4.4.2021 15:33:27 [Notification] Client logger started. 4.4.2021 15:33:27 [Notification] Game Version: v1.14.8 (Stable) 4.4.2021 15:33:27 [Notification] Screens: 4.4.2021 15:33:27 [Notification] 0: {X=0,Y=0,Width=1920,Height=1080}, \\.\DISPLAY1 (primary) 4.4.2021 15:33:27 [Notification] 1: {X=-1920,Y=280,Width=1920,Height=1080}, \\.\DISPLAY2 4.4.2021 15:33:28 [Notification] Graphics Card Vendor: NVIDIA Corporation 4.4.2021 15:33:28 [Notification] Graphics Card Version: 3.3.0 NVIDIA 465.89 4.4.2021 15:33:28 [Notification] Graphics Card Renderer: NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2 4.4.2021 15:33:28 [Notification] Graphics Card ShadingLanguageVersion: 3.30 NVIDIA via Cg compiler 4.4.2021 15:33:28 [Notification] Cairo Graphics Version: 1.17.3 4.4.2021 15:33:28 [Notification] OpenAL Version: 1.1 ALSOFT 1.16.0 4.4.2021 15:33:28 [Notification] C# Framework: .net Framework 4.0.30319.42000 4.4.2021 15:33:28 [Notification] OpenTK Version: 3.3.1 (A set of fast, low-level C# bindings for OpenGL, OpenGL ES and OpenAL. Forked by Anego Studios.) 4.4.2021 15:33:28 [Notification] Start discovering assets 4.4.2021 15:33:28 [Notification] Found 15 base assets in category lang 4.4.2021 15:33:28 [Notification] Found 0 base assets in category patches 4.4.2021 15:33:28 [Notification] Found 22 base assets in category config 4.4.2021 15:33:28 [Notification] Found 0 base assets in category worldproperties 4.4.2021 15:33:28 [Notification] Found 32 base assets in category sounds 4.4.2021 15:33:28 [Notification] Found 96 base assets in category shapes 4.4.2021 15:33:28 [Notification] Found 76 base assets in category shaders 4.4.2021 15:33:28 [Notification] Found 15 base assets in category shaderincludes 4.4.2021 15:33:28 [Notification] Found 125 base assets in category textures 4.4.2021 15:33:28 [Notification] Found 3 base assets in category music 4.4.2021 15:33:28 [Notification] Found 0 base assets in category dialog 4.4.2021 15:33:28 [Notification] Found 384 base assets in total 4.4.2021 15:33:28 [Notification] Loading sounds 4.4.2021 15:33:28 [Notification] (Re-)loaded frame buffers 4.4.2021 15:33:28 [Notification] Loaded Shaderprogramm for render pass . 4.4.2021 15:33:28 [Notification] CPU Cores: 12 4.4.2021 15:33:28 [Notification] Window was resized to 1920 1080, rebuilding framebuffers... 4.4.2021 15:33:28 [Notification] (Re-)loaded frame buffers 4.4.2021 15:33:28 [Notification] Waiting for async sound loading... 4.4.2021 15:33:28 [Notification] Sounds loaded 4.4.2021 15:33:28 [Notification] Begin loading shaders 4.4.2021 15:33:28 [Notification] Load shaders now 4.4.2021 15:33:28 [Notification] Loading shaders... 4.4.2021 15:33:29 [Notification] Loaded Shaderprogramm for render pass standard. 4.4.2021 15:33:29 [Notification] Shader standard: Uniform locations for variables viewDistanceLod0, zNear, zFar not found (or not used). 4.4.2021 15:33:29 [Notification] Loaded Shaderprogramm for render pass particlescube. 4.4.2021 15:33:29 [Notification] Shader particlescube: Uniform locations for variables viewDistance, viewDistanceLod0, zNear, zFar, lightPosition not found (or not used). 4.4.2021 15:33:29 [Notification] Loaded Shaderprogramm for render pass particlesquad. 4.4.2021 15:33:29 [Notification] Shader particlesquad: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, particleTex, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 4.4.2021 15:33:29 [Notification] Loaded Shaderprogramm for render pass sky. 4.4.2021 15:33:29 [Notification] Shader sky: Uniform locations for variables rgbaAmbientIn, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, playerPos, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 4.4.2021 15:33:29 [Notification] Loaded Shaderprogramm for render pass nightsky. 4.4.2021 15:33:29 [Notification] Shader nightsky: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, rgbaFog, horizonFog, playerToSealevelOffset, fogDensityIn, fogMinIn, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 4.4.2021 15:33:29 [Notification] Loaded Shaderprogramm for render pass woittest. 4.4.2021 15:33:29 [Notification] Loaded Shaderprogramm for render pass transparentcompose. 4.4.2021 15:33:29 [Notification] Loaded Shaderprogramm for render pass debugdepthbuffer. 4.4.2021 15:33:29 [Notification] Loaded Shaderprogramm for render pass helditem. 4.4.2021 15:33:29 [Notification] Shader helditem: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0 not found (or not used). 4.4.2021 15:33:29 [Notification] Loaded Shaderprogramm for render pass chunkopaque. 4.4.2021 15:33:29 [Notification] Shader chunkopaque: Uniform locations for variables zNear, zFar not found (or not used). 4.4.2021 15:33:29 [Notification] Loaded Shaderprogramm for render pass multitexturetest. 4.4.2021 15:33:29 [Notification] Loaded Shaderprogramm for render pass chunkliquid. 4.4.2021 15:33:29 [Notification] Shader chunkliquid: Uniform locations for variables playerViewVec, viewDistanceLod0, windWaveCounterHighFreq, windSpeed, globalWarpIntensity, glitchStrength, windWaveIntensity, lightPosition not found (or not used). 4.4.2021 15:33:29 [Notification] Loaded Shaderprogramm for render pass decals. 4.4.2021 15:33:29 [Notification] Shader decals: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0 not found (or not used). 4.4.2021 15:33:29 [Notification] Loaded Shaderprogramm for render pass final. 