1.4.2021 13:14:57 [Notification] Client logger started. 1.4.2021 13:14:57 [Notification] Game Version: v1.14.8 (Stable) 1.4.2021 13:14:57 [Notification] Screens: 1.4.2021 13:14:57 [Notification] 0: {X=1920,Y=25,Width=1680,Height=1050}, \\.\DISPLAY1 1.4.2021 13:14:57 [Notification] 1: {X=0,Y=0,Width=1920,Height=1200}, \\.\DISPLAY2 (primary) 1.4.2021 13:14:57 [Notification] 2: {X=-1920,Y=0,Width=1920,Height=1080}, \\.\DISPLAY3 1.4.2021 13:14:58 [Notification] Graphics Card Vendor: ATI Technologies Inc. 1.4.2021 13:14:58 [Notification] Graphics Card Version: 3.3.13417 Core Profile Context 15.301.1901.0 1.4.2021 13:14:58 [Notification] Graphics Card Renderer: AMD Radeon HD 6900 Series 1.4.2021 13:14:58 [Notification] Graphics Card ShadingLanguageVersion: 4.40 1.4.2021 13:14:58 [Notification] Cairo Graphics Version: 1.17.3 1.4.2021 13:14:58 [Notification] OpenAL Version: 1.1 ALSOFT 1.16.0 1.4.2021 13:14:58 [Notification] C# Framework: .net Framework 4.0.30319.42000 1.4.2021 13:14:58 [Notification] OpenTK Version: 3.3.1 (A set of fast, low-level C# bindings for OpenGL, OpenGL ES and OpenAL. Forked by Anego Studios.) 1.4.2021 13:14:58 [Notification] Start discovering assets 1.4.2021 13:14:58 [Notification] Found 15 base assets in category lang 1.4.2021 13:14:58 [Notification] Found 0 base assets in category patches 1.4.2021 13:14:58 [Notification] Found 22 base assets in category config 1.4.2021 13:14:58 [Notification] Found 0 base assets in category worldproperties 1.4.2021 13:14:58 [Notification] Found 32 base assets in category sounds 1.4.2021 13:14:58 [Notification] Found 96 base assets in category shapes 1.4.2021 13:14:58 [Notification] Found 76 base assets in category shaders 1.4.2021 13:14:58 [Notification] Found 15 base assets in category shaderincludes 1.4.2021 13:14:58 [Notification] Found 125 base assets in category textures 1.4.2021 13:14:58 [Notification] Found 3 base assets in category music 1.4.2021 13:14:58 [Notification] Found 0 base assets in category dialog 1.4.2021 13:14:58 [Notification] Found 384 base assets in total 1.4.2021 13:14:58 [Notification] Loading sounds 1.4.2021 13:14:58 [Notification] (Re-)loaded frame buffers 1.4.2021 13:14:58 [Notification] Loaded Shaderprogramm for render pass . 1.4.2021 13:14:58 [Notification] CPU Cores: 8 1.4.2021 13:14:58 [Notification] Window was resized to 1869 1067, rebuilding framebuffers... 1.4.2021 13:14:58 [Notification] (Re-)loaded frame buffers 1.4.2021 13:14:58 [Notification] Waiting for async sound loading... 1.4.2021 13:14:58 [Notification] Sounds loaded 1.4.2021 13:14:58 [Notification] Begin loading shaders 1.4.2021 13:14:58 [Notification] Load shaders now 1.4.2021 13:14:58 [Notification] Loading shaders... 1.4.2021 13:14:58 [Notification] Loaded Shaderprogramm for render pass standard. 1.4.2021 13:14:58 [Notification] Shader standard: Uniform locations for variables shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, zNear, zFar, shadowMapNear not found (or not used). 1.4.2021 13:14:58 [Notification] Loaded Shaderprogramm for render pass particlescube. 1.4.2021 13:14:58 [Notification] Shader particlescube: Uniform locations for variables shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, zNear, zFar, lightPosition, shadowMapNear not found (or not used). 1.4.2021 13:14:58 [Notification] Loaded Shaderprogramm for render pass particlesquad. 1.4.2021 13:14:58 [Notification] Shader particlesquad: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, particleTex, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 1.4.2021 13:14:58 [Notification] Loaded Shaderprogramm for render pass sky. 1.4.2021 13:14:58 [Notification] Shader sky: Uniform locations for variables rgbaAmbientIn, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, playerPos, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 1.4.2021 13:14:58 [Notification] Loaded Shaderprogramm for render pass nightsky. 1.4.2021 13:14:58 [Notification] Shader nightsky: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, rgbaFog, horizonFog, playerToSealevelOffset, fogDensityIn, fogMinIn, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 1.4.2021 13:14:58 [Notification] Loaded Shaderprogramm for render pass woittest. 1.4.2021 13:14:58 [Notification] Loaded Shaderprogramm for render pass transparentcompose. 1.4.2021 13:14:58 [Notification] Loaded Shaderprogramm for render pass debugdepthbuffer. 1.4.2021 13:14:58 [Notification] Loaded Shaderprogramm for render pass helditem. 1.4.2021 13:14:58 [Notification] Shader helditem: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0 not found (or not used). 1.4.2021 13:14:58 [Notification] Loaded Shaderprogramm for render pass chunkopaque. 1.4.2021 13:14:58 [Notification] Shader chunkopaque: Uniform locations for variables shadowRangeNear, toShadowMapSpaceMatrixNear, zNear, zFar, shadowMapNear not found (or not used). 1.4.2021 13:14:58 [Notification] Loaded Shaderprogramm for render pass multitexturetest. 1.4.2021 13:14:58 [Notification] Loaded Shaderprogramm for render pass chunkliquid. 1.4.2021 13:14:58 [Notification] Shader chunkliquid: Uniform locations for variables playerViewVec, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, windWaveCounterHighFreq, windSpeed, globalWarpIntensity, glitchStrength, windWaveIntensity, lightPosition, shadowMapNear not found (or not used). 1.4.2021 13:14:58 [Notification] Loaded Shaderprogramm for render pass decals. 1.4.2021 13:14:58 [Notification] Shader decals: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0 not found (or not used). 1.4.2021 13:14:58 [Notification] Loaded Shaderprogramm for render pass final. 1.4.2021 13:14:58 [Notification] Shader final: Uniform locations for variables sunPosScreenIn, sunPos3dIn, playerViewVector, godrayParts not found (or not used). 