10.11.2020 08:37:15 [Notification] Server logger started. 10.11.2020 08:37:15 [Notification] Game Version: v1.13.4 (Stable) 10.11.2020 08:37:15 [Event] Launching server... 10.11.2020 08:37:15 [Event] Server v1.13.4, network v1.13.6, api v1.7.0 10.11.2020 08:37:15 [Notification] Entering runphase Initialization 10.11.2020 08:37:15 [Event] Loading configuration... 10.11.2020 08:37:15 [Notification] Entering runphase Configuration 10.11.2020 08:37:15 [Notification] Using world seed: 420299098 10.11.2020 08:37:15 [Notification] Loading savegame 10.11.2020 08:37:15 [Notification] Create new save game data. Playstyle: surviveandbuild 10.11.2020 08:37:15 [Notification] Savegame C:\Users\Devestatio\AppData\Roaming\VintagestoryData\Saves\devestatios village story.vcdbs loaded 10.11.2020 08:37:15 [Notification] World size = 1024000 384 1024000 10.11.2020 08:37:15 [Event] Loading assets... 10.11.2020 08:37:15 [Notification] Start discovering assets 10.11.2020 08:37:15 [Notification] Found 0 base assets in category blocktypes 10.11.2020 08:37:15 [Notification] Found 0 base assets in category itemtypes 10.11.2020 08:37:15 [Notification] Found 13 base assets in category lang 10.11.2020 08:37:15 [Notification] Found 0 base assets in category patches 10.11.2020 08:37:15 [Notification] Found 22 base assets in category config 10.11.2020 08:37:15 [Notification] Found 0 base assets in category worldproperties 10.11.2020 08:37:15 [Notification] Found 31 base assets in category sounds 10.11.2020 08:37:15 [Notification] Found 2 base assets in category shapes 10.11.2020 08:37:15 [Notification] Found 59 base assets in category textures 10.11.2020 08:37:15 [Notification] Found 0 base assets in category recipes 10.11.2020 08:37:15 [Notification] Found 0 base assets in category worldgen 10.11.2020 08:37:15 [Notification] Found 1 base assets in category entities 10.11.2020 08:37:15 [Notification] Found 128 base assets in total 10.11.2020 08:37:15 [Notification] Entering runphase AssetsReady 10.11.2020 08:37:15 [Notification] Will search the following paths for mods: 10.11.2020 08:37:15 [Notification] Z:\Program Files\Vintagestory\Mods 10.11.2020 08:37:15 [Notification] C:\Users\Devestatio\AppData\Roaming\VintagestoryData\Mods 10.11.2020 08:37:15 [Warning] [Karma'sVariants] Failed parsing version string '1.3' at index 3: Expected PATCH version, found end of string (best guess: 1.3.0) 10.11.2020 08:37:15 [Warning] [prospectorinfo] Dependency 'game': Failed parsing version string '1.13' at index 4: Expected PATCH version, found end of string (best guess: 1.13.0) 10.11.2020 08:37:15 [Notification] Found 33 mods (0 disabled) 10.11.2020 08:37:15 [Notification] Mods, sorted by dependency: bushmeat_meals, Karma'sVariants, ArmorRework, lootmod, betterarchery, betterbackpacks, betterpoultice, captureanimals, fixroads, fulldrop, lazytweaks, necessaries, primitivesurvival, prinzipsorethemepack, quickerbarrel, locustmod, usefulscrap, viesstorage, game, xlib, xskills, carrycapacity, compatibilitylib, hudclock, morerecipes, morevariants, prospectorinfo, starterpack, creative, survival, workbenchexpansion, doorswindows, gravemod 10.11.2020 08:37:18 [Notification] [lazytweaks] Successfully compiled 1 source files 10.11.2020 08:37:18 [Notification] [locustmod] Successfully compiled 1 source files 10.11.2020 08:37:19 [Notification] Instantiated 86 mod systems from 31 enabled mods 10.11.2020 08:37:19 [Notification] External Origins in load order: custom@Z:\Program Files\Vintagestory\assets\creative\, custom@Z:\Program Files\Vintagestory\assets\survival\, mod@1163468524_BushmeatMealsv1.0.6.zip, mod@511357251_KarmasVariants1.3.zip, mod@ArmorRework.zip, mod@Better-Drifters1.0.0.zip, mod@BetterArchery.zip, mod@BetterBackpacks1.0.zip, mod@BetterPoultice1.0.0.zip, mod@captureanimals_v1.1.1_1_13.4.zip, mod@fixroads_v1.13.4_1.1.3.zip, mod@FullDrop1.0.0.zip, mod@necessaries_v1_13.4-0.75B.zip, mod@primitivesurvival2.0.0.zip, mod@QuickerBarrel.zip, mod@UsefulScraps1.0.0.zip, mod@viesstorage-1_12.14-0.1.0.zip, mod@xlib_v0.3.2.zip, mod@xskills_v0.3.2.zip, mod@CarryCapacity-0.4.11.zip, mod@morerecipes_v1.13.4_1.3.2.zip, mod@morevariants_v1.13.4_1.1.6.zip, mod@workbench-expansion-1.1.0.zip, mod@Doors_and_Windows_v1.1.2.zip, mod@GraveMod-2.1.1.zip, mod@lazytweaks_v3.0.0.zip, mod@TemporalTinkerer_v1.2.0.zip, themepack@PrinzipsSimpleThemepack1.0.2.zip 10.11.2020 08:37:19 [Notification] Found 358 external assets in category blocktypes 10.11.2020 08:37:19 [Notification] Found 196 external assets in category itemtypes 10.11.2020 08:37:19 [Notification] Found 45 external assets in category lang 10.11.2020 08:37:19 [Notification] Found 105 external assets in category patches 10.11.2020 08:37:19 [Notification] Found 28 external assets in category config 10.11.2020 08:37:19 [Notification] Found 23 external assets in category worldproperties 10.11.2020 08:37:19 [Notification] Found 267 external assets in category sounds 10.11.2020 08:37:19 [Notification] Found 1375 external assets in category shapes 10.11.2020 08:37:19 [Notification] Found 3191 external assets in category textures 10.11.2020 08:37:19 [Notification] Found 384 external assets in category recipes 10.11.2020 08:37:19 [Notification] Found 314 external assets in category worldgen 10.11.2020 08:37:19 [Notification] Found 52 external assets in category entities 10.11.2020 08:37:19 [Notification] Found 9 external assets in category compatibility 10.11.2020 08:37:19 [Notification] Reloaded lang file with mod assets 10.11.2020 08:37:19 [Event] Loading save game... 10.11.2020 08:37:19 [Notification] Entering runphase ModsAndConfigReady 10.11.2020 08:37:19 [Error] Couldn't write to log file, failed formatting Patch {0} (target: {4}) in {1} failed, following Exception was thrown: {2} (FormatException) 10.11.2020 08:37:19 [Error] [game] An exception was thrown when trying to start the mod: System.FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument list. at System.Text.StringBuilder.AppendFormatHelper(IFormatProvider provider, String format, ParamsArray args) at System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) at System.String.Format(IFormatProvider provider, String format, Object[] args) at System.IO.TextWriter.WriteLine(String format, Object[] arg) at System.IO.TextWriter.SyncTextWriter.WriteLine(String format, Object[] arg) at System.Console.WriteLine(String format, Object[] arg) at _6Ki7onGUDN2hMDvAS3I5KRRsLrr.Log(EnumLogType logType, String message, Object[] args) at Vintagestory.Server.ServerLogger.Log(EnumLogType logType, String message, Object[] args) at Vintagestory.ServerMods.NoObf.ModJsonPatchLoader.ApplyPatch(Int32 patchIndex, AssetLocation patchSourcefile, JsonPatch jsonPatch, Int32& applied, Int32& notFound, Int32& errorCount) at Vintagestory.ServerMods.NoObf.ModJsonPatchLoader.Start(ICoreAPI api) at Vintagestory.Common.ModLoader.TryStartSystem(Mod mod, ModSystem system, ICoreAPI api, ModEventPhase phase) 10.11.2020 08:37:19 [Error] Failed to start system Vintagestory.ServerMods.NoObf.ModJsonPatchLoader 10.11.2020 08:37:19 [Notification] Reloaded 18 weather patterns, 5 wind patterns and 5 weather events 10.11.2020 08:37:19 [Notification] [XLeveling] Initialize XLeveling! 10.11.2020 08:37:19 [Event] starting 'Starter-Pack-Mod' 10.11.2020 08:37:19 [Event] creating mod files for world ... 10.11.2020 08:37:19 [Event] files created 10.11.2020 08:37:19 [Event] started 'Starter-Pack-Mod' successfull 10.11.2020 08:37:19 [Event] starting 'Workbench Expansion Mod' 10.11.2020 08:37:19 [Event] started 'Workbench Expansion Mod' 10.11.2020 08:37:34 [Notification] BlockLoader: Entities, Blocks and Items loaded 10.11.2020 08:37:34 [Notification] Started 80 systems on Server: 10.11.2020 08:37:34 [Notification] Mod 'VSEssentials.dll' (game): 10.11.2020 08:37:34 [Notification] Vintagestory.ServerMods.Core 10.11.2020 08:37:34 [Notification] Vintagestory.GameContent.EntityPartitioning 10.11.2020 08:37:34 [Notification] Vintagestory.GameContent.ErrorReporter 10.11.2020 08:37:34 [Notification] Vintagestory.Essentials.PathfindSystem 10.11.2020 08:37:34 [Notification] Vintagestory.Essentials.PathFindDebug 10.11.2020 08:37:34 [Notification] Vintagestory.ServerMods.JsonExport 10.11.2020 08:37:34 [Notification] Vintagestory.ServerMods.ModBasicBlocksLoader 10.11.2020 08:37:34 [Notification] Vintagestory.GameContent.LeafBlockDecay 10.11.2020 08:37:34 [Notification] Vintagestory.GameContent.POIRegistry 10.11.2020 08:37:34 [Notification] Vintagestory.GameContent.RoomRegistry 10.11.2020 08:37:34 [Notification] Vintagestory.GameContent.WeatherSystemCommands 10.11.2020 08:37:34 [Notification] Vintagestory.GameContent.WeatherSystemServer 10.11.2020 08:37:34 [Notification] Vintagestory.GameContent.WorldMapManager 10.11.2020 08:37:34 [Notification] Vintagestory.ServerMods.NoObf.ModRegistryObjectTypeLoader 10.11.2020 08:37:34 [Notification] Vintagestory.ServerMods.LoadColorMaps 10.11.2020 08:37:34 [Notification] Vintagestory.ServerMods.RecipeLoader 10.11.2020 08:37:34 [Notification] Mod 'VSSurvivalMod.dll' (survival): 10.11.2020 08:37:34 [Notification] Vintagestory.ServerMods.GenPatchesPrePass 10.11.2020 08:37:34 [Notification] Vintagestory.ServerMods.SaplingControl 10.11.2020 08:37:34 [Notification] Vintagestory.ServerMods.GenSnowLayer 10.11.2020 08:37:34 [Notification] Vintagestory.ServerMods.GenTerra 10.11.2020 08:37:34 [Notification] Vintagestory.GameContent.SurvivalCoreSystem 10.11.2020 08:37:34 [Notification] Vintagestory.ServerMods.GenTerraPostProcess 10.11.2020 08:37:34 [Notification] VSSurvivalMod.Systems.GameEffects 10.11.2020 08:37:34 [Notification] Vintagestory.ServerMods.ChiselBlockBulkSetMaterial 10.11.2020 08:37:34 [Notification] Vintagestory.ServerMods.GenFromHeightmap 10.11.2020 08:37:34 [Notification] Vintagestory.ServerMods.GenRockStrataNew 10.11.2020 08:37:34 [Notification] Vintagestory.ServerMods.NpcControl 10.11.2020 08:37:34 [Notification] Vintagestory.ServerMods.GenCreatures 10.11.2020 08:37:34 [Notification] Vintagestory.ServerMods.GenMaps 