Version: v1.13.4 (Стабильно) artEA#800110/7/2020 11:04:51 AM: Critical error occurred System.Exception: Referenced library not found: Mods\VSCreativeMod.dll at Vintagestory.Common.ModCompilationContext..ctor() at Vintagestory.Common.ModLoader..ctor(ICoreAPI api, EnumAppSide side, ILogger logger, IEnumerable`1 modSearchPaths, Boolean traceLog) at _LSAAgZhw31Rqs2is6nnojfZBbQC._MvWOQXBvCJeGuNEdbyOfgtCPh3P() at _LSAAgZhw31Rqs2is6nnojfZBbQC._HBADFZBlHRfVx9HpAQjhFIo25xm() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() at System.Threading.ThreadPoolWorkQueue.Dispatch() ------------------------------- Version: v1.13.4 (Стабильно) artEA#800110/20/2020 8:20:33 PM: Critical error occurred System.ObjectDisposedException: Cannot access a disposed object. Object name: 'SQLiteCommand'. at System.Data.SQLite.SQLiteCommand.CheckDisposed() at System.Data.SQLite.SQLiteCommand.get_Parameters() at Vintagestory.GameContent.MapDB.GetMapPiece(Vec2i chunkCoord) at Vintagestory.GameContent.ChunkMapLayer.OnOffThreadTick(Single dt) at Vintagestory.GameContent.WorldMapManager.b__20_0() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() ------------------------------- Version: v1.13.4 (Стабильно) artEA#800110/24/2020 10:28:33 PM: Critical error occurred System.ArgumentException: Cannot render a non-initialized or disposed VAO at Vintagestory.Client.NoObf.ClientPlatformWindows.RenderMesh(MeshRef modelRef) at Vintagestory.Client.NoObf.ClientMain.RenderTextureIntoFrameBuffer(LoadedTexture fromTexture, Single sourceX, Single sourceY, Single sourceWidth, Single sourceHeight, FrameBufferRef fb, Single targetX, Single targetY, Single alphaTest) at Vintagestory.Client.NoObf.ClientMain.RenderTextureIntoTexture(LoadedTexture fromTexture, Single sourceX, Single sourceY, Single sourceWidth, Single sourceHeight, LoadedTexture intoTexture, Single targetX, Single targetY, Single alphaTest) at Vintagestory.GameContent.MultiChunkMapComponent.setChunk(Int32 dx, Int32 dz, Int32[] pixels) at Vintagestory.GameContent.ChunkMapLayer.<>c__DisplayClass38_0.b__0() at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) at _VtIDI6oYFpyEcQSZBFso9UVxS9aA._ZnYzeuHqveMMiEvOnpahncAMjfg(Single ) at _LSAAgZhw31Rqs2is6nnojfZBbQC._4BykKOCicJqCBHpyWIgTmxWrTrg(Single ) at _LSAAgZhw31Rqs2is6nnojfZBbQC._6XmOxKoTYrFLRCGd58p58XW43nD(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _lYLQLGyldvbDG9rPQyiRVeIqQVp._EEzpApWBQHtHR4iMJabXK2wDvlA(_ex0VSgRAdtsvhANmJHZHaf9ATWt , String[] ) at _IcGByoJhapvESnm6vaOawAHbkeU._EEzpApWBQHtHR4iMJabXK2wDvlA(ThreadStart ) -------------------------------