10.3.2020 16:02:01 [Notification] Client logger started. 10.3.2020 16:02:01 [Notification] Game Version: v1.12.5 (Stable) 10.3.2020 16:02:02 [Notification] Graphics Card Vendor: NVIDIA Corporation 10.3.2020 16:02:02 [Notification] Graphics Card Version: 3.3.0 NVIDIA 442.19 10.3.2020 16:02:02 [Notification] Graphics Card Renderer: GeForce GTX 1070/PCIe/SSE2 10.3.2020 16:02:02 [Notification] Graphics Card ShadingLanguageVersion: 3.30 NVIDIA via Cg compiler 10.3.2020 16:02:02 [Notification] Cairo Graphics Version: 1.15.10 10.3.2020 16:02:02 [Notification] OpenAL Version: 1.1 ALSOFT 1.16.0 10.3.2020 16:02:02 [Notification] C# Framework: .net Framework 4.0.30319.42000 10.3.2020 16:02:02 [Notification] OpenTK Version: 3.1.0 (A set of fast, low-level C# bindings for OpenGL, OpenGL ES and OpenAL.) 10.3.2020 16:02:02 [Notification] Start discovering assets 10.3.2020 16:02:02 [Notification] Found 7 base assets in category lang 10.3.2020 16:02:02 [Notification] Found 0 base assets in category journal 10.3.2020 16:02:02 [Notification] Found 0 base assets in category patches 10.3.2020 16:02:02 [Notification] Found 16 base assets in category config 10.3.2020 16:02:02 [Notification] Found 0 base assets in category worldproperties 10.3.2020 16:02:02 [Notification] Found 31 base assets in category sounds 10.3.2020 16:02:02 [Notification] Found 2 base assets in category shapes 10.3.2020 16:02:02 [Notification] Found 72 base assets in category shaders 10.3.2020 16:02:02 [Notification] Found 13 base assets in category shaderincludes 10.3.2020 16:02:02 [Notification] Found 58 base assets in category textures 10.3.2020 16:02:02 [Notification] Found 3 base assets in category music 10.3.2020 16:02:02 [Notification] Found 0 base assets in category dialog 10.3.2020 16:02:02 [Notification] Found 202 base assets in total 10.3.2020 16:02:02 [Notification] Loading sounds 10.3.2020 16:02:02 [Notification] (Re-)loaded frame buffers 10.3.2020 16:02:02 [Notification] Loaded Shaderprogramm for render pass . 10.3.2020 16:02:02 [Notification] CPU Cores: 12 10.3.2020 16:02:02 [Notification] Window was resized to 1280 850, rebuilding framebuffers... 10.3.2020 16:02:02 [Notification] (Re-)loaded frame buffers 10.3.2020 16:02:02 [Notification] Sounds loaded 10.3.2020 16:02:02 [Notification] Waiting for async sound loading... 10.3.2020 16:02:02 [Notification] Begin loading shaders 10.3.2020 16:02:02 [Notification] Loading shaders... 10.3.2020 16:02:02 [Notification] Loaded Shaderprogramm for render pass standard. 10.3.2020 16:02:02 [Notification] Shader standard: Uniform locations for variables viewDistance, viewDistanceLod0, zNear, zFar not found (or not used). 10.3.2020 16:02:02 [Notification] Loaded Shaderprogramm for render pass particlescube. 10.3.2020 16:02:02 [Notification] Shader particlescube: Uniform locations for variables viewDistance, viewDistanceLod0, zNear, zFar, lightPosition not found (or not used). 10.3.2020 16:02:02 [Notification] Loaded Shaderprogramm for render pass particlesquad. 10.3.2020 16:02:02 [Notification] Shader particlesquad: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, particleTex, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 10.3.2020 16:02:02 [Notification] Loaded Shaderprogramm for render pass sky. 10.3.2020 16:02:02 [Notification] Shader sky: Uniform locations for variables rgbaAmbientIn, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, playerPos, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 10.3.2020 16:02:02 [Notification] Loaded Shaderprogramm for render pass nightsky. 