4.4.2021 15:33:29 [Notification] Shader final: Uniform locations for variables sunPosScreenIn, sunPos3dIn, playerViewVector not found (or not used). 4.4.2021 15:33:29 [Notification] Loaded Shaderprogramm for render pass gui. 4.4.2021 15:33:29 [Notification] Shader gui: Uniform locations for variables flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity not found (or not used). 4.4.2021 15:33:29 [Notification] Loaded Shaderprogramm for render pass blur. 4.4.2021 15:33:29 [Notification] Loaded Shaderprogramm for render pass chunktransparent. 4.4.2021 15:33:29 [Notification] Shader chunktransparent: Uniform locations for variables viewDistanceLod0, zNear, zFar not found (or not used). 4.4.2021 15:33:29 [Notification] Loaded Shaderprogramm for render pass findbright. 4.4.2021 15:33:29 [Notification] Loaded Shaderprogramm for render pass chunktopsoil. 4.4.2021 15:33:29 [Notification] Shader chunktopsoil: Uniform locations for variables viewDistanceLod0, zNear, zFar not found (or not used). 4.4.2021 15:33:29 [Notification] Loaded Shaderprogramm for render pass godrays. 4.4.2021 15:33:29 [Notification] Shader godrays: Uniform locations for variables invFrameSizeIn, directionIn not found (or not used). 4.4.2021 15:33:29 [Notification] Loaded Shaderprogramm for render pass autocamera. 4.4.2021 15:33:29 [Notification] Shader autocamera: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0 not found (or not used). 4.4.2021 15:33:29 [Notification] Loaded Shaderprogramm for render pass blockhighlights. 4.4.2021 15:33:29 [Notification] Shader blockhighlights: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, particleTex, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 4.4.2021 15:33:29 [Notification] Loaded Shaderprogramm for render pass wireframe. 4.4.2021 15:33:29 [Notification] Shader wireframe: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity not found (or not used). 4.4.2021 15:33:29 [Notification] Loaded Shaderprogramm for render pass entityanimated. 4.4.2021 15:33:29 [Notification] Shader entityanimated: Uniform locations for variables viewDistanceLod0, zNear, zFar not found (or not used). 4.4.2021 15:33:29 [Notification] Loaded Shaderprogramm for render pass luma. 4.4.2021 15:33:29 [Notification] Loaded Shaderprogramm for render pass blit. 4.4.2021 15:33:29 [Notification] Loaded Shaderprogramm for render pass particlesquad2d. 4.4.2021 15:33:29 [Notification] Loaded Shaderprogramm for render pass shadowmapentityanimated. 4.4.2021 15:33:29 [Notification] Shader shadowmapentityanimated: Uniform locations for variables addRenderFlags not found (or not used). 4.4.2021 15:33:29 [Notification] Loaded Shaderprogramm for render pass shadowmapgeneric. 4.4.2021 15:33:29 [Notification] Loaded Shaderprogramm for render pass texture2texture. 4.4.2021 15:33:29 [Notification] Loaded Shaderprogramm for render pass celestialobject. 4.4.2021 15:33:29 [Notification] Shader celestialobject: Uniform locations for variables rgbaAmbientIn, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 4.4.2021 15:33:29 [Notification] Loaded Shaderprogramm for render pass guitopsoil. 4.4.2021 15:33:29 [Notification] Shader guitopsoil: Uniform locations for variables rgbaIn, extraGlow, applyColor, noTexture, alphaTest not found (or not used). 4.4.2021 15:33:29 [Notification] Loaded Shaderprogramm for render pass entityanimatedtransparent. 4.4.2021 15:33:29 [Notification] Shader entityanimatedtransparent: Uniform locations for variables rgbaFogIn, fogMinIn, fogDensityIn, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 4.4.2021 15:33:29 [Notification] Loaded Shaderprogramm for render pass colorgrade. 4.4.2021 15:33:29 [Notification] Shader colorgrade: Uniform locations for variables brightnessLevel not found (or not used). 4.4.2021 15:33:29 [Notification] Loaded Shaderprogramm for render pass guigear. 4.4.2021 15:33:29 [Notification] Loaded Shaderprogramm for render pass ssao. 4.4.2021 15:33:29 [Notification] Loaded Shaderprogramm for render pass bilateralblur. 4.4.2021 15:33:29 [Notification] Cached session key is valid, validating with server 4.4.2021 15:33:29 [Notification] Server validation response: Good 4.4.2021 15:33:29 [Notification] Will search the following paths for mods: 4.4.2021 15:33:29 [Notification] C:\Users\evett\AppData\Roaming\Vintagestory\Mods 4.4.2021 15:33:29 [Notification] C:\Users\evett\AppData\Roaming\VintagestoryData\Mods 4.4.2021 15:33:53 [Notification] Initialized GUI Manager 4.4.2021 15:33:53 [Notification] Initialized Server Connection 4.4.2021 15:33:53 [Notification] Server args parsed 4.4.2021 15:33:53 [Notification] GuiScreenConnectingToServer constructed 4.4.2021 15:33:53 [Notification] Server main instantiated 4.4.2021 15:34:15 [Notification] Server launched 4.4.2021 15:34:16 [Notification] Loading and pre-starting client side mods... 4.4.2021 15:34:16 [Notification] Will search the following paths for mods: 4.4.2021 15:34:16 [Notification] C:\Users\evett\AppData\Roaming\Vintagestory\Mods 4.4.2021 15:34:16 [Notification] C:\Users\evett\AppData\Roaming\VintagestoryData\Mods 4.4.2021 15:34:16 [Notification] Found 5 mods (1 disabled) 4.4.2021 15:34:16 [Notification] Mods, sorted by dependency: PolServerUtilities, game, vshudcompat, creative, survival 4.4.2021 15:34:16 [Notification] Instantiated 76 mod systems from 4 