21.10.2020 19:51:07 [Notification] Client logger started. 21.10.2020 19:51:07 [Notification] Game Version: v1.13.4 (Stable) 21.10.2020 19:51:07 [Notification] Screens: 21.10.2020 19:51:07 [Notification] 0: {X=0,Y=0,Width=1366,Height=768}, \\.\DISPLAY1 (primary) 21.10.2020 19:51:08 [Notification] Graphics Card Vendor: NVIDIA Corporation 21.10.2020 19:51:08 [Notification] Graphics Card Version: 3.3.0 21.10.2020 19:51:08 [Notification] Graphics Card Renderer: GeForce 8400 GS/PCIe/SSE2 21.10.2020 19:51:08 [Notification] Graphics Card ShadingLanguageVersion: 3.30 NVIDIA via Cg compiler 21.10.2020 19:51:08 [Notification] Cairo Graphics Version: 1.17.3 21.10.2020 19:51:08 [Notification] OpenAL Version: 1.1 ALSOFT 1.16.0 21.10.2020 19:51:08 [Notification] C# Framework: .net Framework 4.0.30319.42000 21.10.2020 19:51:08 [Notification] OpenTK Version: 3.1.0 (A set of fast, low-level C# bindings for OpenGL, OpenGL ES and OpenAL.) 21.10.2020 19:51:08 [Notification] Start discovering assets 21.10.2020 19:51:08 [Notification] Found 13 base assets in category lang 21.10.2020 19:51:08 [Notification] Found 0 base assets in category patches 21.10.2020 19:51:08 [Notification] Found 22 base assets in category config 21.10.2020 19:51:08 [Notification] Found 0 base assets in category worldproperties 21.10.2020 19:51:08 [Notification] Found 31 base assets in category sounds 21.10.2020 19:51:08 [Notification] Found 2 base assets in category shapes 21.10.2020 19:51:08 [Notification] Found 76 base assets in category shaders 21.10.2020 19:51:08 [Notification] Found 15 base assets in category shaderincludes 21.10.2020 19:51:08 [Notification] (Re-)loaded frame buffers 21.10.2020 19:51:08 [Notification] Found 59 base assets in category textures 21.10.2020 19:51:08 [Notification] Found 3 base assets in category music 21.10.2020 19:51:08 [Notification] Found 0 base assets in category dialog 21.10.2020 19:51:08 [Notification] Found 221 base assets in total 21.10.2020 19:51:08 [Notification] Loading sounds 21.10.2020 19:51:08 [Error] Shader compile error in hardcoded 0(3) : error C0000: syntax error, unexpected '(', expecting "::" at token "(" 21.10.2020 19:51:08 [Error] On this line: layout(location = 0) in vec3 vertexPositionIn; 21.10.2020 19:51:08 [Notification] Shader : Uniform locations for variables projectionMatrix, modelViewMatrix, tex2d not found (or not used). 21.10.2020 19:51:08 [Notification] CPU Cores: 6 21.10.2020 19:51:08 [Notification] Window was resized to 1366 768, rebuilding framebuffers... 21.10.2020 19:51:08 [Notification] (Re-)loaded frame buffers 21.10.2020 19:51:09 [Notification] Waiting for async sound loading... 21.10.2020 19:51:09 [Notification] Waiting for async sound loading... 21.10.2020 19:51:09 [Notification] Sounds loaded 21.10.2020 19:51:09 [Notification] Begin loading shaders 21.10.2020 19:51:09 [Notification] Loading shaders... 21.10.2020 19:51:09 [Notification] Loaded Shaderprogramm for render pass standard. 21.10.2020 19:51:09 [Notification] Shader standard: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:51:09 [Notification] Loaded Shaderprogramm for render pass particlescube. 21.10.2020 19:51:09 [Notification] Shader particlescube: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:51:09 [Notification] Loaded Shaderprogramm for render pass particlesquad. 21.10.2020 19:51:09 [Notification] Shader particlesquad: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, particleTex, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:51:09 [Notification] Loaded Shaderprogramm for render pass sky. 21.10.2020 19:51:09 [Notification] Shader sky: Uniform locations for variables rgbaAmbientIn, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, playerPos, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:51:09 [Notification] Loaded Shaderprogramm for render pass nightsky. 21.10.2020 19:51:09 [Notification] Shader nightsky: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, rgbaFog, horizonFog, playerToSealevelOffset, fogDensityIn, fogMinIn, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:51:09 [Notification] Loaded Shaderprogramm for render pass woittest. 21.10.2020 19:51:10 [Notification] Loaded Shaderprogramm for render pass transparentcompose. 21.10.2020 19:51:10 [Notification] Loaded Shaderprogramm for render pass debugdepthbuffer. 21.10.2020 19:51:10 [Notification] Loaded Shaderprogramm for render pass helditem. 21.10.2020 19:51:10 [Notification] Shader helditem: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0 not found (or not used). 21.10.2020 19:51:10 [Notification] Loaded Shaderprogramm for render pass chunkopaque. 21.10.2020 19:51:10 [Notification] Shader chunkopaque: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:51:10 [Notification] Loaded Shaderprogramm for render pass multitexturetest. 21.10.2020 19:51:10 [Notification] Loaded Shaderprogramm for render pass chunkliquid. 21.10.2020 19:51:10 [Notification] Shader chunkliquid: Uniform locations for variables playerViewVec, sunPosRel, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, windWaveCounterHighFreq, windSpeed, globalWarpIntensity, glitchStrength, windWaveIntensity, depthTex, frameSize, sunColor, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:51:10 [Notification] Loaded Shaderprogramm for render pass decals. 21.10.2020 19:51:10 [Notification] Shader decals: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0 not found (or not used). 21.10.2020 19:51:10 [Notification] Loaded Shaderprogramm for render pass final. 21.10.2020 19:51:10 [Notification] Shader final: Uniform locations for variables sunPosScreenIn, sunPos3dIn, playerViewVector, glowParts, bloomParts, godrayParts, ssaoScene not found (or not used). 21.10.2020 19:51:10 [Notification] Loaded Shaderprogramm for render pass gui. 21.10.2020 19:51:10 [Notification] Shader gui: Uniform locations for variables flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity not found (or not used). 