9.11.2020 12:45:22 [Notification] Client logger started. 9.11.2020 12:45:22 [Notification] Game Version: v1.13.4 (Stable) 9.11.2020 12:45:22 [Notification] Screens: 9.11.2020 12:45:22 [Notification] 0: {X=0,Y=0,Width=2560,Height=1440}, \\.\DISPLAY1 (primary) 9.11.2020 12:45:23 [Notification] Graphics Card Vendor: NVIDIA Corporation 9.11.2020 12:45:23 [Notification] Graphics Card Version: 3.3.0 NVIDIA 452.06 9.11.2020 12:45:23 [Notification] Graphics Card Renderer: GeForce GTX 1080 Ti/PCIe/SSE2 9.11.2020 12:45:23 [Notification] Graphics Card ShadingLanguageVersion: 3.30 NVIDIA via Cg compiler 9.11.2020 12:45:23 [Notification] Cairo Graphics Version: 1.17.3 9.11.2020 12:45:23 [Notification] OpenAL Version: 1.1 ALSOFT 1.16.0 9.11.2020 12:45:23 [Notification] C# Framework: .net Framework 4.0.30319.42000 9.11.2020 12:45:23 [Notification] OpenTK Version: 3.1.0 (A set of fast, low-level C# bindings for OpenGL, OpenGL ES and OpenAL.) 9.11.2020 12:45:23 [Notification] Start discovering assets 9.11.2020 12:45:23 [Notification] Found 13 base assets in category lang 9.11.2020 12:45:23 [Notification] Found 0 base assets in category patches 9.11.2020 12:45:23 [Notification] Found 22 base assets in category config 9.11.2020 12:45:23 [Notification] Found 0 base assets in category worldproperties 9.11.2020 12:45:23 [Notification] Found 31 base assets in category sounds 9.11.2020 12:45:23 [Notification] Found 2 base assets in category shapes 9.11.2020 12:45:23 [Notification] Found 76 base assets in category shaders 9.11.2020 12:45:23 [Notification] Found 15 base assets in category shaderincludes 9.11.2020 12:45:23 [Notification] Found 59 base assets in category textures 9.11.2020 12:45:23 [Notification] Found 3 base assets in category music 9.11.2020 12:45:23 [Notification] Found 0 base assets in category dialog 9.11.2020 12:45:23 [Notification] Found 221 base assets in total 9.11.2020 12:45:23 [Notification] Loading sounds 9.11.2020 12:45:23 [Notification] Sounds loaded 9.11.2020 12:45:23 [Notification] (Re-)loaded frame buffers 9.11.2020 12:45:23 [Notification] Loaded Shaderprogramm for render pass . 9.11.2020 12:45:23 [Notification] CPU Cores: 16 9.11.2020 12:45:23 [Notification] Window was resized to 2560 1440, rebuilding framebuffers... 9.11.2020 12:45:23 [Notification] (Re-)loaded frame buffers 9.11.2020 12:45:23 [Notification] Begin loading shaders 9.11.2020 12:45:23 [Notification] Loading shaders... 9.11.2020 12:45:23 [Notification] Loaded Shaderprogramm for render pass standard. 9.11.2020 12:45:23 [Notification] Shader standard: Uniform locations for variables viewDistance, viewDistanceLod0, zNear, zFar not found (or not used). 9.11.2020 12:45:23 [Notification] Loaded Shaderprogramm for render pass particlescube. 9.11.2020 12:45:23 [Notification] Shader particlescube: Uniform locations for variables viewDistance, viewDistanceLod0, zNear, zFar, lightPosition not found (or not used). 9.11.2020 12:45:23 [Notification] Loaded Shaderprogramm for render pass particlesquad. 9.11.2020 12:45:23 [Notification] Shader particlesquad: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, particleTex, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 9.11.2020 12:45:23 [Notification] Loaded Shaderprogramm for render pass sky. 9.11.2020 12:45:23 [Notification] Shader sky: Uniform locations for variables rgbaAmbientIn, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, playerPos, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 9.11.2020 12:45:23 [Notification] Loaded Shaderprogramm for render pass nightsky. 9.11.2020 12:45:23 [Notification] Shader nightsky: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, rgbaFog, horizonFog, playerToSealevelOffset, fogDensityIn, fogMinIn, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 9.11.2020 12:45:23 [Notification] Loaded Shaderprogramm for render pass woittest. 9.11.2020 12:45:23 [Notification] Loaded Shaderprogramm for render pass transparentcompose. 9.11.2020 12:45:23 [Notification] Loaded Shaderprogramm for render pass debugdepthbuffer. 9.11.2020 12:45:23 [Notification] Loaded Shaderprogramm for render pass helditem. 9.11.2020 12:45:23 [Notification] Shader helditem: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0 not found (or not used). 9.11.2020 12:45:23 [Notification] Loaded Shaderprogramm for render pass chunkopaque. 9.11.2020 12:45:23 [Notification] Shader chunkopaque: Uniform locations for variables zNear, zFar not found (or not used). 