight) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Controls\GuiElementScrollbar.cs:line 139 at chisel.src.GUIShapeBrowser.SetupDialog() at chisel.src.GUIShapeBrowser.onTextChanged(String newfilter) at Vintagestory.API.Client.GuiElementEditableTextBase.TextChanged() in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementEditableTextBase.cs:line 329 at Vintagestory.API.Client.GuiElementEditableTextBase.OnKeyPress(ICoreClientAPI api, KeyEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementEditableTextBase.cs:line 573 at Vintagestory.API.Client.GuiComposer.OnKeyPress(KeyEvent args) in VintagestoryApi\Client\UI\GuiComposer.cs:line 639 at Vintagestory.API.Client.GuiDialog.OnKeyPress(KeyEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 464 at Vintagestory.Client.NoObf.GuiManager.OnKeyPress(KeyEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 379 at Vintagestory.Client.NoObf.ClientMain.OnKeyPress(KeyEvent eventArgs) in VintagestoryLib\Client\ClientMain.cs:line 1829 at Vintagestory.Client.NoObf.ClientPlatformWindows.game_KeyPress(TextInputEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 218 at OpenTK.Windowing.Desktop.NativeWindow.CharCallback(Window* window, UInt32 codepoint) --- End of stack trace from previous location --- at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded() at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 Game Version: v1.19.8 (Stable) 10/21/2024 6:09:41 PM: Critical error occurred Loaded Mods: aculinaryartillery@1.2.1, chiseltools@1.12.9, millwright@1.1.7, primitivesurvival@3.6.5, Vanilla_PlusWorldGen@1.3.5, game@1.19.8, animalcages@3.0.2, betterfirepit@1.1.4, carryon@1.7.4, commonlib@2.4.0, cropseedstage@1.0.1, expandedfoods@1.7.2, hudclock@3.4.0, sailboat@1.3.1, spawnhighlight@1.2.0, creative@1.19.8, survival@1.19.8, stonequarry@3.3.1, thriftysmithing@1.1.0 System.OutOfMemoryException: Either the graphics card or the OS ran out of memory! Please close other programs and reduce your view distance to prevent the game from crashing. at Vintagestory.Client.NoObf.ClientPlatformWindows.CheckGlErrorAlways(String errmsg) in VintagestoryLib\Client\ClientPlatform\GLImpl.cs:line 75 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 Game Version: v1.19.8 (Stable) 10/21/2024 11:54:39 PM: Critical error occurred Loaded Mods: aculinaryartillery@1.2.1, chiseltools@1.12.9, millwright@1.1.7, primitivesurvival@3.6.5, Vanilla_PlusWorldGen@1.3.5, game@1.19.8, animalcages@3.0.2, betterfirepit@1.1.4, carryon@1.7.4, commonlib@2.4.0, cropseedstage@1.0.1, expandedfoods@1.7.2, hudclock@3.4.0, sailboat@1.3.1, spawnhighlight@1.2.0, creative@1.19.8, survival@1.19.8, stonequarry@3.3.1, thriftysmithing@1.1.0 System.OutOfMemoryException: Either the graphics card or the OS ran out of memory! Please close other programs and reduce your view distance to prevent the game from crashing. at Vintagestory.Client.NoObf.ClientPlatformWindows.CheckGlErrorAlways(String errmsg) in VintagestoryLib\Client\ClientPlatform\GLImpl.cs:line 75 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 Game Version: v1.19.8 (Stable) 10/21/2024 11:56:32 PM: Critical error occurred Loaded Mods: aculinaryartillery@1.2.1, chiseltools@1.12.9, millwright@1.1.7, primitivesurvival@3.6.5, Vanilla_PlusWorldGen@1.3.5, game@1.19.8, animalcages@3.0.2, betterfirepit@1.1.4, carryon@1.7.4, commonlib@2.4.0, cropseedstage@1.0.1, expandedfoods@1.7.2, hudclock@3.4.0, sailboat@1.3.1, spawnhighlight@1.2.0, creative@1.19.8, survival@1.19.8, stonequarry@3.3.1, thriftysmithing@1.1.0 System.OutOfMemoryException: Either the graphics card or the OS ran out of memory! Please close other programs and reduce your view distance to prevent the game from crashing. at Vintagestory.Client.NoObf.ClientPlatformWindows.CheckGlErrorAlways(String errmsg) in VintagestoryLib\Client\ClientPlatform\GLImpl.cs:line 75 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 Game Version: v1.19.8 (Stable) 10/23/2024 12:03:45 AM: Critical error occurred in the following mod: aculinaryartillery@1.2.1 Loaded Mods: aculinaryartillery@1.2.1, chiseltools@1.12.9, millwright@1.1.7, primitivesurvival@3.6.5, Vanilla_PlusWorldGen@1.3.5, game@1.19.8, animalcages@3.0.2, betterfirepit@1.1.4, carryon@1.7.4, commonlib@2.4.0, cropseedstage@1.0.1, expandedfoods@1.7.2, hudclock@3.4.0, sailboat@1.3.1, spawnhighlight@1.2.0, creative@1.19.8, survival@1.19.8, stonequarry@3.3.1, thriftysmithing@1.1.0 System.Exception: Can't create itemstack without collectible! at Vintagestory.API.Common.ItemStack..ctor(CollectibleObject collectible, Int32 stacksize) in VintagestoryApi\Common\Collectible\ItemStack.cs:line 198 at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.addCreatedByInfo(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor, ItemStack stack, List`1 components, Single marginTop, Boolean haveText) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 1137 at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo_Patch1(CollectibleBehaviorHandbookTextAndExtraInfo this, ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 117 at Vintagestory.GameContent.GuiHandbookItemStackPage.ComposePage(GuiComposer detailViewGui, ElementBounds textBounds, ItemStack[] allstacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 111 at Vintagestory.GameContent.ModSystemSurvivalHandbook.onComposePage(GuiHandbookPage page, GuiComposer detailViewGui, ElementBounds textBounds, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\SurvivalHandbook.cs:line 97 at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 258 at Vintagestory.GameContent.GuiDialogHandbook.OpenDetailPageFor(String pageCode) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 314 at ACulinaryArtillery.Util.HandbookInfoExtensions.