21.10.2020 19:51:10 [Notification] Loaded Shaderprogramm for render pass blur. 21.10.2020 19:51:10 [Notification] Loaded Shaderprogramm for render pass chunktransparent. 21.10.2020 19:51:10 [Notification] Shader chunktransparent: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:51:10 [Notification] Loaded Shaderprogramm for render pass findbright. 21.10.2020 19:51:10 [Notification] Loaded Shaderprogramm for render pass chunktopsoil. 21.10.2020 19:51:10 [Notification] Shader chunktopsoil: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:51:10 [Notification] Loaded Shaderprogramm for render pass godrays. 21.10.2020 19:51:10 [Notification] Shader godrays: Uniform locations for variables invFrameSizeIn, directionIn not found (or not used). 21.10.2020 19:51:10 [Notification] Loaded Shaderprogramm for render pass autocamera. 21.10.2020 19:51:10 [Notification] Shader autocamera: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0 not found (or not used). 21.10.2020 19:51:10 [Notification] Loaded Shaderprogramm for render pass blockhighlights. 21.10.2020 19:51:10 [Notification] Shader blockhighlights: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, particleTex, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:51:10 [Notification] Loaded Shaderprogramm for render pass wireframe. 21.10.2020 19:51:10 [Notification] Shader wireframe: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity not found (or not used). 21.10.2020 19:51:10 [Notification] Loaded Shaderprogramm for render pass entityanimated. 21.10.2020 19:51:10 [Notification] Shader entityanimated: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:51:10 [Notification] Loaded Shaderprogramm for render pass luma. 21.10.2020 19:51:10 [Notification] Loaded Shaderprogramm for render pass blit. 21.10.2020 19:51:10 [Notification] Loaded Shaderprogramm for render pass particlesquad2d. 21.10.2020 19:51:10 [Notification] Loaded Shaderprogramm for render pass shadowmapentityanimated. 21.10.2020 19:51:10 [Notification] Shader shadowmapentityanimated: Uniform locations for variables addRenderFlags not found (or not used). 21.10.2020 19:51:10 [Notification] Loaded Shaderprogramm for render pass shadowmapgeneric. 21.10.2020 19:51:10 [Notification] Loaded Shaderprogramm for render pass texture2texture. 21.10.2020 19:51:10 [Notification] Loaded Shaderprogramm for render pass celestialobject. 21.10.2020 19:51:10 [Notification] Shader celestialobject: Uniform locations for variables rgbaAmbientIn, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:51:10 [Notification] Loaded Shaderprogramm for render pass guitopsoil. 21.10.2020 19:51:10 [Notification] Shader guitopsoil: Uniform locations for variables rgbaIn, extraGlow, applyColor, noTexture, alphaTest not found (or not used). 21.10.2020 19:51:10 [Notification] Loaded Shaderprogramm for render pass entityanimatedtransparent. 21.10.2020 19:51:10 [Notification] Shader entityanimatedtransparent: Uniform locations for variables rgbaFogIn, fogMinIn, fogDensityIn, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:51:10 [Notification] Loaded Shaderprogramm for render pass colorgrade. 21.10.2020 19:51:10 [Notification] Shader colorgrade: Uniform locations for variables brightnessLevel not found (or not used). 21.10.2020 19:51:10 [Notification] Loaded Shaderprogramm for render pass guigear. 21.10.2020 19:51:10 [Notification] Loaded Shaderprogramm for render pass ssao. 21.10.2020 19:51:10 [Notification] Loaded Shaderprogramm for render pass bilateralblur. 21.10.2020 19:51:10 [Notification] Cached session key is valid, validating with server 21.10.2020 19:51:10 [Notification] Server validation response: Bad 21.10.2020 19:51:16 [Notification] Will search the following paths for mods: 21.10.2020 19:51:16 [Notification] C:\Users\The Yockeys\AppData\Roaming\Vintagestory\Mods 21.10.2020 19:51:16 [Notification] C:\Users\The Yockeys\AppData\Roaming\VintagestoryData\Mods 21.10.2020 19:51:22 [Notification] (Re-)loaded frame buffers 21.10.2020 19:51:22 [Notification] Loading shaders... 21.10.2020 19:51:22 [Notification] Loaded Shaderprogramm for render pass standard. 21.10.2020 19:51:22 [Notification] Shader standard: Uniform locations for variables dontWarpVertices, addRenderFlags, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, windWaveCounter, windWaveCounterHighFreq, waterWaveCounter, windSpeed, playerpos, globalWarpIntensity, glitchStrength, windWaveIntensity, zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:51:22 [Notification] Loaded Shaderprogramm for render pass particlescube. 21.10.2020 19:51:22 [Notification] Shader particlescube: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, windWaveCounter, windWaveCounterHighFreq, waterWaveCounter, windSpeed, playerpos, globalWarpIntensity, glitchStrength, windWaveIntensity, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:51:22 [Notification] Loaded Shaderprogramm for render pass particlesquad. 21.10.2020 19:51:22 [Notification] Shader particlesquad: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, windWaveCounter, windWaveCounterHighFreq, waterWaveCounter, windSpeed, playerpos, globalWarpIntensity, glitchStrength, windWaveIntensity, particleTex, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:51:22 [Notification] Loaded Shaderprogramm for render pass sky. 21.10.2020 19:51:22 [Notification] Shader sky: Uniform locations for variables rgbaAmbientIn, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, playerPos, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:51:22 [Notification] Loaded Shaderprogramm for render pass nightsky. 21.10.2020 19:51:22 [Notification] Shader nightsky: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, rgbaFog, horizonFog, playerToSealevelOffset, fogDensityIn, fogMinIn, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:51:22 [Notification] Loaded Shaderprogramm for render pass woittest. 