enabled mods 4.4.2021 15:34:16 [Notification] Done loading and pre-starting client side mods. 4.4.2021 15:34:16 [Notification] External Origins in load order: modorigin@C:\Users\evett\AppData\Roaming\Vintagestory\assets\creative\, modorigin@C:\Users\evett\AppData\Roaming\Vintagestory\assets\survival\ 4.4.2021 15:34:16 [Notification] Found 0 external assets in category lang 4.4.2021 15:34:16 [Notification] Found 11 external assets in category patches 4.4.2021 15:34:16 [Notification] Found 32 external assets in category config 4.4.2021 15:34:16 [Notification] Found 22 external assets in category worldproperties 4.4.2021 15:34:16 [Notification] Found 299 external assets in category sounds 4.4.2021 15:34:16 [Notification] Found 1355 external assets in category shapes 4.4.2021 15:34:16 [Notification] Found 6 external assets in category shaders 4.4.2021 15:34:16 [Notification] Found 0 external assets in category shaderincludes 4.4.2021 15:34:16 [Notification] Found 3042 external assets in category textures 4.4.2021 15:34:16 [Notification] Found 58 external assets in category music 4.4.2021 15:34:16 [Notification] Found 17 external assets in category dialog 4.4.2021 15:34:16 [Notification] Reloaded lang file now with mod assets 4.4.2021 15:34:20 [Notification] Reloaded sounds now with mod assets 4.4.2021 15:34:20 [Notification] Loaded Shaderprogramm for render pass anvilworkitem. 4.4.2021 15:34:20 [Notification] Shader anvilworkitem: Uniform locations for variables viewDistance, viewDistanceLod0, zNear, zFar not found (or not used). 4.4.2021 15:34:20 [Notification] JsonPatch Loader: 15 patches total, successfully applied 6 patches, missing files on 1 patches, unmet conditions on 60 patches, no errors 4.4.2021 15:34:20 [Notification] Loaded Shaderprogramm for render pass aurora. 4.4.2021 15:34:20 [Notification] Shader aurora: Uniform locations for variables rgbaTint, rgbaAmbientIn, rgbaLightIn, rgbaBlockIn, rgbaFogIn, fogMinIn, fogDensityIn, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, tex, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 4.4.2021 15:34:20 [Notification] Loaded Shaderprogramm for render pass sleepoverlay. 4.4.2021 15:34:20 [Notification] Started 48 systems on Client: 4.4.2021 15:34:20 [Notification] Mod 'VSEssentials.dll' (game): 4.4.2021 15:34:20 [Notification] Vintagestory.ServerMods.Core 4.4.2021 15:34:20 [Notification] Vintagestory.GameContent.EntityPartitioning 4.4.2021 15:34:20 [Notification] Vintagestory.GameContent.ErrorReporter 4.4.2021 15:34:20 [Notification] Vintagestory.ServerMods.NoObf.ModJsonPatchLoader 4.4.2021 15:34:20 [Notification] Vintagestory.GameContent.FallingBlockParticlesModSystem 4.4.2021 15:34:20 [Notification] Vintagestory.GameContent.EntityNameTagRendererRegistry 4.4.2021 15:34:20 [Notification] Vintagestory.GameContent.ModSystemHandbook 4.4.2021 15:34:20 [Notification] Vintagestory.GameContent.RoomRegistry 4.4.2021 15:34:20 [Notification] Vintagestory.GameContent.WeatherSystemCommands 4.4.2021 15:34:20 [Notification] Vintagestory.GameContent.WeatherSystemClient 4.4.2021 15:34:20 [Notification] Vintagestory.GameContent.WorldMapManager 4.4.2021 15:34:20 [Notification] Vintagestory.ServerMods.LoadColorMaps 4.4.2021 15:34:20 [Notification] Mod 'VSSurvivalMod.dll' (survival): 4.4.2021 15:34:20 [Notification] Vintagestory.ServerMods.SaplingControl 4.4.2021 15:34:20 [Notification] Vintagestory.GameContent.SurvivalCoreSystem 4.4.2021 15:34:20 [Notification] Vintagestory.ServerMods.GenFromHeightmap 4.4.2021 15:34:20 [Notification] Vintagestory.ServerMods.GenMaps 4.4.2021 15:34:20 [Notification] Vintagestory.ServerMods.DebugSystem 4.4.2021 15:34:20 [Notification] Vintagestory.ServerMods.UpgradeTasks 4.4.2021 15:34:20 [Notification] Vintagestory.GameContent.CharacterSystem 4.4.2021 15:34:20 [Notification] Vintagestory.GameContent.ModTemperature 4.4.2021 15:34:20 [Notification] Vintagestory.GameContent.SystemTemporalStability 4.4.2021 15:34:20 [Notification] Vintagestory.GameContent.MealMeshCache 4.4.2021 15:34:20 [Notification] Vintagestory.GameContent.ModSystemWearableStats 4.4.2021 15:34:20 [Notification] Vintagestory.GameContent.ModSystemBlockReinforcement 4.4.2021 15:34:20 [Notification] Vintagestory.GameContent.ChiselBlockModelCache 4.4.2021 15:34:20 [Notification] Vintagestory.GameContent.GameEffects 4.4.2021 15:34:20 [Notification] Vintagestory.GameContent.ModJournal 4.4.2021 15:34:20 [Notification] Vintagestory.GameContent.ModLootRandomizer 4.4.2021 15:34:20 [Notification] Vintagestory.GameContent.ModSleeping 4.4.2021 15:34:20 [Notification] Vintagestory.GameContent.TeleporterManager 4.4.2021 15:34:20 [Notification] Vintagestory.GameContent.Mechanics.MechanicalPowerMod 4.4.2021 15:34:20 [Notification] Vintagestory.ServerMods.GenStructures 4.4.2021 15:34:20 [Notification] Vintagestory.ServerMods.GenStructuresPosPass 4.4.2021 15:34:20 [Notification] Vintagestory.GameContent.TraderOutfits 4.4.2021 15:34:20 [Notification] Mod 'VSCreativeMod.dll' (creative): 4.4.2021 15:34:20 [Notification] Vintagestory.ServerMods.Core 4.4.2021 15:34:20 [Notification] Vintagestory.ServerMods.WorldEdit.WorldEdit 4.4.2021 15:34:20 [Notification] Mod 'VSHUDCompat.zip' (vshudcompat): 4.4.2021 15:34:20 [Notification] VSHUD.ConfigLoader 4.4.2021 15:34:20 [Notification] VSHUD.ClaimUI 4.4.2021 15:34:20 [Notification] VSHUD.MacroCommands 4.4.2021 15:34:20 [Notification] VSHUD.MeshTools 4.4.2021 15:34:20 [Notification] VSHUD.PlacementPreview 4.4.2021 15:34:20 [Notification] VSHUD.ClockDialogSystem 4.4.2021 15:34:20 [Notification] VSHUD.LightUtilModSystem 4.4.2021 15:34:20 [Notification] VSHUD.TapeMeasure 4.4.2021 15:34:20 [Notification] VSHUD.FloatyWaypoints 4.4.2021 15:34:20 [Notification] VSHUD.VanillaPatches 4.4.2021 15:34:20 [Notification] VSHUD.ClientModSystem 4.4.2021 15:34:20 [Notification] VSHUD.VSHUDMain 4.4.2021 15:34:20 [Notification] Loading shaders... 