30.9.2019 19:41:59 [Notification] Client logger started. 30.9.2019 19:41:59 [Notification] Game Version: v1.10.15 (Stable) 30.9.2019 19:42:00 [Notification] Graphics Card Vendor: NVIDIA Corporation 30.9.2019 19:42:00 [Notification] Graphics Card Version: 3.3.0 NVIDIA 388.13 30.9.2019 19:42:00 [Notification] Graphics Card Renderer: GeForce GTX 1050/PCIe/SSE2 30.9.2019 19:42:00 [Notification] Graphics Card ShadingLanguageVersion: 3.30 NVIDIA via Cg compiler 30.9.2019 19:42:00 [Notification] Cairo Graphics Version: 1.15.10 30.9.2019 19:42:00 [Notification] OpenAL Version: 1.1 ALSOFT 1.15.1 30.9.2019 19:42:00 [Notification] C# Framework: .net Framework 4.0.30319.42000 30.9.2019 19:42:00 [Notification] OpenTK Version: 3.1.0 (A set of fast, low-level C# bindings for OpenGL, OpenGL ES and OpenAL. Unofficial fork by AnegoStudios.) 30.9.2019 19:42:01 [Notification] Start discovering assets 30.9.2019 19:42:01 [Notification] Found 0 base assets in category blocktypes 30.9.2019 19:42:01 [Notification] Found 0 base assets in category itemtypes 30.9.2019 19:42:01 [Notification] Found 8 base assets in category lang 30.9.2019 19:42:01 [Notification] Found 0 base assets in category journal 30.9.2019 19:42:01 [Notification] Found 0 base assets in category patches 30.9.2019 19:42:01 [Notification] Found 1 base assets in category config 30.9.2019 19:42:01 [Notification] Found 0 base assets in category worldproperties 30.9.2019 19:42:01 [Notification] Found 31 base assets in category sounds 30.9.2019 19:42:01 [Notification] Found 2 base assets in category shapes 30.9.2019 19:42:01 [Notification] Found 72 base assets in category shaders 30.9.2019 19:42:01 [Notification] Found 13 base assets in category shaderincludes 30.9.2019 19:42:01 [Notification] Found 61 base assets in category textures 30.9.2019 19:42:01 [Notification] Found 2 base assets in category music 30.9.2019 19:42:01 [Notification] Found 0 base assets in category dialog 30.9.2019 19:42:01 [Notification] Found 190 base assets in total 30.9.2019 19:42:01 [Notification] Loading sounds 30.9.2019 19:42:01 [Notification] (Re-)loaded frame buffers 30.9.2019 19:42:01 [Notification] Loaded Shaderprogramm for render pass . 30.9.2019 19:42:01 [Notification] CPU Cores: 4 30.9.2019 19:42:01 [Notification] Window was resized to 1280 850, rebuilding framebuffers... 30.9.2019 19:42:01 [Notification] (Re-)loaded frame buffers 30.9.2019 19:42:02 [Notification] Loading shaders... 30.9.2019 19:42:02 [Notification] Loaded Shaderprogramm for render pass standard. 30.9.2019 19:42:02 [Notification] Shader standard: Uniform locations for variables shadowZExtendFar, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowZExtendNear, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 30.9.2019 19:42:02 [Notification] Loaded Shaderprogramm for render pass particlescube. 30.9.2019 19:42:02 [Notification] Shader particlescube: Uniform locations for variables shadowZExtendFar, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowZExtendNear, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 30.9.2019 19:42:02 [Notification] Loaded Shaderprogramm for render pass particlesquad. 30.9.2019 19:42:02 [Notification] Shader particlesquad: Uniform locations for variables shadowZExtendFar, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowZExtendNear, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, particleTex, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 30.9.2019 19:42:02 [Notification] Loaded Shaderprogramm for render pass sky. 30.9.2019 19:42:02 [Notification] Shader sky: Uniform locations for variables rgbaAmbientIn, shadowZExtendFar, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowZExtendNear, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, pointLights, pointLightColors, pointLightQuantity, playerPos, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 30.9.2019 19:42:02 [Notification] Loaded Shaderprogramm for render pass nightsky. 