1.4.2021 13:14:58 [Notification] Loaded Shaderprogramm for render pass gui. 1.4.2021 13:14:58 [Notification] Shader gui: Uniform locations for variables flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity not found (or not used). 1.4.2021 13:14:58 [Notification] Loaded Shaderprogramm for render pass blur. 1.4.2021 13:14:58 [Notification] Loaded Shaderprogramm for render pass chunktransparent. 1.4.2021 13:14:58 [Notification] Shader chunktransparent: Uniform locations for variables shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, zNear, zFar, shadowMapNear not found (or not used). 1.4.2021 13:14:58 [Notification] Loaded Shaderprogramm for render pass findbright. 1.4.2021 13:14:58 [Notification] Loaded Shaderprogramm for render pass chunktopsoil. 1.4.2021 13:14:58 [Notification] Shader chunktopsoil: Uniform locations for variables shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, zNear, zFar, shadowMapNear not found (or not used). 1.4.2021 13:14:58 [Notification] Loaded Shaderprogramm for render pass godrays. 1.4.2021 13:14:58 [Notification] Shader godrays: Uniform locations for variables invFrameSizeIn, directionIn not found (or not used). 1.4.2021 13:14:58 [Notification] Loaded Shaderprogramm for render pass autocamera. 1.4.2021 13:14:58 [Notification] Shader autocamera: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0 not found (or not used). 1.4.2021 13:14:58 [Notification] Loaded Shaderprogramm for render pass blockhighlights. 1.4.2021 13:14:58 [Notification] Shader blockhighlights: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, particleTex, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 1.4.2021 13:14:58 [Notification] Loaded Shaderprogramm for render pass wireframe. 1.4.2021 13:14:58 [Notification] Shader wireframe: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity not found (or not used). 1.4.2021 13:14:58 [Notification] Loaded Shaderprogramm for render pass entityanimated. 1.4.2021 13:14:58 [Notification] Shader entityanimated: Uniform locations for variables shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, zNear, zFar, shadowMapNear not found (or not used). 1.4.2021 13:14:58 [Notification] Loaded Shaderprogramm for render pass luma. 1.4.2021 13:14:58 [Notification] Loaded Shaderprogramm for render pass blit. 1.4.2021 13:14:58 [Notification] Loaded Shaderprogramm for render pass particlesquad2d. 1.4.2021 13:14:58 [Notification] Loaded Shaderprogramm for render pass shadowmapentityanimated. 1.4.2021 13:14:58 [Notification] Shader shadowmapentityanimated: Uniform locations for variables addRenderFlags not found (or not used). 1.4.2021 13:14:58 [Notification] Loaded Shaderprogramm for render pass shadowmapgeneric. 1.4.2021 13:14:58 [Notification] Loaded Shaderprogramm for render pass texture2texture. 1.4.2021 13:14:58 [Notification] Loaded Shaderprogramm for render pass celestialobject. 1.4.2021 13:14:58 [Notification] Shader celestialobject: Uniform locations for variables rgbaAmbientIn, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 1.4.2021 13:14:58 [Notification] Loaded Shaderprogramm for render pass guitopsoil. 1.4.2021 13:14:58 [Notification] Shader guitopsoil: Uniform locations for variables rgbaIn, extraGlow, applyColor, noTexture, alphaTest not found (or not used). 1.4.2021 13:14:58 [Notification] Loaded Shaderprogramm for render pass entityanimatedtransparent. 1.4.2021 13:14:58 [Notification] Shader entityanimatedtransparent: Uniform locations for variables shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, zNear, zFar, lightPosition, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 1.4.2021 13:14:58 [Notification] Loaded Shaderprogramm for render pass colorgrade. 1.4.2021 13:14:58 [Notification] Shader colorgrade: Uniform locations for variables brightnessLevel not found (or not used). 1.4.2021 13:14:58 [Notification] Loaded Shaderprogramm for render pass guigear. 1.4.2021 13:14:58 [Notification] Loaded Shaderprogramm for render pass ssao. 1.4.2021 13:14:58 [Notification] Loaded Shaderprogramm for render pass bilateralblur. 1.4.2021 13:14:58 [Notification] Cached session key is valid, validating with server 1.4.2021 13:14:59 [Notification] Server validation response: Good 1.4.2021 13:14:59 [Notification] Will search the following paths for mods: 1.4.2021 13:14:59 [Notification] C:\Users\phil\AppData\Roaming\Vintagestory\Mods 1.4.2021 13:14:59 [Notification] C:\Users\phil\AppData\Roaming\VintagestoryData\Mods 1.4.2021 13:14:59 [Notification] [StepUp-v1.2.0.cs] Successfully compiled 1 source files 1.4.2021 13:15:03 [Notification] Initialized GUI Manager 1.4.2021 13:15:03 [Notification] Initialized Server Connection 1.4.2021 13:15:03 [Notification] GuiScreenConnectingToServer constructed 1.4.2021 13:15:03 [Notification] Connected to server, downloading data... 0 kilobyte received 1.4.2021 13:15:04 [Notification] Connected to server, downloading data... 2 kilobyte received 1.4.2021 13:15:04 [Notification] Loading and pre-starting client side mods... 1.4.2021 13:15:04 [Notification] Will search the following paths for mods: 1.4.2021 13:15:04 [Notification] C:\Users\phil\AppData\Roaming\Vintagestory\Mods 1.4.2021 13:15:04 [Notification] C:\Users\phil\AppData\Roaming\VintagestoryData\Mods 1.4.2021 13:15:04 [Notification] [StepUp-v1.2.0.cs] Successfully compiled 1 source files 1.4.2021 13:15:04 [Notification] Found 12 mods (2 disabled) 1.4.2021 13:15:04 [Notification] Mods, sorted by dependency: bettercrates, primitivesurvival, game, vshudcompat, automap, carrycapacity, hudclock, stepup, creative, survival, workbenchexpansion, gravemod 1.4.2021 13:15:04 [Notification] Instantiated 89 mod systems from 10 enabled mods 1.4.2021 13:15:04 [Notification] Done loading and pre-starting client side mods. 1.4.2021 13:15:04 [Notification] External Origins in load order: modorigin@C:\Users\phil\AppData\Roaming\Vintagestory\assets\creative\, modorigin@C:\Users\phil\AppData\Roaming\Vintagestory\assets\survival\, mod@BetterCratesCC_v1.2.7.zip, mod@primitivesurvival2.5.6.zip, mod@CarryCapacity-VS1.14.3-v0.5.3.zip, mod@workbench-expansion-1.2.8.zip, mod@GraveMod-2.2.1.zip 1.4.2021 13:15:04 [Notification] Found 10 external assets in category lang 1.4.2021 13:15:04 [Notification] Found 19 external assets in category patches 1.4.2021 13:15:04 [Notification] Found 34 external assets in category config 1.4.2021 13:15:04 [Notification] Found 22 external assets in category worldproperties 1.4.2021 13:15:04 [Notification] Found 300 external assets in category sounds 1.4.2021 13:15:04 [Notification] Found 1462 external assets in category shapes 1.4.2021 13:15:04 [Notification] Found 6 external assets in category shaders 1.4.2021 13:15:04 [Notification] Found 0 external assets in category shaderincludes 1.4.2021 13:15:04 [Notification] Found 3165 external assets in category textures 1.4.2021 13:15:04 [Notification] Found 58 external assets in category music 1.4.2021 13:15:04 [Notification] Found 17 external assets in category dialog 1.4.2021 13:15:04 [Notification] Reloaded lang file now with mod assets 1.4.2021 13:15:07 [Notification] Reloaded sounds now with mod assets 1.4.2021 13:15:07 [Notification] Loaded Shaderprogramm for render pass anvilworkitem. 1.4.2021 13:15:07 [Notification] Shader anvilworkitem: Uniform locations for variables shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, zNear, zFar, shadowMapNear not found (or not used). 1.4.2021 13:15:08 [Notification] JsonPatch Loader: 91 patches total, successfully applied 6 patches, missing files on 83 patches, no errors 1.4.2021 13:15:08 [Notification] Loaded Shaderprogramm for render pass aurora. 1.4.2021 13:15:08 [Notification] Shader aurora: Uniform locations for variables rgbaTint, rgbaAmbientIn, rgbaLightIn, rgbaBlockIn, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, tex, zNear, zFar, lightPosition, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 1.4.2021 13:15:08 [Notification] Harmony Patched Methods: NowProcessChunks, Initialize, OnDataFromServer, 1.4.2021 13:15:08 [Notification] Loaded Shaderprogramm for render pass sleepoverlay. 1.4.2021 13:15:08 [Event] started 'Workbench Expansion Mod' 1.4.2021 13:15:08 [Notification] Started 59 systems on Client: 1.4.2021 13:15:08 [Notification] Mod 'VSEssentials.dll' (game): 1.4.2021 13:15:08 [Notification] Vintagestory.ServerMods.Core 1.4.2021 13:15:08 [Notification] Vintagestory.GameContent.EntityPartitioning 1.4.2021 13:15:08 [Notification] Vintagestory.GameContent.ErrorReporter 1.4.2021 13:15:08 [Notification] Vintagestory.ServerMods.NoObf.ModJsonPatchLoader 1.4.2021 13:15:08 [Notification] Vintagestory.GameContent.FallingBlockParticlesModSystem 1.4.2021 13:15:08 [Notification] Vintagestory.GameContent.EntityNameTagRendererRegistry 1.4.2021 13:15:08 [Notification] Vintagestory.GameContent.ModSystemHandbook 1.4.2021 13:15:08 [Notification] Vintagestory.GameContent.RoomRegistry 1.4.2021 13:15:08 [Notification] Vintagestory.GameContent.WeatherSystemCommands 1.4.2021 13:15:08 [Notification] Vintagestory.GameContent.WeatherSystemClient 1.4.2021 13:15:08 [Notification] Vintagestory.GameContent.WorldMapManager 1.4.2021 13:15:08 [Notification] Vintagestory.ServerMods.LoadColorMaps 1.4.2021 13:15:08 [Notification] Mod 'VSSurvivalMod.dll' (survival): 1.4.2021 13:15:08 [Notification] Vintagestory.ServerMods.SaplingControl 1.4.2021 13:15:08 [Notification] Vintagestory.GameContent.SurvivalCoreSystem 1.4.2021 13:15:08 [Notification] Vintagestory.ServerMods.GenFromHeightmap 1.4.2021 13:15:08 [Notification] Vintagestory.ServerMods.GenMaps 1.4.2021 13:15:08 [Notification] Vintagestory.ServerMods.DebugSystem 1.4.2021 13:15:08 [Notification] Vintagestory.ServerMods.UpgradeTasks 1.4.2021 13:15:08 [Notification] Vintagestory.GameContent.CharacterSystem 1.4.2021 13:15:08 [Notification] Vintagestory.GameContent.ModTemperature 1.4.2021 13:15:08 [Notification] Vintagestory.GameContent.SystemTemporalStability 1.4.2021 13:15:08 [Notification] Vintagestory.GameContent.MealMeshCache 1.4.2021 13:15:08 [Notification] Vintagestory.GameContent.ModSystemWearableStats 1.4.2021 13:15:08 [Notification] Vintagestory.GameContent.ModSystemBlockReinforcement 1.4.2021 13:15:08 [Notification] Vintagestory.GameContent.ChiselBlockModelCache 1.4.2021 13:15:08 [Notification] Vintagestory.GameContent.GameEffects 1.4.2021 13:15:08 [Notification] Vintagestory.GameContent.ModJournal 1.4.2021 13:15:08 [Notification] Vintagestory.GameContent.ModLootRandomizer 1.4.2021 13:15:08 [Notification] Vintagestory.GameContent.ModSleeping 1.4.2021 13:15:08 [Notification] Vintagestory.GameContent.TeleporterManager 1.4.2021 13:15:08 [Notification] Vintagestory.GameContent.Mechanics.MechanicalPowerMod 1.4.2021 13:15:08 [Notification] Vintagestory.ServerMods.GenStructures 1.4.2021 13:15:08 [Notification] Vintagestory.ServerMods.GenStructuresPosPass 1.4.2021 13:15:08 [Notification] Vintagestory.GameContent.TraderOutfits 1.4.2021 13:15:08 [Notification] Mod 'VSCreativeMod.dll' (creative): 1.4.2021 13:15:08 [Notification] Vintagestory.ServerMods.Core 1.4.2021 13:15:08 [Notification] Vintagestory.ServerMods.WorldEdit.WorldEdit 1.4.2021 13:15:08 [Notification] Mod 'VSHUDCompat.zip' (vshudcompat): 1.4.2021 13:15:08 [Notification] VSHUD.ConfigLoader 1.4.2021 13:15:08 [Notification] VSHUD.ModSystemNotification 1.4.2021 13:15:08 [Notification] VSHUD.FloatyDamage 1.4.2021 13:15:08 [Notification] VSHUD.ClaimUI 1.4.2021 13:15:08 [Notification] VSHUD.MacroCommands 1.4.2021 13:15:08 [Notification] VSHUD.MeshTools 1.4.2021 13:15:08 [Notification] VSHUD.PlacementPreview 1.4.2021 13:15:08 [Notification] VSHUD.ClockDialogSystem 1.4.2021 13:15:08 [Notification] VSHUD.LightUtilModSystem 1.4.2021 13:15:08 [Notification] VSHUD.TapeMeasure 1.4.2021 13:15:08 [Notification] VSHUD.WaypointUtils 1.4.2021 13:15:08 [Notification] VSHUD.VanillaPatches 1.4.2021 13:15:08 [Notification] VSHUD.ClientModSystem 1.4.2021 13:15:08 [Notification] VSHUD.VSHUDMain 1.4.2021 13:15:08 [Notification] VSHUD.Commands.VSHUDCommandsRegistry 1.4.2021 13:15:08 [Notification] Mod 'BetterCratesCC_v1.2.7.zip' (bettercrates): 1.4.2021 13:15:08 [Notification] BetterCratesNamespace.BetterCrates 1.4.2021 13:15:08 [Notification] Mod 'primitivesurvival2.5.6.zip' (primitivesurvival): 1.4.2021 13:15:08 [Notification] RedirectLogs 1.4.2021 13:15:08 [Notification] primitiveSurvival.PrimitaveSurvivalMod 1.4.2021 13:15:08 [Notification] Mod 'CarryCapacity-VS1.14.3-v0.5.3.zip' (carrycapacity): 1.4.2021 13:15:08 [Notification] CarryCapacity.CarrySystem 1.4.2021 13:15:08 [Notification] Mod 'workbench-expansion-1.2.8.zip' (workbenchexpansion): 1.4.2021 13:15:08 [Notification] workbenchexpansion.src.WorkbenchExpansionMod 1.4.2021 13:15:08 [Notification] Mod 'GraveMod-2.2.1.zip' (gravemod): 1.4.2021 13:15:08 [Notification] GraveMod.GraveModCore 1.4.2021 13:15:08 [Notification] GraveMod.Systems.PlaceGraveOnDeath 1.4.2021 13:15:08 [Notification] Mod 'StepUp-v1.2.0.cs' (stepup): 1.4.2021 13:15:08 [Notification] StepUp.StepUpSystem 1.4.2021 13:15:08 [Notification] Loading shaders... 1.4.2021 13:15:08 [Notification] Loaded Shaderprogramm for render pass standard. 1.4.2021 13:15:08 [Notification] Shader standard: Uniform locations for variables shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, zNear, zFar, shadowMapNear not found (or not used). 1.4.2021 13:15:08 [Notification] Loaded Shaderprogramm for render pass particlescube. 1.4.2021 13:15:08 [Notification] Shader particlescube: Uniform locations for variables shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, zNear, zFar, lightPosition, shadowMapNear not found (or not used). 1.4.2021 13:15:08 [Notification] Loaded Shaderprogramm for render pass particlesquad. 1.4.2021 13:15:08 [Notification] Shader particlesquad: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, particleTex, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 1.4.2021 13:15:08 [Notification] Loaded Shaderprogramm for render pass sky. 1.4.2021 13:15:08 [Notification] Shader sky: Uniform locations for variables rgbaAmbientIn, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, playerPos, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 1.4.2021 13:15:08 [Notification] Loaded Shaderprogramm for render pass nightsky. 1.4.2021 13:15:08 [Notification] Shader nightsky: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, rgbaFog, horizonFog, playerToSealevelOffset, fogDensityIn, fogMinIn, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 1.4.2021 13:15:08 [Notification] Loaded Shaderprogramm for render pass woittest. 1.4.2021 13:15:08 [Notification] Loaded Shaderprogramm for render pass transparentcompose. 1.4.2021 13:15:08 [Notification] Loaded Shaderprogramm for render pass debugdepthbuffer. 1.4.2021 13:15:08 [Notification] Loaded Shaderprogramm for render pass helditem. 1.4.2021 13:15:08 [Notification] Shader helditem: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0 not found (or not used). 1.4.2021 13:15:08 [Notification] Loaded Shaderprogramm for render pass chunkopaque. 1.4.2021 13:15:08 [Notification] Shader chunkopaque: Uniform locations for variables shadowRangeNear, toShadowMapSpaceMatrixNear, zNear, zFar, shadowMapNear not found (or not used). 1.4.2021 13:15:08 [Notification] Loaded Shaderprogramm for render pass multitexturetest. 1.4.2021 13:15:08 [Notification] Loaded Shaderprogramm for render pass chunkliquid. 1.4.2021 13:15:08 [Notification] Shader chunkliquid: Uniform locations for variables playerViewVec, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, windWaveCounterHighFreq, windSpeed, globalWarpIntensity, glitchStrength, windWaveIntensity, lightPosition, shadowMapNear not found (or not used). 1.4.2021 13:15:08 [Notification] Loaded Shaderprogramm for render pass decals. 1.4.2021 13:15:08 [Notification] Shader decals: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0 not found (or not used). 1.4.2021 13:15:08 [Notification] Loaded Shaderprogramm for render pass final. 1.4.2021 13:15:08 [Notification] Shader final: Uniform locations for variables sunPosScreenIn, sunPos3dIn, playerViewVector, godrayParts not found (or not used). 1.4.2021 13:15:08 [Notification] Loaded Shaderprogramm for render pass gui. 1.4.2021 13:15:08 [Notification] Shader gui: Uniform locations for variables flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity not found (or not used). 1.4.2021 13:15:08 [Notification] Loaded Shaderprogramm for render pass blur. 1.4.2021 13:15:08 [Notification] Loaded Shaderprogramm for render pass chunktransparent. 1.4.2021 13:15:08 [Notification] Shader chunktransparent: Uniform locations for variables shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, zNear, zFar, shadowMapNear not found (or not used). 1.4.2021 13:15:08 [Notification] Loaded Shaderprogramm for render pass findbright. 1.4.2021 13:15:08 [Notification] Loaded Shaderprogramm for render pass chunktopsoil. 1.4.2021 13:15:08 [Notification] Shader chunktopsoil: Uniform locations for variables shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, zNear, zFar, shadowMapNear not found (or not used). 1.4.2021 13:15:08 [Notification] Loaded Shaderprogramm for render pass godrays. 1.4.2021 13:15:08 [Notification] Shader godrays: Uniform locations for variables invFrameSizeIn, directionIn not found (or not used). 1.4.2021 13:15:08 [Notification] Loaded Shaderprogramm for render pass autocamera. 1.4.2021 13:15:08 [Notification] Shader autocamera: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0 not found (or not used). 