4.4.2021 15:34:20 [Notification] Loaded Shaderprogramm for render pass standard. 4.4.2021 15:34:20 [Notification] Shader standard: Uniform locations for variables viewDistanceLod0, zNear, zFar not found (or not used). 4.4.2021 15:34:20 [Notification] Loaded Shaderprogramm for render pass particlescube. 4.4.2021 15:34:20 [Notification] Shader particlescube: Uniform locations for variables viewDistance, viewDistanceLod0, zNear, zFar, lightPosition not found (or not used). 4.4.2021 15:34:20 [Notification] Loaded Shaderprogramm for render pass particlesquad. 4.4.2021 15:34:20 [Notification] Shader particlesquad: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, particleTex, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 4.4.2021 15:34:20 [Notification] Loaded Shaderprogramm for render pass sky. 4.4.2021 15:34:20 [Notification] Shader sky: Uniform locations for variables rgbaAmbientIn, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, playerPos, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 4.4.2021 15:34:20 [Notification] Loaded Shaderprogramm for render pass nightsky. 4.4.2021 15:34:20 [Notification] Shader nightsky: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, rgbaFog, horizonFog, playerToSealevelOffset, fogDensityIn, fogMinIn, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 4.4.2021 15:34:20 [Notification] Loaded Shaderprogramm for render pass woittest. 4.4.2021 15:34:20 [Notification] Loaded Shaderprogramm for render pass transparentcompose. 4.4.2021 15:34:20 [Notification] Loaded Shaderprogramm for render pass debugdepthbuffer. 4.4.2021 15:34:20 [Notification] Loaded Shaderprogramm for render pass helditem. 4.4.2021 15:34:20 [Notification] Shader helditem: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0 not found (or not used). 4.4.2021 15:34:20 [Notification] Loaded Shaderprogramm for render pass chunkopaque. 4.4.2021 15:34:20 [Notification] Shader chunkopaque: Uniform locations for variables zNear, zFar not found (or not used). 4.4.2021 15:34:20 [Notification] Loaded Shaderprogramm for render pass multitexturetest. 4.4.2021 15:34:20 [Notification] Loaded Shaderprogramm for render pass chunkliquid. 4.4.2021 15:34:20 [Notification] Shader chunkliquid: Uniform locations for variables playerViewVec, viewDistanceLod0, windWaveCounterHighFreq, windSpeed, globalWarpIntensity, glitchStrength, windWaveIntensity, lightPosition not found (or not used). 4.4.2021 15:34:20 [Notification] Loaded Shaderprogramm for render pass decals. 4.4.2021 15:34:20 [Notification] Shader decals: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0 not found (or not used). 4.4.2021 15:34:20 [Notification] Loaded Shaderprogramm for render pass final. 4.4.2021 15:34:20 [Notification] Shader final: Uniform locations for variables sunPosScreenIn, sunPos3dIn, playerViewVector not found (or not used). 4.4.2021 15:34:20 [Notification] Loaded Shaderprogramm for render pass gui. 4.4.2021 15:34:20 [Notification] Shader gui: Uniform locations for variables flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity not found (or not used). 4.4.2021 15:34:20 [Notification] Loaded Shaderprogramm for render pass blur. 4.4.2021 15:34:20 [Notification] Loaded Shaderprogramm for render pass chunktransparent. 4.4.2021 15:34:20 [Notification] Shader chunktransparent: Uniform locations for variables viewDistanceLod0, zNear, zFar not found (or not used). 4.4.2021 15:34:20 [Notification] Loaded Shaderprogramm for render pass findbright. 4.4.2021 15:34:20 [Notification] Loaded Shaderprogramm for render pass chunktopsoil. 4.4.2021 15:34:20 [Notification] Shader chunktopsoil: Uniform locations for variables viewDistanceLod0, zNear, zFar not found (or not used). 4.4.2021 15:34:20 [Notification] Loaded Shaderprogramm for render pass godrays. 4.4.2021 15:34:20 [Notification] Shader godrays: Uniform locations for variables invFrameSizeIn, directionIn not found (or not used). 4.4.2021 15:34:20 [Notification] Loaded Shaderprogramm for render pass autocamera. 4.4.2021 15:34:20 [Notification] Shader autocamera: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0 not found (or not used). 4.4.2021 15:34:20 [Notification] Loaded Shaderprogramm for render pass blockhighlights. 4.4.2021 15:34:20 [Notification] Shader blockhighlights: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, particleTex, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 4.4.2021 15:34:20 [Notification] Loaded Shaderprogramm for render pass wireframe. 4.4.2021 15:34:20 [Notification] Shader wireframe: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity not found (or not used). 4.4.2021 15:34:20 [Notification] Loaded Shaderprogramm for render pass entityanimated. 4.4.2021 15:34:20 [Notification] Shader entityanimated: Uniform locations for variables viewDistanceLod0, zNear, zFar not found (or not used). 