4.3.2020 09:23:34 [Notification] Client logger started. 4.3.2020 09:23:34 [Notification] Game Version: v1.12.4 (Stable) 4.3.2020 09:23:36 [Notification] Graphics Card Vendor: NVIDIA Corporation 4.3.2020 09:23:36 [Notification] Graphics Card Version: 3.3.0 NVIDIA 358.91 4.3.2020 09:23:36 [Notification] Graphics Card Renderer: GeForce GTX 750 Ti/PCIe/SSE2 4.3.2020 09:23:36 [Notification] Graphics Card ShadingLanguageVersion: 3.30 NVIDIA via Cg compiler 4.3.2020 09:23:36 [Notification] Cairo Graphics Version: 1.15.10 4.3.2020 09:23:36 [Notification] OpenAL Version: 1.1 ALSOFT 1.16.0 4.3.2020 09:23:36 [Notification] C# Framework: .net Framework 4.0.30319.42000 4.3.2020 09:23:36 [Notification] OpenTK Version: 3.1.0 (A set of fast, low-level C# bindings for OpenGL, OpenGL ES and OpenAL.) 4.3.2020 09:23:36 [Notification] Start discovering assets 4.3.2020 09:23:36 [Notification] Found 7 base assets in category lang 4.3.2020 09:23:36 [Notification] Found 0 base assets in category journal 4.3.2020 09:23:36 [Notification] Found 0 base assets in category patches 4.3.2020 09:23:36 [Notification] Found 16 base assets in category config 4.3.2020 09:23:36 [Notification] Found 0 base assets in category worldproperties 4.3.2020 09:23:36 [Notification] Found 31 base assets in category sounds 4.3.2020 09:23:36 [Notification] Found 2 base assets in category shapes 4.3.2020 09:23:36 [Notification] Found 72 base assets in category shaders 4.3.2020 09:23:36 [Notification] Found 13 base assets in category shaderincludes 4.3.2020 09:23:36 [Notification] Found 58 base assets in category textures 4.3.2020 09:23:36 [Notification] Found 3 base assets in category music 4.3.2020 09:23:36 [Notification] Found 0 base assets in category dialog 4.3.2020 09:23:36 [Notification] Found 202 base assets in total 4.3.2020 09:23:36 [Notification] Loading sounds 4.3.2020 09:23:37 [Notification] (Re-)loaded frame buffers 4.3.2020 09:23:37 [Notification] Loaded Shaderprogramm for render pass . 4.3.2020 09:23:37 [Notification] CPU Cores: 6 4.3.2020 09:23:37 [Notification] Window was resized to 1920 1080, rebuilding framebuffers... 4.3.2020 09:23:37 [Notification] (Re-)loaded frame buffers 4.3.2020 09:23:38 [Notification] Loading shaders... 4.3.2020 09:23:38 [Notification] Loaded Shaderprogramm for render pass standard. 4.3.2020 09:23:38 [Notification] Shader standard: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 4.3.2020 09:23:38 [Notification] Loaded Shaderprogramm for render pass particlescube. 4.3.2020 09:23:38 [Notification] Shader particlescube: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 4.3.2020 09:23:39 [Notification] Loaded Shaderprogramm for render pass particlesquad. 4.3.2020 09:23:39 [Notification] Shader particlesquad: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, particleTex, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 4.3.2020 09:23:39 [Notification] Loaded Shaderprogramm for render pass sky. 4.3.2020 09:23:39 [Notification] Shader sky: Uniform locations for variables rgbaAmbientIn, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, playerPos, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 4.3.2020 09:23:39 [Notification] Loaded Shaderprogramm for render pass nightsky. 4.3.2020 09:23:39 [Notification] Shader nightsky: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, rgbaFog, horizonFog, playerToSealevelOffset, fogDensityIn, fogMinIn, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 4.3.2020 09:23:39 [Notification] Loaded Shaderprogramm for render pass woittest. 4.3.2020 09:23:39 [Notification] Loaded Shaderprogramm for render pass transparentcompose. 4.3.2020 09:23:39 [Notification] Loaded Shaderprogramm for render pass debugdepthbuffer. 4.3.2020 09:23:39 [Notification] Loaded Shaderprogramm for render pass helditem. 4.3.2020 09:23:39 [Notification] Shader helditem: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0 not found (or not used). 4.3.2020 09:23:39 [Notification] Loaded Shaderprogramm for render pass chunkopaque. 4.3.2020 09:23:39 [Notification] Shader chunkopaque: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 4.3.2020 09:23:39 [Notification] Loaded Shaderprogramm for render pass multitexturetest. 4.3.2020 09:23:39 [Notification] Loaded Shaderprogramm for render pass chunkliquid. 