23.10.2020 13:19:24 [Notification] Client logger started. 23.10.2020 13:19:24 [Notification] Game Version: v1.13.4 (Stable) 23.10.2020 13:19:24 [Notification] Screens: 23.10.2020 13:19:24 [Notification] 0: {X=0,Y=0,Width=1366,Height=768}, \\.\DISPLAY1 (primary) 23.10.2020 13:19:25 [Notification] Graphics Card Vendor: NVIDIA Corporation 23.10.2020 13:19:25 [Notification] Graphics Card Version: 3.3.0 23.10.2020 13:19:25 [Notification] Graphics Card Renderer: GeForce 8400 GS/PCIe/SSE2 23.10.2020 13:19:25 [Notification] Graphics Card ShadingLanguageVersion: 3.30 NVIDIA via Cg compiler 23.10.2020 13:19:25 [Notification] Cairo Graphics Version: 1.17.3 23.10.2020 13:19:25 [Notification] OpenAL Version: 1.1 ALSOFT 1.16.0 23.10.2020 13:19:25 [Notification] C# Framework: .net Framework 4.0.30319.42000 23.10.2020 13:19:25 [Notification] OpenTK Version: 3.1.0 (A set of fast, low-level C# bindings for OpenGL, OpenGL ES and OpenAL.) 23.10.2020 13:19:25 [Notification] Start discovering assets 23.10.2020 13:19:25 [Notification] Found 13 base assets in category lang 23.10.2020 13:19:25 [Notification] Found 0 base assets in category patches 23.10.2020 13:19:25 [Notification] Found 22 base assets in category config 23.10.2020 13:19:25 [Notification] Found 0 base assets in category worldproperties 23.10.2020 13:19:25 [Notification] Found 31 base assets in category sounds 23.10.2020 13:19:25 [Notification] Found 2 base assets in category shapes 23.10.2020 13:19:25 [Notification] Found 76 base assets in category shaders 23.10.2020 13:19:25 [Notification] Found 15 base assets in category shaderincludes 23.10.2020 13:19:25 [Notification] Found 59 base assets in category textures 23.10.2020 13:19:25 [Notification] Found 3 base assets in category music 23.10.2020 13:19:25 [Notification] Found 0 base assets in category dialog 23.10.2020 13:19:25 [Notification] Found 221 base assets in total 23.10.2020 13:19:25 [Notification] Loading sounds 23.10.2020 13:19:25 [Notification] (Re-)loaded frame buffers 23.10.2020 13:19:25 [Error] Shader compile error in hardcoded 0(3) : error C0000: syntax error, unexpected '(', expecting "::" at token "(" 23.10.2020 13:19:25 [Error] On this line: layout(location = 0) in vec3 vertexPositionIn; 23.10.2020 13:19:25 [Notification] DebugSeverityHigh DebugTypeError | GL_INVALID_VALUE error generated. Program handle does not refer to an object generated by OpenGL. 23.10.2020 13:19:25 [Fatal] Version: v1.13.4 (Stable)10/23/2020 1:19:25 PM: Critical error occurred System.Exception: GL_INVALID_VALUE error generated. Program handle does not refer to an object generated by OpenGL. at Vintagestory.Client.NoObf.ClientPlatformWindows.DebugCallback(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam) at OpenTK.Graphics.OpenGL.GL.GetUniformLocation(Int32 program, String name) at Vintagestory.Client.NoObf.ShaderProgram.Compile() at Vintagestory.Client.NoObf.ClientPlatformWindows.Start() at _lYLQLGyldvbDG9rPQyiRVeIqQVp._EEzpApWBQHtHR4iMJabXK2wDvlA(_ex0VSgRAdtsvhANmJHZHaf9ATWt , String[] ) at _IcGByoJhapvESnm6vaOawAHbkeU._EEzpApWBQHtHR4iMJabXK2wDvlA(ThreadStart ) ------------------------------- Crash written to file at "C:\Users\The Yockeys\AppData\Roaming\VintagestoryData\Logs\client-crash.txt" 23.10.2020 13:19:25 [Notification] Exiting game now. Server running=False. Exit reason: Game crashed