29.9.2019 18:27:04 [Notification] Client logger started. 29.9.2019 18:27:04 [Notification] Game Version: v1.10.15 (Stable) 29.9.2019 18:27:05 [Notification] Graphics Card Vendor: NVIDIA Corporation 29.9.2019 18:27:05 [Notification] Graphics Card Version: 3.3.0 NVIDIA 388.13 29.9.2019 18:27:05 [Notification] Graphics Card Renderer: GeForce GTX 1050/PCIe/SSE2 29.9.2019 18:27:05 [Notification] Graphics Card ShadingLanguageVersion: 3.30 NVIDIA via Cg compiler 29.9.2019 18:27:05 [Notification] Cairo Graphics Version: 1.15.10 29.9.2019 18:27:05 [Notification] OpenAL Version: 1.1 ALSOFT 1.15.1 29.9.2019 18:27:05 [Notification] C# Framework: .net Framework 4.0.30319.42000 29.9.2019 18:27:05 [Notification] OpenTK Version: 3.1.0 (A set of fast, low-level C# bindings for OpenGL, OpenGL ES and OpenAL. Unofficial fork by AnegoStudios.) 29.9.2019 18:27:06 [Notification] Start discovering assets 29.9.2019 18:27:06 [Notification] Found 0 base assets in category blocktypes 29.9.2019 18:27:06 [Notification] Found 0 base assets in category itemtypes 29.9.2019 18:27:06 [Notification] Found 8 base assets in category lang 29.9.2019 18:27:06 [Notification] Found 0 base assets in category journal 29.9.2019 18:27:06 [Notification] Found 0 base assets in category patches 29.9.2019 18:27:06 [Notification] Found 1 base assets in category config 29.9.2019 18:27:06 [Notification] Found 0 base assets in category worldproperties 29.9.2019 18:27:06 [Notification] Found 31 base assets in category sounds 29.9.2019 18:27:06 [Notification] Found 2 base assets in category shapes 29.9.2019 18:27:06 [Notification] Found 72 base assets in category shaders 29.9.2019 18:27:06 [Notification] Found 13 base assets in category shaderincludes 29.9.2019 18:27:06 [Notification] Found 61 base assets in category textures 29.9.2019 18:27:06 [Notification] Found 2 base assets in category music 29.9.2019 18:27:06 [Notification] Found 0 base assets in category dialog 29.9.2019 18:27:06 [Notification] Found 190 base assets in total 29.9.2019 18:27:06 [Notification] Loading sounds 29.9.2019 18:27:06 [Notification] (Re-)loaded frame buffers 29.9.2019 18:27:06 [Notification] Loaded Shaderprogramm for render pass . 29.9.2019 18:27:06 [Notification] CPU Cores: 4 29.9.2019 18:27:06 [Notification] Window was resized to 1920 1080, rebuilding framebuffers... 29.9.2019 18:27:06 [Notification] (Re-)loaded frame buffers 29.9.2019 18:27:06 [Notification] Loading shaders... 29.9.2019 18:27:06 [Notification] Loaded Shaderprogramm for render pass standard. 29.9.2019 18:27:06 [Notification] Shader standard: Uniform locations for variables shadowZExtendFar, shadowRangeFar, shadowZExtendNear, viewDistance, zNear, zFar not found (or not used). 29.9.2019 18:27:06 [Notification] Loaded Shaderprogramm for render pass particlescube. 29.9.2019 18:27:06 [Notification] Shader particlescube: Uniform locations for variables shadowZExtendFar, shadowRangeFar, shadowZExtendNear, viewDistance, zNear, zFar, lightPosition not found (or not used). 29.9.2019 18:27:06 [Notification] Loaded Shaderprogramm for render pass particlesquad. 29.9.2019 18:27:06 [Notification] Shader particlesquad: Uniform locations for variables shadowZExtendFar, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowZExtendNear, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, particleTex, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 29.9.2019 18:27:06 [Notification] Loaded Shaderprogramm for render pass sky. 29.9.2019 18:27:06 [Notification] Shader sky: Uniform locations for variables rgbaAmbientIn, shadowZExtendFar, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowZExtendNear, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, pointLights, pointLightColors, pointLightQuantity, playerPos, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 29.9.2019 18:27:06 [Notification] Loaded Shaderprogramm for render pass nightsky. 