4.3.2020 09:23:39 [Notification] Shader chunkliquid: Uniform locations for variables playerViewVec, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, windSpeed, globalWarpIntensity, glitchStrength, windWaveIntensity, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 4.3.2020 09:23:39 [Notification] Loaded Shaderprogramm for render pass decals. 4.3.2020 09:23:39 [Notification] Shader decals: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0 not found (or not used). 4.3.2020 09:23:39 [Notification] Loaded Shaderprogramm for render pass final. 4.3.2020 09:23:39 [Notification] Shader final: Uniform locations for variables sunPosScreenIn, sunPos3dIn, playerViewVector, glowParts, godrayParts not found (or not used). 4.3.2020 09:23:40 [Notification] Loaded Shaderprogramm for render pass gui. 4.3.2020 09:23:40 [Notification] Shader gui: Uniform locations for variables flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity not found (or not used). 4.3.2020 09:23:40 [Notification] Loaded Shaderprogramm for render pass blur. 4.3.2020 09:23:40 [Notification] Loaded Shaderprogramm for render pass chunktransparent. 4.3.2020 09:23:40 [Notification] Shader chunktransparent: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 4.3.2020 09:23:40 [Notification] Loaded Shaderprogramm for render pass findbright. 4.3.2020 09:23:40 [Notification] Loaded Shaderprogramm for render pass chunktopsoil. 4.3.2020 09:23:40 [Notification] Shader chunktopsoil: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 4.3.2020 09:23:40 [Notification] Loaded Shaderprogramm for render pass godrays. 4.3.2020 09:23:40 [Notification] Shader godrays: Uniform locations for variables invFrameSizeIn, directionIn not found (or not used). 4.3.2020 09:23:40 [Notification] Loaded Shaderprogramm for render pass autocamera. 4.3.2020 09:23:40 [Notification] Shader autocamera: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0 not found (or not used). 4.3.2020 09:23:40 [Notification] Loaded Shaderprogramm for render pass blockhighlights. 4.3.2020 09:23:40 [Notification] Shader blockhighlights: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, particleTex, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 4.3.2020 09:23:40 [Notification] Loaded Shaderprogramm for render pass wireframe. 4.3.2020 09:23:40 [Notification] Shader wireframe: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity not found (or not used). 4.3.2020 09:23:41 [Notification] Loaded Shaderprogramm for render pass entityanimated. 4.3.2020 09:23:41 [Notification] Shader entityanimated: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 4.3.2020 09:23:41 [Notification] Loaded Shaderprogramm for render pass luma. 4.3.2020 09:23:41 [Notification] Loaded Shaderprogramm for render pass blit. 4.3.2020 09:23:41 [Notification] Loaded Shaderprogramm for render pass particlesquad2d. 4.3.2020 09:23:41 [Notification] Loaded Shaderprogramm for render pass shadowmapentityanimated. 4.3.2020 09:23:41 [Notification] Shader shadowmapentityanimated: Uniform locations for variables addRenderFlags not found (or not used). 4.3.2020 09:23:41 [Notification] Loaded Shaderprogramm for render pass shadowmapgeneric. 4.3.2020 09:23:41 [Notification] Loaded Shaderprogramm for render pass texture2texture. 4.3.2020 09:23:41 [Notification] Loaded Shaderprogramm for render pass celestialobject. 4.3.2020 09:23:41 [Notification] Shader celestialobject: Uniform locations for variables rgbaAmbientIn, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 4.3.2020 09:23:41 [Notification] Loaded Shaderprogramm for render pass guitopsoil. 4.3.2020 09:23:41 [Notification] Shader guitopsoil: Uniform locations for variables rgbaIn, extraGlow, applyColor, noTexture, alphaTest not found (or not used). 4.3.2020 09:23:41 [Notification] Loaded Shaderprogramm for render pass entityanimatedtransparent. 4.3.2020 09:23:41 [Notification] Shader entityanimatedtransparent: Uniform locations for variables rgbaFogIn, fogMinIn, fogDensityIn, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 4.3.2020 09:23:41 [Notification] Loaded Shaderprogramm for render pass colorgrade. 4.3.2020 09:23:41 [Notification] Shader colorgrade: Uniform locations for variables brightnessLevel not found (or not used). 4.3.2020 09:23:41 [Notification] Loaded Shaderprogramm for render pass guigear. 