21.10.2020 19:51:22 [Notification] Loaded Shaderprogramm for render pass transparentcompose. 21.10.2020 19:51:22 [Notification] Loaded Shaderprogramm for render pass debugdepthbuffer. 21.10.2020 19:51:22 [Notification] Loaded Shaderprogramm for render pass helditem. 21.10.2020 19:51:22 [Notification] Shader helditem: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity not found (or not used). 21.10.2020 19:51:22 [Notification] Loaded Shaderprogramm for render pass chunkopaque. 21.10.2020 19:51:22 [Notification] Shader chunkopaque: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, windWaveCounter, windWaveCounterHighFreq, waterWaveCounter, windSpeed, globalWarpIntensity, glitchStrength, windWaveIntensity, zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:51:22 [Notification] Loaded Shaderprogramm for render pass multitexturetest. 21.10.2020 19:51:23 [Notification] Loaded Shaderprogramm for render pass chunkliquid. 21.10.2020 19:51:23 [Notification] Shader chunkliquid: Uniform locations for variables playerViewVec, sunPosRel, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, windWaveCounter, windWaveCounterHighFreq, waterWaveCounter, windSpeed, globalWarpIntensity, glitchStrength, windWaveIntensity, depthTex, frameSize, sunColor, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:51:23 [Notification] Loaded Shaderprogramm for render pass decals. 21.10.2020 19:51:23 [Notification] Shader decals: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, windWaveCounter, windWaveCounterHighFreq, waterWaveCounter, windSpeed, playerpos, globalWarpIntensity, glitchStrength, windWaveIntensity not found (or not used). 21.10.2020 19:51:23 [Notification] Loaded Shaderprogramm for render pass final. 21.10.2020 19:51:23 [Notification] Shader final: Uniform locations for variables sunPosScreenIn, sunPos3dIn, playerViewVector, glowParts, bloomParts, godrayParts, ssaoScene not found (or not used). 21.10.2020 19:51:23 [Notification] Loaded Shaderprogramm for render pass gui. 21.10.2020 19:51:23 [Notification] Shader gui: Uniform locations for variables flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity not found (or not used). 21.10.2020 19:51:23 [Notification] Loaded Shaderprogramm for render pass blur. 21.10.2020 19:51:23 [Notification] Loaded Shaderprogramm for render pass chunktransparent. 21.10.2020 19:51:23 [Notification] Shader chunktransparent: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, windWaveCounter, windWaveCounterHighFreq, waterWaveCounter, windSpeed, globalWarpIntensity, glitchStrength, windWaveIntensity, zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:51:23 [Notification] Loaded Shaderprogramm for render pass findbright. 21.10.2020 19:51:23 [Notification] Loaded Shaderprogramm for render pass chunktopsoil. 21.10.2020 19:51:23 [Notification] Shader chunktopsoil: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, windWaveCounter, windWaveCounterHighFreq, waterWaveCounter, windSpeed, globalWarpIntensity, glitchStrength, windWaveIntensity, zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:51:23 [Notification] Loaded Shaderprogramm for render pass godrays. 21.10.2020 19:51:23 [Notification] Shader godrays: Uniform locations for variables invFrameSizeIn, directionIn not found (or not used). 21.10.2020 19:51:23 [Notification] Loaded Shaderprogramm for render pass autocamera. 21.10.2020 19:51:23 [Notification] Shader autocamera: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity not found (or not used). 21.10.2020 19:51:23 [Notification] Loaded Shaderprogramm for render pass blockhighlights. 21.10.2020 19:51:23 [Notification] Shader blockhighlights: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, particleTex, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:51:23 [Notification] Loaded Shaderprogramm for render pass wireframe. 21.10.2020 19:51:23 [Notification] Shader wireframe: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, windWaveCounter, windWaveCounterHighFreq, waterWaveCounter, windSpeed, playerpos, globalWarpIntensity, glitchStrength, windWaveIntensity not found (or not used). 21.10.2020 19:51:23 [Notification] Loaded Shaderprogramm for render pass entityanimated. 21.10.2020 19:51:23 [Notification] Shader entityanimated: Uniform locations for variables addRenderFlags, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, windWaveCounterHighFreq, waterWaveCounter, windSpeed, playerpos, globalWarpIntensity, glitchStrength, windWaveIntensity, zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:51:23 [Notification] Loaded Shaderprogramm for render pass luma. 21.10.2020 19:51:23 [Notification] Loaded Shaderprogramm for render pass blit. 21.10.2020 19:51:23 [Notification] Loaded Shaderprogramm for render pass particlesquad2d. 21.10.2020 19:51:23 [Notification] Loaded Shaderprogramm for render pass shadowmapentityanimated. 21.10.2020 19:51:23 [Notification] Shader shadowmapentityanimated: Uniform locations for variables addRenderFlags not found (or not used). 21.10.2020 19:51:23 [Notification] Loaded Shaderprogramm for render pass shadowmapgeneric. 21.10.2020 19:51:23 [Notification] Shader shadowmapgeneric: Uniform locations for variables windWaveCounter, windWaveCounterHighFreq, waterWaveCounter, windSpeed, playerpos, globalWarpIntensity, glitchStrength, windWaveIntensity not found (or not used). 21.10.2020 19:51:23 [Notification] Loaded Shaderprogramm for render pass texture2texture. 21.10.2020 19:51:23 [Notification] Loaded Shaderprogramm for render pass celestialobject. 21.10.2020 19:51:23 [Notification] Shader celestialobject: Uniform locations for variables rgbaAmbientIn, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:51:23 [Notification] Loaded Shaderprogramm for render pass guitopsoil. 21.10.2020 19:51:23 [Notification] Shader guitopsoil: Uniform locations for variables rgbaIn, extraGlow, applyColor, noTexture, alphaTest not found (or not used). 21.10.2020 19:51:23 [Notification] Loaded Shaderprogramm for render pass entityanimatedtransparent. 