<>c__DisplayClass0_0.b__3(ItemStack cs) at Vintagestory.API.Client.SlideshowItemstackTextComponent.OnMouseDown(MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\SlideshowItemstackTextComponent.cs:line 233 at Vintagestory.API.Client.GuiElementRichtext.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementRichtext.cs:line 527 at Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs) in VintagestoryApi\Client\UI\GuiComposer.cs:line 494 at Vintagestory.API.Client.GuiDialog.OnMouseDown(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 560 at Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 390 at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 1919 at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 431 at Vintagestory.Client.NoObf.ClientMain.OnMouseDownRaw(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1846 at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 198 at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods) --- End of stack trace from previous location --- at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded() at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 Game Version: v1.19.8 (Stable) 10/23/2024 12:10:25 AM: Critical error occurred Loaded Mods: aculinaryartillery@1.2.1, chiseltools@1.12.9, millwright@1.1.7, primitivesurvival@3.6.5, Vanilla_PlusWorldGen@1.3.5, game@1.19.8, animalcages@3.0.2, betterfirepit@1.1.4, carryon@1.7.4, commonlib@2.4.0, cropseedstage@1.0.1, expandedfoods@1.7.2, hudclock@3.4.0, sailboat@1.3.1, spawnhighlight@1.2.0, creative@1.19.8, survival@1.19.8, stonequarry@3.3.1, thriftysmithing@1.1.0 System.Exception: Can't create itemstack without collectible! at Vintagestory.API.Common.ItemStack..ctor(CollectibleObject collectible, Int32 stacksize) in VintagestoryApi\Common\Collectible\ItemStack.cs:line 198 at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.addCreatedByInfo(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor, ItemStack stack, List`1 components, Single marginTop, Boolean haveText) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 1137 at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo_Patch1(CollectibleBehaviorHandbookTextAndExtraInfo this, ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 117 at Vintagestory.GameContent.GuiHandbookItemStackPage.ComposePage(GuiComposer detailViewGui, ElementBounds textBounds, ItemStack[] allstacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 111 at Vintagestory.GameContent.ModSystemSurvivalHandbook.onComposePage(GuiHandbookPage page, GuiComposer detailViewGui, ElementBounds textBounds, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\SurvivalHandbook.cs:line 97 at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 258 at Vintagestory.GameContent.GuiDialogHandbook.onLeftClickListElement(Int32 index) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 349 at Vintagestory.GameContent.GuiElementFlatList.OnMouseUpOnElement(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 117 at Vintagestory.GameContent.GuiElementFlatList.OnMouseUp(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 172 at Vintagestory.API.Client.GuiComposer.OnMouseUp(MouseEvent mouse) in VintagestoryApi\Client\UI\GuiComposer.cs:line 445 at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 570 at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 415 at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 1919 at Vintagestory.Client.SystemHotkeys.OnPrimaryMouseButton(KeyCombination mb) in VintagestoryLib\Client\Systems\Player\Hotkeys.cs:line 50 at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 431 at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean keyUp) in VintagestoryLib\Client\HotkeyManager.cs:line 395 at Vintagestory.Client.HotkeyManager.OnMouseButton(ClientMain game, EnumMouseButton button, Int32 modifiers, Boolean buttonDown) in VintagestoryLib\Client\HotkeyManager.cs:line 574 at Vintagestory.Client.NoObf.ClientMain.OnMouseUpRaw(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1949 at Vintagestory.Client.GuiScreenRunningGame.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 349 at Vintagestory.Client.ScreenManager.OnMouseUp(MouseEvent e) in VintagestoryLib\Client\ScreenManager.cs:line 890 at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 211 at OpenTK.Windowing.Desktop.NativeWindow.OnMouseUp(MouseButtonEventArgs e) at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods) --- End of stack trace from previous location --- at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded() at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93