4.3.2020 09:23:42 [Notification] Cached session key is valid, validating with server 4.3.2020 09:23:52 [Notification] Server validation response: Offline 4.3.2020 09:23:52 [Notification] Will search the following paths for mods: 4.3.2020 09:23:52 [Notification] C:\Users\Default.Default-PC\AppData\Roaming\itch\apps\vintage-story\Mods 4.3.2020 09:23:52 [Notification] C:\Users\Default.Default-PC\AppData\Roaming\VintagestoryData\Mods 4.3.2020 09:24:18 [Notification] Initialized GUI Manager 4.3.2020 09:24:19 [Notification] Initialized Server Connection 4.3.2020 09:24:19 [Notification] Server args parsed 4.3.2020 09:24:19 [Notification] GuiScreenConnectingToServer constructed 4.3.2020 09:24:19 [Notification] Server main instantiated 4.3.2020 09:24:57 [Notification] Server launched 4.3.2020 09:24:58 [Notification] Loading and pre-starting client side mods... 4.3.2020 09:24:58 [Notification] Will search the following paths for mods: 4.3.2020 09:24:58 [Notification] C:\Users\Default.Default-PC\AppData\Roaming\itch\apps\vintage-story\Mods 4.3.2020 09:24:58 [Notification] C:\Users\Default.Default-PC\AppData\Roaming\VintagestoryData\Mods 4.3.2020 09:24:58 [Notification] Found 3 mods (0 disabled) 4.3.2020 09:24:58 [Notification] Mods, sorted by dependency: game, creative, survival 4.3.2020 09:24:58 [Notification] Instantiated 56 mod systems from 3 enabled mods 4.3.2020 09:24:58 [Notification] Done loading and pre-starting client side mods. 4.3.2020 09:24:58 [Notification] External Origins in load order: custom@C:\Users\Default.Default-PC\AppData\Roaming\itch\apps\vintage-story\assets\creative\, custom@C:\Users\Default.Default-PC\AppData\Roaming\itch\apps\vintage-story\assets\survival\ 4.3.2020 09:24:58 [Notification] Found 0 external assets in category lang 4.3.2020 09:24:58 [Notification] Found 10 external assets in category journal 4.3.2020 09:24:58 [Notification] Found 10 external assets in category patches 4.3.2020 09:24:58 [Notification] Found 10 external assets in category config 4.3.2020 09:24:58 [Notification] Found 22 external assets in category worldproperties 4.3.2020 09:24:58 [Notification] Found 254 external assets in category sounds 4.3.2020 09:24:59 [Notification] Found 949 external assets in category shapes 4.3.2020 09:24:59 [Notification] Found 6 external assets in category shaders 4.3.2020 09:24:59 [Notification] Found 0 external assets in category shaderincludes 4.3.2020 09:24:59 [Notification] Found 2602 external assets in category textures 4.3.2020 09:24:59 [Notification] Found 57 external assets in category music 4.3.2020 09:24:59 [Notification] Found 17 external assets in category dialog 4.3.2020 09:24:59 [Notification] Reloaded lang file now with mod assets 4.3.2020 09:25:09 [Notification] Reloaded sounds now with mod assets 4.3.2020 09:25:09 [Notification] Loaded Shaderprogramm for render pass anvilworkitem. 4.3.2020 09:25:09 [Notification] Shader anvilworkitem: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 4.3.2020 09:25:09 [Notification] JsonPatch Loader: 26 patches total, successfully applied 6 patches, missing files on 1 patches, unmet conditions on 48 patches, no errors 4.3.2020 09:25:09 [Notification] Reloaded 26 weather patterns and 5 wind patterns 4.3.2020 09:25:09 [Notification] Loaded Shaderprogramm for render pass aurora. 4.3.2020 09:25:09 [Notification] Shader aurora: Uniform locations for variables rgbaTint, rgbaAmbientIn, rgbaLightIn, rgbaBlockIn, rgbaFogIn, fogMinIn, fogDensityIn, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, tex, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 4.3.2020 09:25:09 [Notification] Loaded Shaderprogramm for render pass sleepoverlay. 4.3.2020 09:25:09 [Notification] Started 28 systems on Client: 4.3.2020 09:25:09 [Notification] Mod 'VSEssentials.dll' (game): 4.3.2020 09:25:09 [Notification] Vintagestory.ServerMods.Core 4.3.2020 09:25:09 [Notification] Vintagestory.GameContent.EntityPartitioning 4.3.2020 09:25:09 [Notification] Vintagestory.GameContent.ErrorReporter 4.3.2020 09:25:09 [Notification] Vintagestory.ServerMods.NoObf.ModJsonPatchLoader 4.3.2020 09:25:09 [Notification] Vintagestory.GameContent.EntityNameTagRendererRegistry 4.3.2020 09:25:09 [Notification] Vintagestory.GameContent.ModSystemHandbook 4.3.2020 09:25:09 [Notification] Vintagestory.GameContent.RoomRegistry 4.3.2020 09:25:09 [Notification] Vintagestory.GameContent.WeatherSystemCommands 4.3.2020 09:25:09 [Notification] Vintagestory.GameContent.WeatherSystemClient 