10.3.2020 16:02:02 [Notification] Shader nightsky: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, rgbaFog, horizonFog, playerToSealevelOffset, fogDensityIn, fogMinIn, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 10.3.2020 16:02:02 [Notification] Loaded Shaderprogramm for render pass woittest. 10.3.2020 16:02:02 [Notification] Loaded Shaderprogramm for render pass transparentcompose. 10.3.2020 16:02:02 [Notification] Loaded Shaderprogramm for render pass debugdepthbuffer. 10.3.2020 16:02:02 [Notification] Loaded Shaderprogramm for render pass helditem. 10.3.2020 16:02:02 [Notification] Shader helditem: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0 not found (or not used). 10.3.2020 16:02:02 [Notification] Loaded Shaderprogramm for render pass chunkopaque. 10.3.2020 16:02:02 [Notification] Shader chunkopaque: Uniform locations for variables zNear, zFar not found (or not used). 10.3.2020 16:02:02 [Notification] Loaded Shaderprogramm for render pass multitexturetest. 10.3.2020 16:02:02 [Notification] Loaded Shaderprogramm for render pass chunkliquid. 10.3.2020 16:02:02 [Notification] Shader chunkliquid: Uniform locations for variables playerViewVec, viewDistanceLod0, windSpeed, globalWarpIntensity, glitchStrength, windWaveIntensity, lightPosition not found (or not used). 10.3.2020 16:02:02 [Notification] Loaded Shaderprogramm for render pass decals. 10.3.2020 16:02:02 [Notification] Shader decals: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0 not found (or not used). 10.3.2020 16:02:02 [Notification] Loaded Shaderprogramm for render pass final. 10.3.2020 16:02:02 [Notification] Shader final: Uniform locations for variables sunPosScreenIn, sunPos3dIn, playerViewVector, glowParts, godrayParts not found (or not used). 10.3.2020 16:02:02 [Notification] Loaded Shaderprogramm for render pass gui. 10.3.2020 16:02:02 [Notification] Shader gui: Uniform locations for variables flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity not found (or not used). 10.3.2020 16:02:02 [Notification] Loaded Shaderprogramm for render pass blur. 10.3.2020 16:02:02 [Notification] Loaded Shaderprogramm for render pass chunktransparent. 10.3.2020 16:02:02 [Notification] Shader chunktransparent: Uniform locations for variables viewDistanceLod0, zNear, zFar not found (or not used). 10.3.2020 16:02:02 [Notification] Loaded Shaderprogramm for render pass findbright. 10.3.2020 16:02:02 [Notification] Loaded Shaderprogramm for render pass chunktopsoil. 10.3.2020 16:02:02 [Notification] Shader chunktopsoil: Uniform locations for variables viewDistanceLod0, zNear, zFar not found (or not used). 10.3.2020 16:02:02 [Notification] Loaded Shaderprogramm for render pass godrays. 10.3.2020 16:02:02 [Notification] Shader godrays: Uniform locations for variables invFrameSizeIn, directionIn not found (or not used). 10.3.2020 16:02:02 [Notification] Loaded Shaderprogramm for render pass autocamera. 10.3.2020 16:02:02 [Notification] Shader autocamera: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0 not found (or not used). 10.3.2020 16:02:02 [Notification] Loaded Shaderprogramm for render pass blockhighlights. 10.3.2020 16:02:02 [Notification] Shader blockhighlights: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, particleTex, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 10.3.2020 16:02:02 [Notification] Loaded Shaderprogramm for render pass wireframe. 10.3.2020 16:02:02 [Notification] Shader wireframe: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity not found (or not used). 