9.11.2020 12:45:23 [Notification] Loaded Shaderprogramm for render pass multitexturetest. 9.11.2020 12:45:23 [Notification] Loaded Shaderprogramm for render pass chunkliquid. 9.11.2020 12:45:23 [Notification] Shader chunkliquid: Uniform locations for variables playerViewVec, viewDistanceLod0, windWaveCounterHighFreq, windSpeed, globalWarpIntensity, glitchStrength, windWaveIntensity, lightPosition not found (or not used). 9.11.2020 12:45:23 [Notification] Loaded Shaderprogramm for render pass decals. 9.11.2020 12:45:23 [Notification] Shader decals: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0 not found (or not used). 9.11.2020 12:45:23 [Notification] Loaded Shaderprogramm for render pass final. 9.11.2020 12:45:23 [Notification] Shader final: Uniform locations for variables sunPosScreenIn, sunPos3dIn, playerViewVector, glowParts, bloomParts not found (or not used). 9.11.2020 12:45:24 [Notification] Loaded Shaderprogramm for render pass gui. 9.11.2020 12:45:24 [Notification] Shader gui: Uniform locations for variables flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity not found (or not used). 9.11.2020 12:45:24 [Notification] Loaded Shaderprogramm for render pass blur. 9.11.2020 12:45:24 [Notification] Loaded Shaderprogramm for render pass chunktransparent. 9.11.2020 12:45:24 [Notification] Shader chunktransparent: Uniform locations for variables viewDistanceLod0, zNear, zFar not found (or not used). 9.11.2020 12:45:24 [Notification] Loaded Shaderprogramm for render pass findbright. 9.11.2020 12:45:24 [Notification] Loaded Shaderprogramm for render pass chunktopsoil. 9.11.2020 12:45:24 [Notification] Shader chunktopsoil: Uniform locations for variables viewDistanceLod0, zNear, zFar not found (or not used). 9.11.2020 12:45:24 [Notification] Loaded Shaderprogramm for render pass godrays. 9.11.2020 12:45:24 [Notification] Shader godrays: Uniform locations for variables invFrameSizeIn, directionIn not found (or not used). 9.11.2020 12:45:24 [Notification] Loaded Shaderprogramm for render pass autocamera. 9.11.2020 12:45:24 [Notification] Shader autocamera: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0 not found (or not used). 9.11.2020 12:45:24 [Notification] Loaded Shaderprogramm for render pass blockhighlights. 9.11.2020 12:45:24 [Notification] Shader blockhighlights: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, particleTex, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 9.11.2020 12:45:24 [Notification] Loaded Shaderprogramm for render pass wireframe. 9.11.2020 12:45:24 [Notification] Shader wireframe: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity not found (or not used). 9.11.2020 12:45:24 [Notification] Loaded Shaderprogramm for render pass entityanimated. 9.11.2020 12:45:24 [Notification] Shader entityanimated: Uniform locations for variables viewDistanceLod0, zNear, zFar not found (or not used). 9.11.2020 12:45:24 [Notification] Loaded Shaderprogramm for render pass luma. 9.11.2020 12:45:24 [Notification] Loaded Shaderprogramm for render pass blit. 9.11.2020 12:45:24 [Notification] Loaded Shaderprogramm for render pass particlesquad2d. 9.11.2020 12:45:24 [Notification] Loaded Shaderprogramm for render pass shadowmapentityanimated. 9.11.2020 12:45:24 [Notification] Shader shadowmapentityanimated: Uniform locations for variables addRenderFlags not found (or not used). 9.11.2020 12:45:24 [Notification] Loaded Shaderprogramm for render pass shadowmapgeneric. 9.11.2020 12:45:24 [Notification] Loaded Shaderprogramm for render pass texture2texture. 9.11.2020 12:45:24 [Notification] Loaded Shaderprogramm for render pass celestialobject. 9.11.2020 12:45:24 [Notification] Shader celestialobject: Uniform locations for variables rgbaAmbientIn, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 9.11.2020 12:45:24 [Notification] Loaded Shaderprogramm for render pass guitopsoil. 9.11.2020 12:45:24 [Notification] Shader guitopsoil: Uniform locations for variables rgbaIn, extraGlow, applyColor, noTexture, alphaTest not found (or not used). 9.11.2020 12:45:24 [Notification] Loaded Shaderprogramm for render pass entityanimatedtransparent. 9.11.2020 12:45:24 [Notification] Shader entityanimatedtransparent: Uniform locations for variables rgbaFogIn, fogMinIn, fogDensityIn, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 9.11.2020 12:45:24 [Notification] Loaded Shaderprogramm for render pass colorgrade. 9.11.2020 12:45:24 [Notification] Shader colorgrade: Uniform locations for variables brightnessLevel not found (or not used). 