1.4.2021 13:15:08 [Notification] Loaded Shaderprogramm for render pass blockhighlights. 1.4.2021 13:15:08 [Notification] Shader blockhighlights: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, particleTex, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 1.4.2021 13:15:08 [Notification] Loaded Shaderprogramm for render pass wireframe. 1.4.2021 13:15:08 [Notification] Shader wireframe: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity not found (or not used). 1.4.2021 13:15:08 [Notification] Loaded Shaderprogramm for render pass entityanimated. 1.4.2021 13:15:08 [Notification] Shader entityanimated: Uniform locations for variables shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, zNear, zFar, shadowMapNear not found (or not used). 1.4.2021 13:15:08 [Notification] Loaded Shaderprogramm for render pass luma. 1.4.2021 13:15:08 [Notification] Loaded Shaderprogramm for render pass blit. 1.4.2021 13:15:08 [Notification] Loaded Shaderprogramm for render pass particlesquad2d. 1.4.2021 13:15:08 [Notification] Loaded Shaderprogramm for render pass shadowmapentityanimated. 1.4.2021 13:15:08 [Notification] Shader shadowmapentityanimated: Uniform locations for variables addRenderFlags not found (or not used). 1.4.2021 13:15:08 [Notification] Loaded Shaderprogramm for render pass shadowmapgeneric. 1.4.2021 13:15:08 [Notification] Loaded Shaderprogramm for render pass texture2texture. 1.4.2021 13:15:08 [Notification] Loaded Shaderprogramm for render pass celestialobject. 1.4.2021 13:15:08 [Notification] Shader celestialobject: Uniform locations for variables rgbaAmbientIn, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 1.4.2021 13:15:08 [Notification] Loaded Shaderprogramm for render pass guitopsoil. 1.4.2021 13:15:08 [Notification] Shader guitopsoil: Uniform locations for variables rgbaIn, extraGlow, applyColor, noTexture, alphaTest not found (or not used). 1.4.2021 13:15:08 [Notification] Loaded Shaderprogramm for render pass entityanimatedtransparent. 1.4.2021 13:15:08 [Notification] Shader entityanimatedtransparent: Uniform locations for variables shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, zNear, zFar, lightPosition, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 1.4.2021 13:15:08 [Notification] Loaded Shaderprogramm for render pass colorgrade. 1.4.2021 13:15:08 [Notification] Shader colorgrade: Uniform locations for variables brightnessLevel not found (or not used). 1.4.2021 13:15:08 [Notification] Loaded Shaderprogramm for render pass guigear. 1.4.2021 13:15:08 [Notification] Loaded Shaderprogramm for render pass ssao. 1.4.2021 13:15:08 [Notification] Loaded Shaderprogramm for render pass bilateralblur. 1.4.2021 13:15:08 [Notification] Loaded Shaderprogramm for render pass anvilworkitem. 1.4.2021 13:15:08 [Notification] Shader anvilworkitem: Uniform locations for variables shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, zNear, zFar, shadowMapNear not found (or not used). 1.4.2021 13:15:08 [Notification] Loaded Shaderprogramm for render pass aurora. 1.4.2021 13:15:08 [Notification] Shader aurora: Uniform locations for variables rgbaTint, rgbaAmbientIn, rgbaLightIn, rgbaBlockIn, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, tex, zNear, zFar, lightPosition, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 1.4.2021 13:15:08 [Notification] Loaded Shaderprogramm for render pass sleepoverlay. 1.4.2021 13:15:08 [Notification] Reloaded shaders now with mod assets 1.4.2021 13:15:08 [Notification] Processed server identification 1.4.2021 13:15:08 [Notification] Map initialized 1.4.2021 13:15:08 [Notification] Connected to server, downloading data... 6 kilobyte received 1.4.2021 13:15:09 [Notification] Received level init 1.4.2021 13:15:09 [Notification] Connected to server, downloading data... 29 kilobyte received 1.4.2021 13:15:09 [Notification] Connected to server, downloading data... 98 kilobyte received 1.4.2021 13:15:09 [Notification] Connected to server, downloading data... 194 kilobyte received 1.4.2021 13:15:09 [Notification] Connected to server, downloading data... 274 kilobyte received 1.4.2021 13:15:09 [Notification] Connected to server, downloading data... 370 kilobyte received 1.4.2021 13:15:09 [Notification] Connected to server, downloading data... 450 kilobyte received 1.4.2021 13:15:10 [Notification] Connected to server, downloading data... 466 kilobyte received 1.4.2021 13:15:10 [Notification] Received server assets 1.4.2021 13:15:10 [Notification] Loaded 2081 item types from server 1.4.2021 13:15:11 [Warning] Did not find required shape game:shapes/block/stone/cube.json anywhere. (defined in Shape for block 'workbenchexpansion:chiselplasterplain-plain') 1.4.2021 13:15:11 [Notification] Collected 1023 shapes to tesselate. 1.4.2021 13:15:14 [Notification] Composed 1 4096x2048 blocks texture atlases from 2890 textures (last textureid = 174) 1.4.2021 13:15:14 [Notification] Color maps loaded 1.4.2021 13:15:16 [Notification] Composed 1 4096x2048 items texture atlases from 1026 textures (last textureid = 175) 1.4.2021 13:15:17 [Notification] Loaded 9777 block types from server 1.4.2021 13:15:17 [Notification] Loading world map cache db... 1.4.2021 13:15:17 [Notification] Loaded Shaderprogramm for render pass mechpower. 1.4.2021 13:15:17 [Notification] Shader mechpower: Uniform locations for variables shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, zNear, zFar, shadowMapNear not found (or not used). 1.4.2021 13:15:17 [Notification] Initialized Music Engine 1.4.2021 13:15:17 [Notification] Texture size is 32 so decal atlas size of 128x128 should suffice 1.4.2021 13:15:19 [Notification] Composed 1 4096x2048 entities texture atlases from 166 textures (last textureid = 202) 1.4.2021 13:15:19 [Notification] Server assets loaded 1.4.2021 13:15:19 [Notification] Wow, client daytime drifted off significantly from server daytime (2641916.2 mins) 1.4.2021 13:15:20 [Notification] Received level finalize 1.4.2021 13:15:20 [Notification] Loaded Shaderprogramm for render pass clouds. 