30.9.2019 19:42:02 [Notification] Shader nightsky: Uniform locations for variables shadowZExtendFar, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowZExtendNear, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, pointLights, pointLightColors, pointLightQuantity, rgbaFog, horizonFog, playerToSealevelOffset, fogDensityIn, fogMinIn, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 30.9.2019 19:42:02 [Notification] Loaded Shaderprogramm for render pass woittest. 30.9.2019 19:42:02 [Notification] Loaded Shaderprogramm for render pass transparentcompose. 30.9.2019 19:42:02 [Notification] Loaded Shaderprogramm for render pass debugdepthbuffer. 30.9.2019 19:42:02 [Notification] Loaded Shaderprogramm for render pass helditem. 30.9.2019 19:42:02 [Notification] Shader helditem: Uniform locations for variables shadowZExtendFar, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowZExtendNear, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance not found (or not used). 30.9.2019 19:42:02 [Notification] Loaded Shaderprogramm for render pass chunkopaque. 30.9.2019 19:42:02 [Notification] Shader chunkopaque: Uniform locations for variables shadowZExtendFar, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowZExtendNear, shadowRangeNear, toShadowMapSpaceMatrixNear, zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 30.9.2019 19:42:02 [Notification] Loaded Shaderprogramm for render pass multitexturetest. 30.9.2019 19:42:02 [Notification] Loaded Shaderprogramm for render pass chunkliquid. 30.9.2019 19:42:02 [Notification] Shader chunkliquid: Uniform locations for variables playerViewVec, shadowZExtendFar, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowZExtendNear, shadowRangeNear, toShadowMapSpaceMatrixNear, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 30.9.2019 19:42:02 [Notification] Loaded Shaderprogramm for render pass decals. 30.9.2019 19:42:02 [Notification] Shader decals: Uniform locations for variables shadowZExtendFar, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowZExtendNear, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance not found (or not used). 30.9.2019 19:42:02 [Notification] Loaded Shaderprogramm for render pass final. 30.9.2019 19:42:02 [Notification] Shader final: Uniform locations for variables sunPosScreenIn, sunPos3dIn, playerViewVector, glowParts, godrayParts not found (or not used). 30.9.2019 19:42:02 [Notification] Loaded Shaderprogramm for render pass gui. 30.9.2019 19:42:02 [Notification] Shader gui: Uniform locations for variables flatFogDensity, flatFogStart, viewDistance, pointLights, pointLightColors, pointLightQuantity not found (or not used). 30.9.2019 19:42:02 [Notification] Loaded Shaderprogramm for render pass blur. 30.9.2019 19:42:02 [Notification] Loaded Shaderprogramm for render pass chunktransparent. 30.9.2019 19:42:02 [Notification] Shader chunktransparent: Uniform locations for variables shadowZExtendFar, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowZExtendNear, shadowRangeNear, toShadowMapSpaceMatrixNear, zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 30.9.2019 19:42:02 [Notification] Loaded Shaderprogramm for render pass findbright. 30.9.2019 19:42:02 [Notification] Loaded Shaderprogramm for render pass chunktopsoil. 30.9.2019 19:42:02 [Notification] Shader chunktopsoil: Uniform locations for variables shadowZExtendFar, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowZExtendNear, shadowRangeNear, toShadowMapSpaceMatrixNear, zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 30.9.2019 19:42:02 [Notification] Loaded Shaderprogramm for render pass godrays. 30.9.2019 19:42:02 [Notification] Shader godrays: Uniform locations for variables invFrameSizeIn, directionIn not found (or not used). 