21.10.2020 19:51:23 [Notification] Shader entityanimatedtransparent: Uniform locations for variables rgbaFogIn, fogMinIn, fogDensityIn, addRenderFlags, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, windWaveCounter, windWaveCounterHighFreq, waterWaveCounter, windSpeed, playerpos, globalWarpIntensity, glitchStrength, windWaveIntensity, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:51:23 [Notification] Loaded Shaderprogramm for render pass colorgrade. 21.10.2020 19:51:23 [Notification] Shader colorgrade: Uniform locations for variables brightnessLevel not found (or not used). 21.10.2020 19:51:23 [Notification] Loaded Shaderprogramm for render pass guigear. 21.10.2020 19:51:23 [Notification] Loaded Shaderprogramm for render pass ssao. 21.10.2020 19:51:23 [Notification] Loaded Shaderprogramm for render pass bilateralblur. 21.10.2020 19:51:40 [Notification] (Re-)loaded frame buffers 21.10.2020 19:51:40 [Notification] Loading shaders... 21.10.2020 19:51:40 [Notification] Loaded Shaderprogramm for render pass standard. 21.10.2020 19:51:40 [Notification] Shader standard: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:51:40 [Notification] Loaded Shaderprogramm for render pass particlescube. 21.10.2020 19:51:40 [Notification] Shader particlescube: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:51:40 [Notification] Loaded Shaderprogramm for render pass particlesquad. 21.10.2020 19:51:40 [Notification] Shader particlesquad: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, particleTex, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:51:40 [Notification] Loaded Shaderprogramm for render pass sky. 21.10.2020 19:51:40 [Notification] Shader sky: Uniform locations for variables rgbaAmbientIn, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, playerPos, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:51:40 [Notification] Loaded Shaderprogramm for render pass nightsky. 21.10.2020 19:51:40 [Notification] Shader nightsky: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, rgbaFog, horizonFog, playerToSealevelOffset, fogDensityIn, fogMinIn, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:51:40 [Notification] Loaded Shaderprogramm for render pass woittest. 21.10.2020 19:51:40 [Notification] Loaded Shaderprogramm for render pass transparentcompose. 21.10.2020 19:51:40 [Notification] Loaded Shaderprogramm for render pass debugdepthbuffer. 21.10.2020 19:51:40 [Notification] Loaded Shaderprogramm for render pass helditem. 21.10.2020 19:51:40 [Notification] Shader helditem: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0 not found (or not used). 21.10.2020 19:51:40 [Notification] Loaded Shaderprogramm for render pass chunkopaque. 21.10.2020 19:51:40 [Notification] Shader chunkopaque: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:51:40 [Notification] Loaded Shaderprogramm for render pass multitexturetest. 21.10.2020 19:51:40 [Notification] Loaded Shaderprogramm for render pass chunkliquid. 21.10.2020 19:51:40 [Notification] Shader chunkliquid: Uniform locations for variables playerViewVec, sunPosRel, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, windWaveCounterHighFreq, windSpeed, globalWarpIntensity, glitchStrength, windWaveIntensity, depthTex, frameSize, sunColor, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:51:40 [Notification] Loaded Shaderprogramm for render pass decals. 21.10.2020 19:51:40 [Notification] Shader decals: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0 not found (or not used). 21.10.2020 19:51:40 [Notification] Loaded Shaderprogramm for render pass final. 21.10.2020 19:51:40 [Notification] Shader final: Uniform locations for variables sunPosScreenIn, sunPos3dIn, playerViewVector, glowParts, bloomParts, godrayParts, ssaoScene not found (or not used). 21.10.2020 19:51:40 [Notification] Loaded Shaderprogramm for render pass gui. 21.10.2020 19:51:40 [Notification] Shader gui: Uniform locations for variables flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity not found (or not used). 21.10.2020 19:51:40 [Notification] Loaded Shaderprogramm for render pass blur. 21.10.2020 19:51:40 [Notification] Loaded Shaderprogramm for render pass chunktransparent. 21.10.2020 19:51:40 [Notification] Shader chunktransparent: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:51:40 [Notification] Loaded Shaderprogramm for render pass findbright. 21.10.2020 19:51:40 [Notification] Loaded Shaderprogramm for render pass chunktopsoil. 21.10.2020 19:51:40 [Notification] Shader chunktopsoil: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:51:40 [Notification] Loaded Shaderprogramm for render pass godrays. 21.10.2020 19:51:40 [Notification] Shader godrays: Uniform locations for variables invFrameSizeIn, directionIn not found (or not used). 21.10.2020 19:51:40 [Notification] Loaded Shaderprogramm for render pass autocamera. 21.10.2020 19:51:40 [Notification] Shader autocamera: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0 not found (or not used). 21.10.2020 19:51:40 [Notification] Loaded Shaderprogramm for render pass blockhighlights. 21.10.2020 19:51:40 [Notification] Shader blockhighlights: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, particleTex, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:51:40 [Notification] Loaded Shaderprogramm for render pass wireframe. 21.10.2020 19:51:40 [Notification] Shader wireframe: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity not found (or not used). 21.10.2020 19:51:40 [Notification] Loaded Shaderprogramm for render pass entityanimated. 21.10.2020 19:51:40 [Notification] Shader entityanimated: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:51:40 [Notification] Loaded Shaderprogramm for render pass luma. 21.10.2020 19:51:40 [Notification] Loaded Shaderprogramm for render pass blit. 21.10.2020 19:51:40 [Notification] Loaded Shaderprogramm for render pass particlesquad2d. 21.10.2020 19:51:40 [Notification] Loaded Shaderprogramm for render pass shadowmapentityanimated. 