10.11.2020 08:37:34 [Notification] Vintagestory.ServerMods.WgenCommands 10.11.2020 08:37:34 [Notification] Vintagestory.ServerMods.DebugSystem 10.11.2020 08:37:34 [Notification] Vintagestory.ServerMods.UpgradeTasks 10.11.2020 08:37:34 [Notification] Vintagestory.GameContent.ModTemperature 10.11.2020 08:37:34 [Notification] Vintagestory.GameContent.CustomSpawnConditions 10.11.2020 08:37:34 [Notification] Vintagestory.GameContent.SystemTemporalStability 10.11.2020 08:37:34 [Notification] Vintagestory.GameContent.ModSystemWearableStats 10.11.2020 08:37:34 [Notification] Vintagestory.GameContent.ModSystemBlockReinforcement 10.11.2020 08:37:34 [Notification] Vintagestory.GameContent.ModJournal 10.11.2020 08:37:34 [Notification] Vintagestory.GameContent.ModLootRandomizer 10.11.2020 08:37:34 [Notification] Vintagestory.GameContent.ModSleeping 10.11.2020 08:37:34 [Notification] Vintagestory.GameContent.TeleporterManager 10.11.2020 08:37:34 [Notification] Vintagestory.GameContent.Mechanics.MechanicalPowerMod 10.11.2020 08:37:34 [Notification] Vintagestory.ServerMods.GenDeposits 10.11.2020 08:37:34 [Notification] Vintagestory.ServerMods.GenStructures 10.11.2020 08:37:34 [Notification] Vintagestory.ServerMods.GenCaves 10.11.2020 08:37:34 [Notification] Vintagestory.ServerMods.GenBlockLayers 10.11.2020 08:37:34 [Notification] Vintagestory.ServerMods.GenPonds 10.11.2020 08:37:34 [Notification] Vintagestory.ServerMods.GenStructuresPosPass 10.11.2020 08:37:34 [Notification] Vintagestory.ServerMods.GenVegetation 10.11.2020 08:37:34 [Notification] Vintagestory.ServerMods.GenRivulets 10.11.2020 08:37:34 [Notification] Vintagestory.ServerMods.GenLightSurvival 10.11.2020 08:37:34 [Notification] Vintagestory.GameContent.TraderOutfits 10.11.2020 08:37:34 [Notification] Mod 'VSCreativeMod.dll' (creative): 10.11.2020 08:37:34 [Notification] Vintagestory.ServerMods.Core 10.11.2020 08:37:34 [Notification] Vintagestory.ServerMods.WorldEdit.WorldEdit 10.11.2020 08:37:34 [Notification] Vintagestory.ServerMods.GenBlockLayersFlat 10.11.2020 08:37:34 [Notification] Vintagestory.ServerMods.GenLightCreative 10.11.2020 08:37:34 [Notification] Mod 'compatibilitylib_v1.0.0_1_13.4.zip' (compatibilitylib): 10.11.2020 08:37:34 [Notification] CompatibilityLib.CompatibilityLib 10.11.2020 08:37:34 [Notification] Mod 'captureanimals_v1.1.1_1_13.4.zip' (captureanimals): 10.11.2020 08:37:34 [Notification] CaptureAnimals.CaptureAnimals 10.11.2020 08:37:34 [Notification] CaptureAnimals.CaptureAnimalsRecipes 10.11.2020 08:37:34 [Notification] Mod 'necessaries_v1_13.4-0.75B.zip' (necessaries): 10.11.2020 08:37:34 [Notification] necessaries.src.Necessaries 10.11.2020 08:37:34 [Notification] Mod 'primitivesurvival2.0.0.zip' (primitivesurvival): 10.11.2020 08:37:34 [Notification] RedirectLogs 10.11.2020 08:37:34 [Notification] primitiveSurvival.PrimitaveSurvivalMod 10.11.2020 08:37:34 [Notification] Mod 'viesstorage-1_12.14-0.1.0.zip' (viesstorage): 10.11.2020 08:37:34 [Notification] viesstorage.src.Main 10.11.2020 08:37:34 [Notification] Mod 'xlib_v0.3.2.zip' (xlib): 10.11.2020 08:37:34 [Notification] XLeveling.XLeveling 10.11.2020 08:37:34 [Notification] XLib.XEffectsLib.XEffectsLib 10.11.2020 08:37:34 [Notification] Mod 'xskills_v0.3.2.zip' (xskills): 10.11.2020 08:37:34 [Notification] XSkills.XSkills 10.11.2020 08:37:34 [Notification] Mod 'CarryCapacity-0.4.11.zip' (carrycapacity): 10.11.2020 08:37:34 [Notification] CarryCapacity.CarrySystem 10.11.2020 08:37:34 [Notification] Mod 'starterpack-1.1.1.zip' (starterpack): 10.11.2020 08:37:34 [Notification] starterpack.src.StarterPackMod 10.11.2020 08:37:34 [Notification] Mod 'workbench-expansion-1.1.0.zip' (workbenchexpansion): 10.11.2020 08:37:34 [Notification] workbenchexpansion.src.WorkbenchExpansionMod 10.11.2020 08:37:34 [Notification] workbenchexpansion.src.recipes.CustomRecipeLoader 10.11.2020 08:37:34 [Notification] Mod 'Doors_and_Windows_v1.1.2.zip' (doorswindows): 10.11.2020 08:37:34 [Notification] VSExampleMods.mixedglassMod 10.11.2020 08:37:34 [Notification] doorsandwindows.metalbarsMod 10.11.2020 08:37:34 [Notification] doorsandwindows.windowframeMod 10.11.2020 08:37:34 [Notification] doorsandwindows.metalwindowMod 10.11.2020 08:37:34 [Notification] doorsandwindows.woodenwindowMod 10.11.2020 08:37:34 [Notification] Mod 'GraveMod-2.1.1.zip' (gravemod): 10.11.2020 08:37:34 [Notification] GraveMod.GraveModCore 10.11.2020 08:37:34 [Notification] GraveMod.Systems.DeathWaypointCreator 10.11.2020 08:37:34 [Notification] GraveMod.Systems.PlaceGraveOnDeath 10.11.2020 08:37:34 [Notification] Mod 'lazytweaks_v3.0.0.zip' (lazytweaks): 10.11.2020 08:37:34 [Notification] WarlockMods.LazyTweaks 10.11.2020 08:37:34 [Notification] Mod 'TemporalTinkerer_v1.2.0.zip' (locustmod): 10.11.2020 08:37:34 [Notification] locustmod.src.Drill 10.11.2020 08:37:37 [Event] 0 cage-with-bait recipes created by CaptureAnimals 10.11.2020 08:37:37 [Event] 5 metal alloys loaded 10.11.2020 08:37:37 [Event] 5 cooking recipes loaded 10.11.2020 08:37:37 [Error] Syntax error in json file 'lazytweaks:recipes/grid/straw.json': Failed deserializing straw.json: After parsing a value an unexpected character was encountered: {. Path '[0]', line 19, position 1. 10.11.2020 08:37:37 [Error] Grid Recipe 'game:recipes/grid/stonepath.json': Output Block code game:stonepath cannot be resolved 10.11.2020 08:37:37 [Error] Grid Recipe 'game:recipes/grid/stonepath.json': Output Block code game:stonepath cannot be resolved 10.11.2020 08:37:37 [Error] Grid Recipe 'game:recipes/grid/stonepath.json': Output Block code game:stonepath cannot be resolved 10.11.2020 08:37:37 [Error] Grid Recipe 'game:recipes/grid/stonepath.json': Output Block code game:stonepath cannot be resolved 10.11.2020 08:37:37 [Error] Grid Recipe 'game:recipes/grid/stonepath.json': Output Block code game:stonepath cannot be resolved 10.11.2020 08:37:37 [Error] Grid Recipe 'game:recipes/grid/stonepath.json': Output Block code game:stonepath cannot be resolved 10.11.2020 08:37:37 [Error] Grid Recipe 'game:recipes/grid/stonepath.json': Output Block code game:stonepath cannot be resolved 10.11.2020 08:37:37 [Error] Grid Recipe 'game:recipes/grid/stonepath.json': Output Block code game:stonepath cannot be resolved 10.11.2020 08:37:37 [Error] Grid Recipe 'game:recipes/grid/stonepath.json': Output Block code game:stonepath cannot be resolved 10.11.2020 08:37:37 [Error] Grid Recipe 'game:recipes/grid/stonepath.json': Output Block code game:stonepath cannot be resolved 10.11.2020 08:37:37 [Error] Grid Recipe 'game:recipes/grid/stonepath.json': Output Block code game:stonepath cannot be resolved 10.11.2020 08:37:37 [Error] Grid Recipe 'game:recipes/grid/stonepath.json': Output Block code game:stonepath cannot be resolved 10.11.2020 08:37:37 [Error] Grid Recipe 'game:recipes/grid/stonepath.json': Output Block code game:stonepath cannot be resolved 10.11.2020 08:37:37 [Error] Grid Recipe 'game:recipes/grid/stonepath.json': Output Block code game:stonepath cannot be resolved 10.11.2020 08:37:37 [Error] Grid Recipe 'game:recipes/grid/stonepath.json': Output Block code game:stonepath cannot be resolved 10.11.2020 08:37:37 [Error] Grid Recipe 'game:recipes/grid/stonepath.json': Output Block code game:stonepath cannot be resolved 10.11.2020 08:37:37 [Error] Grid Recipe 'game:recipes/grid/stonepath.json': Output Block code game:stonepath cannot be resolved 10.11.2020 08:37:37 [Error] Grid Recipe 'game:recipes/grid/stonepath.json': Output Block code game:stonepath cannot be resolved 10.11.2020 08:37:37 [Error] Grid Recipe 'game:recipes/grid/stonepath.json': Output Block code game:stonepath cannot be resolved 10.11.2020 08:37:37 [Error] Grid Recipe 'game:recipes/grid/stonepath.json': Output Block code game:stonepath cannot be resolved 10.11.2020 08:37:37 [Error] Grid Recipe 'game:recipes/grid/stonepath.json': Output Block code game:stonepath cannot be resolved 10.11.2020 08:37:37 [Error] Grid Recipe 'game:recipes/grid/stonepath.json': Output Block code game:stonepath cannot be resolved 10.11.2020 08:37:37 [Error] Grid Recipe 'game:recipes/grid/stonepath.json': Output Block code game:stonepath cannot be resolved 10.11.2020 08:37:37 [Error] Grid Recipe 'game:recipes/grid/stonepath.json': Output Block code game:stonepath cannot be resolved 10.11.2020 08:37:37 [Error] Grid Recipe with output Block code game:chest-east contains an ingredient pattern code S but supplies no ingredient for it. 10.11.2020 08:37:37 [Error] Grid Recipe with output Item code doorsandwindows:dye-violet contains an ingredient that cannot be resolved: Block code game:flower-lupine-purple 10.11.2020 08:37:37 [Event] 444 crafting recipes loaded from 266 files 10.11.2020 08:37:37 [Event] 184 smithing recipes loaded 10.11.2020 08:37:37 [Event] 70 clay forming recipes loaded 10.11.2020 08:37:37 [Event] 37 knapping recipes loaded 10.11.2020 08:37:37 [Event] 57 barrel recipes loaded 10.11.2020 08:37:37 [Event] 33 workbench extended recipes loaded 10.11.2020 08:37:37 [Notification] Server map set 10.11.2020 08:37:37 [Notification] Entering runphase LoadGame 10.11.2020 08:37:37 [Notification] Entering runphase WorldReady 10.11.2020 08:37:38 [Warning] Block schematic file prtarn3.json uses blocks that could no longer be found. These will turn into air blocks! (affected: game:stonepath) 10.11.2020 08:37:38 [Warning] Block schematic file prtarn4.json uses blocks that could no longer be found. These will turn into air blocks! (affected: game:stonepath) 10.11.2020 08:37:38 [Warning] Block schematic file high-born-crypt-1.json uses blocks that could no longer be found. These will turn into air blocks! (affected: game:stonepath) 10.11.2020 08:37:38 [Warning] Block schematic file mines1.json uses blocks that could no longer be found. These will turn into air blocks! (affected: game:stonepath) 10.11.2020 08:37:38 [Warning] Block schematic file village-8.json uses blocks that could no longer be found. These will turn into air blocks! (affected: game:stonepath) 10.11.2020 08:37:38 [Warning] Block schematic file village-9.json uses blocks that could no longer be found. These will turn into air blocks! (affected: game:stonepath) 10.11.2020 08:37:38 [Notification] Reloaded 25 tree generators 10.11.2020 08:37:38 [Event] Loading 7x7x12 spawn chunks... 