Running on 64 bit Windows 10.0.19045.0 with 32606 MB RAM Game Version: v1.21.1 (Stable) 03/10/2025 20:49:53: Critical error occurred Loaded Mods: canoemode@1.0.4, canoemodcircuitspatch@2.0.0, chiseltools@1.15.2, hangingoillamps@1.0.5, overhaullib@1.11.10, primitivesurvival@3.9.7, prospecttogether@2.1.1, sortablestorage@2.4.2, temporalsymphony@2.2.2, game@1.21.1, vsimgui@1.1.13, wilderlandsbehaviors@1.0.0, alchemy@1.7.18, animalcages@4.0.1, attributerenderinglibrary@2.3.0, bedspawnv2@1.6.2, betterfirepit@1.1.6, betterruins@0.5.0, butchering@1.10.5, carryon@1.10.9, cartwrightscaravan@1.7.2, combatoverhaul@0.9.7, commonlib@2.8.0, configlib@1.10.3, cooperativecombatrework@1.0.0, envelopes@2.0.2, fantasycreaturesupdate@0.7.2, farseer@1.3.2, firepitsheatovens@1.0.0, foodshelves@2.3.0, fromgoldencombs@1.9.4, kcmftospatch@1.1.1, krpgenchantment@1.2.3, maltiezcrossbows@1.6.2, maltiezfirearms@1.2.4, medievalexpansionpatch@1.3.1, meteoricexpansion@1.2.6, noticeboard@1.1.2, playermodellib@1.0.12, realsmoke@1.1.3, rpvoicechat@2.3.24, slowtox@3.0.1, smithingplus@1.7.4, th3dungeon@0.4.4, creative@1.21.1, survival@1.21.1, woodenfortifications@2.0.10, armory@1.2.1, combat-overhaul-reanimated@1.0.0, em@3.3.2, playercorpse@1.12.0, racialequality@0.1.23, theremnantscopatch@1.0.6, shearlib@1.2.0, stonequarry@3.5.1, tabards@0.2.1, thebasics@5.2.3, wrustbound@1.0.3, tabatdsemblems@0.0.1, tailorsdelight@2.1.0, wool@1.7.2, dressmakers@1.7.1 System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IO.IOException: Cannot open worldmap database file C:\Users\vijal\AppData\Roaming\VintagestoryData\Maps\db209915-a5c6-4f0c-bca4-d16cc2691a72.db, it seems to be not writable! at Vintagestory.API.Common.SQLiteDBConnection.OpenOrCreate(String filename, String& errorMessage, Boolean requireWriteAccess, Boolean corruptionProtection, Boolean doIntegrityCheck) in VintagestoryApi\Common\IO\SQLiteDBConnection.cs:line 44 at Vintagestory.GameContent.ChunkMapLayer..ctor(ICoreAPI api, IWorldMapManager mapSink) in VSEssentials\Systems\WorldMap\ChunkLayer\ChunkMapLayer.cs:line 120 at System.RuntimeMethodHandle.InvokeMethod(Object target, Void** arguments, Signature sig, Boolean isConstructor) at System.Reflection.MethodBaseInvoker.InvokeDirectByRefWithFewArgs(Object obj, Span`1 copyOfArgs, BindingFlags invokeAttr) --- End of inner exception stack trace --- at System.Reflection.MethodBaseInvoker.InvokeDirectByRefWithFewArgs(Object obj, Span`1 copyOfArgs, BindingFlags invokeAttr) at System.Reflection.MethodBaseInvoker.InvokeWithFewArgs(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture) at System.Activator.CreateInstance(Type type, Object[] args) at Vintagestory.GameContent.WorldMapManager.OnLvlFinalize() in VSEssentials\Systems\WorldMap\WorldMapManager.cs:line 199 at Vintagestory.Client.NoObf.ClientEventAPI.TriggerLevelFinalize() in VintagestoryLib\Client\API\ClientEventAPI.cs:line 397 at Vintagestory.Client.NoObf.ClientSystemStartup.HandleLevelFinalize(Packet_Server packet) in VintagestoryLib\Client\Systems\Startup.cs:line 1087 at Vintagestory.Client.NoObf.ProcessPacketTask.ProcessPacket(Packet_Server packet) in VintagestoryLib\Client\Systems\ProcessPacketTask.cs:line 18 at Vintagestory.Client.NoObf.ProcessPacketTask.Run() in VintagestoryLib\Client\Systems\ProcessPacketTask.cs:line 12 at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 786 at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 298 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 760 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 113 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 338 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95 System.IO.IOException: Cannot open worldmap database file C:\Users\vijal\AppData\Roaming\VintagestoryData\Maps\db209915-a5c6-4f0c-bca4-d16cc2691a72.db, it seems to be not writable! at Vintagestory.API.Common.SQLiteDBConnection.OpenOrCreate(String filename, String& errorMessage, Boolean requireWriteAccess, Boolean corruptionProtection, Boolean doIntegrityCheck) in VintagestoryApi\Common\IO\SQLiteDBConnection.cs:line 44 at Vintagestory.GameContent.ChunkMapLayer..ctor(ICoreAPI api, IWorldMapManager mapSink) in VSEssentials\Systems\WorldMap\ChunkLayer\ChunkMapLayer.cs:line 120 at System.RuntimeMethodHandle.InvokeMethod(Object target, Void** arguments, Signature sig, Boolean isConstructor) at System.Reflection.MethodBaseInvoker.InvokeDirectByRefWithFewArgs(Object obj, Span`1 copyOfArgs, BindingFlags invokeAttr) Event Log entries for Vintagestory.exe, the latest 1 ================================== { TimeGenerated = 03/10/2025 20:35:03, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.21.1.0, time stamp: 0x67fe0000 Faulting module name: coreclr.dll, version: 8.0.1325.6609, time stamp: 0x6789557c Exception code: 0xc0000005 Fault offset: 0x00000000003b301e Faulting process ID: 0x2988 Faulting application start time: 0x01dc349cb00a191d Faulting application path: C:\Vintage Story\Vintagestory\Vintagestory.exe Faulting module path: C:\Program Files\dotnet\shared\Microsoft.NETCore.App\8.0.13\coreclr.dll Report ID: 71ba5b9f-37dc-4cb1-ad25-5b39acbc2241 Faulting package full name: Faulting package-relative application ID: }