21.10.2020 19:51:40 [Notification] Shader shadowmapentityanimated: Uniform locations for variables addRenderFlags not found (or not used). 21.10.2020 19:51:40 [Notification] Loaded Shaderprogramm for render pass shadowmapgeneric. 21.10.2020 19:51:40 [Notification] Loaded Shaderprogramm for render pass texture2texture. 21.10.2020 19:51:40 [Notification] Loaded Shaderprogramm for render pass celestialobject. 21.10.2020 19:51:40 [Notification] Shader celestialobject: Uniform locations for variables rgbaAmbientIn, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:51:40 [Notification] Loaded Shaderprogramm for render pass guitopsoil. 21.10.2020 19:51:40 [Notification] Shader guitopsoil: Uniform locations for variables rgbaIn, extraGlow, applyColor, noTexture, alphaTest not found (or not used). 21.10.2020 19:51:40 [Notification] Loaded Shaderprogramm for render pass entityanimatedtransparent. 21.10.2020 19:51:40 [Notification] Shader entityanimatedtransparent: Uniform locations for variables rgbaFogIn, fogMinIn, fogDensityIn, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:51:40 [Notification] Loaded Shaderprogramm for render pass colorgrade. 21.10.2020 19:51:40 [Notification] Shader colorgrade: Uniform locations for variables brightnessLevel not found (or not used). 21.10.2020 19:51:40 [Notification] Loaded Shaderprogramm for render pass guigear. 21.10.2020 19:51:40 [Notification] Loaded Shaderprogramm for render pass ssao. 21.10.2020 19:51:40 [Notification] Loaded Shaderprogramm for render pass bilateralblur. 21.10.2020 19:51:47 [Notification] Loading shaders... 21.10.2020 19:51:48 [Notification] Loaded Shaderprogramm for render pass standard. 21.10.2020 19:51:48 [Notification] Shader standard: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:51:48 [Notification] Loaded Shaderprogramm for render pass particlescube. 21.10.2020 19:51:48 [Notification] Shader particlescube: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:51:48 [Notification] Loaded Shaderprogramm for render pass particlesquad. 21.10.2020 19:51:48 [Notification] Shader particlesquad: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, particleTex, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:51:48 [Notification] Loaded Shaderprogramm for render pass sky. 21.10.2020 19:51:48 [Notification] Shader sky: Uniform locations for variables rgbaAmbientIn, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, playerPos, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:51:48 [Notification] Loaded Shaderprogramm for render pass nightsky. 21.10.2020 19:51:48 [Notification] Shader nightsky: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, rgbaFog, horizonFog, playerToSealevelOffset, fogDensityIn, fogMinIn, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:51:48 [Notification] Loaded Shaderprogramm for render pass woittest. 21.10.2020 19:51:48 [Notification] Loaded Shaderprogramm for render pass transparentcompose. 21.10.2020 19:51:48 [Notification] Loaded Shaderprogramm for render pass debugdepthbuffer. 21.10.2020 19:51:48 [Notification] Loaded Shaderprogramm for render pass helditem. 21.10.2020 19:51:48 [Notification] Shader helditem: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity not found (or not used). 21.10.2020 19:51:48 [Notification] Loaded Shaderprogramm for render pass chunkopaque. 21.10.2020 19:51:48 [Notification] Shader chunkopaque: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:51:48 [Notification] Loaded Shaderprogramm for render pass multitexturetest. 21.10.2020 19:51:48 [Notification] Loaded Shaderprogramm for render pass chunkliquid. 21.10.2020 19:51:48 [Notification] Shader chunkliquid: Uniform locations for variables playerViewVec, sunPosRel, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, windWaveCounterHighFreq, windSpeed, globalWarpIntensity, glitchStrength, windWaveIntensity, depthTex, frameSize, sunColor, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:51:48 [Notification] Loaded Shaderprogramm for render pass decals. 21.10.2020 19:51:48 [Notification] Shader decals: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity not found (or not used). 21.10.2020 19:51:48 [Notification] Loaded Shaderprogramm for render pass final. 21.10.2020 19:51:48 [Notification] Shader final: Uniform locations for variables sunPosScreenIn, sunPos3dIn, playerViewVector, glowParts, bloomParts, godrayParts, ssaoScene not found (or not used). 21.10.2020 19:51:48 [Notification] Loaded Shaderprogramm for render pass gui. 21.10.2020 19:51:48 [Notification] Shader gui: Uniform locations for variables flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity not found (or not used). 21.10.2020 19:51:48 [Notification] Loaded Shaderprogramm for render pass blur. 21.10.2020 19:51:48 [Notification] Loaded Shaderprogramm for render pass chunktransparent. 21.10.2020 19:51:48 [Notification] Shader chunktransparent: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:51:48 [Notification] Loaded Shaderprogramm for render pass findbright. 21.10.2020 19:51:49 [Notification] Loaded Shaderprogramm for render pass chunktopsoil. 21.10.2020 19:51:49 [Notification] Shader chunktopsoil: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:51:49 [Notification] Loaded Shaderprogramm for render pass godrays. 21.10.2020 19:51:49 [Notification] Shader godrays: Uniform locations for variables invFrameSizeIn, directionIn not found (or not used). 21.10.2020 19:51:49 [Notification] Loaded Shaderprogramm for render pass autocamera. 21.10.2020 19:51:49 [Notification] Shader autocamera: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity not found (or not used). 21.10.2020 19:51:49 [Notification] Loaded Shaderprogramm for render pass blockhighlights. 