10.11.2020 08:37:38 [Event] 0% (49 in queue) 10.11.2020 08:37:40 [Event] 0% (49 in queue) 10.11.2020 08:37:41 [Event] 0% (81 in queue) 10.11.2020 08:37:43 [Event] 0% (81 in queue) 10.11.2020 08:37:44 [Event] 0% (119 in queue) 10.11.2020 08:37:46 [Event] 0% (160 in queue) 10.11.2020 08:37:48 [Event] 0% (200 in queue) 10.11.2020 08:37:49 [Event] 0% (184 in queue) 10.11.2020 08:37:50 [Event] Begin save game ticking... 10.11.2020 08:37:50 [Notification] Entering runphase RunGame 10.11.2020 08:37:50 [Notification] Starting server threads 10.11.2020 08:37:50 [Event] Singleplayer Server now running! 10.11.2020 08:37:50 [Notification] All clients disconnected, pausing game calendar. 10.11.2020 08:37:50 [Notification] A Client attempts connecting via Dummy connection, assigning client id 1 10.11.2020 08:37:50 [Notification] Client uid R8FVakA6WP5qxtVSOjnLwL94 attempting identification. Name: Devestatio 10.11.2020 08:37:50 [Notification] Placing player at 512000.5 166 512000.5 10.11.2020 08:37:53 [Event] the player already joined before, skipped 10.11.2020 08:37:53 [Warning] Server overloaded. A tick took 1257ms to complete. 10.11.2020 08:38:04 [Event] Devestatio 127.0.0.1 joins. 10.11.2020 08:38:18 [Error] An error was thrown when generating chunk column X=15999,Z=16007 - it will probably not generate correctly!. Exception System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockEntityChisel.GetLightAbsorption() at Vintagestory.Common.ChunkIlluminator.SpreadSunLightInColumn(Stack`1 stack, IWorldChunk[] chunks) at Vintagestory.Common.ChunkIlluminator.SunlightFlood(IWorldChunk[] chunks, Int32 chunkX, Int32 chunkY, Int32 chunkZ) at Vintagestory.Server.WorldAPI.SunFloodChunkColumnForWorldGen(IWorldChunk[] chunks, Int32 chunkX, Int32 chunkZ) at Vintagestory.ServerMods.GenLightSurvival.OnChunkColumnGeneration(IServerChunk[] chunks, Int32 chunkX, Int32 chunkZ, ITreeAttribute chunkGenParams) at Vintagestory.Server.ServerSystemSupplyChunks.TryPopulateChunk(ChunkColumnGetRequest chunkRequest) 10.11.2020 08:38:38 [Error] An error was thrown when generating chunk column X=16000,Z=15992 - it will probably not generate correctly!. Exception System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockEntityChisel.GetLightAbsorption() at Vintagestory.Common.ChunkIlluminator.SunLightFloodNeighbourChunks(IWorldChunk[] curChunks, Int32 chunkX, Int32 chunkY, Int32 chunkZ) at Vintagestory.Server.WorldAPI.SunFloodChunkColumnNeighboursForWorldGen(IWorldChunk[] chunks, Int32 chunkX, Int32 chunkZ) at Vintagestory.Server.ServerSystemSupplyChunks.TryPopulateChunk(ChunkColumnGetRequest chunkRequest) 10.11.2020 08:38:40 [Error] An error was thrown when generating chunk column X=15999,Z=15992 - it will probably not generate correctly!. Exception System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockEntityChisel.GetLightAbsorption() at Vintagestory.Common.ChunkIlluminator.SunLightFloodNeighbourChunks(IWorldChunk[] curChunks, Int32 chunkX, Int32 chunkY, Int32 chunkZ) at Vintagestory.Server.WorldAPI.SunFloodChunkColumnNeighboursForWorldGen(IWorldChunk[] chunks, Int32 chunkX, Int32 chunkZ) at Vintagestory.Server.ServerSystemSupplyChunks.TryPopulateChunk(ChunkColumnGetRequest chunkRequest) 10.11.2020 08:38:42 [Notification] A client reconnected, resuming game calendar. 10.11.2020 08:38:48 [Error] An error was thrown when generating chunk column X=15999,Z=15990 - it will probably not generate correctly!. Exception System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockEntityChisel.GetLightAbsorption() at Vintagestory.Common.ChunkIlluminator.SpreadSunLightInColumn(Stack`1 stack, IWorldChunk[] chunks) at Vintagestory.Common.ChunkIlluminator.SunlightFlood(IWorldChunk[] chunks, Int32 chunkX, Int32 chunkY, Int32 chunkZ) at Vintagestory.Server.WorldAPI.SunFloodChunkColumnForWorldGen(IWorldChunk[] chunks, Int32 chunkX, Int32 chunkZ) at Vintagestory.ServerMods.GenLightSurvival.OnChunkColumnGeneration(IServerChunk[] chunks, Int32 chunkX, Int32 chunkZ, ITreeAttribute chunkGenParams) at Vintagestory.Server.ServerSystemSupplyChunks.TryPopulateChunk(ChunkColumnGetRequest chunkRequest) 10.11.2020 08:38:55 [Notification] Tried to get block outside generating chunks! Set RuntimeEnv.DebugOutOfRangeBlockAccess to debug. 10.11.2020 08:38:55 [Notification] Tried to get block outside generating chunks! Set RuntimeEnv.DebugOutOfRangeBlockAccess to debug. 10.11.2020 08:39:01 [Error] An error was thrown when generating chunk column X=15998,Z=15990 - it will probably not generate correctly!. Exception System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockEntityChisel.GetLightAbsorption() at Vintagestory.Common.ChunkIlluminator.SunLightFloodNeighbourChunks(IWorldChunk[] curChunks, Int32 chunkX, Int32 chunkY, Int32 chunkZ) at Vintagestory.Server.WorldAPI.SunFloodChunkColumnNeighboursForWorldGen(IWorldChunk[] chunks, Int32 chunkX, Int32 chunkZ) at Vintagestory.Server.ServerSystemSupplyChunks.TryPopulateChunk(ChunkColumnGetRequest chunkRequest) 10.11.2020 08:39:01 [Error] An error was thrown when generating chunk column X=15999,Z=15990 - it will probably not generate correctly!. Exception System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockEntityChisel.GetLightAbsorption() at Vintagestory.Common.ChunkIlluminator.SunLightFloodNeighbourChunks(IWorldChunk[] curChunks, Int32 chunkX, Int32 chunkY, Int32 chunkZ) at Vintagestory.Server.WorldAPI.SunFloodChunkColumnNeighboursForWorldGen(IWorldChunk[] chunks, Int32 chunkX, Int32 chunkZ) at Vintagestory.Server.ServerSystemSupplyChunks.TryPopulateChunk(ChunkColumnGetRequest chunkRequest) 10.11.2020 08:39:52 [Notification] Tried to get block outside generating chunks! Set RuntimeEnv.DebugOutOfRangeBlockAccess to debug. 10.11.2020 08:42:16 [Notification] Server ticking has been suspended 10.11.2020 08:42:16 [Notification] Autosaving game world. Notifying mods, then systems of save... 10.11.2020 08:42:16 [Notification] Defragmented listener lists 10.11.2020 08:42:16 [Event] Mods and systems notified, now saving everything... 10.11.2020 08:42:16 [Event] Will do offthread savegamedata saving... 10.11.2020 08:42:16 [Event] Saved player world data... 10.11.2020 08:42:17 [Event] Saved map regions... 10.11.2020 08:42:17 [Event] Saved map chunks... 10.11.2020 08:42:17 [Event] World saved! Saved 0 chunks, 0 mapchunks, 18 mapregions. 10.11.2020 08:42:17 [Notification] A client reconnected, resuming game calendar. 10.11.2020 08:42:17 [Notification] Server ticking has been resumed 10.11.2020 08:42:17 [Event] Offthread save of savegame done. 10.11.2020 08:42:17 [Event] Saved 300 chunks... 10.11.2020 08:42:17 [Event] Saved 600 chunks... 10.11.2020 08:42:17 [Event] Saved 900 chunks... 10.11.2020 08:42:17 [Event] Saved 1200 chunks... 10.11.2020 08:42:17 [Event] Saved 1500 chunks... 10.11.2020 08:42:17 [Event] Saved 1800 chunks... 10.11.2020 08:42:17 [Event] Saved 2100 chunks... 10.11.2020 08:42:17 [Event] Saved 2400 chunks... 10.11.2020 08:42:17 [Event] Saved 2700 chunks... 10.11.2020 08:42:17 [Event] Saved 3000 chunks... 10.11.2020 08:42:18 [Event] Saved 3300 chunks... 10.11.2020 08:42:18 [Event] Saved 3600 chunks... 10.11.2020 08:42:18 [Event] Saved 3900 chunks... 10.11.2020 08:42:18 [Event] Saved 4200 chunks... 10.11.2020 08:42:18 [Event] Saved 4500 chunks... 10.11.2020 08:42:18 [Event] Saved 4800 chunks... 10.11.2020 08:42:18 [Event] Saved 5100 chunks... 10.11.2020 08:42:18 [Event] Saved 5400 chunks... 10.11.2020 08:42:18 [Event] Saved 5700 chunks... 10.11.2020 08:42:18 [Event] Saved 6000 chunks... 10.11.2020 08:42:18 [Event] Offthread save of 6216 chunks done. 10.11.2020 08:42:18 [Event] Saved 300 generating chunks... 10.11.2020 08:42:18 [Event] Saved 600 generating chunks... 10.11.2020 08:42:19 [Event] Saved 900 generating chunks... 10.11.2020 08:42:19 [Event] Saved 1200 generating chunks... 10.11.2020 08:42:19 [Event] Saved 1500 generating chunks... 10.11.2020 08:42:19 [Notification] Offthread save of 1776 generating chunks done. 10.11.2020 08:42:20 [Event] Offthread save of 666 map chunks done. 10.11.2020 08:45:10 [Error] An error was thrown when generating chunk column X=16014,Z=15995 - it will probably not generate correctly!. Exception System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockEntityChisel.GetLightAbsorption() at Vintagestory.Common.ChunkIlluminator.SunLightFloodNeighbourChunks(IWorldChunk[] curChunks, Int32 chunkX, Int32 chunkY, Int32 chunkZ) at Vintagestory.Server.WorldAPI.SunFloodChunkColumnNeighboursForWorldGen(IWorldChunk[] chunks, Int32 chunkX, Int32 chunkZ) at Vintagestory.Server.ServerSystemSupplyChunks.TryPopulateChunk(ChunkColumnGetRequest chunkRequest) 10.11.2020 08:47:18 [Notification] Server ticking has been suspended 10.11.2020 08:47:18 [Notification] Autosaving game world. Notifying mods, then systems of save... 10.11.2020 08:47:18 [Notification] Defragmented listener lists 10.11.2020 08:47:18 [Event] Mods and systems notified, now saving everything... 10.11.2020 08:47:18 [Event] Will do offthread savegamedata saving... 10.11.2020 08:47:18 [Event] Saved player world data... 10.11.2020 08:47:18 [Event] Saved map regions... 10.11.2020 08:47:18 [Event] Saved map chunks... 10.11.2020 08:47:18 [Event] World saved! Saved 0 chunks, 0 mapchunks, 6 mapregions. 10.11.2020 08:47:18 [Notification] A client reconnected, resuming game calendar. 10.11.2020 08:47:18 [Notification] Server ticking has been resumed 10.11.2020 08:47:18 [Event] Offthread save of savegame done. 10.11.2020 08:47:18 [Event] Saved 300 chunks... 10.11.2020 08:47:18 [Event] Saved 600 chunks... 10.11.2020 08:47:18 [Event] Saved 900 chunks... 