4.3.2020 09:25:09 [Notification] Vintagestory.GameContent.WorldMapManager 4.3.2020 09:25:09 [Notification] Mod 'VSSurvivalMod.dll' (survival): 4.3.2020 09:25:09 [Notification] Vintagestory.ServerMods.SaplingControl 4.3.2020 09:25:09 [Notification] Vintagestory.GameContent.CoreSystem 4.3.2020 09:25:09 [Notification] VSSurvivalMod.Systems.GameEffects 4.3.2020 09:25:09 [Notification] Vintagestory.ServerMods.GenFromHeightmap 4.3.2020 09:25:09 [Notification] Vintagestory.ServerMods.ChiselBlockModelCache 4.3.2020 09:25:09 [Notification] Vintagestory.GameContent.SystemTemporalStability 4.3.2020 09:25:09 [Notification] Vintagestory.GameContent.MealMeshCache 4.3.2020 09:25:09 [Notification] Vintagestory.GameContent.ModSystemWearableStats 4.3.2020 09:25:09 [Notification] Vintagestory.GameContent.ModSystemBlockReinforcement 4.3.2020 09:25:09 [Notification] Vintagestory.GameContent.ModJournal 4.3.2020 09:25:09 [Notification] Vintagestory.GameContent.ModLootRandomizer 4.3.2020 09:25:09 [Notification] Vintagestory.GameContent.ModSleeping 4.3.2020 09:25:09 [Notification] Vintagestory.GameContent.TeleporterManager 4.3.2020 09:25:09 [Notification] Vintagestory.GameContent.Mechanics.MechanicalPowerMod 4.3.2020 09:25:09 [Notification] Vintagestory.ServerMods.GenStructures 4.3.2020 09:25:09 [Notification] Vintagestory.ServerMods.GenStructuresPosPass 4.3.2020 09:25:09 [Notification] Mod 'VSCreativeMod.dll' (creative): 4.3.2020 09:25:09 [Notification] Vintagestory.ServerMods.Core 4.3.2020 09:25:09 [Notification] Vintagestory.ServerMods.WorldEdit.WorldEdit 4.3.2020 09:25:09 [Notification] Processed server identification 4.3.2020 09:25:09 [Notification] Map initialized 4.3.2020 09:25:09 [Notification] Received level init 4.3.2020 09:25:11 [Notification] Received server assets 4.3.2020 09:25:12 [Notification] Loaded 4000 item types from server 4.3.2020 09:25:20 [Notification] Collected 683 shapes to tesselate. 4.3.2020 09:25:28 [Notification] Composed 1 4096x2048 blocks texture atlases from 2422 textures (last textureid = 126) 4.3.2020 09:25:34 [Notification] Composed 1 4096x2048 items texture atlases from 941 textures (last textureid = 127) 4.3.2020 09:25:36 [Notification] Loaded 4000 block types from server 4.3.2020 09:25:36 [Notification] Loaded Shaderprogramm for render pass mechpower. 4.3.2020 09:25:36 [Notification] Shader mechpower: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 4.3.2020 09:25:36 [Notification] Initialized Music Engine 4.3.2020 09:25:36 [Notification] Texture size is 32 so decal atlas size of 128x128 should suffice 4.3.2020 09:25:43 [Notification] Composed 1 4096x2048 entities texture atlases from 133 textures (last textureid = 151) 4.3.2020 09:25:43 [Notification] Server assets loaded 4.3.2020 09:25:44 [Notification] Wow, client daytime drifted off significantly from server daytime (4917.2 mins) 4.3.2020 09:25:47 [Notification] Received level finalize 4.3.2020 09:25:48 [Notification] Loaded Shaderprogramm for render pass clouds. 4.3.2020 09:25:48 [Notification] Shader clouds: Uniform locations for variables sunColor, playerPos, cloudTileSize, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear, sky not found (or not used). 4.3.2020 09:25:52 [Notification] Weather pattern update @999/1000 4.3.2020 09:25:52 [Notification] Weather pattern update @999/999 4.3.2020 09:26:02 [Notification] Weather pattern update @1000/1001 4.3.2020 09:26:20 [Notification] Track music/setting-sun.ogg now started 4.3.2020 09:26:21 [Notification] Wow, client daytime drifted off significantly from server daytime (18.4 mins) 4.3.2020 09:27:48 [Notification] Weather pattern update @1000/999 4.3.2020 09:28:23 [Notification] Weather pattern update @999/1001 4.3.2020 09:29:00 [Notification] Weather pattern update @1000/1000 4.3.2020 09:29:00 [Notification] Weather pattern update @1000/999 4.3.2020 09:29:18 [Notification] Weather pattern update @998/1000 4.3.2020 09:29:18 [Notification] Weather pattern update @998/999 4.3.2020 09:29:18 [Notification] Weather pattern update @998/1001 4.3.2020 09:29:41 [Notification] Weather pattern update @999/1001 4.3.2020 09:31:10 [Notification] Weather pattern update @1000/1001 4.3.2020 09:33:01 [Notification] Weather pattern update @1000/1000 4.3.2020 09:35:34 [Notification] Track music/night-to-day.ogg now started 4.3.2020 09:35:36 [Notification] Weather pattern update @999/1001 