4.4.2021 15:34:20 [Notification] Loaded Shaderprogramm for render pass luma. 4.4.2021 15:34:20 [Notification] Loaded Shaderprogramm for render pass blit. 4.4.2021 15:34:20 [Notification] Loaded Shaderprogramm for render pass particlesquad2d. 4.4.2021 15:34:20 [Notification] Loaded Shaderprogramm for render pass shadowmapentityanimated. 4.4.2021 15:34:20 [Notification] Shader shadowmapentityanimated: Uniform locations for variables addRenderFlags not found (or not used). 4.4.2021 15:34:20 [Notification] Loaded Shaderprogramm for render pass shadowmapgeneric. 4.4.2021 15:34:20 [Notification] Loaded Shaderprogramm for render pass texture2texture. 4.4.2021 15:34:20 [Notification] Loaded Shaderprogramm for render pass celestialobject. 4.4.2021 15:34:20 [Notification] Shader celestialobject: Uniform locations for variables rgbaAmbientIn, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 4.4.2021 15:34:20 [Notification] Loaded Shaderprogramm for render pass guitopsoil. 4.4.2021 15:34:20 [Notification] Shader guitopsoil: Uniform locations for variables rgbaIn, extraGlow, applyColor, noTexture, alphaTest not found (or not used). 4.4.2021 15:34:20 [Notification] Loaded Shaderprogramm for render pass entityanimatedtransparent. 4.4.2021 15:34:20 [Notification] Shader entityanimatedtransparent: Uniform locations for variables rgbaFogIn, fogMinIn, fogDensityIn, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 4.4.2021 15:34:20 [Notification] Loaded Shaderprogramm for render pass colorgrade. 4.4.2021 15:34:20 [Notification] Shader colorgrade: Uniform locations for variables brightnessLevel not found (or not used). 4.4.2021 15:34:20 [Notification] Loaded Shaderprogramm for render pass guigear. 4.4.2021 15:34:20 [Notification] Loaded Shaderprogramm for render pass ssao. 4.4.2021 15:34:20 [Notification] Loaded Shaderprogramm for render pass bilateralblur. 4.4.2021 15:34:20 [Notification] Loaded Shaderprogramm for render pass anvilworkitem. 4.4.2021 15:34:20 [Notification] Shader anvilworkitem: Uniform locations for variables viewDistance, viewDistanceLod0, zNear, zFar not found (or not used). 4.4.2021 15:34:20 [Notification] Loaded Shaderprogramm for render pass aurora. 4.4.2021 15:34:20 [Notification] Shader aurora: Uniform locations for variables rgbaTint, rgbaAmbientIn, rgbaLightIn, rgbaBlockIn, rgbaFogIn, fogMinIn, fogDensityIn, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, tex, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 4.4.2021 15:34:20 [Notification] Loaded Shaderprogramm for render pass sleepoverlay. 4.4.2021 15:34:20 [Notification] Reloaded shaders now with mod assets 4.4.2021 15:34:20 [Notification] Processed server identification 4.4.2021 15:34:20 [Notification] Map initialized 4.4.2021 15:34:21 [Notification] Received level init 4.4.2021 15:34:21 [Notification] Received server assets 4.4.2021 15:34:21 [Notification] Loaded 1986 item types from server 4.4.2021 15:34:27 [Notification] Collected 922 shapes to tesselate. 4.4.2021 15:34:37 [Notification] Composed 1 4096x2048 blocks texture atlases from 2752 textures (last textureid = 202) 4.4.2021 15:34:37 [Notification] Color maps loaded 4.4.2021 15:34:41 [Notification] Composed 1 4096x2048 items texture atlases from 995 textures (last textureid = 203) 4.4.2021 15:34:41 [Notification] Loaded 5357 block types from server 4.4.2021 15:34:42 [Notification] Loading world map cache db... 4.4.2021 15:34:42 [Notification] Loaded Shaderprogramm for render pass mechpower. 4.4.2021 15:34:42 [Notification] Shader mechpower: Uniform locations for variables viewDistanceLod0, zNear, zFar not found (or not used). 4.4.2021 15:34:42 [Notification] Initialized Music Engine 4.4.2021 15:34:42 [Notification] Texture size is 32 so decal atlas size of 128x128 should suffice 4.4.2021 15:34:44 [Notification] Composed 1 4096x2048 entities texture atlases from 165 textures (last textureid = 229) 4.4.2021 15:34:44 [Notification] Server assets loaded 4.4.2021 15:34:44 [Notification] Wow, client daytime drifted off significantly from server daytime (51840 mins) 4.4.2021 15:34:45 [Notification] Received level finalize 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass clouds. 4.4.2021 15:34:46 [Notification] Shader clouds: Uniform locations for variables sunColor, playerPos, cloudTileSize, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear, sky not found (or not used). 4.4.2021 15:34:46 [Notification] Loading shaders... 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass standard. 4.4.2021 15:34:46 [Notification] Shader standard: Uniform locations for variables viewDistanceLod0, zNear, zFar not found (or not used). 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass particlescube. 4.4.2021 15:34:46 [Notification] Shader particlescube: Uniform locations for variables viewDistance, viewDistanceLod0, zNear, zFar, lightPosition not found (or not used). 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass particlesquad. 4.4.2021 15:34:46 [Notification] Shader particlesquad: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, particleTex, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass sky. 4.4.2021 15:34:46 [Notification] Shader sky: Uniform locations for variables rgbaAmbientIn, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, playerPos, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass nightsky. 