10.11.2020 08:47:18 [Event] Offthread save of 1085 chunks done. 10.11.2020 08:47:18 [Notification] Offthread save of 0 generating chunks done. 10.11.2020 08:47:19 [Event] Offthread save of 569 map chunks done. 10.11.2020 08:49:33 [Error] An error was thrown when generating chunk column X=16009,Z=15988 - it will probably not generate correctly!. Exception System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockEntityChisel.GetLightAbsorption() at Vintagestory.Common.ChunkIlluminator.SunLightFloodNeighbourChunks(IWorldChunk[] curChunks, Int32 chunkX, Int32 chunkY, Int32 chunkZ) at Vintagestory.Server.WorldAPI.SunFloodChunkColumnNeighboursForWorldGen(IWorldChunk[] chunks, Int32 chunkX, Int32 chunkZ) at Vintagestory.Server.ServerSystemSupplyChunks.TryPopulateChunk(ChunkColumnGetRequest chunkRequest) 10.11.2020 08:49:40 [Error] An error was thrown when generating chunk column X=16013,Z=15991 - it will probably not generate correctly!. Exception System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockEntityChisel.GetLightAbsorption() at Vintagestory.Common.ChunkIlluminator.SunLightFloodNeighbourChunks(IWorldChunk[] curChunks, Int32 chunkX, Int32 chunkY, Int32 chunkZ) at Vintagestory.Server.WorldAPI.SunFloodChunkColumnNeighboursForWorldGen(IWorldChunk[] chunks, Int32 chunkX, Int32 chunkZ) at Vintagestory.Server.ServerSystemSupplyChunks.TryPopulateChunk(ChunkColumnGetRequest chunkRequest) 10.11.2020 08:49:48 [Notification] Tried to get block outside generating chunks! Set RuntimeEnv.DebugOutOfRangeBlockAccess to debug. 10.11.2020 08:49:58 [Error] An error was thrown when generating chunk column X=16012,Z=16011 - it will probably not generate correctly!. Exception System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockEntityChisel.GetLightAbsorption() at Vintagestory.Common.ChunkIlluminator.SpreadSunLightInColumn(Stack`1 stack, IWorldChunk[] chunks) at Vintagestory.Common.ChunkIlluminator.SunlightFlood(IWorldChunk[] chunks, Int32 chunkX, Int32 chunkY, Int32 chunkZ) at Vintagestory.Server.WorldAPI.SunFloodChunkColumnForWorldGen(IWorldChunk[] chunks, Int32 chunkX, Int32 chunkZ) at Vintagestory.ServerMods.GenLightSurvival.OnChunkColumnGeneration(IServerChunk[] chunks, Int32 chunkX, Int32 chunkZ, ITreeAttribute chunkGenParams) at Vintagestory.Server.ServerSystemSupplyChunks.TryPopulateChunk(ChunkColumnGetRequest chunkRequest) 10.11.2020 08:50:14 [Error] An error was thrown when generating chunk column X=16012,Z=16011 - it will probably not generate correctly!. Exception System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockEntityChisel.GetLightAbsorption() at Vintagestory.Common.ChunkIlluminator.SunLightFloodNeighbourChunks(IWorldChunk[] curChunks, Int32 chunkX, Int32 chunkY, Int32 chunkZ) at Vintagestory.Server.WorldAPI.SunFloodChunkColumnNeighboursForWorldGen(IWorldChunk[] chunks, Int32 chunkX, Int32 chunkZ) at Vintagestory.Server.ServerSystemSupplyChunks.TryPopulateChunk(ChunkColumnGetRequest chunkRequest) 10.11.2020 08:50:22 [Notification] Tried to get block outside generating chunks! Set RuntimeEnv.DebugOutOfRangeBlockAccess to debug. 10.11.2020 08:50:56 [Error] An error was thrown when generating chunk column X=16023,Z=15998 - it will probably not generate correctly!. Exception System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockEntityChisel.GetLightAbsorption() at Vintagestory.Common.ChunkIlluminator.SunLightFloodNeighbourChunks(IWorldChunk[] curChunks, Int32 chunkX, Int32 chunkY, Int32 chunkZ) at Vintagestory.Server.WorldAPI.SunFloodChunkColumnNeighboursForWorldGen(IWorldChunk[] chunks, Int32 chunkX, Int32 chunkZ) at Vintagestory.Server.ServerSystemSupplyChunks.TryPopulateChunk(ChunkColumnGetRequest chunkRequest) 10.11.2020 08:50:57 [Notification] Tried to get block outside generating chunks! Set RuntimeEnv.DebugOutOfRangeBlockAccess to debug. 10.11.2020 08:51:23 [Error] An error was thrown when generating chunk column X=16015,Z=15986 - it will probably not generate correctly!. Exception System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockEntityChisel.GetLightAbsorption() at Vintagestory.Common.ChunkIlluminator.SunLightFloodNeighbourChunks(IWorldChunk[] curChunks, Int32 chunkX, Int32 chunkY, Int32 chunkZ) at Vintagestory.Server.WorldAPI.SunFloodChunkColumnNeighboursForWorldGen(IWorldChunk[] chunks, Int32 chunkX, Int32 chunkZ) at Vintagestory.Server.ServerSystemSupplyChunks.TryPopulateChunk(ChunkColumnGetRequest chunkRequest) 10.11.2020 08:52:04 [Error] An error was thrown when generating chunk column X=16026,Z=16005 - it will probably not generate correctly!. Exception System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockEntityChisel.GetLightAbsorption() at Vintagestory.Common.ChunkIlluminator.SunLightFloodNeighbourChunks(IWorldChunk[] curChunks, Int32 chunkX, Int32 chunkY, Int32 chunkZ) at Vintagestory.Server.WorldAPI.SunFloodChunkColumnNeighboursForWorldGen(IWorldChunk[] chunks, Int32 chunkX, Int32 chunkZ) at Vintagestory.Server.ServerSystemSupplyChunks.TryPopulateChunk(ChunkColumnGetRequest chunkRequest) 10.11.2020 08:52:20 [Notification] Server ticking has been suspended 10.11.2020 08:52:20 [Notification] Autosaving game world. Notifying mods, then systems of save... 10.11.2020 08:52:20 [Notification] Defragmented listener lists 10.11.2020 08:52:20 [Event] Mods and systems notified, now saving everything... 10.11.2020 08:52:20 [Event] Will do offthread savegamedata saving... 10.11.2020 08:52:20 [Event] Saved player world data... 10.11.2020 08:52:20 [Event] Saved map regions... 10.11.2020 08:52:20 [Event] Saved map chunks... 10.11.2020 08:52:20 [Event] World saved! Saved 0 chunks, 0 mapchunks, 9 mapregions. 10.11.2020 08:52:20 [Notification] A client reconnected, resuming game calendar. 10.11.2020 08:52:20 [Notification] Server ticking has been resumed 10.11.2020 08:52:20 [Event] Offthread save of savegame done. 10.11.2020 08:52:20 [Event] Saved 300 chunks... 10.11.2020 08:52:20 [Event] Saved 600 chunks... 10.11.2020 08:52:20 [Event] Saved 900 chunks... 10.11.2020 08:52:20 [Event] Saved 1200 chunks... 10.11.2020 08:52:20 [Event] Saved 1500 chunks... 10.11.2020 08:52:21 [Event] Saved 1800 chunks... 10.11.2020 08:52:21 [Event] Saved 2100 chunks... 10.11.2020 08:52:21 [Event] Saved 2400 chunks... 10.11.2020 08:52:21 [Event] Saved 2700 chunks... 10.11.2020 08:52:21 [Event] Saved 3000 chunks... 10.11.2020 08:52:21 [Event] Saved 3300 chunks... 10.11.2020 08:52:21 [Event] Saved 3600 chunks... 10.11.2020 08:52:21 [Event] Saved 3900 chunks... 10.11.2020 08:52:21 [Event] Saved 4200 chunks... 10.11.2020 08:52:21 [Event] Saved 4500 chunks... 10.11.2020 08:52:22 [Event] Saved 4800 chunks... 10.11.2020 08:52:22 [Event] Offthread save of 4908 chunks done. 10.11.2020 08:52:22 [Event] Saved 300 generating chunks... 10.11.2020 08:52:22 [Event] Saved 600 generating chunks... 10.11.2020 08:52:22 [Event] Saved 900 generating chunks... 10.11.2020 08:52:23 [Event] Saved 1200 generating chunks... 10.11.2020 08:52:23 [Event] Saved 1500 generating chunks... 10.11.2020 08:52:23 [Event] Saved 1800 generating chunks... 10.11.2020 08:52:23 [Event] Saved 2100 generating chunks... 10.11.2020 08:52:24 [Event] Saved 2400 generating chunks... 10.11.2020 08:52:24 [Notification] Offthread save of 2580 generating chunks done. 10.11.2020 08:52:25 [Event] Offthread save of 1138 map chunks done. 10.11.2020 08:54:49 [Warning] Server overloaded. A tick took 1209ms to complete. 10.11.2020 08:54:58 [Notification] Handling Command /waypoint addati pick =512594.078453146 =170 =512232.01061645 False red Tin 10.11.2020 08:55:20 [Notification] Handling Command /waypoint addati trader =511979.078453146 =170 =512134.01061645 False red Trader 10.11.2020 08:55:50 [Notification] Handling Command /waypoint addati trader =512651.078453146 =173 =511788.51061645 False red Trader 10.11.2020 08:56:57 [Error] An error was thrown when generating chunk column X=16029,Z=15999 - it will probably not generate correctly!. Exception System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockEntityChisel.GetLightAbsorption() at Vintagestory.Common.ChunkIlluminator.SunLightFloodNeighbourChunks(IWorldChunk[] curChunks, Int32 chunkX, Int32 chunkY, Int32 chunkZ) at Vintagestory.Server.WorldAPI.SunFloodChunkColumnNeighboursForWorldGen(IWorldChunk[] chunks, Int32 chunkX, Int32 chunkZ) at Vintagestory.Server.ServerSystemSupplyChunks.TryPopulateChunk(ChunkColumnGetRequest chunkRequest) 10.11.2020 08:57:21 [Notification] Server ticking has been suspended 10.11.2020 08:57:21 [Notification] Autosaving game world. Notifying mods, then systems of save... 10.11.2020 08:57:21 [Notification] Defragmented listener lists 10.11.2020 08:57:21 [Event] Mods and systems notified, now saving everything... 10.11.2020 08:57:21 [Event] Will do offthread savegamedata saving... 10.11.2020 08:57:21 [Event] Saved player world data... 10.11.2020 08:57:21 [Event] Saved map regions... 10.11.2020 08:57:21 [Event] Saved map chunks... 10.11.2020 08:57:21 [Event] World saved! Saved 0 chunks, 0 mapchunks, 4 mapregions. 10.11.2020 08:57:21 [Notification] A client reconnected, resuming game calendar. 10.11.2020 08:57:21 [Notification] Server ticking has been resumed 10.11.2020 08:57:21 [Notification] Handling Command /waypoint addati pick =512603.837473751 =170 =512238.362304688 False red Copper 10.11.2020 08:57:21 [Event] Offthread save of savegame done. 10.11.2020 08:57:21 [Event] Saved 300 chunks... 10.11.2020 08:57:22 [Event] Saved 600 chunks... 10.11.2020 08:57:22 [Event] Saved 900 chunks... 10.11.2020 08:57:22 [Event] Saved 1200 chunks... 10.11.2020 08:57:22 [Event] Saved 1500 chunks... 10.11.2020 08:57:22 [Event] Saved 1800 chunks... 10.11.2020 08:57:22 [Event] Saved 2100 chunks... 10.11.2020 08:57:22 [Event] Offthread save of 2290 chunks done. 10.11.2020 08:57:22 [Event] Saved 300 generating chunks... 10.11.2020 08:57:22 [Event] Saved 600 generating chunks... 10.11.2020 08:57:23 [Event] Saved 900 generating chunks... 