Running on 64 bit Windows 10.0.19045.0 with 16312 MB RAM Game Version: v1.20.7 (Stable) 3/29/2025 4:17:34 AM: Critical error occurred Loaded Mods: aculinaryartillery@1.2.5, axleinblocks@1.20.1-rc.5, backpackpackStandardcontinuedSturdy@1.1.1, cheapersewingkit@1.0.0, combatoverhaul@0.2.7, femininity@0.1.3, increasedstoragecapacity@0.0.3, koboldplayermodelport@1.2.14, MoreTorchHolders@1.0.0, NoMoreDrifterThrowing@1.0.0, primitivesurvival@3.7.6, prospecttogether@2.0.2, usefuldrifterloot@1.2.1, game@1.20.7, vsimgui@1.1.7, animalcages@3.2.2, armory@0.2.1, betterruins@0.4.9, cartwrightscaravan@1.2.0, commonlib@2.6.1, composter@1.2.1, configlib@1.5.1, expandedfoods@1.7.4, foodshelves@1.5.3, fromgoldencombs@1.8.12, kevinsfurniture@1.6.4, maltiezcrossbows@1.0.0, maltiezfirearms@0.11.2, metaltongs@1.2.3, minimalcompass@1.1.3, moreanimals@1.4.1, petai@3.3.0, playerlist@2.1.5, rustboundmagic@2.4.1, smithingplus@1.4.1, stonebakeoven@1.1.6, creative@1.20.7, survival@1.20.7, waypointtogetherrecontiued@2.2.1, xlib@0.8.16, cats@3.1.1, extraoverlays@1.5.0, helvehammerext@1.7.0, stonequarry@3.4.3, wolftaming@3.0.5, xinvtweaks@1.6.12, xskills@0.8.17, rustboundmagicxskills@0.2.1 Involved Harmony IDs: SomeUnknownMod System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.API.Common.Entities.Entity.OnTesselation(Shape& entityShape, String shapePathForLogging) in VintagestoryApi\Common\Entity\Entity.cs:line 1158 at Vintagestory.GameContent.EntityShapeRenderer.TesselateShape(Action`1 onMeshDataReady, String[] overrideSelectiveElements) in VSEssentials\EntityRenderer\EntityShapeRenderer.cs:line 229 at Vintagestory.GameContent.EntityShapeRenderer.TesselateShape() in VSEssentials\EntityRenderer\EntityShapeRenderer.cs:line 193 at Vintagestory.GameContent.EntityShapeRenderer.BeforeRender_Patch1(EntityShapeRenderer this, Single dt) at Vintagestory.Client.NoObf.SystemRenderEntities.OnBeforeRender(Single dt) in VintagestoryLib\Client\Systems\Render\RenderEntities.cs:line 70 at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 814 at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 868 at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 740 at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 170 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 127 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93