29.9.2019 18:27:06 [Notification] Shader nightsky: Uniform locations for variables shadowZExtendFar, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowZExtendNear, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, pointLights, pointLightColors, pointLightQuantity, rgbaFog, horizonFog, playerToSealevelOffset, fogDensityIn, fogMinIn, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 29.9.2019 18:27:06 [Notification] Loaded Shaderprogramm for render pass woittest. 29.9.2019 18:27:06 [Notification] Loaded Shaderprogramm for render pass transparentcompose. 29.9.2019 18:27:06 [Notification] Loaded Shaderprogramm for render pass debugdepthbuffer. 29.9.2019 18:27:06 [Notification] Loaded Shaderprogramm for render pass helditem. 29.9.2019 18:27:06 [Notification] Shader helditem: Uniform locations for variables shadowZExtendFar, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowZExtendNear, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance not found (or not used). 29.9.2019 18:27:06 [Notification] Loaded Shaderprogramm for render pass chunkopaque. 29.9.2019 18:27:06 [Notification] Shader chunkopaque: Uniform locations for variables shadowZExtendFar, shadowRangeFar, shadowZExtendNear, zNear, zFar not found (or not used). 29.9.2019 18:27:06 [Notification] Loaded Shaderprogramm for render pass multitexturetest. 29.9.2019 18:27:06 [Notification] Loaded Shaderprogramm for render pass chunkliquid. 29.9.2019 18:27:06 [Notification] Shader chunkliquid: Uniform locations for variables playerViewVec, shadowZExtendFar, shadowRangeFar, shadowZExtendNear, lightPosition not found (or not used). 29.9.2019 18:27:06 [Notification] Loaded Shaderprogramm for render pass decals. 29.9.2019 18:27:06 [Notification] Shader decals: Uniform locations for variables shadowZExtendFar, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowZExtendNear, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance not found (or not used). 29.9.2019 18:27:06 [Notification] Loaded Shaderprogramm for render pass final. 29.9.2019 18:27:06 [Notification] Shader final: Uniform locations for variables sunPosScreenIn, sunPos3dIn, playerViewVector, glowParts, godrayParts not found (or not used). 29.9.2019 18:27:07 [Notification] Loaded Shaderprogramm for render pass gui. 29.9.2019 18:27:07 [Notification] Shader gui: Uniform locations for variables flatFogDensity, flatFogStart, viewDistance, pointLights, pointLightColors, pointLightQuantity not found (or not used). 29.9.2019 18:27:07 [Notification] Loaded Shaderprogramm for render pass blur. 29.9.2019 18:27:07 [Notification] Loaded Shaderprogramm for render pass chunktransparent. 29.9.2019 18:27:07 [Notification] Shader chunktransparent: Uniform locations for variables shadowZExtendFar, shadowRangeFar, shadowZExtendNear, zNear, zFar not found (or not used). 29.9.2019 18:27:07 [Notification] Loaded Shaderprogramm for render pass findbright. 29.9.2019 18:27:07 [Notification] Loaded Shaderprogramm for render pass chunktopsoil. 29.9.2019 18:27:07 [Notification] Shader chunktopsoil: Uniform locations for variables shadowZExtendFar, shadowRangeFar, shadowZExtendNear, zNear, zFar not found (or not used). 29.9.2019 18:27:07 [Notification] Loaded Shaderprogramm for render pass godrays. 29.9.2019 18:27:07 [Notification] Shader godrays: Uniform locations for variables invFrameSizeIn, directionIn not found (or not used). 29.9.2019 18:27:07 [Notification] Loaded Shaderprogramm for render pass autocamera. 