1.4.2021 13:15:20 [Notification] Shader clouds: Uniform locations for variables sunColor, playerPos, cloudTileSize, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear, sky not found (or not used). 1.4.2021 13:15:20 [Notification] Loading shaders... 1.4.2021 13:15:20 [Notification] Loaded Shaderprogramm for render pass standard. 1.4.2021 13:15:20 [Notification] Shader standard: Uniform locations for variables shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, zNear, zFar, shadowMapNear not found (or not used). 1.4.2021 13:15:20 [Notification] Loaded Shaderprogramm for render pass particlescube. 1.4.2021 13:15:20 [Notification] Shader particlescube: Uniform locations for variables shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, zNear, zFar, lightPosition, shadowMapNear not found (or not used). 1.4.2021 13:15:20 [Notification] Loaded Shaderprogramm for render pass particlesquad. 1.4.2021 13:15:20 [Notification] Shader particlesquad: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, particleTex, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 1.4.2021 13:15:20 [Notification] Loaded Shaderprogramm for render pass sky. 1.4.2021 13:15:20 [Notification] Shader sky: Uniform locations for variables rgbaAmbientIn, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, playerPos, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 1.4.2021 13:15:20 [Notification] Loaded Shaderprogramm for render pass nightsky. 1.4.2021 13:15:20 [Notification] Shader nightsky: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, rgbaFog, horizonFog, playerToSealevelOffset, fogDensityIn, fogMinIn, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 1.4.2021 13:15:20 [Notification] Loaded Shaderprogramm for render pass woittest. 1.4.2021 13:15:20 [Notification] Loaded Shaderprogramm for render pass transparentcompose. 1.4.2021 13:15:20 [Notification] Loaded Shaderprogramm for render pass debugdepthbuffer. 1.4.2021 13:15:20 [Notification] Loaded Shaderprogramm for render pass helditem. 1.4.2021 13:15:20 [Notification] Shader helditem: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0 not found (or not used). 1.4.2021 13:15:20 [Notification] Loaded Shaderprogramm for render pass chunkopaque. 1.4.2021 13:15:20 [Notification] Shader chunkopaque: Uniform locations for variables shadowRangeNear, toShadowMapSpaceMatrixNear, zNear, zFar, shadowMapNear not found (or not used). 1.4.2021 13:15:20 [Notification] Loaded Shaderprogramm for render pass multitexturetest. 1.4.2021 13:15:20 [Notification] Loaded Shaderprogramm for render pass chunkliquid. 1.4.2021 13:15:20 [Notification] Shader chunkliquid: Uniform locations for variables playerViewVec, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, windWaveCounterHighFreq, windSpeed, globalWarpIntensity, glitchStrength, windWaveIntensity, lightPosition, shadowMapNear not found (or not used). 1.4.2021 13:15:20 [Notification] Loaded Shaderprogramm for render pass decals. 1.4.2021 13:15:20 [Notification] Shader decals: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0 not found (or not used). 1.4.2021 13:15:20 [Notification] Loaded Shaderprogramm for render pass final. 1.4.2021 13:15:20 [Notification] Shader final: Uniform locations for variables sunPosScreenIn, sunPos3dIn, playerViewVector, godrayParts not found (or not used). 1.4.2021 13:15:20 [Notification] Loaded Shaderprogramm for render pass gui. 1.4.2021 13:15:20 [Notification] Shader gui: Uniform locations for variables flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity not found (or not used). 1.4.2021 13:15:20 [Notification] Loaded Shaderprogramm for render pass blur. 1.4.2021 13:15:20 [Notification] Loaded Shaderprogramm for render pass chunktransparent. 1.4.2021 13:15:20 [Notification] Shader chunktransparent: Uniform locations for variables shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, zNear, zFar, shadowMapNear not found (or not used). 1.4.2021 13:15:20 [Notification] Loaded Shaderprogramm for render pass findbright. 1.4.2021 13:15:20 [Notification] Loaded Shaderprogramm for render pass chunktopsoil. 1.4.2021 13:15:20 [Notification] Shader chunktopsoil: Uniform locations for variables shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, zNear, zFar, shadowMapNear not found (or not used). 1.4.2021 13:15:20 [Notification] Loaded Shaderprogramm for render pass godrays. 1.4.2021 13:15:20 [Notification] Shader godrays: Uniform locations for variables invFrameSizeIn, directionIn not found (or not used). 1.4.2021 13:15:20 [Notification] Loaded Shaderprogramm for render pass autocamera. 1.4.2021 13:15:20 [Notification] Shader autocamera: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0 not found (or not used). 1.4.2021 13:15:20 [Notification] Loaded Shaderprogramm for render pass blockhighlights. 1.4.2021 13:15:20 [Notification] Shader blockhighlights: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, particleTex, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 1.4.2021 13:15:20 [Notification] Loaded Shaderprogramm for render pass wireframe. 1.4.2021 13:15:20 [Notification] Shader wireframe: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity not found (or not used). 1.4.2021 13:15:20 [Notification] Loaded Shaderprogramm for render pass entityanimated. 1.4.2021 13:15:20 [Notification] Shader entityanimated: Uniform locations for variables shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, zNear, zFar, shadowMapNear not found (or not used). 