4.3.2020 09:38:32 [Notification] Weather pattern update @999/1000 4.3.2020 09:38:32 [Notification] Weather pattern update @999/999 4.3.2020 09:42:31 [Notification] Weather pattern update @1000/1001 4.3.2020 09:42:49 [Notification] Weather pattern update @1000/1000 4.3.2020 09:43:43 [Notification] Weather pattern update @1000/999 4.3.2020 09:45:35 [Notification] Track music/daylight.ogg now started 4.3.2020 09:48:34 [Notification] Weather pattern update @1000/1000 4.3.2020 09:49:59 [Notification] Weather pattern update @1000/1001 4.3.2020 09:51:48 [Notification] Weather pattern update @999/1001 4.3.2020 09:52:09 [Notification] Weather pattern update @998/1000 4.3.2020 09:52:09 [Notification] Weather pattern update @998/999 4.3.2020 09:52:09 [Notification] Weather pattern update @998/1001 4.3.2020 09:52:24 [Notification] Weather pattern update @999/1000 4.3.2020 09:52:24 [Notification] Weather pattern update @999/999 4.3.2020 09:54:14 [Notification] Client pause state is now on 4.3.2020 09:54:15 [Notification] Client pause state is now off 4.3.2020 09:56:33 [Notification] Client pause state is now on 4.3.2020 09:56:35 [Notification] Client pause state is now off 4.3.2020 09:57:45 [Notification] Weather pattern update @1000/999 4.3.2020 09:59:52 [Notification] Weather pattern update @1000/999 4.3.2020 10:00:56 [Notification] Weather pattern update @999/1000 4.3.2020 10:01:20 [Notification] Track music/creating.ogg now started 4.3.2020 10:03:33 [Notification] Weather pattern update @1000/1000 4.3.2020 10:04:38 [Notification] Weather pattern update @1000/1000 4.3.2020 10:04:40 [Notification] Weather pattern update @999/1001 4.3.2020 10:06:15 [Notification] Weather pattern update @999/1001 4.3.2020 10:07:39 [Warning] Audio File not found: game:sounds/creature/pig/pig-attack.ogg 4.3.2020 10:07:41 [Warning] Audio File not found: game:sounds/creature/pig/pig-attack.ogg 4.3.2020 10:07:54 [Warning] Audio File not found: game:sounds/creature/pig/pig-attack.ogg 4.3.2020 10:12:55 [Notification] Weather pattern update @1000/999 4.3.2020 10:16:34 [Notification] Weather pattern update @1000/1000 4.3.2020 10:16:50 [Notification] Track music/to-dawn.ogg now started 4.3.2020 10:17:34 [Notification] Weather pattern update @999/999 4.3.2020 10:18:37 [Notification] Weather pattern update @1000/1001 4.3.2020 10:21:19 [Notification] Weather pattern update @999/1001 4.3.2020 10:23:19 [Notification] Weather pattern update @998/1000 4.3.2020 10:23:19 [Notification] Weather pattern update @998/999 4.3.2020 10:23:19 [Notification] Weather pattern update @998/1001 4.3.2020 10:24:44 [Notification] Weather pattern update @1000/1001 4.3.2020 10:29:36 [Notification] Weather pattern update @1000/1000 4.3.2020 10:29:57 [Notification] Weather pattern update @1000/999 4.3.2020 10:31:43 [Notification] Track music/daylight.ogg now started 4.3.2020 10:31:47 [Notification] Weather pattern update @999/1001 4.3.2020 10:40:53 [Notification] Weather pattern update @1001/1000 4.3.2020 10:41:43 [Notification] Weather pattern update @1001/1000 4.3.2020 10:42:38 [Notification] Weather pattern update @1000/999 4.3.2020 10:43:01 [Notification] Weather pattern update @999/1000 4.3.2020 10:43:01 [Notification] Weather pattern update @999/999 4.3.2020 10:43:50 [Notification] Weather pattern update @999/1001 4.3.2020 10:46:04 [Notification] Weather pattern update @1000/1001 4.3.2020 10:46:39 [Notification] Weather pattern update @1000/1000 4.3.2020 10:47:04 [Notification] Client pause state is now on 4.3.2020 10:47:05 [Notification] Client pause state is now off 4.3.2020 10:47:50 [Notification] Track music/setting-sun.ogg now started 4.3.2020 10:49:23 [Notification] Client pause state is now on 4.3.2020 10:49:24 [Notification] Client pause state is now off 4.3.2020 10:54:58 [Notification] Weather pattern update @999/1001 4.3.2020 10:56:38 [Notification] Weather pattern update @999/1000 4.3.2020 10:56:38 [Notification] Weather pattern update @999/999 4.3.2020 10:58:02 [Notification] Weather pattern update @999/1001 4.3.2020 10:58:45 [Notification] Weather pattern update @1000/1000 4.3.2020 10:58:47 [Notification] Weather pattern update @998/1000 4.3.2020 10:58:48 [Notification] Weather pattern update @998/999 4.3.2020 10:58:48 [Notification] Weather pattern update @1000/999 4.3.2020 10:58:49 [Notification] Weather pattern update @1000/999 4.3.2020 10:58:50 [Notification] Weather pattern update @998/1001 4.3.2020 10:58:52 [Notification] Weather pattern update @1000/999 4.3.2020 10:58:53 [Notification] Weather pattern update @1000/1001 4.3.2020 10:58:55 [Notification] Track music/to-dawn.ogg now started 4.3.2020 10:58:55 [Notification] Weather pattern update @1000/1000 4.3.2020 10:58:56 [Notification] Weather pattern update @1000/1000 4.3.2020 11:00:17 [Notification] Weather pattern update @999/1000 4.3.2020 11:00:17 [Notification] Weather pattern update @999/999 4.3.2020 11:03:07 [Notification] Weather pattern update @998/999 4.3.2020 11:04:11 [Notification] Weather pattern update @999/1001 4.3.2020 11:04:28 [Notification] Client pause state is now on 4.3.2020 11:04:28 [Notification] Client pause state is now off 4.3.2020 11:04:29 [Notification] Client pause state is now on 4.3.2020 11:04:29 [Notification] Client pause state is now off 4.3.2020 11:05:07 [Notification] Client pause state is now on 4.3.2020 11:05:08 [Notification] Client pause state is now off 4.3.2020 11:07:06 [Notification] Weather pattern update @997/1000 4.3.2020 11:07:06 [Notification] Weather pattern update @997/999 4.3.2020 11:07:06 [Notification] Weather pattern update @997/1001 4.3.2020 11:07:17 [Warning] Audio File not found: game:sounds/creature/raccoon/raccoon-pup-hurt.ogg 4.3.2020 11:07:18 [Warning] Audio File not found: game:sounds/creature/raccoon/raccoon-pup-hurt.ogg 4.3.2020 11:07:43 [Notification] Weather pattern update @998/1000 4.3.2020 11:07:59 [Warning] OpenAL Error before construction: InvalidValue 4.3.2020 11:08:02 [Warning] OpenAL Error before construction: InvalidValue 4.3.2020 11:08:10 [Warning] OpenAL Error before construction: InvalidValue 4.3.2020 11:08:10 [Warning] OpenAL Error before construction: InvalidValue 4.3.2020 11:08:10 [Warning] OpenAL Error during dispose: InvalidValue 4.3.2020 11:08:21 [Warning] OpenAL Error before construction: InvalidValue 4.3.2020 11:10:38 [Notification] Weather pattern update @998/1001 4.3.2020 11:12:09 [Notification] Track music/daylight.ogg now started 4.3.2020 11:12:29 [Notification] Client pause state is now on 4.3.2020 11:12:29 [Notification] Client pause state is now off 4.3.2020 11:12:58 [Notification] Weather pattern update @999/1000 4.3.2020 11:12:58 [Notification] Weather pattern update @999/999 4.3.2020 11:16:20 [Notification] Weather pattern update @1000/1002 4.3.2020 11:16:31 [Notification] Current track music/daylight.ogg got replaced by a higher priority one (Cave Mix ()). Fading out. 4.3.2020 11:16:31 [Notification] Track Cave Mix () now started 4.3.2020 11:18:34 [Notification] Weather pattern update @998/1002 4.3.2020 11:21:04 [Notification] Track music/hallowcroft.ogg now started 4.3.2020 11:22:18 [Notification] Current track music/hallowcroft.ogg got replaced by a higher priority one (Cave Mix ()). Fading out. 4.3.2020 11:22:18 [Notification] Track Cave Mix () now started 4.3.2020 11:22:58 [Notification] Weather pattern update @998/1000 4.3.2020 11:24:35 [Notification] Weather pattern update @998/999 4.3.2020 11:25:59 [Notification] Weather pattern update @999/1001 4.3.2020 11:26:35 [Notification] Track music/creating.ogg now started 4.3.2020 11:27:20 [Notification] Weather pattern update @1000/1000 4.3.2020 11:27:35 [Notification] Weather pattern update @1001/1001 4.3.2020 11:31:06 [Notification] Weather pattern update @999/1001 4.3.2020 11:33:44 [Notification] Weather pattern update @999/999 4.3.2020 11:33:45 [Notification] Weather pattern update @999/1000 4.3.2020 11:33:52 [Notification] Weather pattern update @998/1000 4.3.2020 11:33:52 [Notification] Weather pattern update @998/999 4.3.2020 11:33:52 [Notification] Weather pattern update @1000/1001 4.3.2020 11:33:53 [Notification] Wow, client daytime drifted off significantly from server daytime (18.3 mins) 4.3.2020 11:33:53 [Notification] Weather pattern update @1000/999 4.3.2020 11:37:11 [Notification] Weather pattern update @999/1000 4.3.2020 11:37:11 [Notification] Weather pattern update @999/999 4.3.2020 11:37:51 [Notification] Weather pattern update @1001/999 4.3.2020 11:38:30 [Notification] Track music/setting-sun.ogg now started 4.3.2020 11:38:46 [Notification] Weather pattern update @999/1000 4.3.2020 11:38:48 [Notification] Weather pattern update @1001/1000 4.3.2020 11:45:01 [Notification] Weather pattern update @1001/1001 4.3.2020 11:49:48 [Notification] Weather pattern update @1000/1000 4.3.2020 11:50:08 [Notification] Track music/daylight.ogg now started 4.3.2020 11:52:12 [Notification] Weather pattern update @999/1001 4.3.2020 11:55:52 [Notification] Weather pattern update @999/1001 4.3.2020 11:58:47 [Notification] Weather pattern update @1000/999 4.3.2020 11:59:20 [Notification] Weather pattern update @998/1001 4.3.2020 12:01:03 [Notification] Weather pattern update @999/1000 4.3.2020 12:01:21 [Notification] Weather pattern update @998/999 4.3.2020 12:02:43 [Notification] Weather pattern update @999/1000 4.3.2020 12:02:57 [Notification] Weather pattern update @1000/1001 4.3.2020 12:03:23 [Notification] Weather pattern update @1001/999 4.3.2020 12:05:05 [Notification] Weather pattern update @999/1001 4.3.2020 12:06:18 [Notification] Track music/setting-sun.ogg now started 4.3.2020 12:07:30 [Notification] Weather pattern update @999/999 4.3.2020 12:08:49 [Notification] Client pause state is now on 4.3.2020 12:21:23 [Notification] Client pause state is now off 4.3.2020 12:27:35 [Notification] Weather pattern update @1000/1000 4.3.2020 12:29:59 [Notification] Weather pattern update @998/1000 4.3.2020 12:30:25 [Notification] Client pause state is now on 4.3.2020 12:30:25 [Notification] Client pause state is now off 4.3.2020 12:31:48 [Notification] Weather pattern update @999/1000 4.3.2020 12:33:44 [Notification] Weather pattern update @999/1001 4.3.2020 12:33:49 [Notification] Weather pattern update @998/999 4.3.2020 12:33:50 [Notification] Track music/to-dawn.ogg now started 4.3.2020 12:33:54 [Notification] Wow, client daytime drifted off significantly from server daytime (18 mins) 4.3.2020 12:33:54 [Notification] Weather pattern update @998/999 4.3.2020 12:33:56 [Notification] Weather pattern update @1000/1001 4.3.2020 12:33:57 [Notification] Weather pattern update @999/1000 4.3.2020 12:34:21 [Notification] Weather pattern update @998/1000 4.3.2020 12:35:28 [Notification] Weather pattern update @999/999 4.3.2020 12:35:32 [Notification] Weather pattern update @1000/999 4.3.2020 12:35:33 [Notification] Weather pattern update @1000/1001 4.3.2020 12:35:39 [Notification] Weather pattern update @1001/999 4.3.2020 12:36:22 [Notification] Current track music/to-dawn.ogg got replaced by a higher priority one (Cave Mix ()). Fading out. 4.3.2020 12:36:22 [Notification] Track Cave Mix () now started 4.3.2020 12:37:40 [Notification] Weather pattern update @1001/1001 4.3.2020 12:38:59 [Notification] Weather pattern update @1001/1000 4.3.2020 12:39:21 [Notification] Track Cave Mix () now started 4.3.2020 12:41:28 [Notification] Track music/daylight.ogg now started 4.3.2020 12:46:25 [Notification] Weather pattern update @998/1001 4.3.2020 12:46:59 [Notification] Weather pattern update @998/999 4.3.2020 12:47:05 [Notification] Weather pattern update @999/1000 4.3.2020 12:47:34 [Warning] OpenAL Error during dispose: InvalidValue 4.3.2020 12:47:36 [Warning] OpenAL Error before construction: InvalidValue 4.3.2020 12:47:36 [Warning] OpenAL Error during dispose: InvalidValue 4.3.2020 12:47:36 [Warning] OpenAL Error during dispose: InvalidValue 4.3.2020 12:48:14 [Notification] Weather pattern update @1000/1001 4.3.2020 12:52:16 [Notification] Track Cave Mix () now started 4.3.2020 12:55:01 [Notification] Client pause state is now on 4.3.2020 12:55:02 [Notification] Destroying game session, waiting up to 200ms for client threads to exit 4.3.2020 12:55:02 [Notification] Found 7 base assets in category lang 4.3.2020 12:55:02 [Notification] Found 0 base assets in category journal 4.3.2020 12:55:02 [Notification] Found 0 base assets in category patches 4.3.2020 12:55:02 [Notification] Found 16 base assets in category config 4.3.2020 12:55:02 [Notification] Found 0 base assets in category worldproperties 4.3.2020 12:55:02 [Notification] Found 31 base assets in category sounds 4.3.2020 12:55:02 [Notification] Found 2 base assets in category shapes 4.3.2020 12:55:02 [Notification] Found 72 base assets in category shaders 4.3.2020 12:55:02 [Notification] Found 13 base assets in category shaderincludes 4.3.2020 12:55:02 [Notification] Found 58 base assets in category textures 4.3.2020 12:55:02 [Notification] Found 3 base assets in category music 4.3.2020 12:55:02 [Notification] Found 0 base assets in category dialog 4.3.2020 12:55:02 [Notification] Stopping