10.3.2020 16:02:02 [Notification] Loaded Shaderprogramm for render pass entityanimated. 10.3.2020 16:02:02 [Notification] Shader entityanimated: Uniform locations for variables viewDistanceLod0, zNear, zFar not found (or not used). 10.3.2020 16:02:02 [Notification] Loaded Shaderprogramm for render pass luma. 10.3.2020 16:02:02 [Notification] Loaded Shaderprogramm for render pass blit. 10.3.2020 16:02:02 [Notification] Loaded Shaderprogramm for render pass particlesquad2d. 10.3.2020 16:02:02 [Notification] Loaded Shaderprogramm for render pass shadowmapentityanimated. 10.3.2020 16:02:02 [Notification] Shader shadowmapentityanimated: Uniform locations for variables addRenderFlags not found (or not used). 10.3.2020 16:02:02 [Notification] Loaded Shaderprogramm for render pass shadowmapgeneric. 10.3.2020 16:02:02 [Notification] Loaded Shaderprogramm for render pass texture2texture. 10.3.2020 16:02:02 [Notification] Loaded Shaderprogramm for render pass celestialobject. 10.3.2020 16:02:02 [Notification] Shader celestialobject: Uniform locations for variables rgbaAmbientIn, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 10.3.2020 16:02:02 [Notification] Loaded Shaderprogramm for render pass guitopsoil. 10.3.2020 16:02:02 [Notification] Shader guitopsoil: Uniform locations for variables rgbaIn, extraGlow, applyColor, noTexture, alphaTest not found (or not used). 10.3.2020 16:02:02 [Notification] Loaded Shaderprogramm for render pass entityanimatedtransparent. 10.3.2020 16:02:02 [Notification] Shader entityanimatedtransparent: Uniform locations for variables rgbaFogIn, fogMinIn, fogDensityIn, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 10.3.2020 16:02:02 [Notification] Loaded Shaderprogramm for render pass colorgrade. 10.3.2020 16:02:02 [Notification] Shader colorgrade: Uniform locations for variables brightnessLevel not found (or not used). 10.3.2020 16:02:02 [Notification] Loaded Shaderprogramm for render pass guigear. 10.3.2020 16:02:02 [Notification] Cached session key is valid, validating with server 10.3.2020 16:02:03 [Notification] Server validation response: Good 10.3.2020 16:02:03 [Notification] Will search the following paths for mods: 10.3.2020 16:02:03 [Notification] D:\Vintagestory\Mods 10.3.2020 16:02:03 [Notification] C:\Users\User\AppData\Roaming\VintagestoryData\Mods 10.3.2020 16:02:04 [Fatal] Version: v1.12.5 (Stable)10.03.2020 16:02:04: Critical error occurred System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. bei Vintagestory.Client.NoObf.ClientPlatformWindows.LoadTexture(IBitmap bmp, Boolean linearMag, Int32 clampMode, Boolean generateMipmaps) bei _mKeEWUbBZsjLS6VlGWgOoYQFk2K._KNs6g2GMtsTu5gnL4MXdRgZVlLh() bei _lt8TgSVuBImgzFgAFlSeVzSFsSy._HdDsdRJDH8nMF88r278C4eqdINGA() bei _lt8TgSVuBImgzFgAFlSeVzSFsSy._gjiBClIE7Yspuz65gCqPGSAnUYeb() bei _lt8TgSVuBImgzFgAFlSeVzSFsSy._NbPATb9BXlxRc4ZhH2GgyFCUInp(Single ) bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) bei System.EventHandler`1.Invoke(Object sender, TEventArgs e) bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) bei OpenTK.GameWindow.DispatchRenderFrame() bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) bei _hCuHXesCXlp0LGSdrsPFpw4up5n._mOm8EuKIvHpaJoztxNWRpAoOpbM(_55ISULxdcpPfF8D2JP831aWhOBe , String[] ) bei _iCfIbY24GyBXP5lAwqsSlD9COxC._mOm8EuKIvHpaJoztxNWRpAoOpbM(ThreadStart ) ------------------------------- Crash written to file at "C:\Users\User\AppData\Roaming\VintagestoryData\Logs\client-crash.txt" 10.3.2020 16:02:04 [Notification] Exiting game now. Server running=False. Exit reason: Game crashed