21.10.2020 19:51:49 [Notification] Shader blockhighlights: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, particleTex, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:51:49 [Notification] Loaded Shaderprogramm for render pass wireframe. 21.10.2020 19:51:49 [Notification] Shader wireframe: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity not found (or not used). 21.10.2020 19:51:49 [Notification] Loaded Shaderprogramm for render pass entityanimated. 21.10.2020 19:51:49 [Notification] Shader entityanimated: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:51:49 [Notification] Loaded Shaderprogramm for render pass luma. 21.10.2020 19:51:49 [Notification] Loaded Shaderprogramm for render pass blit. 21.10.2020 19:51:49 [Notification] Loaded Shaderprogramm for render pass particlesquad2d. 21.10.2020 19:51:49 [Notification] Loaded Shaderprogramm for render pass shadowmapentityanimated. 21.10.2020 19:51:49 [Notification] Shader shadowmapentityanimated: Uniform locations for variables addRenderFlags not found (or not used). 21.10.2020 19:51:49 [Notification] Loaded Shaderprogramm for render pass shadowmapgeneric. 21.10.2020 19:51:49 [Notification] Loaded Shaderprogramm for render pass texture2texture. 21.10.2020 19:51:49 [Notification] Loaded Shaderprogramm for render pass celestialobject. 21.10.2020 19:51:49 [Notification] Shader celestialobject: Uniform locations for variables rgbaAmbientIn, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:51:49 [Notification] Loaded Shaderprogramm for render pass guitopsoil. 21.10.2020 19:51:49 [Notification] Shader guitopsoil: Uniform locations for variables rgbaIn, extraGlow, applyColor, noTexture, alphaTest not found (or not used). 21.10.2020 19:51:49 [Notification] Loaded Shaderprogramm for render pass entityanimatedtransparent. 21.10.2020 19:51:49 [Notification] Shader entityanimatedtransparent: Uniform locations for variables rgbaFogIn, fogMinIn, fogDensityIn, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:51:49 [Notification] Loaded Shaderprogramm for render pass colorgrade. 21.10.2020 19:51:49 [Notification] Shader colorgrade: Uniform locations for variables brightnessLevel not found (or not used). 21.10.2020 19:51:49 [Notification] Loaded Shaderprogramm for render pass guigear. 21.10.2020 19:51:49 [Notification] Loaded Shaderprogramm for render pass ssao. 21.10.2020 19:51:49 [Notification] Loaded Shaderprogramm for render pass bilateralblur. 21.10.2020 19:51:52 [Notification] (Re-)loaded frame buffers 21.10.2020 19:51:56 [Notification] (Re-)loaded frame buffers 21.10.2020 19:52:06 [Notification] (Re-)loaded frame buffers 21.10.2020 19:52:54 [Notification] Initialized GUI Manager 21.10.2020 19:52:54 [Notification] Initialized Server Connection 21.10.2020 19:52:54 [Notification] GuiScreenConnectingToServer constructed 21.10.2020 19:52:54 [Notification] Server args parsed 21.10.2020 19:52:54 [Notification] Server main instantiated 21.10.2020 19:53:35 [Notification] Server launched 21.10.2020 19:53:36 [Notification] Loading and pre-starting client side mods... 21.10.2020 19:53:36 [Notification] Will search the following paths for mods: 21.10.2020 19:53:36 [Notification] C:\Users\The Yockeys\AppData\Roaming\Vintagestory\Mods 21.10.2020 19:53:36 [Notification] C:\Users\The Yockeys\AppData\Roaming\VintagestoryData\Mods 21.10.2020 19:53:36 [Notification] Found 3 mods (0 disabled) 21.10.2020 19:53:36 [Notification] Mods, sorted by dependency: game, creative, survival 21.10.2020 19:53:36 [Notification] Instantiated 62 mod systems from 3 enabled mods 21.10.2020 19:53:36 [Notification] Done loading and pre-starting client side mods. 21.10.2020 19:53:36 [Notification] External Origins in load order: custom@C:\Users\The Yockeys\AppData\Roaming\Vintagestory\assets\creative\, custom@C:\Users\The Yockeys\AppData\Roaming\Vintagestory\assets\survival\ 21.10.2020 19:53:36 [Notification] Found 0 external assets in category lang 21.10.2020 19:53:36 [Notification] Found 11 external assets in category patches 21.10.2020 19:53:36 [Notification] Found 26 external assets in category config 21.10.2020 19:53:36 [Notification] Found 22 external assets in category worldproperties 21.10.2020 19:53:36 [Notification] Found 261 external assets in category sounds 21.10.2020 19:53:36 [Notification] Found 1174 external assets in category shapes 21.10.2020 19:53:36 [Notification] Found 6 external assets in category shaders 21.10.2020 19:53:36 [Notification] Found 0 external assets in category shaderincludes 21.10.2020 19:53:36 [Notification] Found 2769 external assets in category textures 21.10.2020 19:53:36 [Notification] Found 57 external assets in category music 21.10.2020 19:53:36 [Notification] Found 17 external assets in category dialog 21.10.2020 19:53:36 [Notification] Reloaded lang file now with mod assets 21.10.2020 19:53:46 [Notification] Reloaded sounds now with mod assets 21.10.2020 19:53:46 [Notification] Loaded Shaderprogramm for render pass anvilworkitem. 21.10.2020 19:53:46 [Notification] Shader anvilworkitem: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:53:46 [Notification] JsonPatch Loader: 2 patches total, no errors 21.10.2020 19:53:47 [Notification] Loaded Shaderprogramm for render pass aurora. 21.10.2020 19:53:47 [Notification] Shader aurora: Uniform locations for variables rgbaTint, rgbaAmbientIn, rgbaLightIn, rgbaBlockIn, rgbaFogIn, fogMinIn, fogDensityIn, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, tex, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:53:47 [Notification] Loaded Shaderprogramm for render pass sleepoverlay. 