29.9.2019 18:27:07 [Notification] Shader autocamera: Uniform locations for variables shadowZExtendFar, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowZExtendNear, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance not found (or not used). 29.9.2019 18:27:07 [Notification] Loaded Shaderprogramm for render pass blockhighlights. 29.9.2019 18:27:07 [Notification] Shader blockhighlights: Uniform locations for variables shadowZExtendFar, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowZExtendNear, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, particleTex, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 29.9.2019 18:27:07 [Notification] Loaded Shaderprogramm for render pass wireframe. 29.9.2019 18:27:07 [Notification] Shader wireframe: Uniform locations for variables shadowZExtendFar, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowZExtendNear, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, pointLights, pointLightColors, pointLightQuantity not found (or not used). 29.9.2019 18:27:07 [Notification] Loaded Shaderprogramm for render pass entityanimated. 29.9.2019 18:27:07 [Notification] Shader entityanimated: Uniform locations for variables shadowZExtendFar, shadowRangeFar, shadowZExtendNear, viewDistance, zNear, zFar not found (or not used). 29.9.2019 18:27:07 [Notification] Loaded Shaderprogramm for render pass luma. 29.9.2019 18:27:07 [Notification] Loaded Shaderprogramm for render pass blit. 29.9.2019 18:27:07 [Notification] Loaded Shaderprogramm for render pass mainmenuparticles. 29.9.2019 18:27:07 [Notification] Loaded Shaderprogramm for render pass shadowmapentityanimated. 29.9.2019 18:27:07 [Notification] Shader shadowmapentityanimated: Uniform locations for variables addRenderFlags not found (or not used). 29.9.2019 18:27:07 [Notification] Loaded Shaderprogramm for render pass shadowmapgeneric. 29.9.2019 18:27:07 [Notification] Loaded Shaderprogramm for render pass texture2texture. 29.9.2019 18:27:07 [Notification] Loaded Shaderprogramm for render pass celestialobject. 29.9.2019 18:27:07 [Notification] Shader celestialobject: Uniform locations for variables rgbaAmbientIn, shadowZExtendFar, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowZExtendNear, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, pointLights, pointLightColors, pointLightQuantity, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 29.9.2019 18:27:07 [Notification] Loaded Shaderprogramm for render pass guitopsoil. 29.9.2019 18:27:07 [Notification] Shader guitopsoil: Uniform locations for variables rgbaIn, extraGlow, applyColor, noTexture, alphaTest not found (or not used). 29.9.2019 18:27:07 [Notification] Loaded Shaderprogramm for render pass entityanimatedtransparent. 29.9.2019 18:27:07 [Notification] Shader entityanimatedtransparent: Uniform locations for variables rgbaFogIn, fogMinIn, fogDensityIn, shadowZExtendFar, shadowRangeFar, shadowZExtendNear, flatFogDensity, flatFogStart, viewDistance, zNear, zFar, lightPosition, shadowIntensity not found (or not used). 29.9.2019 18:27:07 [Notification] Loaded Shaderprogramm for render pass colorgrade. 29.9.2019 18:27:07 [Notification] Shader colorgrade: Uniform locations for variables brightnessLevel not found (or not used). 