9.11.2020 12:45:24 [Notification] Loaded Shaderprogramm for render pass guigear. 9.11.2020 12:45:24 [Notification] Loaded Shaderprogramm for render pass ssao. 9.11.2020 12:45:24 [Notification] Loaded Shaderprogramm for render pass bilateralblur. 9.11.2020 12:45:24 [Notification] Cached session key is valid, validating with server 9.11.2020 12:45:24 [Notification] Server validation response: Good 9.11.2020 12:45:24 [Notification] Will search the following paths for mods: 9.11.2020 12:45:24 [Notification] Z:\Program Files\Vintagestory\Mods 9.11.2020 12:45:24 [Notification] C:\Users\Devestatio\AppData\Roaming\VintagestoryData\Mods 9.11.2020 12:45:24 [Warning] [Karma'sVariants] Failed parsing version string '1.3' at index 3: Expected PATCH version, found end of string (best guess: 1.3.0) 9.11.2020 12:45:25 [Warning] [prospectorinfo] Dependency 'game': Failed parsing version string '1.13' at index 4: Expected PATCH version, found end of string (best guess: 1.13.0) 9.11.2020 12:45:51 [Notification] Initialized GUI Manager 9.11.2020 12:45:51 [Notification] Initialized Server Connection 9.11.2020 12:45:51 [Notification] Server args parsed 9.11.2020 12:45:51 [Notification] GuiScreenConnectingToServer constructed 9.11.2020 12:45:51 [Notification] Server main instantiated 9.11.2020 12:46:21 [Notification] Server launched 9.11.2020 12:46:22 [Notification] Loading and pre-starting client side mods... 9.11.2020 12:46:22 [Notification] Will search the following paths for mods: 9.11.2020 12:46:22 [Notification] Z:\Program Files\Vintagestory\Mods 9.11.2020 12:46:22 [Notification] C:\Users\Devestatio\AppData\Roaming\VintagestoryData\Mods 9.11.2020 12:46:22 [Warning] [Karma'sVariants] Failed parsing version string '1.3' at index 3: Expected PATCH version, found end of string (best guess: 1.3.0) 9.11.2020 12:46:22 [Warning] [prospectorinfo] Dependency 'game': Failed parsing version string '1.13' at index 4: Expected PATCH version, found end of string (best guess: 1.13.0) 9.11.2020 12:46:22 [Notification] Found 32 mods (1 disabled) 9.11.2020 12:46:22 [Notification] Mods, sorted by dependency: bushmeat_meals, Karma'sVariants, ArmorRework, lootmod, betterarchery, betterbackpacks, betterpoultice, captureanimals, fixroads, fulldrop, lazytweaks, necessaries, prinzipsorethemepack, quickerbarrel, locustmod, usefulscrap, game, xlib, xskills, sortingmod, carrycapacity, compatibilitylib, hudclock, morerecipes, morevariants, prospectorinfo, starterpack, creative, survival, workbenchexpansion, doorswindows, gravemod 9.11.2020 12:46:22 [Notification] [lazytweaks] Successfully compiled 1 source files 9.11.2020 12:46:22 [Notification] [locustmod] Successfully compiled 1 source files 9.11.2020 12:46:22 [Notification] Instantiated 86 mod systems from 31 enabled mods 9.11.2020 12:46:22 [Notification] Done loading and pre-starting client side mods. 9.11.2020 12:46:22 [Notification] External Origins in load order: custom@Z:\Program Files\Vintagestory\assets\creative\, custom@Z:\Program Files\Vintagestory\assets\survival\, mod@1163468524_BushmeatMealsv1.0.6.zip, mod@511357251_KarmasVariants1.3.zip, mod@ArmorRework.zip, mod@Better-Drifters1.0.0.zip, mod@BetterArchery.zip, mod@BetterBackpacks1.0.zip, mod@BetterPoultice1.0.0.zip, mod@captureanimals_v1.1.1_1_13.4.zip, mod@fixroads_v1.13.4_1.1.3.zip, mod@FullDrop1.0.0.zip, mod@necessaries_v1_13.4-0.75B.zip, mod@QuickerBarrel.zip, mod@UsefulScraps1.0.0.zip, mod@xlib_v0.3.2.zip, mod@xskills_v0.3.2.zip, mod@CarryCapacity-0.4.10.zip, mod@hudclock-2.2.1.zip, mod@morerecipes_v1.13.4_1.3.2.zip, mod@morevariants_v1.13.4_1.1.5.zip, mod@workbench-expansion-1.1.0.zip, mod@Doors_and_Windows_v1.1.2.zip, mod@GraveMod-2.1.1.zip, mod@lazytweaks_v3.0.0.zip, mod@TemporalTinkerer_v1.2.0.zip, themepack@PrinzipsSimpleThemepack1.0.2.zip 9.11.2020 12:46:22 [Notification] Found 45 external assets in category lang 9.11.2020 12:46:22 [Notification] Found 104 external assets in category patches 9.11.2020 12:46:22 [Notification] Found 27 external assets in category config 9.11.2020 12:46:22 [Notification] Found 22 external assets in category worldproperties 9.11.2020 12:46:22 [Notification] Found 267 external assets in category sounds 9.11.2020 12:46:22 [Notification] Found 1324 external assets in category shapes 9.11.2020 12:46:22 [Notification] Found 6 external assets in category shaders 9.11.2020 12:46:22 [Notification] Found 0 external assets in category shaderincludes 9.11.2020 12:46:23 [Notification] Found 3165 external assets in category textures 9.11.2020 12:46:23 [Notification] Found 57 external assets in category music 9.11.2020 12:46:23 [Notification] Found 17 external assets in category dialog 9.11.2020 12:46:23 [Notification] Found 9 external assets in category compatibility 9.11.2020 12:46:23 [Notification] Reloaded lang file now with mod assets 9.11.2020 12:46:23 [Notification] Reloaded sounds now with mod assets 9.11.2020 12:46:23 [Notification] Loaded Shaderprogramm for render pass anvilworkitem. 