Running on 64 bit Windows 10.0.22631.0 with 16201 MB RAM Game Version: v1.20.12 (Stable) 9/14/2025 9:36:09 PM: Critical error occurred Loaded Mods: aculinaryartillery@1.2.5, canoemod@1.0.2, canoemodcircuitspatch@1.0.0, overhaullib@0.2.18, primitivesurvival@3.8.0, game@1.20.12, apegrapes@1.2.6, betterruins@0.4.15, carryon@1.9.9, combatoverhaul@0.3.10, commonlib@2.6.1, cooperativecombatrework@1.0.0, expandedfoods@1.7.4, farseer@1.3.1, fromgoldencombs@1.8.13, maltiezcrossbows@1.2.0, maltiezfirearms@0.14.2, petai@3.4.3, rpvoicechat@2.3.19, terraprety@7.0.5, creative@1.20.12, survival@1.20.12, armory@0.2.4, foxtaming@1.6.2, morearrows@1.0.4, playercorpse@1.11.1 System.ArgumentNullException: Value cannot be null. (Parameter 'key') at System.Collections.Generic.Dictionary`2.FindValue(TKey key) at System.Collections.Generic.Dictionary`2.TryGetValue(TKey key, TValue& value) at Vintagestory.API.Common.AnimatorBase.GetAttachmentPointPose(String code) in VintagestoryApi\Common\Model\Animation\AnimatorBase.cs:line 277 at Vintagestory.GameContent.EntityRideableSeat.loadAttachPointTransform() in VSSurvivalMod\Entity\Behavior\EntityRideableSeat.cs:line 71 at Vintagestory.GameContent.EntityRideableSeat.get_SeatPosition() in VSSurvivalMod\Entity\Behavior\EntityRideableSeat.cs:line 44 at Vintagestory.GameContent.EntityBehaviorPlayerPhysics.SimPhysics(Single dt, EntityPos pos) in VSEssentials\Entity\Behavior\BehaviorPlayerPhysics.cs:line 227 at Vintagestory.GameContent.EntityBehaviorPlayerPhysics.OnPhysicsTick(Single dt) in VSEssentials\Entity\Behavior\BehaviorPlayerPhysics.cs:line 187 at Vintagestory.GameContent.EntityBehaviorPlayerPhysics.OnRenderFrame(Single dt, EnumRenderStage stage) in VSEssentials\Entity\Behavior\BehaviorPlayerPhysics.cs:line 384 at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 202 at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 816 at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 868 at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 740 at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 170 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93