4.4.2021 15:34:46 [Notification] Shader nightsky: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, rgbaFog, horizonFog, playerToSealevelOffset, fogDensityIn, fogMinIn, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass woittest. 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass transparentcompose. 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass debugdepthbuffer. 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass helditem. 4.4.2021 15:34:46 [Notification] Shader helditem: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0 not found (or not used). 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass chunkopaque. 4.4.2021 15:34:46 [Notification] Shader chunkopaque: Uniform locations for variables zNear, zFar not found (or not used). 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass multitexturetest. 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass chunkliquid. 4.4.2021 15:34:46 [Notification] Shader chunkliquid: Uniform locations for variables playerViewVec, viewDistanceLod0, windWaveCounterHighFreq, windSpeed, globalWarpIntensity, glitchStrength, windWaveIntensity, lightPosition not found (or not used). 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass decals. 4.4.2021 15:34:46 [Notification] Shader decals: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0 not found (or not used). 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass final. 4.4.2021 15:34:46 [Notification] Shader final: Uniform locations for variables sunPosScreenIn, sunPos3dIn, playerViewVector not found (or not used). 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass gui. 4.4.2021 15:34:46 [Notification] Shader gui: Uniform locations for variables flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity not found (or not used). 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass blur. 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass chunktransparent. 4.4.2021 15:34:46 [Notification] Shader chunktransparent: Uniform locations for variables viewDistanceLod0, zNear, zFar not found (or not used). 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass findbright. 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass chunktopsoil. 4.4.2021 15:34:46 [Notification] Shader chunktopsoil: Uniform locations for variables viewDistanceLod0, zNear, zFar not found (or not used). 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass godrays. 4.4.2021 15:34:46 [Notification] Shader godrays: Uniform locations for variables invFrameSizeIn, directionIn not found (or not used). 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass autocamera. 4.4.2021 15:34:46 [Notification] Shader autocamera: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0 not found (or not used). 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass blockhighlights. 4.4.2021 15:34:46 [Notification] Shader blockhighlights: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, particleTex, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass wireframe. 4.4.2021 15:34:46 [Notification] Shader wireframe: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity not found (or not used). 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass entityanimated. 4.4.2021 15:34:46 [Notification] Shader entityanimated: Uniform locations for variables viewDistanceLod0, zNear, zFar not found (or not used). 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass luma. 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass blit. 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass particlesquad2d. 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass shadowmapentityanimated. 4.4.2021 15:34:46 [Notification] Shader shadowmapentityanimated: Uniform locations for variables addRenderFlags not found (or not used). 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass shadowmapgeneric. 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass texture2texture. 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass celestialobject. 4.4.2021 15:34:46 [Notification] Shader celestialobject: Uniform locations for variables rgbaAmbientIn, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass guitopsoil. 4.4.2021 15:34:46 [Notification] Shader guitopsoil: Uniform locations for variables rgbaIn, extraGlow, applyColor, noTexture, alphaTest not found (or not used). 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass entityanimatedtransparent. 4.4.2021 15:34:46 [Notification] Shader entityanimatedtransparent: Uniform locations for variables rgbaFogIn, fogMinIn, fogDensityIn, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass colorgrade. 4.4.2021 15:34:46 [Notification] Shader colorgrade: Uniform locations for variables brightnessLevel not found (or not used). 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass guigear. 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass ssao. 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass bilateralblur. 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass anvilworkitem. 4.4.2021 15:34:46 [Notification] Shader anvilworkitem: Uniform locations for variables viewDistance, viewDistanceLod0, zNear, zFar not found (or not used). 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass aurora. 