9.11.2020 12:46:23 [Notification] Shader anvilworkitem: Uniform locations for variables viewDistance, viewDistanceLod0, zNear, zFar not found (or not used). 9.11.2020 12:46:23 [Notification] JsonPatch Loader: 442 patches total, successfully applied 12 patches, missing files on 417 patches, unmet conditions on 63 patches, no errors 9.11.2020 12:46:23 [Notification] Loaded Shaderprogramm for render pass aurora. 9.11.2020 12:46:23 [Notification] Shader aurora: Uniform locations for variables rgbaTint, rgbaAmbientIn, rgbaLightIn, rgbaBlockIn, rgbaFogIn, fogMinIn, fogDensityIn, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, tex, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 9.11.2020 12:46:24 [Notification] Loaded Shaderprogramm for render pass sleepoverlay. 9.11.2020 12:46:24 [Event] starting 'Workbench Expansion Mod' 9.11.2020 12:46:24 [Event] started 'Workbench Expansion Mod' 9.11.2020 12:46:24 [Notification] Started 55 systems on Client: 9.11.2020 12:46:24 [Notification] Mod 'VSEssentials.dll' (game): 9.11.2020 12:46:24 [Notification] Vintagestory.ServerMods.Core 9.11.2020 12:46:24 [Notification] Vintagestory.GameContent.EntityPartitioning 9.11.2020 12:46:24 [Notification] Vintagestory.GameContent.ErrorReporter 9.11.2020 12:46:24 [Notification] Vintagestory.ServerMods.NoObf.ModJsonPatchLoader 9.11.2020 12:46:24 [Notification] Vintagestory.GameContent.EntityNameTagRendererRegistry 9.11.2020 12:46:24 [Notification] Vintagestory.GameContent.ModSystemHandbook 9.11.2020 12:46:24 [Notification] Vintagestory.GameContent.RoomRegistry 9.11.2020 12:46:24 [Notification] Vintagestory.GameContent.WeatherSystemCommands 9.11.2020 12:46:24 [Notification] Vintagestory.GameContent.WeatherSystemClient 9.11.2020 12:46:24 [Notification] Vintagestory.GameContent.WorldMapManager 9.11.2020 12:46:24 [Notification] Vintagestory.ServerMods.LoadColorMaps 9.11.2020 12:46:24 [Notification] Mod 'VSSurvivalMod.dll' (survival): 9.11.2020 12:46:24 [Notification] Vintagestory.ServerMods.SaplingControl 9.11.2020 12:46:24 [Notification] Vintagestory.GameContent.SurvivalCoreSystem 9.11.2020 12:46:24 [Notification] VSSurvivalMod.Systems.GameEffects 9.11.2020 12:46:24 [Notification] Vintagestory.ServerMods.GenFromHeightmap 9.11.2020 12:46:24 [Notification] Vintagestory.ServerMods.ChiselBlockModelCache 9.11.2020 12:46:24 [Notification] Vintagestory.ServerMods.GenMaps 9.11.2020 12:46:24 [Notification] Vintagestory.ServerMods.DebugSystem 9.11.2020 12:46:24 [Notification] Vintagestory.ServerMods.UpgradeTasks 9.11.2020 12:46:24 [Notification] Vintagestory.GameContent.ModTemperature 9.11.2020 12:46:24 [Notification] Vintagestory.GameContent.SystemTemporalStability 9.11.2020 12:46:24 [Notification] Vintagestory.GameContent.MealMeshCache 9.11.2020 12:46:24 [Notification] Vintagestory.GameContent.ModSystemWearableStats 9.11.2020 12:46:24 [Notification] Vintagestory.GameContent.ModSystemBlockReinforcement 9.11.2020 12:46:24 [Notification] Vintagestory.GameContent.ModJournal 9.11.2020 12:46:24 [Notification] Vintagestory.GameContent.ModLootRandomizer 9.11.2020 12:46:24 [Notification] Vintagestory.GameContent.ModSleeping 9.11.2020 12:46:24 [Notification] Vintagestory.GameContent.TeleporterManager 9.11.2020 12:46:24 [Notification] Vintagestory.GameContent.Mechanics.MechanicalPowerMod 9.11.2020 12:46:24 [Notification] Vintagestory.ServerMods.GenStructures 9.11.2020 12:46:24 [Notification] Vintagestory.ServerMods.GenStructuresPosPass 9.11.2020 12:46:24 [Notification] Vintagestory.GameContent.TraderOutfits 9.11.2020 12:46:24 [Notification] Mod 'VSCreativeMod.dll' (creative): 9.11.2020 12:46:24 [Notification] Vintagestory.ServerMods.Core 9.11.2020 12:46:24 [Notification] Vintagestory.ServerMods.WorldEdit.WorldEdit 9.11.2020 12:46:24 [Notification] Mod 'compatibilitylib_v1.0.0_1_13.4.zip' (compatibilitylib): 9.11.2020 12:46:24 [Notification] CompatibilityLib.CompatibilityLib 9.11.2020 12:46:24 [Notification] Mod 'captureanimals_v1.1.1_1_13.4.zip' (captureanimals): 9.11.2020 12:46:24 [Notification] CaptureAnimals.CaptureAnimals 9.11.2020 12:46:24 [Notification] Mod 'necessaries_v1_13.4-0.75B.zip' (necessaries): 9.11.2020 12:46:24 [Notification] necessaries.src.Necessaries 9.11.2020 12:46:24 [Notification] Mod 'xlib_v0.3.2.zip' (xlib): 9.11.2020 12:46:24 [Notification] XLeveling.XLeveling 9.11.2020 12:46:24 [Notification] XLib.XEffectsLib.XEffectsLib 9.11.2020 12:46:24 [Notification] Mod 'xskills_v0.3.2.zip' (xskills): 9.11.2020 12:46:24 [Notification] XSkills.XSkills 9.11.2020 12:46:24 [Notification] Mod '1.9.10-SortingMod-1.0.14.zip' (sortingmod): 9.11.2020 12:46:24 [Notification] VSModLauncher.RedirectLogs 9.11.2020 12:46:24 [Notification] ItemSorting.ItemSortingMain 9.11.2020 12:46:24 [Notification] Mod 'CarryCapacity-0.4.10.zip' (carrycapacity): 9.11.2020 12:46:24 [Notification] CarryCapacity.CarrySystem 9.11.2020 12:46:24 [Notification] Mod 'hudclock-2.2.1.zip' (hudclock): 9.11.2020 12:46:24 [Notification] hudlock.src.HUDClockMod 9.11.2020 12:46:24 [Notification] Mod 'ProspectorInfo-2.0.0.zip' (prospectorinfo): 9.11.2020 12:46:24 [Notification] ProspectorInfo.ProspectorInfoModSystem 9.11.2020 12:46:24 [Notification] Mod 'workbench-expansion-1.1.0.zip' (workbenchexpansion): 9.11.2020 12:46:24 [Notification] workbenchexpansion.src.WorkbenchExpansionMod 9.11.2020 12:46:24 [Notification] Mod 'Doors_and_Windows_v1.1.2.zip' (doorswindows): 9.11.2020 12:46:24 [Notification] VSExampleMods.mixedglassMod 9.11.2020 12:46:24 [Notification] doorsandwindows.metalbarsMod 9.11.2020 12:46:24 [Notification] doorsandwindows.windowframeMod 9.11.2020 12:46:24 [Notification] doorsandwindows.metalwindowMod 9.11.2020 12:46:24 [Notification] doorsandwindows.woodenwindowMod 9.11.2020 12:46:24 [Notification] Mod 'GraveMod-2.1.1.zip' (gravemod): 9.11.2020 12:46:24 [Notification] GraveMod.GraveModCore 9.11.2020 12:46:24 [Notification] GraveMod.Systems.PlaceGraveOnDeath 9.11.2020 12:46:24 [Notification] Mod 'lazytweaks_v3.0.0.zip' (lazytweaks): 9.11.2020 12:46:24 [Notification] WarlockMods.LazyTweaks 9.11.2020 12:46:24 [Notification] Mod 'TemporalTinkerer_v1.2.0.zip' (locustmod): 9.11.2020 12:46:24 [Notification] locustmod.src.Drill 9.11.2020 12:46:24 [Notification] Loading shaders... 9.11.2020 12:46:24 [Notification] Loaded Shaderprogramm for render pass standard. 9.11.2020 12:46:24 [Notification] Shader standard: Uniform locations for variables viewDistance, viewDistanceLod0, zNear, zFar not found (or not used). 9.11.2020 12:46:24 [Notification] Loaded Shaderprogramm for render pass particlescube. 9.11.2020 12:46:24 [Notification] Shader particlescube: Uniform locations for variables viewDistance, viewDistanceLod0, zNear, zFar, lightPosition not found (or not used). 9.11.2020 12:46:24 [Notification] Loaded Shaderprogramm for render pass particlesquad. 9.11.2020 12:46:24 [Notification] Shader particlesquad: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, particleTex, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 9.11.2020 12:46:24 [Notification] Loaded Shaderprogramm for render pass sky. 9.11.2020 12:46:24 [Notification] Shader sky: Uniform locations for variables rgbaAmbientIn, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, playerPos, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 9.11.2020 12:46:24 [Notification] Loaded Shaderprogramm for render pass nightsky. 9.11.2020 12:46:24 [Notification] Shader nightsky: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, rgbaFog, horizonFog, playerToSealevelOffset, fogDensityIn, fogMinIn, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 9.11.2020 12:46:24 [Notification] Loaded Shaderprogramm for render pass woittest. 9.11.2020 12:46:24 [Notification] Loaded Shaderprogramm for render pass transparentcompose. 9.11.2020 12:46:24 [Notification] Loaded Shaderprogramm for render pass debugdepthbuffer. 9.11.2020 12:46:24 [Notification] Loaded Shaderprogramm for render pass helditem. 9.11.2020 12:46:24 [Notification] Shader helditem: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0 not found (or not used). 9.11.2020 12:46:24 [Notification] Loaded Shaderprogramm for render pass chunkopaque. 9.11.2020 12:46:24 [Notification] Shader chunkopaque: Uniform locations for variables zNear, zFar not found (or not used). 9.11.2020 12:46:24 [Notification] Loaded Shaderprogramm for render pass multitexturetest. 9.11.2020 12:46:24 [Notification] Loaded Shaderprogramm for render pass chunkliquid. 