10.11.2020 08:57:23 [Notification] Offthread save of 1056 generating chunks done. 10.11.2020 08:57:24 [Event] Offthread save of 1093 map chunks done. 10.11.2020 08:58:03 [Notification] Handling Command /waypoint addati pick =512589.115535861 =165 =512263.301121051 False red Copper 10.11.2020 08:58:46 [Error] An error was thrown when generating chunk column X=16025,Z=16020 - it will probably not generate correctly!. Exception System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockEntityChisel.GetLightAbsorption() at Vintagestory.Common.ChunkIlluminator.SpreadSunLightInColumn(Stack`1 stack, IWorldChunk[] chunks) at Vintagestory.Common.ChunkIlluminator.SunLightFloodNeighbourChunks(IWorldChunk[] curChunks, Int32 chunkX, Int32 chunkY, Int32 chunkZ) at Vintagestory.Server.WorldAPI.SunFloodChunkColumnNeighboursForWorldGen(IWorldChunk[] chunks, Int32 chunkX, Int32 chunkZ) at Vintagestory.Server.ServerSystemSupplyChunks.TryPopulateChunk(ChunkColumnGetRequest chunkRequest) 10.11.2020 08:59:20 [Error] An error was thrown when generating chunk column X=16014,Z=16025 - it will probably not generate correctly!. Exception System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockEntityChisel.GetLightAbsorption() at Vintagestory.Common.ChunkIlluminator.SpreadSunLightInColumn(Stack`1 stack, IWorldChunk[] chunks) at Vintagestory.Common.ChunkIlluminator.SunlightFlood(IWorldChunk[] chunks, Int32 chunkX, Int32 chunkY, Int32 chunkZ) at Vintagestory.Server.WorldAPI.SunFloodChunkColumnForWorldGen(IWorldChunk[] chunks, Int32 chunkX, Int32 chunkZ) at Vintagestory.ServerMods.GenLightSurvival.OnChunkColumnGeneration(IServerChunk[] chunks, Int32 chunkX, Int32 chunkZ, ITreeAttribute chunkGenParams) at Vintagestory.Server.ServerSystemSupplyChunks.TryPopulateChunk(ChunkColumnGetRequest chunkRequest) 10.11.2020 09:01:50 [Error] An error was thrown when generating chunk column X=16015,Z=16027 - it will probably not generate correctly!. Exception System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockEntityChisel.GetLightAbsorption() at Vintagestory.Common.ChunkIlluminator.SunLightFloodNeighbourChunks(IWorldChunk[] curChunks, Int32 chunkX, Int32 chunkY, Int32 chunkZ) at Vintagestory.Server.WorldAPI.SunFloodChunkColumnNeighboursForWorldGen(IWorldChunk[] chunks, Int32 chunkX, Int32 chunkZ) at Vintagestory.Server.ServerSystemSupplyChunks.TryPopulateChunk(ChunkColumnGetRequest chunkRequest) 10.11.2020 09:02:23 [Notification] Server ticking has been suspended 10.11.2020 09:02:23 [Notification] Autosaving game world. Notifying mods, then systems of save... 10.11.2020 09:02:23 [Notification] Defragmented listener lists 10.11.2020 09:02:23 [Event] Mods and systems notified, now saving everything... 10.11.2020 09:02:23 [Event] Will do offthread savegamedata saving... 10.11.2020 09:02:23 [Event] Saved player world data... 10.11.2020 09:02:23 [Event] Saved map regions... 10.11.2020 09:02:23 [Event] Saved map chunks... 10.11.2020 09:02:23 [Event] World saved! Saved 0 chunks, 0 mapchunks, 9 mapregions. 10.11.2020 09:02:23 [Notification] A client reconnected, resuming game calendar. 10.11.2020 09:02:23 [Notification] Server ticking has been resumed 10.11.2020 09:02:23 [Event] Offthread save of savegame done. 10.11.2020 09:02:23 [Event] Saved 300 chunks... 10.11.2020 09:02:23 [Event] Saved 600 chunks... 10.11.2020 09:02:23 [Event] Saved 900 chunks... 10.11.2020 09:02:23 [Event] Saved 1200 chunks... 10.11.2020 09:02:24 [Event] Saved 1500 chunks... 10.11.2020 09:02:24 [Event] Saved 1800 chunks... 10.11.2020 09:02:24 [Event] Saved 2100 chunks... 10.11.2020 09:02:24 [Event] Saved 2400 chunks... 10.11.2020 09:02:24 [Event] Saved 2700 chunks... 10.11.2020 09:02:24 [Event] Saved 3000 chunks... 10.11.2020 09:02:24 [Event] Saved 3300 chunks... 10.11.2020 09:02:24 [Event] Saved 3600 chunks... 10.11.2020 09:02:24 [Event] Offthread save of 3796 chunks done. 10.11.2020 09:02:24 [Event] Saved 300 generating chunks... 10.11.2020 09:02:25 [Event] Saved 600 generating chunks... 10.11.2020 09:02:25 [Event] Saved 900 generating chunks... 10.11.2020 09:02:25 [Event] Saved 1200 generating chunks... 10.11.2020 09:02:26 [Event] Saved 1500 generating chunks... 10.11.2020 09:02:26 [Event] Saved 1800 generating chunks... 10.11.2020 09:02:26 [Event] Saved 2100 generating chunks... 10.11.2020 09:02:26 [Notification] Offthread save of 2112 generating chunks done. 10.11.2020 09:02:27 [Event] Offthread save of 1397 map chunks done. 10.11.2020 09:07:24 [Notification] Server ticking has been suspended 10.11.2020 09:07:24 [Notification] Autosaving game world. Notifying mods, then systems of save... 10.11.2020 09:07:24 [Notification] Defragmented listener lists 10.11.2020 09:07:24 [Event] Mods and systems notified, now saving everything... 10.11.2020 09:07:24 [Event] Will do offthread savegamedata saving... 10.11.2020 09:07:24 [Event] Saved player world data... 10.11.2020 09:07:24 [Event] Saved map regions... 10.11.2020 09:07:24 [Event] Saved map chunks... 10.11.2020 09:07:24 [Event] World saved! Saved 0 chunks, 0 mapchunks, 4 mapregions. 10.11.2020 09:07:24 [Notification] A client reconnected, resuming game calendar. 10.11.2020 09:07:24 [Notification] Server ticking has been resumed 10.11.2020 09:07:24 [Event] Offthread save of savegame done. 10.11.2020 09:07:25 [Event] Saved 300 chunks... 10.11.2020 09:07:25 [Event] Saved 600 chunks... 10.11.2020 09:07:25 [Event] Saved 900 chunks... 10.11.2020 09:07:25 [Event] Saved 1200 chunks... 10.11.2020 09:07:25 [Event] Offthread save of 1343 chunks done. 10.11.2020 09:07:25 [Event] Saved 300 generating chunks... 10.11.2020 09:07:25 [Event] Saved 600 generating chunks... 10.11.2020 09:07:25 [Event] Saved 900 generating chunks... 10.11.2020 09:07:26 [Event] Saved 1200 generating chunks... 10.11.2020 09:07:26 [Notification] Offthread save of 1347 generating chunks done. 10.11.2020 09:07:27 [Event] Offthread save of 1388 map chunks done. 10.11.2020 09:09:29 [Notification] Handling Command /waypoint addati trader =512010.387657914 =176 =512766.411784604 False red Trader 10.11.2020 09:10:55 [Notification] Handling Command /waypoint addati pick =512434.981445313 =190 =512641.533058332 False red Lead 10.11.2020 09:11:47 [Notification] Handling Command /waypoint addati pick =512456.258156936 =180 =512598.333049415 False red Copper 10.11.2020 09:12:25 [Notification] Server ticking has been suspended 10.11.2020 09:12:25 [Notification] Autosaving game world. Notifying mods, then systems of save... 10.11.2020 09:12:25 [Notification] Defragmented listener lists 10.11.2020 09:12:25 [Event] Mods and systems notified, now saving everything... 10.11.2020 09:12:25 [Event] Will do offthread savegamedata saving... 10.11.2020 09:12:25 [Event] Saved player world data... 10.11.2020 09:12:25 [Event] Saved map regions... 10.11.2020 09:12:25 [Event] Saved map chunks... 10.11.2020 09:12:25 [Event] World saved! Saved 0 chunks, 0 mapchunks, 3 mapregions. 10.11.2020 09:12:25 [Notification] A client reconnected, resuming game calendar. 10.11.2020 09:12:25 [Notification] Server ticking has been resumed 10.11.2020 09:12:25 [Event] Offthread save of savegame done. 10.11.2020 09:12:25 [Event] Saved 300 chunks... 10.11.2020 09:12:26 [Event] Saved 600 chunks... 10.11.2020 09:12:26 [Event] Saved 900 chunks... 10.11.2020 09:12:26 [Event] Saved 1200 chunks... 10.11.2020 09:12:26 [Event] Saved 1500 chunks... 10.11.2020 09:12:26 [Event] Offthread save of 1550 chunks done. 10.11.2020 09:12:26 [Notification] Offthread save of 243 generating chunks done. 10.11.2020 09:12:27 [Event] Offthread save of 1280 map chunks done. 10.11.2020 09:17:27 [Notification] Server ticking has been suspended 10.11.2020 09:17:27 [Notification] Autosaving game world. Notifying mods, then systems of save... 10.11.2020 09:17:27 [Notification] Defragmented listener lists 10.11.2020 09:17:27 [Event] Mods and systems notified, now saving everything... 10.11.2020 09:17:27 [Event] Will do offthread savegamedata saving... 10.11.2020 09:17:27 [Event] Saved player world data... 10.11.2020 09:17:27 [Event] Saved map regions... 10.11.2020 09:17:27 [Event] Saved map chunks... 10.11.2020 09:17:27 [Event] World saved! Saved 0 chunks, 0 mapchunks, 0 mapregions. 10.11.2020 09:17:27 [Notification] A client reconnected, resuming game calendar. 10.11.2020 09:17:27 [Notification] Server ticking has been resumed 10.11.2020 09:17:27 [Event] Offthread save of savegame done. 10.11.2020 09:17:27 [Event] Saved 300 chunks... 10.11.2020 09:17:27 [Event] Offthread save of 527 chunks done. 10.11.2020 09:17:27 [Notification] Offthread save of 0 generating chunks done. 10.11.2020 09:17:28 [Event] Offthread save of 1265 map chunks done. 10.11.2020 09:19:04 [Error] An error was thrown when generating chunk column X=16038,Z=16010 - it will probably not generate correctly!. Exception System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockEntityChisel.GetLightAbsorption() at Vintagestory.Common.ChunkIlluminator.SunLightFloodNeighbourChunks(IWorldChunk[] curChunks, Int32 chunkX, Int32 chunkY, Int32 chunkZ) at Vintagestory.Server.WorldAPI.SunFloodChunkColumnNeighboursForWorldGen(IWorldChunk[] chunks, Int32 chunkX, Int32 chunkZ) at Vintagestory.Server.ServerSystemSupplyChunks.TryPopulateChunk(ChunkColumnGetRequest chunkRequest) 10.11.2020 09:19:05 [Error] An error was thrown when generating chunk column X=16038,Z=16011 - it will probably not generate correctly!. Exception System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockEntityChisel.GetLightAbsorption() at Vintagestory.Common.ChunkIlluminator.SunLightFloodNeighbourChunks(IWorldChunk[] curChunks, Int32 chunkX, Int32 chunkY, Int32 chunkZ) at Vintagestory.Server.WorldAPI.SunFloodChunkColumnNeighboursForWorldGen(IWorldChunk[] chunks, Int32 chunkX, Int32 chunkZ) at Vintagestory.Server.ServerSystemSupplyChunks.TryPopulateChunk(ChunkColumnGetRequest chunkRequest) 10.11.2020 09:19:09 [Error] An error was thrown when generating chunk column X=16039,Z=16005 - it will probably not generate correctly!. Exception System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockEntityChisel.GetLightAbsorption() at