1.4.2021 13:15:20 [Notification] Loaded Shaderprogramm for render pass luma. 1.4.2021 13:15:20 [Notification] Loaded Shaderprogramm for render pass blit. 1.4.2021 13:15:20 [Notification] Loaded Shaderprogramm for render pass particlesquad2d. 1.4.2021 13:15:20 [Notification] Loaded Shaderprogramm for render pass shadowmapentityanimated. 1.4.2021 13:15:20 [Notification] Shader shadowmapentityanimated: Uniform locations for variables addRenderFlags not found (or not used). 1.4.2021 13:15:20 [Notification] Loaded Shaderprogramm for render pass shadowmapgeneric. 1.4.2021 13:15:20 [Notification] Loaded Shaderprogramm for render pass texture2texture. 1.4.2021 13:15:20 [Notification] Loaded Shaderprogramm for render pass celestialobject. 1.4.2021 13:15:20 [Notification] Shader celestialobject: Uniform locations for variables rgbaAmbientIn, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 1.4.2021 13:15:20 [Notification] Loaded Shaderprogramm for render pass guitopsoil. 1.4.2021 13:15:20 [Notification] Shader guitopsoil: Uniform locations for variables rgbaIn, extraGlow, applyColor, noTexture, alphaTest not found (or not used). 1.4.2021 13:15:21 [Notification] Loaded Shaderprogramm for render pass entityanimatedtransparent. 1.4.2021 13:15:21 [Notification] Shader entityanimatedtransparent: Uniform locations for variables shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, zNear, zFar, lightPosition, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 1.4.2021 13:15:21 [Notification] Loaded Shaderprogramm for render pass colorgrade. 1.4.2021 13:15:21 [Notification] Shader colorgrade: Uniform locations for variables brightnessLevel not found (or not used). 1.4.2021 13:15:21 [Notification] Loaded Shaderprogramm for render pass guigear. 1.4.2021 13:15:21 [Notification] Loaded Shaderprogramm for render pass ssao. 1.4.2021 13:15:21 [Notification] Loaded Shaderprogramm for render pass bilateralblur. 1.4.2021 13:15:21 [Notification] Loaded Shaderprogramm for render pass anvilworkitem. 1.4.2021 13:15:21 [Notification] Shader anvilworkitem: Uniform locations for variables shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, zNear, zFar, shadowMapNear not found (or not used). 1.4.2021 13:15:21 [Notification] Loaded Shaderprogramm for render pass aurora. 1.4.2021 13:15:21 [Notification] Shader aurora: Uniform locations for variables rgbaTint, rgbaAmbientIn, rgbaLightIn, rgbaBlockIn, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, tex, zNear, zFar, lightPosition, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 1.4.2021 13:15:21 [Notification] Loaded Shaderprogramm for render pass sleepoverlay. 1.4.2021 13:15:21 [Notification] Loaded Shaderprogramm for render pass mechpower. 1.4.2021 13:15:21 [Notification] Shader mechpower: Uniform locations for variables shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, zNear, zFar, shadowMapNear not found (or not used). 1.4.2021 13:15:21 [Notification] Loaded Shaderprogramm for render pass clouds. 1.4.2021 13:15:21 [Notification] Shader clouds: Uniform locations for variables sunColor, playerPos, cloudTileSize, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear, sky not found (or not used). 1.4.2021 13:15:21 [Notification] Loading shaders... 1.4.2021 13:15:21 [Notification] Loaded Shaderprogramm for render pass standard. 1.4.2021 13:15:21 [Notification] Shader standard: Uniform locations for variables shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, zNear, zFar, shadowMapNear not found (or not used). 1.4.2021 13:15:21 [Notification] Loaded Shaderprogramm for render pass particlescube. 1.4.2021 13:15:21 [Notification] Shader particlescube: Uniform locations for variables shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, zNear, zFar, lightPosition, shadowMapNear not found (or not used). 1.4.2021 13:15:21 [Notification] Loaded Shaderprogramm for render pass particlesquad. 1.4.2021 13:15:21 [Notification] Shader particlesquad: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, particleTex, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 1.4.2021 13:15:21 [Notification] Loaded Shaderprogramm for render pass sky. 1.4.2021 13:15:21 [Notification] Shader sky: Uniform locations for variables rgbaAmbientIn, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, playerPos, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 1.4.2021 13:15:21 [Notification] Loaded Shaderprogramm for render pass nightsky. 1.4.2021 13:15:21 [Notification] Shader nightsky: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, rgbaFog, horizonFog, playerToSealevelOffset, fogDensityIn, fogMinIn, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 1.4.2021 13:15:21 [Notification] Loaded Shaderprogramm for render pass woittest. 1.4.2021 13:15:21 [Notification] Loaded Shaderprogramm for render pass transparentcompose. 1.4.2021 13:15:21 [Notification] Loaded Shaderprogramm for render pass debugdepthbuffer. 1.4.2021 13:15:21 [Notification] Loaded Shaderprogramm for render pass helditem. 1.4.2021 13:15:21 [Notification] Shader helditem: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0 not found (or not used). 1.4.2021 13:15:21 [Notification] Loaded Shaderprogramm for render pass chunkopaque. 1.4.2021 13:15:21 [Notification] Shader chunkopaque: Uniform locations for variables shadowRangeNear, toShadowMapSpaceMatrixNear, zNear, zFar, shadowMapNear not found (or not used). 1.4.2021 13:15:21 [Notification] Loaded Shaderprogramm for render pass multitexturetest. 1.4.2021 13:15:21 [Notification] Loaded Shaderprogramm for render pass chunkliquid. 1.4.2021 13:15:21 [Notification] Shader chunkliquid: Uniform locations for variables playerViewVec, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, windWaveCounterHighFreq, windSpeed, globalWarpIntensity, glitchStrength, windWaveIntensity, lightPosition, shadowMapNear not found (or not used). 