29.9.2019 18:27:07 [Notification] Cached session key is valid, validating with server 29.9.2019 18:27:07 [Notification] Server validation response: Good 29.9.2019 18:27:12 [Notification] Loading and pre-starting client side mods... 29.9.2019 18:27:12 [Notification] Will search the following paths for mods: 29.9.2019 18:27:12 [Notification] C:\Users\Ashley\AppData\Roaming\Vintagestory\Mods 29.9.2019 18:27:12 [Notification] C:\Users\Ashley\AppData\Roaming\VintagestoryData\Mods 29.9.2019 18:27:12 [Notification] Found 18 mods (6 disabled) 29.9.2019 18:27:12 [Error] [Armour_Release_V0.1.6.zip] File 'ArmourMod.dll' is not in the mod's root folder. Won't load this mod. 29.9.2019 18:27:12 [Error] [Armour_Release_V0.1.6.zip] File 'ArmourMod.dll' is not in the mod's root folder. Won't load this mod. 29.9.2019 18:27:12 [Error] [CarryCapacity-0.4.1.zip] File 'CarryCapacity.dll' is not in the mod's root folder. Won't load this mod. 29.9.2019 18:27:12 [Error] [CarryCapacity-0.4.1.zip] File 'CarryCapacity.dll' is not in the mod's root folder. Won't load this mod. 29.9.2019 18:27:20 [Error] [VS-1.9.6-TheNeolithicMod-1.7.2.zip] File 'Neolithic.dll' is not in the mod's root folder. Won't load this mod. 29.9.2019 18:27:20 [Error] [VS-1.9.6-TheNeolithicMod-1.7.2.zip] File 'Neolithic.dll' is not in the mod's root folder. Won't load this mod. 29.9.2019 18:27:21 [Notification] Instantiated 52 mod systems from 6 enabled mods 29.9.2019 18:27:21 [Notification] Done loading and pre-starting client side mods. 29.9.2019 18:27:21 [Notification] External Origins: custom@C:\Users\Ashley\AppData\Roaming\Vintagestory\assets\creative\, custom@C:\Users\Ashley\AppData\Roaming\Vintagestory\assets\survival\, mod@Graveyard-1.1.3.zip, mod@rebalance_v1.0.0.zip 29.9.2019 18:27:21 [Notification] Found 219 external assets in category blocktypes 29.9.2019 18:27:21 [Notification] Found 123 external assets in category itemtypes 29.9.2019 18:27:21 [Notification] Found 2 external assets in category lang 29.9.2019 18:27:21 [Notification] Found 10 external assets in category journal 29.9.2019 18:27:21 [Notification] Found 1 external assets in category patches 29.9.2019 18:27:21 [Notification] Found 7 external assets in category config 29.9.2019 18:27:21 [Notification] Found 22 external assets in category worldproperties 29.9.2019 18:27:21 [Notification] Found 208 external assets in category sounds 29.9.2019 18:27:21 [Notification] Found 762 external assets in category shapes 29.9.2019 18:27:21 [Notification] Found 0 external assets in category shaders 29.9.2019 18:27:21 [Notification] Found 0 external assets in category shaderincludes 29.9.2019 18:27:21 [Notification] Found 2374 external assets in category textures 29.9.2019 18:27:21 [Notification] Found 57 external assets in category music 29.9.2019 18:27:21 [Notification] Found 17 external assets in category dialog 29.9.2019 18:27:21 [Notification] Reloaded lang file now with mod assets 29.9.2019 18:27:27 [Notification] Reloaded sounds now with mod assets 29.9.2019 18:27:27 [Notification] Initialized GUI Manager 29.9.2019 18:27:28 [Notification] Initialized Music Engine 29.9.2019 18:27:28 [Notification] Initialized Server Connection 29.9.2019 18:27:28 [Notification] Server args parsed 29.9.2019 18:27:28 [Notification] GuiScreenConnectingToServer constructed 29.9.2019 18:27:28 [Notification] Server main instantiated 29.9.2019 18:27:55 [Notification] Server launched 29.9.2019 18:27:55 [Notification] JsonPatch Loader: 12 patches total, successfully applied 12 patches, no errors 29.9.2019 18:27:55 [Notification] Loaded Shaderprogramm for render pass sleepoverlay. 