4.4.2021 15:34:46 [Notification] Shader aurora: Uniform locations for variables rgbaTint, rgbaAmbientIn, rgbaLightIn, rgbaBlockIn, rgbaFogIn, fogMinIn, fogDensityIn, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, tex, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass sleepoverlay. 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass mechpower. 4.4.2021 15:34:46 [Notification] Shader mechpower: Uniform locations for variables viewDistanceLod0, zNear, zFar not found (or not used). 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass clouds. 4.4.2021 15:34:46 [Notification] Shader clouds: Uniform locations for variables sunColor, playerPos, cloudTileSize, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear, sky not found (or not used). 4.4.2021 15:34:46 [Notification] Loading shaders... 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass standard. 4.4.2021 15:34:46 [Notification] Shader standard: Uniform locations for variables viewDistanceLod0, zNear, zFar not found (or not used). 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass particlescube. 4.4.2021 15:34:46 [Notification] Shader particlescube: Uniform locations for variables viewDistance, viewDistanceLod0, zNear, zFar, lightPosition not found (or not used). 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass particlesquad. 4.4.2021 15:34:46 [Notification] Shader particlesquad: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, particleTex, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass sky. 4.4.2021 15:34:46 [Notification] Shader sky: Uniform locations for variables rgbaAmbientIn, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, playerPos, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass nightsky. 4.4.2021 15:34:46 [Notification] Shader nightsky: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, rgbaFog, horizonFog, playerToSealevelOffset, fogDensityIn, fogMinIn, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass woittest. 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass transparentcompose. 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass debugdepthbuffer. 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass helditem. 4.4.2021 15:34:46 [Notification] Shader helditem: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0 not found (or not used). 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass chunkopaque. 4.4.2021 15:34:46 [Notification] Shader chunkopaque: Uniform locations for variables zNear, zFar not found (or not used). 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass multitexturetest. 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass chunkliquid. 4.4.2021 15:34:46 [Notification] Shader chunkliquid: Uniform locations for variables playerViewVec, viewDistanceLod0, windWaveCounterHighFreq, windSpeed, globalWarpIntensity, glitchStrength, windWaveIntensity, lightPosition not found (or not used). 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass decals. 4.4.2021 15:34:46 [Notification] Shader decals: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0 not found (or not used). 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass final. 4.4.2021 15:34:46 [Notification] Shader final: Uniform locations for variables sunPosScreenIn, sunPos3dIn, playerViewVector not found (or not used). 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass gui. 4.4.2021 15:34:46 [Notification] Shader gui: Uniform locations for variables flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity not found (or not used). 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass blur. 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass chunktransparent. 4.4.2021 15:34:46 [Notification] Shader chunktransparent: Uniform locations for variables viewDistanceLod0, zNear, zFar not found (or not used). 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass findbright. 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass chunktopsoil. 4.4.2021 15:34:46 [Notification] Shader chunktopsoil: Uniform locations for variables viewDistanceLod0, zNear, zFar not found (or not used). 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass godrays. 4.4.2021 15:34:46 [Notification] Shader godrays: Uniform locations for variables invFrameSizeIn, directionIn not found (or not used). 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass autocamera. 4.4.2021 15:34:46 [Notification] Shader autocamera: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0 not found (or not used). 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass blockhighlights. 4.4.2021 15:34:46 [Notification] Shader blockhighlights: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, particleTex, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass wireframe. 4.4.2021 15:34:46 [Notification] Shader wireframe: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity not found (or not used). 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass entityanimated. 4.4.2021 15:34:46 [Notification] Shader entityanimated: Uniform locations for variables viewDistanceLod0, zNear, zFar not found (or not used). 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass luma. 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass blit. 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass particlesquad2d. 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass shadowmapentityanimated. 