1.4.2021 13:15:21 [Notification] Loaded Shaderprogramm for render pass decals. 1.4.2021 13:15:21 [Notification] Shader decals: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0 not found (or not used). 1.4.2021 13:15:21 [Notification] Loaded Shaderprogramm for render pass final. 1.4.2021 13:15:21 [Notification] Shader final: Uniform locations for variables sunPosScreenIn, sunPos3dIn, playerViewVector, godrayParts not found (or not used). 1.4.2021 13:15:21 [Notification] Loaded Shaderprogramm for render pass gui. 1.4.2021 13:15:21 [Notification] Shader gui: Uniform locations for variables flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity not found (or not used). 1.4.2021 13:15:21 [Notification] Loaded Shaderprogramm for render pass blur. 1.4.2021 13:15:21 [Notification] Loaded Shaderprogramm for render pass chunktransparent. 1.4.2021 13:15:21 [Notification] Shader chunktransparent: Uniform locations for variables shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, zNear, zFar, shadowMapNear not found (or not used). 1.4.2021 13:15:21 [Notification] Loaded Shaderprogramm for render pass findbright. 1.4.2021 13:15:21 [Notification] Loaded Shaderprogramm for render pass chunktopsoil. 1.4.2021 13:15:21 [Notification] Shader chunktopsoil: Uniform locations for variables shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, zNear, zFar, shadowMapNear not found (or not used). 1.4.2021 13:15:21 [Notification] Loaded Shaderprogramm for render pass godrays. 1.4.2021 13:15:21 [Notification] Shader godrays: Uniform locations for variables invFrameSizeIn, directionIn not found (or not used). 1.4.2021 13:15:21 [Notification] Loaded Shaderprogramm for render pass autocamera. 1.4.2021 13:15:21 [Notification] Shader autocamera: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0 not found (or not used). 1.4.2021 13:15:21 [Notification] Loaded Shaderprogramm for render pass blockhighlights. 1.4.2021 13:15:21 [Notification] Shader blockhighlights: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, particleTex, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 1.4.2021 13:15:21 [Notification] Loaded Shaderprogramm for render pass wireframe. 1.4.2021 13:15:21 [Notification] Shader wireframe: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity not found (or not used). 1.4.2021 13:15:21 [Notification] Loaded Shaderprogramm for render pass entityanimated. 1.4.2021 13:15:21 [Notification] Shader entityanimated: Uniform locations for variables shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, zNear, zFar, shadowMapNear not found (or not used). 1.4.2021 13:15:21 [Notification] Loaded Shaderprogramm for render pass luma. 1.4.2021 13:15:21 [Notification] Loaded Shaderprogramm for render pass blit. 1.4.2021 13:15:21 [Notification] Loaded Shaderprogramm for render pass particlesquad2d. 1.4.2021 13:15:21 [Notification] Loaded Shaderprogramm for render pass shadowmapentityanimated. 1.4.2021 13:15:21 [Notification] Shader shadowmapentityanimated: Uniform locations for variables addRenderFlags not found (or not used). 1.4.2021 13:15:21 [Notification] Loaded Shaderprogramm for render pass shadowmapgeneric. 1.4.2021 13:15:21 [Notification] Loaded Shaderprogramm for render pass texture2texture. 1.4.2021 13:15:21 [Notification] Loaded Shaderprogramm for render pass celestialobject. 1.4.2021 13:15:21 [Notification] Shader celestialobject: Uniform locations for variables rgbaAmbientIn, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 1.4.2021 13:15:21 [Notification] Loaded Shaderprogramm for render pass guitopsoil. 1.4.2021 13:15:21 [Notification] Shader guitopsoil: Uniform locations for variables rgbaIn, extraGlow, applyColor, noTexture, alphaTest not found (or not used). 1.4.2021 13:15:21 [Notification] Loaded Shaderprogramm for render pass entityanimatedtransparent. 1.4.2021 13:15:21 [Notification] Shader entityanimatedtransparent: Uniform locations for variables shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, zNear, zFar, lightPosition, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 1.4.2021 13:15:21 [Notification] Loaded Shaderprogramm for render pass colorgrade. 1.4.2021 13:15:21 [Notification] Shader colorgrade: Uniform locations for variables brightnessLevel not found (or not used). 1.4.2021 13:15:21 [Notification] Loaded Shaderprogramm for render pass guigear. 1.4.2021 13:15:21 [Notification] Loaded Shaderprogramm for render pass ssao. 1.4.2021 13:15:21 [Notification] Loaded Shaderprogramm for render pass bilateralblur. 1.4.2021 13:15:21 [Notification] Loaded Shaderprogramm for render pass anvilworkitem. 1.4.2021 13:15:21 [Notification] Shader anvilworkitem: Uniform locations for variables shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, zNear, zFar, shadowMapNear not found (or not used). 1.4.2021 13:15:21 [Notification] Loaded Shaderprogramm for render pass aurora. 1.4.2021 13:15:21 [Notification] Shader aurora: Uniform locations for variables rgbaTint, rgbaAmbientIn, rgbaLightIn, rgbaBlockIn, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, tex, zNear, zFar, lightPosition, shadowIntensity, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 1.4.2021 13:15:21 [Notification] Loaded Shaderprogramm for render pass sleepoverlay. 1.4.2021 13:15:21 [Notification] Loaded Shaderprogramm for render pass mechpower. 1.4.2021 13:15:21 [Notification] Shader mechpower: Uniform locations for variables shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, zNear, zFar, shadowMapNear not found (or not used). 1.4.2021 13:15:21 [Notification] Loaded Shaderprogramm for render pass clouds. 1.4.2021 13:15:21 [Notification] Shader clouds: Uniform locations for variables sunColor, playerPos, cloudTileSize, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear, sky not found (or not used).