21.10.2020 19:53:47 [Notification] Started 34 systems on Client: 21.10.2020 19:53:47 [Notification] Mod 'VSEssentials.dll' (game): 21.10.2020 19:53:47 [Notification] Vintagestory.ServerMods.Core 21.10.2020 19:53:47 [Notification] Vintagestory.GameContent.EntityPartitioning 21.10.2020 19:53:47 [Notification] Vintagestory.GameContent.ErrorReporter 21.10.2020 19:53:47 [Notification] Vintagestory.ServerMods.NoObf.ModJsonPatchLoader 21.10.2020 19:53:47 [Notification] Vintagestory.GameContent.EntityNameTagRendererRegistry 21.10.2020 19:53:47 [Notification] Vintagestory.GameContent.ModSystemHandbook 21.10.2020 19:53:47 [Notification] Vintagestory.GameContent.RoomRegistry 21.10.2020 19:53:47 [Notification] Vintagestory.GameContent.WeatherSystemCommands 21.10.2020 19:53:47 [Notification] Vintagestory.GameContent.WeatherSystemClient 21.10.2020 19:53:47 [Notification] Vintagestory.GameContent.WorldMapManager 21.10.2020 19:53:47 [Notification] Vintagestory.ServerMods.LoadColorMaps 21.10.2020 19:53:47 [Notification] Mod 'VSSurvivalMod.dll' (survival): 21.10.2020 19:53:47 [Notification] Vintagestory.ServerMods.SaplingControl 21.10.2020 19:53:47 [Notification] Vintagestory.GameContent.SurvivalCoreSystem 21.10.2020 19:53:47 [Notification] VSSurvivalMod.Systems.GameEffects 21.10.2020 19:53:47 [Notification] Vintagestory.ServerMods.GenFromHeightmap 21.10.2020 19:53:47 [Notification] Vintagestory.ServerMods.ChiselBlockModelCache 21.10.2020 19:53:47 [Notification] Vintagestory.ServerMods.GenMaps 21.10.2020 19:53:47 [Notification] Vintagestory.ServerMods.DebugSystem 21.10.2020 19:53:47 [Notification] Vintagestory.ServerMods.UpgradeTasks 21.10.2020 19:53:47 [Notification] Vintagestory.GameContent.ModTemperature 21.10.2020 19:53:47 [Notification] Vintagestory.GameContent.SystemTemporalStability 21.10.2020 19:53:47 [Notification] Vintagestory.GameContent.MealMeshCache 21.10.2020 19:53:47 [Notification] Vintagestory.GameContent.ModSystemWearableStats 21.10.2020 19:53:47 [Notification] Vintagestory.GameContent.ModSystemBlockReinforcement 21.10.2020 19:53:47 [Notification] Vintagestory.GameContent.ModJournal 21.10.2020 19:53:47 [Notification] Vintagestory.GameContent.ModLootRandomizer 21.10.2020 19:53:47 [Notification] Vintagestory.GameContent.ModSleeping 21.10.2020 19:53:47 [Notification] Vintagestory.GameContent.TeleporterManager 21.10.2020 19:53:47 [Notification] Vintagestory.GameContent.Mechanics.MechanicalPowerMod 21.10.2020 19:53:47 [Notification] Vintagestory.ServerMods.GenStructures 21.10.2020 19:53:47 [Notification] Vintagestory.ServerMods.GenStructuresPosPass 21.10.2020 19:53:47 [Notification] Vintagestory.GameContent.TraderOutfits 21.10.2020 19:53:47 [Notification] Mod 'VSCreativeMod.dll' (creative): 21.10.2020 19:53:47 [Notification] Vintagestory.ServerMods.Core 21.10.2020 19:53:47 [Notification] Vintagestory.ServerMods.WorldEdit.WorldEdit 21.10.2020 19:53:47 [Notification] Loading shaders... 21.10.2020 19:53:47 [Notification] Loaded Shaderprogramm for render pass standard. 21.10.2020 19:53:47 [Notification] Shader standard: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:53:47 [Notification] Loaded Shaderprogramm for render pass particlescube. 21.10.2020 19:53:47 [Notification] Shader particlescube: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:53:47 [Notification] Loaded Shaderprogramm for render pass particlesquad. 21.10.2020 19:53:47 [Notification] Shader particlesquad: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, particleTex, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:53:47 [Notification] Loaded Shaderprogramm for render pass sky. 21.10.2020 19:53:47 [Notification] Shader sky: Uniform locations for variables rgbaAmbientIn, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, playerPos, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:53:47 [Notification] Loaded Shaderprogramm for render pass nightsky. 21.10.2020 19:53:47 [Notification] Shader nightsky: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, rgbaFog, horizonFog, playerToSealevelOffset, fogDensityIn, fogMinIn, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:53:47 [Notification] Loaded Shaderprogramm for render pass woittest. 21.10.2020 19:53:47 [Notification] Loaded Shaderprogramm for render pass transparentcompose. 21.10.2020 19:53:47 [Notification] Loaded Shaderprogramm for render pass debugdepthbuffer. 21.10.2020 19:53:47 [Notification] Loaded Shaderprogramm for render pass helditem. 21.10.2020 19:53:47 [Notification] Shader helditem: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity not found (or not used). 21.10.2020 19:53:47 [Notification] Loaded Shaderprogramm for render pass chunkopaque. 21.10.2020 19:53:47 [Notification] Shader chunkopaque: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:53:47 [Notification] Loaded Shaderprogramm for render pass multitexturetest. 21.10.2020 19:53:47 [Notification] Loaded Shaderprogramm for render pass chunkliquid. 21.10.2020 19:53:47 [Notification] Shader chunkliquid: Uniform locations for variables playerViewVec, sunPosRel, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, windWaveCounterHighFreq, windSpeed, globalWarpIntensity, glitchStrength, windWaveIntensity, depthTex, frameSize, sunColor, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:53:47 [Notification] Loaded Shaderprogramm for render pass decals. 21.10.2020 19:53:47 [Notification] Shader decals: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity not found (or not used). 21.10.2020 19:53:48 [Notification] Loaded Shaderprogramm for render pass final. 21.10.2020 19:53:48 [Notification] Shader final: Uniform locations for variables sunPosScreenIn, sunPos3dIn, playerViewVector, glowParts, bloomParts, godrayParts, ssaoScene not found (or not used). 21.10.2020 19:53:48 [Notification] Loaded Shaderprogramm for render pass gui. 21.10.2020 19:53:48 [Notification] Shader gui: Uniform locations for variables flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity not found (or not used). 21.10.2020 19:53:48 [Notification] Loaded Shaderprogramm for render pass blur. 21.10.2020 19:53:48 [Notification] Loaded Shaderprogramm for render pass chunktransparent. 21.10.2020 19:53:48 [Notification] Shader chunktransparent: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:53:48 [Notification] Loaded Shaderprogramm for render pass findbright. 