Vintagestory.Common.ChunkIlluminator.SunLightFloodNeighbourChunks(IWorldChunk[] curChunks, Int32 chunkX, Int32 chunkY, Int32 chunkZ) at Vintagestory.Server.WorldAPI.SunFloodChunkColumnNeighboursForWorldGen(IWorldChunk[] chunks, Int32 chunkX, Int32 chunkZ) at Vintagestory.Server.ServerSystemSupplyChunks.TryPopulateChunk(ChunkColumnGetRequest chunkRequest) 10.11.2020 09:20:11 [Error] An error was thrown when generating chunk column X=16047,Z=16004 - it will probably not generate correctly!. Exception System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockEntityChisel.GetLightAbsorption() at Vintagestory.Common.ChunkIlluminator.SunLightFloodNeighbourChunks(IWorldChunk[] curChunks, Int32 chunkX, Int32 chunkY, Int32 chunkZ) at Vintagestory.Server.WorldAPI.SunFloodChunkColumnNeighboursForWorldGen(IWorldChunk[] chunks, Int32 chunkX, Int32 chunkZ) at Vintagestory.Server.ServerSystemSupplyChunks.TryPopulateChunk(ChunkColumnGetRequest chunkRequest) 10.11.2020 09:21:15 [Error] An error was thrown when generating chunk column X=16051,Z=16006 - it will probably not generate correctly!. Exception System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockEntityChisel.GetLightAbsorption() at Vintagestory.Common.ChunkIlluminator.SunLightFloodNeighbourChunks(IWorldChunk[] curChunks, Int32 chunkX, Int32 chunkY, Int32 chunkZ) at Vintagestory.Server.WorldAPI.SunFloodChunkColumnNeighboursForWorldGen(IWorldChunk[] chunks, Int32 chunkX, Int32 chunkZ) at Vintagestory.Server.ServerSystemSupplyChunks.TryPopulateChunk(ChunkColumnGetRequest chunkRequest) 10.11.2020 09:22:28 [Notification] Server ticking has been suspended 10.11.2020 09:22:28 [Notification] Autosaving game world. Notifying mods, then systems of save... 10.11.2020 09:22:28 [Notification] Defragmented listener lists 10.11.2020 09:22:28 [Event] Mods and systems notified, now saving everything... 10.11.2020 09:22:28 [Event] Will do offthread savegamedata saving... 10.11.2020 09:22:28 [Event] Saved player world data... 10.11.2020 09:22:28 [Event] Saved map regions... 10.11.2020 09:22:28 [Event] Saved map chunks... 10.11.2020 09:22:28 [Event] World saved! Saved 0 chunks, 0 mapchunks, 10 mapregions. 10.11.2020 09:22:28 [Notification] A client reconnected, resuming game calendar. 10.11.2020 09:22:28 [Notification] Server ticking has been resumed 10.11.2020 09:22:28 [Event] Offthread save of savegame done. 10.11.2020 09:22:28 [Event] Saved 300 chunks... 10.11.2020 09:22:28 [Event] Saved 600 chunks... 10.11.2020 09:22:28 [Event] Saved 900 chunks... 10.11.2020 09:22:28 [Event] Offthread save of 981 chunks done. 10.11.2020 09:22:28 [Notification] Offthread save of 0 generating chunks done. 10.11.2020 09:22:29 [Event] Offthread save of 892 map chunks done. 10.11.2020 09:23:14 [Error] An error was thrown when generating chunk column X=16005,Z=15982 - it will probably not generate correctly!. Exception System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockEntityChisel.GetLightAbsorption() at Vintagestory.Common.ChunkIlluminator.SpreadSunLightInColumn(Stack`1 stack, IWorldChunk[] chunks) at Vintagestory.Common.ChunkIlluminator.SunlightFlood(IWorldChunk[] chunks, Int32 chunkX, Int32 chunkY, Int32 chunkZ) at Vintagestory.Server.WorldAPI.SunFloodChunkColumnForWorldGen(IWorldChunk[] chunks, Int32 chunkX, Int32 chunkZ) at Vintagestory.ServerMods.GenLightSurvival.OnChunkColumnGeneration(IServerChunk[] chunks, Int32 chunkX, Int32 chunkZ, ITreeAttribute chunkGenParams) at Vintagestory.Server.ServerSystemSupplyChunks.TryPopulateChunk(ChunkColumnGetRequest chunkRequest) 10.11.2020 09:23:32 [Warning] Cannot fix itemstack mapping, block code game:mushroom-bolete-normal not found block registry. Will delete stack. 10.11.2020 09:24:06 [Notification] Handling Command /waypoint modify 8 black spiral True Death -- (2020-11-10 09:21:39) 10.11.2020 09:24:36 [Notification] Handling Command /waypoint addati spiral =512205.280032128 =185 =511861.506902208 False red Giant Oak 10.11.2020 09:27:29 [Notification] Server ticking has been suspended 10.11.2020 09:27:29 [Notification] Autosaving game world. Notifying mods, then systems of save... 10.11.2020 09:27:29 [Notification] Defragmented listener lists 10.11.2020 09:27:29 [Event] Mods and systems notified, now saving everything... 10.11.2020 09:27:29 [Event] Will do offthread savegamedata saving... 10.11.2020 09:27:29 [Event] Saved player world data... 10.11.2020 09:27:29 [Event] Saved map regions... 10.11.2020 09:27:29 [Event] Saved map chunks... 10.11.2020 09:27:29 [Event] World saved! Saved 0 chunks, 0 mapchunks, 3 mapregions. 10.11.2020 09:27:29 [Notification] A client reconnected, resuming game calendar. 10.11.2020 09:27:29 [Notification] Server ticking has been resumed 10.11.2020 09:27:29 [Event] Offthread save of savegame done. 10.11.2020 09:27:29 [Event] Saved 300 chunks... 10.11.2020 09:27:29 [Event] Saved 600 chunks... 10.11.2020 09:27:30 [Event] Saved 900 chunks... 10.11.2020 09:27:30 [Event] Offthread save of 1191 chunks done. 10.11.2020 09:27:30 [Notification] Offthread save of 144 generating chunks done. 10.11.2020 09:27:30 [Event] Offthread save of 1037 map chunks done. 10.11.2020 09:28:44 [Error] An error was thrown when generating chunk column X=16029,Z=15996 - it will probably not generate correctly!. Exception System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockEntityChisel.GetLightAbsorption() at Vintagestory.Common.ChunkIlluminator.SunLightFloodNeighbourChunks(IWorldChunk[] curChunks, Int32 chunkX, Int32 chunkY, Int32 chunkZ) at Vintagestory.Server.WorldAPI.SunFloodChunkColumnNeighboursForWorldGen(IWorldChunk[] chunks, Int32 chunkX, Int32 chunkZ) at Vintagestory.Server.ServerSystemSupplyChunks.TryPopulateChunk(ChunkColumnGetRequest chunkRequest) 10.11.2020 09:31:12 [Notification] Handling Command /waypoint addati star1 =512929.268693198 =169 =512225.605139768 False red Ruins 10.11.2020 09:32:31 [Notification] Server ticking has been suspended 10.11.2020 09:32:31 [Notification] Autosaving game world. Notifying mods, then systems of save... 10.11.2020 09:32:31 [Notification] Defragmented listener lists 10.11.2020 09:32:31 [Event] Mods and systems notified, now saving everything... 10.11.2020 09:32:31 [Event] Will do offthread savegamedata saving... 10.11.2020 09:32:31 [Event] Saved player world data... 10.11.2020 09:32:31 [Event] Saved map regions... 10.11.2020 09:32:31 [Event] Saved map chunks... 10.11.2020 09:32:31 [Event] World saved! Saved 0 chunks, 0 mapchunks, 2 mapregions. 10.11.2020 09:32:31 [Notification] A client reconnected, resuming game calendar. 10.11.2020 09:32:31 [Notification] Server ticking has been resumed 10.11.2020 09:32:31 [Event] Offthread save of savegame done. 10.11.2020 09:32:31 [Event] Saved 300 chunks... 10.11.2020 09:32:31 [Event] Saved 600 chunks... 10.11.2020 09:32:31 [Event] Saved 900 chunks... 10.11.2020 09:32:31 [Event] Offthread save of 979 chunks done. 10.11.2020 09:32:32 [Notification] Offthread save of 147 generating chunks done. 10.11.2020 09:32:32 [Event] Offthread save of 1066 map chunks done. 10.11.2020 09:36:24 [Notification] Handling Command /waypoint remove 8 10.11.2020 09:37:32 [Notification] Server ticking has been suspended 10.11.2020 09:37:32 [Notification] Autosaving game world. Notifying mods, then systems of save... 10.11.2020 09:37:32 [Notification] Defragmented listener lists 10.11.2020 09:37:32 [Event] Mods and systems notified, now saving everything... 10.11.2020 09:37:32 [Event] Will do offthread savegamedata saving... 10.11.2020 09:37:32 [Event] Saved player world data... 10.11.2020 09:37:32 [Event] Saved map regions... 10.11.2020 09:37:32 [Event] Saved map chunks... 10.11.2020 09:37:32 [Event] World saved! Saved 0 chunks, 0 mapchunks, 0 mapregions. 10.11.2020 09:37:32 [Notification] A client reconnected, resuming game calendar. 10.11.2020 09:37:32 [Notification] Server ticking has been resumed 10.11.2020 09:37:32 [Event] Offthread save of savegame done. 10.11.2020 09:37:33 [Event] Saved 300 chunks... 10.11.2020 09:37:33 [Event] Offthread save of 339 chunks done. 10.11.2020 09:37:33 [Notification] Offthread save of 0 generating chunks done. 10.11.2020 09:37:33 [Event] Offthread save of 1047 map chunks done. 10.11.2020 09:41:02 [Error] An error was thrown when generating chunk column X=16052,Z=16009 - it will probably not generate correctly!. Exception System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockEntityChisel.GetLightAbsorption() at Vintagestory.Common.ChunkIlluminator.SunLightFloodNeighbourChunks(IWorldChunk[] curChunks, Int32 chunkX, Int32 chunkY, Int32 chunkZ) at Vintagestory.Server.WorldAPI.SunFloodChunkColumnNeighboursForWorldGen(IWorldChunk[] chunks, Int32 chunkX, Int32 chunkZ) at Vintagestory.Server.ServerSystemSupplyChunks.TryPopulateChunk(ChunkColumnGetRequest chunkRequest) 10.11.2020 09:41:30 [Error] An error was thrown when generating chunk column X=16053,Z=16000 - it will probably not generate correctly!. Exception System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockEntityChisel.GetLightAbsorption() at Vintagestory.Common.ChunkIlluminator.SunLightFloodNeighbourChunks(IWorldChunk[] curChunks, Int32 chunkX, Int32 chunkY, Int32 chunkZ) at Vintagestory.Server.WorldAPI.SunFloodChunkColumnNeighboursForWorldGen(IWorldChunk[] chunks, Int32 chunkX, Int32 chunkZ) at Vintagestory.Server.ServerSystemSupplyChunks.TryPopulateChunk(ChunkColumnGetRequest chunkRequest) 10.11.2020 09:42:06 [Notification] Handling Command /waypoint addati trader =513262.992586936 =179 =512096.896261244 False red Trader 10.11.2020 09:42:33 [Notification] Server ticking has been suspended 10.11.2020 09:42:33 [Notification] Autosaving game world. Notifying mods, then systems of save... 10.11.2020 09:42:33 [Notification] Defragmented listener lists 10.11.2020 09:42:33 [Event] Mods and systems notified, now saving everything... 10.11.2020 09:42:33 [Event] Will do offthread savegamedata saving... 10.11.2020 09:42:33 [Event] Saved player world data... 10.11.2020 09:42:34 [Event] Saved map regions... 