30.9.2019 19:42:02 [Notification] Loaded Shaderprogramm for render pass autocamera. 30.9.2019 19:42:02 [Notification] Shader autocamera: Uniform locations for variables shadowZExtendFar, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowZExtendNear, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance not found (or not used). 30.9.2019 19:42:02 [Notification] Loaded Shaderprogramm for render pass blockhighlights. 30.9.2019 19:42:02 [Notification] Shader blockhighlights: Uniform locations for variables shadowZExtendFar, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowZExtendNear, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, particleTex, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 30.9.2019 19:42:02 [Notification] Loaded Shaderprogramm for render pass wireframe. 30.9.2019 19:42:02 [Notification] Shader wireframe: Uniform locations for variables shadowZExtendFar, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowZExtendNear, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, pointLights, pointLightColors, pointLightQuantity not found (or not used). 30.9.2019 19:42:02 [Notification] Loaded Shaderprogramm for render pass entityanimated. 30.9.2019 19:42:02 [Notification] Shader entityanimated: Uniform locations for variables shadowZExtendFar, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowZExtendNear, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 30.9.2019 19:42:02 [Notification] Loaded Shaderprogramm for render pass luma. 30.9.2019 19:42:02 [Notification] Loaded Shaderprogramm for render pass blit. 30.9.2019 19:42:02 [Notification] Loaded Shaderprogramm for render pass mainmenuparticles. 30.9.2019 19:42:02 [Notification] Loaded Shaderprogramm for render pass shadowmapentityanimated. 30.9.2019 19:42:02 [Notification] Shader shadowmapentityanimated: Uniform locations for variables addRenderFlags not found (or not used). 30.9.2019 19:42:02 [Notification] Loaded Shaderprogramm for render pass shadowmapgeneric. 30.9.2019 19:42:02 [Notification] Loaded Shaderprogramm for render pass texture2texture. 30.9.2019 19:42:02 [Notification] Loaded Shaderprogramm for render pass celestialobject. 30.9.2019 19:42:02 [Notification] Shader celestialobject: Uniform locations for variables rgbaAmbientIn, shadowZExtendFar, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowZExtendNear, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, pointLights, pointLightColors, pointLightQuantity, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 30.9.2019 19:42:02 [Notification] Loaded Shaderprogramm for render pass guitopsoil. 30.9.2019 19:42:02 [Notification] Shader guitopsoil: Uniform locations for variables rgbaIn, extraGlow, applyColor, noTexture, alphaTest not found (or not used). 30.9.2019 19:42:02 [Notification] Loaded Shaderprogramm for render pass entityanimatedtransparent. 30.9.2019 19:42:02 [Notification] Shader entityanimatedtransparent: Uniform locations for variables rgbaFogIn, fogMinIn, fogDensityIn, shadowZExtendFar, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowZExtendNear, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 30.9.2019 19:42:02 [Notification] Loaded Shaderprogramm for render pass colorgrade. 30.9.2019 19:42:02 [Notification] Shader colorgrade: Uniform locations for variables brightnessLevel not found (or not used). 