9.11.2020 12:46:24 [Notification] Shader chunkliquid: Uniform locations for variables playerViewVec, viewDistanceLod0, windWaveCounterHighFreq, windSpeed, globalWarpIntensity, glitchStrength, windWaveIntensity, lightPosition not found (or not used). 9.11.2020 12:46:24 [Notification] Loaded Shaderprogramm for render pass decals. 9.11.2020 12:46:24 [Notification] Shader decals: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0 not found (or not used). 9.11.2020 12:46:24 [Notification] Loaded Shaderprogramm for render pass final. 9.11.2020 12:46:24 [Notification] Shader final: Uniform locations for variables sunPosScreenIn, sunPos3dIn, playerViewVector, glowParts, bloomParts not found (or not used). 9.11.2020 12:46:24 [Notification] Loaded Shaderprogramm for render pass gui. 9.11.2020 12:46:24 [Notification] Shader gui: Uniform locations for variables flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity not found (or not used). 9.11.2020 12:46:24 [Notification] Loaded Shaderprogramm for render pass blur. 9.11.2020 12:46:24 [Notification] Loaded Shaderprogramm for render pass chunktransparent. 9.11.2020 12:46:24 [Notification] Shader chunktransparent: Uniform locations for variables viewDistanceLod0, zNear, zFar not found (or not used). 9.11.2020 12:46:24 [Notification] Loaded Shaderprogramm for render pass findbright. 9.11.2020 12:46:24 [Notification] Loaded Shaderprogramm for render pass chunktopsoil. 9.11.2020 12:46:24 [Notification] Shader chunktopsoil: Uniform locations for variables viewDistanceLod0, zNear, zFar not found (or not used). 9.11.2020 12:46:24 [Notification] Loaded Shaderprogramm for render pass godrays. 9.11.2020 12:46:24 [Notification] Shader godrays: Uniform locations for variables invFrameSizeIn, directionIn not found (or not used). 9.11.2020 12:46:24 [Notification] Loaded Shaderprogramm for render pass autocamera. 9.11.2020 12:46:24 [Notification] Shader autocamera: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0 not found (or not used). 9.11.2020 12:46:24 [Notification] Loaded Shaderprogramm for render pass blockhighlights. 9.11.2020 12:46:24 [Notification] Shader blockhighlights: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, particleTex, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 9.11.2020 12:46:24 [Notification] Loaded Shaderprogramm for render pass wireframe. 9.11.2020 12:46:24 [Notification] Shader wireframe: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity not found (or not used). 9.11.2020 12:46:24 [Notification] Loaded Shaderprogramm for render pass entityanimated. 9.11.2020 12:46:24 [Notification] Shader entityanimated: Uniform locations for variables viewDistanceLod0, zNear, zFar not found (or not used). 9.11.2020 12:46:24 [Notification] Loaded Shaderprogramm for render pass luma. 9.11.2020 12:46:24 [Notification] Loaded Shaderprogramm for render pass blit. 9.11.2020 12:46:24 [Notification] Loaded Shaderprogramm for render pass particlesquad2d. 9.11.2020 12:46:24 [Notification] Loaded Shaderprogramm for render pass shadowmapentityanimated. 9.11.2020 12:46:24 [Notification] Shader shadowmapentityanimated: Uniform locations for variables addRenderFlags not found (or not used). 9.11.2020 12:46:24 [Notification] Loaded Shaderprogramm for render pass shadowmapgeneric. 9.11.2020 12:46:24 [Notification] Loaded Shaderprogramm for render pass texture2texture. 9.11.2020 12:46:24 [Notification] Loaded Shaderprogramm for render pass celestialobject. 9.11.2020 12:46:24 [Notification] Shader celestialobject: Uniform locations for variables rgbaAmbientIn, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 9.11.2020 12:46:24 [Notification] Loaded Shaderprogramm for render pass guitopsoil. 9.11.2020 12:46:24 [Notification] Shader guitopsoil: Uniform locations for variables rgbaIn, extraGlow, applyColor, noTexture, alphaTest not found (or not used). 9.11.2020 12:46:24 [Notification] Loaded Shaderprogramm for render pass entityanimatedtransparent. 9.11.2020 12:46:24 [Notification] Shader entityanimatedtransparent: Uniform locations for variables rgbaFogIn, fogMinIn, fogDensityIn, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 9.11.2020 12:46:24 [Notification] Loaded Shaderprogramm for render pass colorgrade. 9.11.2020 12:46:24 [Notification] Shader colorgrade: Uniform locations for variables brightnessLevel not found (or not used). 9.11.2020 12:46:24 [Notification] Loaded Shaderprogramm for render pass guigear. 9.11.2020 12:46:24 [Notification] Loaded Shaderprogramm for render pass ssao. 9.11.2020 12:46:24 [Notification] Loaded Shaderprogramm for render pass bilateralblur. 