10.11.2020 09:42:34 [Event] Saved map chunks... 10.11.2020 09:42:34 [Event] World saved! Saved 0 chunks, 0 mapchunks, 4 mapregions. 10.11.2020 09:42:34 [Notification] A client reconnected, resuming game calendar. 10.11.2020 09:42:34 [Notification] Server ticking has been resumed 10.11.2020 09:42:34 [Event] Offthread save of savegame done. 10.11.2020 09:42:34 [Event] Saved 300 chunks... 10.11.2020 09:42:34 [Event] Saved 600 chunks... 10.11.2020 09:42:34 [Event] Saved 900 chunks... 10.11.2020 09:42:34 [Event] Saved 1200 chunks... 10.11.2020 09:42:34 [Event] Saved 1500 chunks... 10.11.2020 09:42:34 [Event] Saved 1800 chunks... 10.11.2020 09:42:34 [Event] Saved 2100 chunks... 10.11.2020 09:42:34 [Event] Offthread save of 2300 chunks done. 10.11.2020 09:42:35 [Event] Saved 300 generating chunks... 10.11.2020 09:42:35 [Event] Saved 600 generating chunks... 10.11.2020 09:42:35 [Event] Saved 900 generating chunks... 10.11.2020 09:42:35 [Event] Saved 1200 generating chunks... 10.11.2020 09:42:36 [Event] Saved 1500 generating chunks... 10.11.2020 09:42:36 [Event] Saved 1800 generating chunks... 10.11.2020 09:42:36 [Notification] Offthread save of 1944 generating chunks done. 10.11.2020 09:42:37 [Event] Offthread save of 1264 map chunks done. 10.11.2020 09:43:14 [Error] An error was thrown when generating chunk column X=16053,Z=15992 - it will probably not generate correctly!. Exception System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockEntityChisel.GetLightAbsorption() at Vintagestory.Common.ChunkIlluminator.SunLightFloodNeighbourChunks(IWorldChunk[] curChunks, Int32 chunkX, Int32 chunkY, Int32 chunkZ) at Vintagestory.Server.WorldAPI.SunFloodChunkColumnNeighboursForWorldGen(IWorldChunk[] chunks, Int32 chunkX, Int32 chunkZ) at Vintagestory.Server.ServerSystemSupplyChunks.TryPopulateChunk(ChunkColumnGetRequest chunkRequest) 10.11.2020 09:43:41 [Error] An error was thrown when generating chunk column X=16032,Z=15986 - it will probably not generate correctly!. Exception System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockEntityChisel.GetLightAbsorption() at Vintagestory.Common.ChunkIlluminator.SunLightFloodNeighbourChunks(IWorldChunk[] curChunks, Int32 chunkX, Int32 chunkY, Int32 chunkZ) at Vintagestory.Server.WorldAPI.SunFloodChunkColumnNeighboursForWorldGen(IWorldChunk[] chunks, Int32 chunkX, Int32 chunkZ) at Vintagestory.Server.ServerSystemSupplyChunks.TryPopulateChunk(ChunkColumnGetRequest chunkRequest) 10.11.2020 09:47:35 [Notification] Server ticking has been suspended 10.11.2020 09:47:35 [Notification] Autosaving game world. Notifying mods, then systems of save... 10.11.2020 09:47:35 [Notification] Defragmented listener lists 10.11.2020 09:47:35 [Event] Mods and systems notified, now saving everything... 10.11.2020 09:47:35 [Event] Will do offthread savegamedata saving... 10.11.2020 09:47:35 [Event] Saved player world data... 10.11.2020 09:47:35 [Event] Saved map regions... 10.11.2020 09:47:35 [Event] Saved map chunks... 10.11.2020 09:47:35 [Event] World saved! Saved 0 chunks, 0 mapchunks, 4 mapregions. 10.11.2020 09:47:35 [Notification] A client reconnected, resuming game calendar. 10.11.2020 09:47:35 [Notification] Server ticking has been resumed 10.11.2020 09:47:35 [Event] Offthread save of savegame done. 10.11.2020 09:47:35 [Event] Saved 300 chunks... 10.11.2020 09:47:35 [Event] Saved 600 chunks... 10.11.2020 09:47:35 [Event] Saved 900 chunks... 10.11.2020 09:47:35 [Event] Saved 1200 chunks... 10.11.2020 09:47:35 [Event] Saved 1500 chunks... 10.11.2020 09:47:35 [Event] Saved 1800 chunks... 10.11.2020 09:47:36 [Event] Saved 2100 chunks... 10.11.2020 09:47:36 [Event] Offthread save of 2257 chunks done. 10.11.2020 09:47:36 [Event] Saved 300 generating chunks... 10.11.2020 09:47:36 [Event] Saved 600 generating chunks... 10.11.2020 09:47:36 [Event] Saved 900 generating chunks... 10.11.2020 09:47:36 [Notification] Offthread save of 901 generating chunks done. 10.11.2020 09:47:37 [Event] Offthread save of 1227 map chunks done. 10.11.2020 09:48:17 [Error] An error was thrown when generating chunk column X=16032,Z=15980 - it will probably not generate correctly!. Exception System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockEntityChisel.GetLightAbsorption() at Vintagestory.Common.ChunkIlluminator.SunLightFloodNeighbourChunks(IWorldChunk[] curChunks, Int32 chunkX, Int32 chunkY, Int32 chunkZ) at Vintagestory.Server.WorldAPI.SunFloodChunkColumnNeighboursForWorldGen(IWorldChunk[] chunks, Int32 chunkX, Int32 chunkZ) at Vintagestory.Server.ServerSystemSupplyChunks.TryPopulateChunk(ChunkColumnGetRequest chunkRequest) 10.11.2020 09:52:36 [Notification] Server ticking has been suspended 10.11.2020 09:52:36 [Notification] Autosaving game world. Notifying mods, then systems of save... 10.11.2020 09:52:36 [Notification] Defragmented listener lists 10.11.2020 09:52:36 [Event] Mods and systems notified, now saving everything... 10.11.2020 09:52:36 [Event] Will do offthread savegamedata saving... 10.11.2020 09:52:36 [Event] Saved player world data... 10.11.2020 09:52:36 [Event] Saved map regions... 10.11.2020 09:52:36 [Event] Saved map chunks... 10.11.2020 09:52:36 [Event] World saved! Saved 0 chunks, 0 mapchunks, 5 mapregions. 10.11.2020 09:52:36 [Notification] A client reconnected, resuming game calendar. 10.11.2020 09:52:36 [Notification] Server ticking has been resumed 10.11.2020 09:52:36 [Event] Offthread save of savegame done. 10.11.2020 09:52:36 [Event] Saved 300 chunks... 10.11.2020 09:52:36 [Event] Saved 600 chunks... 10.11.2020 09:52:37 [Event] Saved 900 chunks... 10.11.2020 09:52:37 [Event] Saved 1200 chunks... 10.11.2020 09:52:37 [Event] Saved 1500 chunks... 10.11.2020 09:52:37 [Event] Saved 1800 chunks... 10.11.2020 09:52:37 [Event] Saved 2100 chunks... 10.11.2020 09:52:37 [Event] Saved 2400 chunks... 10.11.2020 09:52:37 [Event] Saved 2700 chunks... 10.11.2020 09:52:37 [Event] Offthread save of 2892 chunks done. 10.11.2020 09:52:38 [Event] Saved 300 generating chunks... 10.11.2020 09:52:38 [Event] Saved 600 generating chunks... 10.11.2020 09:52:38 [Event] Saved 900 generating chunks... 10.11.2020 09:52:38 [Notification] Offthread save of 996 generating chunks done. 10.11.2020 09:52:39 [Event] Offthread save of 1332 map chunks done. 10.11.2020 09:53:45 [Error] An error was thrown when generating chunk column X=16017,Z=15974 - it will probably not generate correctly!. Exception System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockEntityChisel.GetLightAbsorption() at Vintagestory.Common.ChunkIlluminator.SunLightFloodNeighbourChunks(IWorldChunk[] curChunks, Int32 chunkX, Int32 chunkY, Int32 chunkZ) at Vintagestory.Server.WorldAPI.SunFloodChunkColumnNeighboursForWorldGen(IWorldChunk[] chunks, Int32 chunkX, Int32 chunkZ) at Vintagestory.Server.ServerSystemSupplyChunks.TryPopulateChunk(ChunkColumnGetRequest chunkRequest) 10.11.2020 09:53:49 [Error] An error was thrown when generating chunk column X=16016,Z=15974 - it will probably not generate correctly!. Exception System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockEntityChisel.GetLightAbsorption() at Vintagestory.Common.ChunkIlluminator.SunLightFloodNeighbourChunks(IWorldChunk[] curChunks, Int32 chunkX, Int32 chunkY, Int32 chunkZ) at Vintagestory.Server.WorldAPI.SunFloodChunkColumnNeighboursForWorldGen(IWorldChunk[] chunks, Int32 chunkX, Int32 chunkZ) at Vintagestory.Server.ServerSystemSupplyChunks.TryPopulateChunk(ChunkColumnGetRequest chunkRequest) 10.11.2020 09:56:02 [Notification] Handling Command /gamemode 2 10.11.2020 09:56:51 [Error] An error was thrown when generating chunk column X=16016,Z=15971 - it will probably not generate correctly!. Exception System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockEntityChisel.GetLightAbsorption() at Vintagestory.Common.ChunkIlluminator.SunLightFloodNeighbourChunks(IWorldChunk[] curChunks, Int32 chunkX, Int32 chunkY, Int32 chunkZ) at Vintagestory.Server.WorldAPI.SunFloodChunkColumnNeighboursForWorldGen(IWorldChunk[] chunks, Int32 chunkX, Int32 chunkZ) at Vintagestory.Server.ServerSystemSupplyChunks.TryPopulateChunk(ChunkColumnGetRequest chunkRequest) 10.11.2020 09:57:16 [Error] An error was thrown when generating chunk column X=16023,Z=15970 - it will probably not generate correctly!. Exception System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockEntityChisel.GetLightAbsorption() at Vintagestory.Common.ChunkIlluminator.SunLightFloodNeighbourChunks(IWorldChunk[] curChunks, Int32 chunkX, Int32 chunkY, Int32 chunkZ) at Vintagestory.Server.WorldAPI.SunFloodChunkColumnNeighboursForWorldGen(IWorldChunk[] chunks, Int32 chunkX, Int32 chunkZ) at Vintagestory.Server.ServerSystemSupplyChunks.TryPopulateChunk(ChunkColumnGetRequest chunkRequest) 10.11.2020 09:57:37 [Notification] Server ticking has been suspended 10.11.2020 09:57:37 [Notification] Autosaving game world. Notifying mods, then systems of save... 10.11.2020 09:57:37 [Notification] Defragmented listener lists 10.11.2020 09:57:37 [Event] Mods and systems notified, now saving everything... 10.11.2020 09:57:37 [Event] Will do offthread savegamedata saving... 10.11.2020 09:57:37 [Event] Saved player world data... 10.11.2020 09:57:37 [Event] Saved map regions... 10.11.2020 09:57:37 [Event] Saved map chunks... 10.11.2020 09:57:37 [Event] World saved! Saved 0 chunks, 0 mapchunks, 9 mapregions. 10.11.2020 09:57:37 [Notification] A client reconnected, resuming game calendar. 10.11.2020 09:57:37 [Notification] Server ticking has been resumed 10.11.2020 09:57:37 [Event] Offthread save of savegame done. 10.11.2020 09:57:38 [Event] Saved 300 chunks... 10.11.2020 09:57:38 [Event] Saved 600 chunks... 10.11.2020 09:57:38 [Event] Saved 900 chunks... 10.11.2020 09:57:38 [Event] Saved 1200 chunks... 10.11.2020 09:57:38 [Event] Saved 1500 chunks... 10.11.2020 09:57:38 [Event] Saved 1800 chunks... 10.11.2020 09:57:38 [Event] Saved 2100 chunks... 10.11.2020 09:57:38 [Event] Saved 2400 chunks... 10.11.2020 09:57:38 [Event] Saved 2700 chunks... 