30.9.2019 19:42:02 [Notification] Cached session key is valid, validating with server 30.9.2019 19:42:02 [Notification] Server validation response: Good 30.9.2019 19:42:06 [Notification] Will search the following paths for mods: 30.9.2019 19:42:06 [Notification] C:\Users\Ashley\AppData\Roaming\Vintagestory\Mods 30.9.2019 19:42:06 [Notification] C:\Users\Ashley\AppData\Roaming\VintagestoryData\Mods 30.9.2019 19:42:06 [Notification] Will search the following paths for mods: 30.9.2019 19:42:06 [Notification] C:\Users\Ashley\AppData\Roaming\Vintagestory\Mods 30.9.2019 19:42:06 [Notification] C:\Users\Ashley\AppData\Roaming\VintagestoryData\Mods 30.9.2019 19:42:07 [Notification] Loading and pre-starting client side mods... 30.9.2019 19:42:07 [Notification] Will search the following paths for mods: 30.9.2019 19:42:07 [Notification] C:\Users\Ashley\AppData\Roaming\Vintagestory\Mods 30.9.2019 19:42:07 [Notification] C:\Users\Ashley\AppData\Roaming\VintagestoryData\Mods 30.9.2019 19:42:07 [Notification] Found 3 mods (0 disabled) 30.9.2019 19:42:07 [Notification] Instantiated 49 mod systems from 3 enabled mods 30.9.2019 19:42:07 [Notification] Done loading and pre-starting client side mods. 30.9.2019 19:42:07 [Notification] External Origins: custom@C:\Users\Ashley\AppData\Roaming\Vintagestory\assets\creative\, custom@C:\Users\Ashley\AppData\Roaming\Vintagestory\assets\survival\ 30.9.2019 19:42:07 [Notification] Found 218 external assets in category blocktypes 30.9.2019 19:42:07 [Notification] Found 123 external assets in category itemtypes 30.9.2019 19:42:07 [Notification] Found 0 external assets in category lang 30.9.2019 19:42:07 [Notification] Found 10 external assets in category journal 30.9.2019 19:42:07 [Notification] Found 0 external assets in category patches 30.9.2019 19:42:07 [Notification] Found 7 external assets in category config 30.9.2019 19:42:07 [Notification] Found 22 external assets in category worldproperties 30.9.2019 19:42:07 [Notification] Found 208 external assets in category sounds 30.9.2019 19:42:07 [Notification] Found 761 external assets in category shapes 30.9.2019 19:42:07 [Notification] Found 0 external assets in category shaders 30.9.2019 19:42:07 [Notification] Found 0 external assets in category shaderincludes 30.9.2019 19:42:07 [Notification] Found 2373 external assets in category textures 30.9.2019 19:42:07 [Notification] Found 57 external assets in category music 30.9.2019 19:42:07 [Notification] Found 17 external assets in category dialog 30.9.2019 19:42:08 [Notification] Reloaded lang file now with mod assets 30.9.2019 19:42:09 [Notification] Reloaded sounds now with mod assets 30.9.2019 19:42:10 [Notification] Initialized GUI Manager 30.9.2019 19:42:10 [Notification] Initialized Music Engine 30.9.2019 19:42:10 [Notification] Initialized Server Connection 30.9.2019 19:42:10 [Notification] Server args parsed 30.9.2019 19:42:10 [Notification] GuiScreenConnectingToServer constructed 30.9.2019 19:42:10 [Notification] Server main instantiated 30.9.2019 19:42:37 [Notification] Server launched 30.9.2019 19:42:37 [Notification] JsonPatch Loader: Nothing to patch 30.9.2019 19:42:37 [Notification] Loaded Shaderprogramm for render pass sleepoverlay. 30.9.2019 19:42:37 [Notification] Started 25 systems on Client: 30.9.2019 19:42:37 [Notification] Mod 'VSEssentials.dll' (game): 30.9.2019 19:42:37 [Notification] Vintagestory.ServerMods.Core 30.9.2019 19:42:37 [Notification] Vintagestory.GameContent.EntityPartitioning 30.9.2019 19:42:37 [Notification] Vintagestory.GameContent.ErrorReporter 30.9.2019 19:42:37 [Notification] Vintagestory.ServerMods.NoObf.ModJsonPatchLoader 30.9.2019 19:42:37 [Notification] Vintagestory.GameContent.EntityNameTagRendererRegistry 30.9.2019 19:42:37 [Notification] Vintagestory.GameContent.ModSystemHandbook 30.9.2019 19:42:37 [Notification] Vintagestory.GameContent.WeatherSystem 30.9.2019 19:42:37 [Notification] Vintagestory.GameContent.WorldMapManager 30.9.2019 19:42:37 [Notification] Mod 'VSSurvivalMod.dll' (survival): 30.9.2019 19:42:37 [Notification] Vintagestory.ServerMods.SaplingControl 30.9.2019 19:42:37 [Notification] Vintagestory.GameContent.Core 30.9.2019 19:42:37 [Notification] VSSurvivalMod.Systems.GameEffects 30.9.2019 19:42:37 [Notification] Vintagestory.GameContent.MealMeshCache 30.9.2019 19:42:37 [Notification] Vintagestory.GameContent.ModSystemBlockReinforcement 