single player server 4.3.2020 12:55:03 [Notification] Found 7 base assets in category lang 4.3.2020 12:55:03 [Notification] Found 0 base assets in category journal 4.3.2020 12:55:03 [Notification] Found 0 base assets in category patches 4.3.2020 12:55:03 [Notification] Found 16 base assets in category config 4.3.2020 12:55:03 [Notification] Found 0 base assets in category worldproperties 4.3.2020 12:55:03 [Notification] Found 31 base assets in category sounds 4.3.2020 12:55:03 [Notification] Found 2 base assets in category shapes 4.3.2020 12:55:03 [Notification] Found 72 base assets in category shaders 4.3.2020 12:55:03 [Notification] Found 13 base assets in category shaderincludes 4.3.2020 12:55:03 [Notification] Found 58 base assets in category textures 4.3.2020 12:55:03 [Notification] Found 3 base assets in category music 4.3.2020 12:55:03 [Notification] Found 0 base assets in category dialog 4.3.2020 12:55:03 [Notification] Exiting current game to main menu 4.3.2020 12:55:03 [Notification] GuiScreenConnectingToServer constructed 4.3.2020 12:55:09 [Warning] Texture with texture id 1577 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.3.2020 12:55:09 [Warning] Texture with texture id 702 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.3.2020 12:55:09 [Warning] Texture with texture id 616 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.3.2020 12:55:09 [Warning] Texture with texture id 617 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.3.2020 12:55:09 [Warning] Texture with texture id 996 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.3.2020 12:55:09 [Warning] Texture with texture id 997 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.3.2020 12:55:09 [Warning] Texture with texture id 703 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.3.2020 12:55:09 [Warning] Texture with texture id 1567 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.3.2020 12:55:09 [Warning] Texture with texture id 1574 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.3.2020 12:55:09 [Warning] Texture with texture id 1573 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.3.2020 12:55:09 [Warning] Texture with texture id 615 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.3.2020 12:55:09 [Warning] Texture with texture id 622 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.3.2020 12:55:09 [Warning] Texture with texture id 618 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.3.2020 12:55:09 [Warning] Texture with texture id 614 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.3.2020 12:55:09 [Warning] Texture with texture id 613 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.3.2020 12:55:09 [Warning] Texture with texture id 1587 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.3.2020 12:55:09 [Warning] Texture with texture id 623 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.3.2020 12:55:09 [Warning] Texture with texture id 624 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.3.2020 12:55:09 [Warning] Texture with texture id 621 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.3.2020 12:55:09 [Warning] Texture with texture id 619 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.3.2020 12:55:09 [Warning] Texture with texture id 620 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.3.2020 12:55:09 [Warning] Texture with texture id 1576 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.3.2020 12:55:09 [Warning] Texture with texture id 1575 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.3.2020 12:55:09 [Warning] Texture with texture id 1586 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.3.2020 12:55:09 [Warning] Texture with texture id 639 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.3.2020 12:55:09 [Warning] Texture with texture id 640 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.3.2020 12:55:09 [Warning] MeshRef with vao id 6405 with 282 indices is leaking memory, missing call to Dispose. Set env var VAO_DEBUG_DISPOSE to get allocation trace. 4.3.2020 12:55:09 [Warning] Texture with texture id 275 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.3.2020 12:55:09 [Warning] Loaded sound game:sounds/menubutton.ogg is leaking memory, missing call to Dispose() 4.3.2020 12:59:06 [Notification] Exiting game now. Server running=False. Exit reason: Main screen quit button was pressed