21.10.2020 19:53:48 [Notification] Loaded Shaderprogramm for render pass chunktopsoil. 21.10.2020 19:53:48 [Notification] Shader chunktopsoil: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:53:48 [Notification] Loaded Shaderprogramm for render pass godrays. 21.10.2020 19:53:48 [Notification] Shader godrays: Uniform locations for variables invFrameSizeIn, directionIn not found (or not used). 21.10.2020 19:53:48 [Notification] Loaded Shaderprogramm for render pass autocamera. 21.10.2020 19:53:48 [Notification] Shader autocamera: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity not found (or not used). 21.10.2020 19:53:48 [Notification] Loaded Shaderprogramm for render pass blockhighlights. 21.10.2020 19:53:48 [Notification] Shader blockhighlights: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, particleTex, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:53:48 [Notification] Loaded Shaderprogramm for render pass wireframe. 21.10.2020 19:53:48 [Notification] Shader wireframe: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity not found (or not used). 21.10.2020 19:53:48 [Notification] Loaded Shaderprogramm for render pass entityanimated. 21.10.2020 19:53:48 [Notification] Shader entityanimated: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:53:48 [Notification] Loaded Shaderprogramm for render pass luma. 21.10.2020 19:53:48 [Notification] Loaded Shaderprogramm for render pass blit. 21.10.2020 19:53:48 [Notification] Loaded Shaderprogramm for render pass particlesquad2d. 21.10.2020 19:53:48 [Notification] Loaded Shaderprogramm for render pass shadowmapentityanimated. 21.10.2020 19:53:48 [Notification] Shader shadowmapentityanimated: Uniform locations for variables addRenderFlags not found (or not used). 21.10.2020 19:53:48 [Notification] Loaded Shaderprogramm for render pass shadowmapgeneric. 21.10.2020 19:53:48 [Notification] Loaded Shaderprogramm for render pass texture2texture. 21.10.2020 19:53:48 [Notification] Loaded Shaderprogramm for render pass celestialobject. 21.10.2020 19:53:48 [Notification] Shader celestialobject: Uniform locations for variables rgbaAmbientIn, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:53:48 [Notification] Loaded Shaderprogramm for render pass guitopsoil. 21.10.2020 19:53:48 [Notification] Shader guitopsoil: Uniform locations for variables rgbaIn, extraGlow, applyColor, noTexture, alphaTest not found (or not used). 21.10.2020 19:53:48 [Notification] Loaded Shaderprogramm for render pass entityanimatedtransparent. 21.10.2020 19:53:48 [Notification] Shader entityanimatedtransparent: Uniform locations for variables rgbaFogIn, fogMinIn, fogDensityIn, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:53:49 [Notification] Loaded Shaderprogramm for render pass colorgrade. 21.10.2020 19:53:49 [Notification] Shader colorgrade: Uniform locations for variables brightnessLevel not found (or not used). 21.10.2020 19:53:49 [Notification] Loaded Shaderprogramm for render pass guigear. 21.10.2020 19:53:49 [Notification] Loaded Shaderprogramm for render pass ssao. 21.10.2020 19:53:49 [Notification] Loaded Shaderprogramm for render pass bilateralblur. 21.10.2020 19:53:49 [Notification] Loaded Shaderprogramm for render pass anvilworkitem. 21.10.2020 19:53:49 [Notification] Shader anvilworkitem: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:53:49 [Notification] Loaded Shaderprogramm for render pass aurora. 21.10.2020 19:53:49 [Notification] Shader aurora: Uniform locations for variables rgbaTint, rgbaAmbientIn, rgbaLightIn, rgbaBlockIn, rgbaFogIn, fogMinIn, fogDensityIn, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, tex, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:53:49 [Notification] Loaded Shaderprogramm for render pass sleepoverlay. 21.10.2020 19:53:49 [Notification] Reloaded shaders now with mod assets 21.10.2020 19:53:49 [Notification] Processed server identification 21.10.2020 19:53:49 [Notification] Map initialized 21.10.2020 19:53:49 [Notification] Received level init 21.10.2020 19:53:50 [Notification] Received server assets 21.10.2020 19:53:50 [Notification] Loaded 1807 item types from server 21.10.2020 19:54:03 [Notification] Collected 767 shapes to tesselate. 21.10.2020 19:54:09 [Notification] Composed 1 4096x2048 blocks texture atlases from 2416 textures (last textureid = 282) 21.10.2020 19:54:10 [Notification] Color maps loaded 21.10.2020 19:54:14 [Notification] Composed 1 4096x2048 items texture atlases from 939 textures (last textureid = 283) 21.10.2020 19:54:15 [Notification] Loaded 4822 block types from server 21.10.2020 19:54:15 [Notification] Database: fb02ec8a-cee3-4848-b975-4de732be2949. Running SQLite integrity check: 21.10.2020 19:54:15 [Notification] Integrity check ok 21.10.2020 19:54:15 [Notification] Loaded Shaderprogramm for render pass mechpower. 21.10.2020 19:54:15 [Notification] Shader mechpower: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, zNear, zFar, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 21.10.2020 19:54:16 [Notification] Initialized Music Engine 21.10.2020 19:54:16 [Notification] Texture size is 32 so decal atlas size of 128x128 should suffice 21.10.2020 19:54:18 [Notification] Composed 1 4096x2048 entities texture atlases from 144 textures (last textureid = 309) 21.10.2020 19:54:19 [Notification] Server assets loaded 21.10.2020 19:54:19 [Notification] Wow, client daytime drifted off significantly from server daytime (69120 mins) 21.10.2020 19:54:21 [Notification] Received level finalize 21.10.2020 19:54:21 [Notification] Loaded Shaderprogramm for render pass clouds. 21.10.2020 19:54:21 [Notification] Shader clouds: Uniform locations for variables sunColor, playerPos, cloudTileSize, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear, sky not found (or not used). 21.10.2020 19:54:24 [Error] after final compo - OpenGL threw an error: InvalidOperationEnable Gl Debug Mode in the settings or clientsettings.json to track this error