9.11.2020 12:46:24 [Notification] Loaded Shaderprogramm for render pass anvilworkitem. 9.11.2020 12:46:24 [Notification] Shader anvilworkitem: Uniform locations for variables viewDistance, viewDistanceLod0, zNear, zFar not found (or not used). 9.11.2020 12:46:24 [Notification] Loaded Shaderprogramm for render pass aurora. 9.11.2020 12:46:24 [Notification] Shader aurora: Uniform locations for variables rgbaTint, rgbaAmbientIn, rgbaLightIn, rgbaBlockIn, rgbaFogIn, fogMinIn, fogDensityIn, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, tex, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 9.11.2020 12:46:24 [Notification] Loaded Shaderprogramm for render pass sleepoverlay. 9.11.2020 12:46:24 [Notification] Reloaded shaders now with mod assets 9.11.2020 12:46:24 [Notification] Processed server identification 9.11.2020 12:46:24 [Notification] Map initialized 9.11.2020 12:46:24 [Notification] Received level init 9.11.2020 12:46:25 [Notification] Received server assets 9.11.2020 12:46:26 [Notification] Loaded 1928 item types from server 9.11.2020 12:46:29 [Warning] Did not find required shape game:shapes/block/basic/slab/snow-slab-up.json anywhere. (defined in Shape for block 'morevariants:metalsheetslab-bismuth-up-snow') 9.11.2020 12:46:29 [Warning] Did not find required shape game:shapes/block/wood/chest.json anywhere. (defined in Shape for block 'morevariants:chest-north') 9.11.2020 12:46:29 [Warning] Did not find required shape game:shapes/block/stone/cube.json anywhere. (defined in Shape for block 'workbenchexpansion:chiselplasterplain-plain') 9.11.2020 12:46:31 [Notification] Collected 904 shapes to tesselate. 9.11.2020 12:46:41 [Notification] Composed 1 4096x2048 blocks texture atlases from 2750 textures (last textureid = 166) 9.11.2020 12:46:41 [Notification] Color maps loaded 9.11.2020 12:46:48 [Warning] Texture asset 'lazytweaks:textures/items/material/powder/sulfur.png' not found (defined in Shape file lazytweaks:item/resource/powder). 9.11.2020 12:46:48 [Warning] Texture asset 'lazytweaks:textures/items/material/powder/sulfur-base.png' not found (defined in Shape file lazytweaks:item/resource/powder). 9.11.2020 12:46:48 [Notification] Composed 1 4096x2048 items texture atlases from 1007 textures (last textureid = 167) 9.11.2020 12:46:48 [Notification] Loaded 13051 block types from server 9.11.2020 12:46:49 [Notification] Database: 1adc9181-8357-4403-b6c9-b41741bbe589. Running SQLite integrity check: 9.11.2020 12:46:49 [Notification] Integrity check ok 9.11.2020 12:46:49 [Notification] Loaded Shaderprogramm for render pass mechpower. 9.11.2020 12:46:49 [Notification] Shader mechpower: Uniform locations for variables viewDistance, viewDistanceLod0, zNear, zFar not found (or not used). 9.11.2020 12:46:49 [Notification] Initialized Music Engine 9.11.2020 12:46:49 [Notification] Texture size is 32 so decal atlas size of 128x128 should suffice 9.11.2020 12:46:53 [Notification] Composed 1 4096x2048 entities texture atlases from 182 textures (last textureid = 194) 9.11.2020 12:46:53 [Notification] Server assets loaded 9.11.2020 12:46:53 [Notification] Wow, client daytime drifted off significantly from server daytime (196270.9 mins) 9.11.2020 12:46:54 [Notification] Received level finalize 9.11.2020 12:46:54 [Notification] Loaded Shaderprogramm for render pass clouds. 9.11.2020 12:46:54 [Notification] Shader clouds: Uniform locations for variables sunColor, playerPos, cloudTileSize, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, zNear, zFar, lightPosition, shadowMapFar, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear, sky not found (or not used). 9.11.2020 12:47:53 [Notification] Wow, client daytime drifted off significantly from server daytime (31.8 mins) 9.11.2020 12:47:57 [Notification] Client pause state is now on 9.11.2020 12:54:14 [Notification] Destroying game session, waiting up to 200ms for client threads to exit 9.11.2020 12:54:14 [Event] TimeDialogController::onLeaveWorld 9.11.2020 12:54:14 [Notification] Stopping single player server 9.11.2020 12:54:14 [Notification] Found 13 base assets in category lang 9.11.2020 12:54:14 [Notification] Found 0 base assets in category patches 9.11.2020 12:54:14 [Notification] Found 22 base assets in category config 9.11.2020 12:54:14 [Notification] Found 0 base assets in category worldproperties 9.11.2020 12:54:14 [Notification] Found 31 base assets in category sounds 9.11.2020 12:54:14 [Notification] Found 2 base assets in category