10.11.2020 09:57:38 [Event] Saved 3000 chunks... 10.11.2020 09:57:38 [Event] Saved 3300 chunks... 10.11.2020 09:57:39 [Event] Saved 3600 chunks... 10.11.2020 09:57:39 [Event] Saved 3900 chunks... 10.11.2020 09:57:39 [Event] Saved 4200 chunks... 10.11.2020 09:57:39 [Event] Saved 4500 chunks... 10.11.2020 09:57:39 [Event] Offthread save of 4704 chunks done. 10.11.2020 09:57:39 [Event] Saved 300 generating chunks... 10.11.2020 09:57:39 [Event] Saved 600 generating chunks... 10.11.2020 09:57:40 [Event] Saved 900 generating chunks... 10.11.2020 09:57:40 [Event] Saved 1200 generating chunks... 10.11.2020 09:57:40 [Event] Saved 1500 generating chunks... 10.11.2020 09:57:40 [Event] Saved 1800 generating chunks... 10.11.2020 09:57:41 [Notification] Offthread save of 1920 generating chunks done. 10.11.2020 09:57:42 [Event] Offthread save of 1343 map chunks done. 10.11.2020 09:58:18 [Notification] Handling Command /waypoint addati home =512496.892986445 =171 =511364.210593903 True Black Arena Ruins-Home 10.11.2020 10:02:39 [Notification] Server ticking has been suspended 10.11.2020 10:02:39 [Notification] Autosaving game world. Notifying mods, then systems of save... 10.11.2020 10:02:39 [Notification] Defragmented listener lists 10.11.2020 10:02:39 [Event] Mods and systems notified, now saving everything... 10.11.2020 10:02:39 [Event] Will do offthread savegamedata saving... 10.11.2020 10:02:39 [Event] Saved player world data... 10.11.2020 10:02:39 [Event] Saved map regions... 10.11.2020 10:02:39 [Event] Saved map chunks... 10.11.2020 10:02:39 [Event] World saved! Saved 0 chunks, 0 mapchunks, 0 mapregions. 10.11.2020 10:02:39 [Notification] A client reconnected, resuming game calendar. 10.11.2020 10:02:39 [Notification] Server ticking has been resumed 10.11.2020 10:02:39 [Event] Offthread save of savegame done. 10.11.2020 10:02:39 [Event] Saved 300 chunks... 10.11.2020 10:02:39 [Event] Offthread save of 412 chunks done. 10.11.2020 10:02:39 [Notification] Offthread save of 0 generating chunks done. 10.11.2020 10:02:40 [Event] Offthread save of 1183 map chunks done. 10.11.2020 10:04:58 [Notification] Handling Command /gamemode 1 10.11.2020 10:04:59 [Notification] Server ticking has been suspended 10.11.2020 10:05:00 [Notification] A client reconnected, resuming game calendar. 10.11.2020 10:05:00 [Notification] Server ticking has been resumed 10.11.2020 10:07:41 [Notification] Server ticking has been suspended 10.11.2020 10:07:41 [Notification] Autosaving game world. Notifying mods, then systems of save... 10.11.2020 10:07:41 [Notification] Defragmented listener lists 10.11.2020 10:07:41 [Event] Mods and systems notified, now saving everything... 10.11.2020 10:07:41 [Event] Will do offthread savegamedata saving... 10.11.2020 10:07:41 [Event] Saved player world data... 10.11.2020 10:07:41 [Event] Saved map regions... 10.11.2020 10:07:41 [Event] Saved map chunks... 10.11.2020 10:07:41 [Event] World saved! Saved 0 chunks, 0 mapchunks, 2 mapregions. 10.11.2020 10:07:41 [Notification] A client reconnected, resuming game calendar. 10.11.2020 10:07:41 [Notification] Server ticking has been resumed 10.11.2020 10:07:41 [Event] Offthread save of savegame done. 10.11.2020 10:07:41 [Event] Saved 300 chunks... 10.11.2020 10:07:41 [Event] Saved 600 chunks... 10.11.2020 10:07:41 [Event] Offthread save of 775 chunks done. 10.11.2020 10:07:41 [Notification] Offthread save of 0 generating chunks done. 10.11.2020 10:07:42 [Event] Offthread save of 1180 map chunks done. 10.11.2020 10:09:28 [Notification] Handling Command /gamemode 2 10.11.2020 10:12:42 [Notification] Server ticking has been suspended 10.11.2020 10:12:42 [Notification] Autosaving game world. Notifying mods, then systems of save... 10.11.2020 10:12:42 [Notification] Defragmented listener lists 10.11.2020 10:12:42 [Event] Mods and systems notified, now saving everything... 10.11.2020 10:12:42 [Event] Will do offthread savegamedata saving... 10.11.2020 10:12:42 [Event] Saved player world data... 10.11.2020 10:12:42 [Event] Saved map regions... 10.11.2020 10:12:42 [Event] Saved map chunks... 10.11.2020 10:12:42 [Event] World saved! Saved 0 chunks, 0 mapchunks, 0 mapregions. 10.11.2020 10:12:42 [Notification] A client reconnected, resuming game calendar. 10.11.2020 10:12:42 [Notification] Server ticking has been resumed 10.11.2020 10:12:42 [Event] Offthread save of savegame done. 10.11.2020 10:12:42 [Event] Saved 300 chunks... 10.11.2020 10:12:42 [Event] Offthread save of 400 chunks done. 10.11.2020 10:12:42 [Notification] Offthread save of 0 generating chunks done. 10.11.2020 10:12:43 [Event] Offthread save of 1180 map chunks done. 10.11.2020 10:13:14 [Error] An error was thrown when generating chunk column X=16001,Z=15974 - it will probably not generate correctly!. Exception System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockEntityChisel.GetLightAbsorption() at Vintagestory.Common.ChunkIlluminator.SunLightFloodNeighbourChunks(IWorldChunk[] curChunks, Int32 chunkX, Int32 chunkY, Int32 chunkZ) at Vintagestory.Server.WorldAPI.SunFloodChunkColumnNeighboursForWorldGen(IWorldChunk[] chunks, Int32 chunkX, Int32 chunkZ) at Vintagestory.Server.ServerSystemSupplyChunks.TryPopulateChunk(ChunkColumnGetRequest chunkRequest) 10.11.2020 10:14:54 [Notification] Handling Command /gamemode 1 10.11.2020 10:17:43 [Notification] Server ticking has been suspended 10.11.2020 10:17:43 [Notification] Autosaving game world. Notifying mods, then systems of save... 10.11.2020 10:17:43 [Notification] Defragmented listener lists 10.11.2020 10:17:43 [Event] Mods and systems notified, now saving everything... 10.11.2020 10:17:43 [Event] Will do offthread savegamedata saving... 10.11.2020 10:17:43 [Event] Saved player world data... 10.11.2020 10:17:43 [Event] Saved map regions... 10.11.2020 10:17:43 [Event] Saved map chunks... 10.11.2020 10:17:43 [Event] World saved! Saved 0 chunks, 0 mapchunks, 4 mapregions. 10.11.2020 10:17:43 [Notification] A client reconnected, resuming game calendar. 10.11.2020 10:17:43 [Notification] Server ticking has been resumed 10.11.2020 10:17:43 [Event] Offthread save of savegame done. 10.11.2020 10:17:43 [Event] Saved 300 chunks... 10.11.2020 10:17:43 [Event] Saved 600 chunks... 10.11.2020 10:17:43 [Event] Saved 900 chunks... 10.11.2020 10:17:43 [Event] Offthread save of 959 chunks done. 10.11.2020 10:17:43 [Notification] Offthread save of 0 generating chunks done. 10.11.2020 10:17:44 [Event] Offthread save of 1192 map chunks done. 10.11.2020 10:17:47 [Notification] Handling Command /gamemode 2 10.11.2020 10:19:05 [Notification] Handling Command /gamemode 1 10.11.2020 10:22:44 [Notification] Server ticking has been suspended 10.11.2020 10:22:44 [Notification] Autosaving game world. Notifying mods, then systems of save... 10.11.2020 10:22:44 [Notification] Defragmented listener lists 10.11.2020 10:22:44 [Event] Mods and systems notified, now saving everything... 10.11.2020 10:22:44 [Event] Will do offthread savegamedata saving... 10.11.2020 10:22:44 [Event] Saved player world data... 10.11.2020 10:22:44 [Event] Saved map regions... 10.11.2020 10:22:44 [Event] Saved map chunks... 10.11.2020 10:22:44 [Event] World saved! Saved 0 chunks, 0 mapchunks, 0 mapregions. 10.11.2020 10:22:44 [Notification] A client reconnected, resuming game calendar. 10.11.2020 10:22:44 [Notification] Server ticking has been resumed 10.11.2020 10:22:44 [Event] Offthread save of savegame done. 10.11.2020 10:22:45 [Event] Saved 300 chunks... 10.11.2020 10:22:45 [Event] Offthread save of 391 chunks done. 10.11.2020 10:22:45 [Notification] Offthread save of 0 generating chunks done. 10.11.2020 10:22:46 [Event] Offthread save of 1192 map chunks done. 10.11.2020 10:24:16 [Notification] Handling Command /gamemode 2 10.11.2020 10:25:47 [Notification] Handling Command /gamemode 1 10.11.2020 10:27:46 [Notification] Server ticking has been suspended 10.11.2020 10:27:46 [Notification] Autosaving game world. Notifying mods, then systems of save... 10.11.2020 10:27:46 [Notification] Defragmented listener lists 10.11.2020 10:27:46 [Event] Mods and systems notified, now saving everything... 10.11.2020 10:27:46 [Event] Will do offthread savegamedata saving... 10.11.2020 10:27:46 [Event] Saved player world data... 10.11.2020 10:27:46 [Event] Saved map regions... 10.11.2020 10:27:46 [Event] Saved map chunks... 10.11.2020 10:27:46 [Event] World saved! Saved 0 chunks, 0 mapchunks, 3 mapregions. 10.11.2020 10:27:46 [Notification] A client reconnected, resuming game calendar. 10.11.2020 10:27:46 [Notification] Server ticking has been resumed 10.11.2020 10:27:46 [Event] Offthread save of savegame done. 10.11.2020 10:27:46 [Event] Saved 300 chunks... 10.11.2020 10:27:46 [Event] Saved 600 chunks... 10.11.2020 10:27:46 [Event] Offthread save of 775 chunks done. 10.11.2020 10:27:46 [Notification] Offthread save of 0 generating chunks done. 10.11.2020 10:27:47 [Event] Offthread save of 1191 map chunks done. 10.11.2020 10:28:01 [Notification] Server ticking has been suspended 10.11.2020 10:28:02 [Notification] Server stop requested, begin shutdown sequence. Stop reason: Exit request by client 10.11.2020 10:28:02 [Notification] Entering runphase Shutdown 10.11.2020 10:28:02 [Notification] Defragmented listener lists 10.11.2020 10:28:02 [Event] Mods and systems notified, now saving everything... 10.11.2020 10:28:02 [Event] Saved savegamedata... 10.11.2020 10:28:02 [Event] Saved player world data... 10.11.2020 10:28:02 [Event] Saved map regions... 10.11.2020 10:28:02 [Event] Saved map chunks... 10.11.2020 10:28:02 [Event] Saved loaded chunks... 10.11.2020 10:28:02 [Event] Saved generating chunks... 10.11.2020 10:28:02 [Event] World saved! Saved 54 chunks, 21 mapchunks, 0 mapregions. 10.11.2020 10:28:02 [Event] Shutting down 5 server threads... 10.11.2020 10:28:02 [Event] Killed console thread 10.11.2020 10:28:03 [Event] All threads gracefully shut down 10.11.2020 10:28:03 [Event] Doing last tick... 10.11.2020 10:28:03 [Event] Stopped the server!