30.9.2019 19:42:37 [Notification] Vintagestory.GameContent.ModJournal 30.9.2019 19:42:37 [Notification] Vintagestory.GameContent.ModLootRandomizer 30.9.2019 19:42:37 [Notification] Vintagestory.GameContent.CellarRegistry 30.9.2019 19:42:37 [Notification] Vintagestory.GameContent.ModSleeping 30.9.2019 19:42:37 [Notification] Vintagestory.GameContent.TeleporterManager 30.9.2019 19:42:37 [Notification] Vintagestory.GameContent.Mechanics.MechanicalPowerMod 30.9.2019 19:42:37 [Notification] Vintagestory.ServerMods.GenFromHeightmap 30.9.2019 19:42:37 [Notification] Vintagestory.ServerMods.ChiselBlockModelCache 30.9.2019 19:42:37 [Notification] Vintagestory.ServerMods.GenStructures 30.9.2019 19:42:37 [Notification] Vintagestory.ServerMods.GenStructuresPosPass 30.9.2019 19:42:37 [Notification] Mod 'VSCreativeMod.dll' (creative): 30.9.2019 19:42:37 [Notification] Vintagestory.ServerMods.Core 30.9.2019 19:42:37 [Notification] Vintagestory.ServerMods.WorldEdit.WorldEdit 30.9.2019 19:42:37 [Notification] Processed server identification 30.9.2019 19:42:37 [Notification] Map initialized 30.9.2019 19:42:38 [Notification] Received level init 30.9.2019 19:42:38 [Notification] Received server assets 30.9.2019 19:42:38 [Notification] Loaded 4000 item types from server 30.9.2019 19:42:40 [Notification] Collected 538 shapes to tesselate. 30.9.2019 19:42:43 [Notification] Composed 1 2048x2048 blocks texture atlases from 2331 textures (last textureid = 146) 30.9.2019 19:42:45 [Notification] Composed 1 2048x2048 items texture atlases from 775 textures (last textureid = 147) 30.9.2019 19:42:46 [Notification] Loaded 4000 block types from server 30.9.2019 19:42:46 [Notification] Loaded Shaderprogramm for render pass mechpower. 30.9.2019 19:42:46 [Notification] Shader mechpower: Uniform locations for variables shadowZExtendFar, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowZExtendNear, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 30.9.2019 19:42:46 [Notification] Texture size is 32 so decal atlas size of 128x128 should suffice 30.9.2019 19:42:47 [Notification] Composed 1 2048x2048 entities texture atlases from 116 textures (last textureid = 154) 30.9.2019 19:42:47 [Notification] Server assets loaded 30.9.2019 19:42:53 [Notification] Received level finalize 30.9.2019 19:42:53 [Notification] Loaded Shaderprogramm for render pass clouds. 30.9.2019 19:42:53 [Notification] Shader clouds: Uniform locations for variables sunPosition, sunColor, dayLight, playerPos, shadowZExtendFar, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowZExtendNear, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, pointLights, pointLightColors, pointLightQuantity, zNear, zFar not found (or not used). 30.9.2019 19:43:16 [Notification] Destroying game session, waiting up to 200ms for client threads to exit 30.9.2019 19:43:16 [Notification] Found 0 base assets in category blocktypes 30.9.2019 19:43:16 [Notification] Found 0 base assets in category itemtypes 30.9.2019 19:43:16 [Notification] Found 8 base assets in category lang 30.9.2019 19:43:16 [Notification] Found 0 base assets in category journal 30.9.2019 19:43:16 [Notification] Found 0 base assets in category patches 30.9.2019 19:43:16 [Notification] Found 1 base assets in category config 30.9.2019 19:43:16 [Notification] Found 0 base assets in category worldproperties 30.9.2019 19:43:16 [Notification] Found 31 base assets in category sounds 30.9.2019 19:43:16 [Notification] Found 2 base assets in category shapes 30.9.2019 19:43:16 [Notification] Found 72 base assets in category shaders 30.9.2019 19:43:16 [Notification] Found 13 base assets in category shaderincludes 30.9.2019 19:43:16 [Notification] Found 61 base assets in category textures 30.9.2019 19:43:16 [Notification] Found 2 base assets in category music 30.9.2019 19:43:16 [Notification] Found 0 base assets in category dialog 30.9.2019 19:43:16 [Notification] Stopping single player server 30.9.2019 19:43:16 [Notification] Found 0 base assets in category blocktypes 30.9.2019 19:43:16 [Notification] Found 0 base assets in category itemtypes 30.9.2019 19:43:16 [Notification] Found 8 base assets in category lang 30.9.2019 19:43:16 [Notification] Found 0 base assets in category journal 30.9.2019 19:43:16 [Notification] Found 0 base assets in category patches 30.9.2019 19:43:16 [Notification] Found 1 base assets in category config 30.9.2019 19:43:16 [Notification] Found 0 base assets in category worldproperties 30.9.2019 19:43:16 [Notification] Found 31 base assets in category sounds 30.9.2019 19:43:16 [Notification] Found 2 base assets in category shapes 30.9.2019 19:43:16 [Notification] Found 72 base assets in category shaders 30.9.2019 19:43:16 [Notification] Found 13 base assets in category shaderincludes 30.9.2019 19:43:16 [Notification] Found 61 base assets in category textures 30.9.2019 19:43:16 [Notification] Found 2 base assets in category music 30.9.2019 19:43:16 [Notification] Found 0 base assets in category dialog 30.9.2019 19:43:16 [Notification] Exiting current game to main menu 30.9.2019 19:43:16 [Notification] GuiScreenConnectingToServer constructed 30.9.2019 19:43:53 [Notification] Loading and pre-starting client side mods... 30.9.2019 19:43:53 [Notification] Will search the following paths for mods: 30.9.2019 19:43:53 [Notification] C:\Users\Ashley\AppData\Roaming\Vintagestory\Mods 30.9.2019 19:43:53 [Notification] C:\Users\Ashley\AppData\Roaming\VintagestoryData\Mods 30.9.2019 19:43:53 [Notification] Found 3 mods (0 disabled) 30.9.2019 19:43:53 [Notification] Instantiated 49 mod systems from 3 enabled mods 30.9.2019 19:43:53 [Notification] Done loading and pre-starting client side mods. 30.9.2019 19:43:53 [Notification] External Origins: custom@C:\Users\Ashley\AppData\Roaming\Vintagestory\assets\creative\, custom@C:\Users\Ashley\AppData\Roaming\Vintagestory\assets\survival\, custom@C:\Users\Ashley\AppData\Roaming\Vintagestory\assets\creative\, custom@C:\Users\Ashley\AppData\Roaming\Vintagestory\assets\survival\ 30.9.2019 19:43:53 [Notification] Found 218 external assets in category blocktypes 30.9.2019 19:43:53 [Notification] Found 123 external assets in category itemtypes 30.9.2019 19:43:53 [Notification] Found 0 external assets in category lang 30.9.2019 19:43:53 [Notification] Found 10 external assets in category journal 30.9.2019 19:43:53 [Notification] Found 0 external assets in category patches 30.9.2019 19:43:53 [Notification] Found 7 external assets in category config 30.9.2019 19:43:53 [Notification] Found 22 external assets in category worldproperties 30.9.2019 19:43:53 [Notification] Found 208 external assets in category sounds 30.9.2019 19:43:53 [Notification] Found 761 external assets in category shapes 30.9.2019 19:43:53 [Notification] Found 0 external assets in category shaders 30.9.2019 19:43:53 [Notification] Found 0 external assets in category shaderincludes 30.9.2019 19:43:53 [Notification] Found 2373 external assets in category textures 30.9.2019 19:43:53 [Notification] Found 57 external assets in category music 30.9.2019 19:43:53 [Notification] Found 17 external assets in category dialog 30.9.2019 19:43:53 [Notification] Reloaded lang file now with mod assets 30.9.2019 19:43:55 [Notification] Reloaded sounds now with mod assets 30.9.2019 19:43:55 [Notification] Initialized GUI Manager 30.9.2019 19:43:55 [Notification] Initialized Music Engine 30.9.2019 19:43:55 [Notification] Initialized Server Connection 30.9.2019 19:43:55 [Notification] Server args parsed 30.9.2019 19:43:55 [Notification] GuiScreenConnectingToServer constructed 30.9.2019 19:43:55 [Notification] Server main instantiated 30.9.2019 19:44:07 [Notification] Server launched 30.9.2019 19:44:07 [Notification] JsonPatch Loader: Nothing to patch 30.9.2019 19:44:07 [Notification] Loaded Shaderprogramm for render pass sleepoverlay. 