29.9.2019 18:27:55 [Notification] Started 28 systems on Client: 29.9.2019 18:27:55 [Notification] Mod 'VSEssentials.dll' (game): 29.9.2019 18:27:55 [Notification] Vintagestory.ServerMods.Core 29.9.2019 18:27:55 [Notification] Vintagestory.GameContent.EntityPartitioning 29.9.2019 18:27:55 [Notification] Vintagestory.GameContent.ErrorReporter 29.9.2019 18:27:55 [Notification] Vintagestory.ServerMods.NoObf.ModJsonPatchLoader 29.9.2019 18:27:55 [Notification] Vintagestory.GameContent.EntityNameTagRendererRegistry 29.9.2019 18:27:55 [Notification] Vintagestory.GameContent.ModSystemHandbook 29.9.2019 18:27:55 [Notification] Vintagestory.GameContent.WeatherSystem 29.9.2019 18:27:55 [Notification] Vintagestory.GameContent.WorldMapManager 29.9.2019 18:27:55 [Notification] Mod 'VSSurvivalMod.dll' (survival): 29.9.2019 18:27:55 [Notification] Vintagestory.ServerMods.SaplingControl 29.9.2019 18:27:55 [Notification] Vintagestory.GameContent.Core 29.9.2019 18:27:55 [Notification] VSSurvivalMod.Systems.GameEffects 29.9.2019 18:27:55 [Notification] Vintagestory.GameContent.MealMeshCache 29.9.2019 18:27:55 [Notification] Vintagestory.GameContent.ModSystemBlockReinforcement 29.9.2019 18:27:55 [Notification] Vintagestory.GameContent.ModJournal 29.9.2019 18:27:55 [Notification] Vintagestory.GameContent.ModLootRandomizer 29.9.2019 18:27:55 [Notification] Vintagestory.GameContent.CellarRegistry 29.9.2019 18:27:55 [Notification] Vintagestory.GameContent.ModSleeping 29.9.2019 18:27:55 [Notification] Vintagestory.GameContent.TeleporterManager 29.9.2019 18:27:55 [Notification] Vintagestory.GameContent.Mechanics.MechanicalPowerMod 29.9.2019 18:27:55 [Notification] Vintagestory.ServerMods.GenFromHeightmap 29.9.2019 18:27:55 [Notification] Vintagestory.ServerMods.ChiselBlockModelCache 29.9.2019 18:27:55 [Notification] Vintagestory.ServerMods.GenStructures 29.9.2019 18:27:55 [Notification] Vintagestory.ServerMods.GenStructuresPosPass 29.9.2019 18:27:55 [Notification] Mod 'VSCreativeMod.dll' (creative): 29.9.2019 18:27:55 [Notification] Vintagestory.ServerMods.Core 29.9.2019 18:27:55 [Notification] Vintagestory.ServerMods.WorldEdit.WorldEdit 29.9.2019 18:27:55 [Notification] Mod 'Graveyard-1.1.3.zip' (graveyard): 29.9.2019 18:27:55 [Notification] Graveyard.GraveyardSystem 29.9.2019 18:27:55 [Notification] Mod '1.9.7-WaypointUtils-1.0.20.zip' (waypointutils): 29.9.2019 18:27:55 [Notification] WaypointUtils.WaypointUtilSystem 29.9.2019 18:27:55 [Notification] VSModLauncher.RedirectLogs 29.9.2019 18:27:55 [Notification] Processed server identification 29.9.2019 18:27:55 [Notification] Map initialized 29.9.2019 18:27:55 [Notification] Received level init 29.9.2019 18:27:56 [Notification] Received server assets 29.9.2019 18:27:56 [Notification] Loaded 4000 item types from server 29.9.2019 18:27:58 [Notification] Collected 539 shapes to tesselate. 29.9.2019 18:28:06 [Notification] Composed 1 4096x4096 blocks texture atlases from 2332 textures (last textureid = 129) 29.9.2019 18:28:09 [Notification] Composed 1 4096x4096 items texture atlases from 775 textures (last textureid = 130) 29.9.2019 18:28:10 [Notification] Loaded 4000 block types from server 29.9.2019 18:28:10 [Notification] Loaded Shaderprogramm for render pass mechpower. 29.9.2019 18:28:10 [Notification] Shader mechpower: Uniform locations for variables shadowZExtendFar, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowZExtendNear, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, zNear, zFar not found (or not used). 29.9.2019 18:28:10 [Notification] Texture size is 32 so decal atlas size of 128x128 should suffice 29.9.2019 18:28:11 [Notification] Composed 1 4096x4096 entities texture atlases from 116 textures (last textureid = 137) 29.9.2019 18:28:12 [Notification] Server assets loaded 29.9.2019 18:28:12 [Notification] Wow, client daytime drifted off significantly from server daytime (79210.3 mins) 29.9.2019 18:28:16 [Notification] Received level finalize 29.9.2019 18:28:17 [Notification] Loaded Shaderprogramm for render pass clouds. 