shapes 9.11.2020 12:54:14 [Notification] Found 76 base assets in category shaders 9.11.2020 12:54:14 [Notification] Found 15 base assets in category shaderincludes 9.11.2020 12:54:14 [Notification] Found 59 base assets in category textures 9.11.2020 12:54:14 [Notification] Found 3 base assets in category music 9.11.2020 12:54:14 [Notification] Found 0 base assets in category dialog 9.11.2020 12:54:14 [Notification] Found 0 base assets in category compatibility 9.11.2020 12:54:14 [Notification] Found 13 base assets in category lang 9.11.2020 12:54:14 [Notification] Found 0 base assets in category patches 9.11.2020 12:54:14 [Notification] Found 22 base assets in category config 9.11.2020 12:54:14 [Notification] Found 0 base assets in category worldproperties 9.11.2020 12:54:14 [Notification] Found 31 base assets in category sounds 9.11.2020 12:54:14 [Notification] Found 2 base assets in category shapes 9.11.2020 12:54:14 [Notification] Found 76 base assets in category shaders 9.11.2020 12:54:14 [Notification] Found 15 base assets in category shaderincludes 9.11.2020 12:54:14 [Notification] Found 59 base assets in category textures 9.11.2020 12:54:14 [Notification] Found 3 base assets in category music 9.11.2020 12:54:14 [Notification] Found 0 base assets in category dialog 9.11.2020 12:54:14 [Notification] Found 0 base assets in category compatibility 9.11.2020 12:54:14 [Notification] Exiting current game to main menu 9.11.2020 12:54:14 [Notification] GuiScreenConnectingToServer constructed 9.11.2020 12:54:16 [Warning] MeshRef with vao id 15054 with 6 indices is leaking memory, missing call to Dispose. Set env var VAO_DEBUG_DISPOSE to get allocation trace. 9.11.2020 12:54:16 [Warning] MeshRef with vao id 15053 with 6 indices is leaking memory, missing call to Dispose. Set env var VAO_DEBUG_DISPOSE to get allocation trace. 9.11.2020 12:54:16 [Warning] MeshRef with vao id 15052 with 6 indices is leaking memory, missing call to Dispose. Set env var VAO_DEBUG_DISPOSE to get allocation trace. 9.11.2020 12:54:16 [Warning] MeshRef with vao id 15051 with 6 indices is leaking memory, missing call to Dispose. Set env var VAO_DEBUG_DISPOSE to get allocation trace. 9.11.2020 12:54:16 [Warning] MeshRef with vao id 15050 with 6 indices is leaking memory, missing call to Dispose. Set env var VAO_DEBUG_DISPOSE to get allocation trace. 9.11.2020 12:54:16 [Warning] MeshRef with vao id 15049 with 6 indices is leaking memory, missing call to Dispose. Set env var VAO_DEBUG_DISPOSE to get allocation trace. 9.11.2020 12:54:16 [Warning] MeshRef with vao id 15048 with 6 indices is leaking memory, missing call to Dispose. Set env var VAO_DEBUG_DISPOSE to get allocation trace. 9.11.2020 12:54:16 [Warning] MeshRef with vao id 15047 with 6 indices is leaking memory, missing call to Dispose. Set env var VAO_DEBUG_DISPOSE to get allocation trace. 9.11.2020 12:54:16 [Warning] MeshRef with vao id 15046 with 6 indices is leaking memory, missing call to Dispose. Set env var VAO_DEBUG_DISPOSE to get allocation trace. 9.11.2020 12:54:16 [Warning] MeshRef with vao id 15045 with 6 indices is leaking memory, missing call to Dispose. Set env var VAO_DEBUG_DISPOSE to get allocation trace. 9.11.2020 12:54:16 [Warning] MeshRef with vao id 15044 with 6 indices is leaking memory, missing call to Dispose. Set env var VAO_DEBUG_DISPOSE to get allocation trace. 9.11.2020 12:54:16 [Warning] MeshRef with vao id 15043 with 6 indices is leaking memory, missing call to Dispose. Set env var VAO_DEBUG_DISPOSE to get allocation trace. 9.11.2020 12:54:16 [Warning] MeshRef with vao id 15059 with 6 indices is leaking memory, missing call to Dispose. Set env var VAO_DEBUG_DISPOSE to get allocation trace. 9.11.2020 12:54:16 [Warning] MeshRef with vao id 15058 with 6 indices is leaking memory, missing call to Dispose. Set env var VAO_DEBUG_DISPOSE to get allocation trace. 9.11.2020 12:54:16 [Warning] MeshRef with vao id 15057 with 6 indices is leaking memory, missing call to Dispose. Set env var VAO_DEBUG_DISPOSE to get allocation trace. 9.11.2020 12:54:16 [Warning] MeshRef with vao id 15056 with 6 indices is leaking memory, missing call to Dispose. Set env var VAO_DEBUG_DISPOSE to get allocation trace. 9.11.2020 12:54:16 [Warning] MeshRef with vao id 15055 with 6 indices is leaking memory, missing call to Dispose. Set env var VAO_DEBUG_DISPOSE to get allocation trace. 9.11.2020 12:54:17 [Notification] Exiting game now. Server running=False. Exit reason: Main screen quit button was pressed