30.9.2019 19:44:07 [Notification] Started 25 systems on Client: 30.9.2019 19:44:07 [Notification] Mod 'VSEssentials.dll' (game): 30.9.2019 19:44:07 [Notification] Vintagestory.ServerMods.Core 30.9.2019 19:44:07 [Notification] Vintagestory.GameContent.EntityPartitioning 30.9.2019 19:44:07 [Notification] Vintagestory.GameContent.ErrorReporter 30.9.2019 19:44:07 [Notification] Vintagestory.ServerMods.NoObf.ModJsonPatchLoader 30.9.2019 19:44:07 [Notification] Vintagestory.GameContent.EntityNameTagRendererRegistry 30.9.2019 19:44:07 [Notification] Vintagestory.GameContent.ModSystemHandbook 30.9.2019 19:44:07 [Notification] Vintagestory.GameContent.WeatherSystem 30.9.2019 19:44:07 [Notification] Vintagestory.GameContent.WorldMapManager 30.9.2019 19:44:07 [Notification] Mod 'VSSurvivalMod.dll' (survival): 30.9.2019 19:44:07 [Notification] Vintagestory.ServerMods.SaplingControl 30.9.2019 19:44:07 [Notification] Vintagestory.GameContent.Core 30.9.2019 19:44:07 [Notification] VSSurvivalMod.Systems.GameEffects 30.9.2019 19:44:07 [Notification] Vintagestory.GameContent.MealMeshCache 30.9.2019 19:44:07 [Notification] Vintagestory.GameContent.ModSystemBlockReinforcement 30.9.2019 19:44:07 [Notification] Vintagestory.GameContent.ModJournal 30.9.2019 19:44:07 [Notification] Vintagestory.GameContent.ModLootRandomizer 30.9.2019 19:44:07 [Notification] Vintagestory.GameContent.CellarRegistry 30.9.2019 19:44:07 [Notification] Vintagestory.GameContent.ModSleeping 30.9.2019 19:44:07 [Notification] Vintagestory.GameContent.TeleporterManager 30.9.2019 19:44:07 [Notification] Vintagestory.GameContent.Mechanics.MechanicalPowerMod 30.9.2019 19:44:07 [Notification] Vintagestory.ServerMods.GenFromHeightmap 30.9.2019 19:44:07 [Notification] Vintagestory.ServerMods.ChiselBlockModelCache 30.9.2019 19:44:07 [Notification] Vintagestory.ServerMods.GenStructures 30.9.2019 19:44:07 [Notification] Vintagestory.ServerMods.GenStructuresPosPass 30.9.2019 19:44:07 [Notification] Mod 'VSCreativeMod.dll' (creative): 30.9.2019 19:44:07 [Notification] Vintagestory.ServerMods.Core 30.9.2019 19:44:07 [Notification] Vintagestory.ServerMods.WorldEdit.WorldEdit 30.9.2019 19:44:07 [Notification] Processed server identification 30.9.2019 19:44:07 [Notification] Map initialized 30.9.2019 19:44:07 [Notification] Received level init 30.9.2019 19:44:08 [Notification] Received server assets 30.9.2019 19:44:08 [Notification] Loaded 4000 item types from server 30.9.2019 19:44:10 [Notification] Collected 538 shapes to tesselate. 30.9.2019 19:44:18 [Notification] Composed 1 2048x2048 blocks texture atlases from 2331 textures (last textureid = 128) 30.9.2019 19:44:21 [Notification] Composed 1 2048x2048 items texture atlases from 775 textures (last textureid = 129) 30.9.2019 19:44:21 [Notification] Loaded 4000 block types from server 30.9.2019 19:44:21 [Notification] Loaded Shaderprogramm for render pass mechpower. 30.9.2019 19:44:21 [Notification] Shader mechpower: Uniform locations for variables shadowZExtendFar, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowZExtendNear, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 30.9.2019 19:44:21 [Notification] Texture size is 32 so decal atlas size of 128x128 should suffice 30.9.2019 19:44:22 [Notification] Composed 1 2048x2048 entities texture atlases from 116 textures (last textureid = 136) 30.9.2019 19:44:22 [Notification] Server assets loaded 30.9.2019 19:44:22 [Notification] Wow, client daytime drifted off significantly from server daytime (79289.9 mins) 30.9.2019 19:44:25 [Notification] Received level finalize 30.9.2019 19:44:25 [Notification] Loaded Shaderprogramm for render pass clouds. 