29.9.2019 18:28:17 [Notification] Shader clouds: Uniform locations for variables sunPosition, sunColor, dayLight, playerPos, shadowZExtendFar, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowZExtendNear, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, pointLights, pointLightColors, pointLightQuantity, zNear, zFar not found (or not used). 29.9.2019 18:28:17 [Fatal] Caught unhandled exception in thread 'tesselateterrain'. Exiting game. 29.9.2019 18:28:17 [Fatal] System.NullReferenceException: Object reference not set to an instance of an object. at _kaH6ItzMXB6wTvKsWSUSppPag3s._J7DDcDrtFjC1ci4BuODSQjObAXJ(BlockPos ) at Vintagestory.Client.NoObf.JsonTesselator.Tesselate(TCTCache vars) at Vintagestory.Client.NoObf.ChunkTesselator.BuildBlockPolygons(Int32 chunkX, Int32 chunkY, Int32 chunkZ) at Vintagestory.Client.NoObf.ChunkTesselator.MakeChunk(Int32 chunkX, Int32 chunkY, Int32 chunkZ, IChunkBlocks chunkBlocks, Int32[] chunkBlocksExt, UInt16[] lightExt, Byte[] lightSatExt, IntRef retCount) at Vintagestory.Client.NoObf.ChunkTesselatorManager.TesselateChunk(Int32 chunkX, Int32 chunkY, Int32 chunkZ, Boolean priority) at Vintagestory.Client.NoObf.ChunkTesselatorManager.OnSeperateThreadGameTick(Single dt) at _vEfkIn2cXyxFzzwXjGYD03apjVcA._WhVVruHzFM3ArMA00Uw9zQRG7Ln() at _vEfkIn2cXyxFzzwXjGYD03apjVcA._euyyWS8wfIVUG7RYLEu1MmRpVuC() 29.9.2019 18:28:24 [Notification] Destroying game session, waiting up to 200ms for client threads to exit 29.9.2019 18:28:24 [Notification] Found 0 base assets in category blocktypes 29.9.2019 18:28:24 [Notification] Found 0 base assets in category itemtypes 29.9.2019 18:28:24 [Notification] Found 8 base assets in category lang 29.9.2019 18:28:24 [Notification] Found 0 base assets in category journal 29.9.2019 18:28:24 [Notification] Found 0 base assets in category patches 29.9.2019 18:28:24 [Notification] Found 1 base assets in category config 29.9.2019 18:28:24 [Notification] Found 0 base assets in category worldproperties 29.9.2019 18:28:24 [Notification] Found 31 base assets in category sounds 29.9.2019 18:28:24 [Notification] Found 2 base assets in category shapes 29.9.2019 18:28:24 [Notification] Found 72 base assets in category shaders 29.9.2019 18:28:24 [Notification] Found 13 base assets in category shaderincludes 29.9.2019 18:28:24 [Notification] Found 61 base assets in category textures 29.9.2019 18:28:24 [Notification] Found 2 base assets in category music 29.9.2019 18:28:24 [Notification] Found 0 base assets in category dialog 29.9.2019 18:28:25 [Notification] Stopping single player server 29.9.2019 18:28:25 [Notification] Found 0 base assets in category blocktypes 29.9.2019 18:28:25 [Notification] Found 0 base assets in category itemtypes 29.9.2019 18:28:25 [Notification] Found 8 base assets in category lang 29.9.2019 18:28:25 [Notification] Found 0 base assets in category journal 29.9.2019 18:28:25 [Notification] Found 0 base assets in category patches 29.9.2019 18:28:25 [Notification] Found 1 base assets in category config 29.9.2019 18:28:25 [Notification] Found 0 base assets in category worldproperties 29.9.2019 18:28:25 [Notification] Found 31 base assets in category sounds 29.9.2019 18:28:25 [Notification] Found 2 base assets in category shapes 29.9.2019 18:28:25 [Notification] Found 72 base assets in category shaders 29.9.2019 18:28:25 [Notification] Found 13 base assets in category shaderincludes 29.9.2019 18:28:25 [Notification] Found 61 base assets in category textures 29.9.2019 18:28:25 [Notification] Found 2 base assets in category music 29.9.2019 18:28:25 [Notification] Found 0 base assets in category dialog 29.9.2019 18:28:25 [Notification] Exiting current game to main menu 29.9.2019 18:28:25 [Notification] GuiScreenConnectingToServer constructed