30.9.2019 19:44:25 [Notification] Shader clouds: Uniform locations for variables sunPosition, sunColor, dayLight, playerPos, shadowZExtendFar, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowZExtendNear, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, pointLights, pointLightColors, pointLightQuantity, zNear, zFar not found (or not used). 30.9.2019 19:44:25 [Fatal] Caught unhandled exception in thread 'tesselateterrain'. Exiting game. 30.9.2019 19:44:25 [Fatal] System.NullReferenceException: Object reference not set to an instance of an object. at _kaH6ItzMXB6wTvKsWSUSppPag3s._J7DDcDrtFjC1ci4BuODSQjObAXJ(BlockPos ) at Vintagestory.Client.NoObf.JsonTesselator.Tesselate(TCTCache vars) at Vintagestory.Client.NoObf.ChunkTesselator.BuildBlockPolygons(Int32 chunkX, Int32 chunkY, Int32 chunkZ) at Vintagestory.Client.NoObf.ChunkTesselator.MakeChunk(Int32 chunkX, Int32 chunkY, Int32 chunkZ, IChunkBlocks chunkBlocks, Int32[] chunkBlocksExt, UInt16[] lightExt, Byte[] lightSatExt, IntRef retCount) at Vintagestory.Client.NoObf.ChunkTesselatorManager.TesselateChunk(Int32 chunkX, Int32 chunkY, Int32 chunkZ, Boolean priority) at Vintagestory.Client.NoObf.ChunkTesselatorManager.OnSeperateThreadGameTick(Single dt) at _vEfkIn2cXyxFzzwXjGYD03apjVcA._WhVVruHzFM3ArMA00Uw9zQRG7Ln() at _vEfkIn2cXyxFzzwXjGYD03apjVcA._euyyWS8wfIVUG7RYLEu1MmRpVuC() 30.9.2019 19:44:31 [Notification] Destroying game session, waiting up to 200ms for client threads to exit 30.9.2019 19:44:31 [Notification] Found 0 base assets in category blocktypes 30.9.2019 19:44:31 [Notification] Found 0 base assets in category itemtypes 30.9.2019 19:44:31 [Notification] Found 8 base assets in category lang 30.9.2019 19:44:31 [Notification] Found 0 base assets in category journal 30.9.2019 19:44:31 [Notification] Found 0 base assets in category patches 30.9.2019 19:44:31 [Notification] Found 1 base assets in category config 30.9.2019 19:44:31 [Notification] Found 0 base assets in category worldproperties 30.9.2019 19:44:31 [Notification] Found 31 base assets in category sounds 30.9.2019 19:44:31 [Notification] Found 2 base assets in category shapes 30.9.2019 19:44:31 [Notification] Found 72 base assets in category shaders 30.9.2019 19:44:31 [Notification] Found 13 base assets in category shaderincludes 30.9.2019 19:44:31 [Notification] Found 61 base assets in category textures 30.9.2019 19:44:31 [Notification] Found 2 base assets in category music 30.9.2019 19:44:31 [Notification] Found 0 base assets in category dialog 30.9.2019 19:44:31 [Notification] Stopping single player server 30.9.2019 19:44:31 [Notification] Found 0 base assets in category blocktypes 30.9.2019 19:44:31 [Notification] Found 0 base assets in category itemtypes 30.9.2019 19:44:31 [Notification] Found 8 base assets in category lang 30.9.2019 19:44:31 [Notification] Found 0 base assets in category journal 30.9.2019 19:44:31 [Notification] Found 0 base assets in category patches 30.9.2019 19:44:31 [Notification] Found 1 base assets in category config 30.9.2019 19:44:31 [Notification] Found 0 base assets in category worldproperties 30.9.2019 19:44:31 [Notification] Found 31 base assets in category sounds 30.9.2019 19:44:31 [Notification] Found 2 base assets in category shapes 30.9.2019 19:44:31 [Notification] Found 72 base assets in category shaders 30.9.2019 19:44:31 [Notification] Found 13 base assets in category shaderincludes 30.9.2019 19:44:31 [Notification] Found 61 base assets in category textures 30.9.2019 19:44:31 [Notification] Found 2 base assets in category music 30.9.2019 19:44:31 [Notification] Found 0 base assets in category dialog 30.9.2019 19:44:31 [Notification] Exiting current game to main menu 30.9.2019 19:44:31 [Notification] GuiScreenConnectingToServer constructed 30.9.2019 19:44:35 [Notification] Exiting game now. Server running=False. Exit reason: Main screen quit button was pressed