4.4.2021 15:34:46 [Notification] Shader shadowmapentityanimated: Uniform locations for variables addRenderFlags not found (or not used). 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass shadowmapgeneric. 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass texture2texture. 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass celestialobject. 4.4.2021 15:34:46 [Notification] Shader celestialobject: Uniform locations for variables rgbaAmbientIn, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass guitopsoil. 4.4.2021 15:34:46 [Notification] Shader guitopsoil: Uniform locations for variables rgbaIn, extraGlow, applyColor, noTexture, alphaTest not found (or not used). 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass entityanimatedtransparent. 4.4.2021 15:34:46 [Notification] Shader entityanimatedtransparent: Uniform locations for variables rgbaFogIn, fogMinIn, fogDensityIn, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass colorgrade. 4.4.2021 15:34:46 [Notification] Shader colorgrade: Uniform locations for variables brightnessLevel not found (or not used). 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass guigear. 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass ssao. 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass bilateralblur. 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass anvilworkitem. 4.4.2021 15:34:46 [Notification] Shader anvilworkitem: Uniform locations for variables viewDistance, viewDistanceLod0, zNear, zFar not found (or not used). 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass aurora. 4.4.2021 15:34:46 [Notification] Shader aurora: Uniform locations for variables rgbaTint, rgbaAmbientIn, rgbaLightIn, rgbaBlockIn, rgbaFogIn, fogMinIn, fogDensityIn, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, tex, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass sleepoverlay. 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass mechpower. 4.4.2021 15:34:46 [Notification] Shader mechpower: Uniform locations for variables viewDistanceLod0, zNear, zFar not found (or not used). 4.4.2021 15:34:46 [Notification] Loaded Shaderprogramm for render pass clouds. 4.4.2021 15:34:46 [Notification] Shader clouds: Uniform locations for variables sunColor, playerPos, cloudTileSize, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear, sky not found (or not used). 4.4.2021 15:35:17 [Warning] Texture with texture id 382 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 383 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 380 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 381 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 378 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 379 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 376 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 377 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 374 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 375 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 372 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 373 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 370 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 371 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 368 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 369 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 366 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 367 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 364 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 365 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 362 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 363 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 360 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 361 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 358 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 359 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 356 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 357 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 354 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 355 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 352 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 353 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 350 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 351 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 348 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 349 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 346 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 347 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 344 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 345 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 342 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 343 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 340 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 341 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 338 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 339 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 336 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 337 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 334 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 335 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 332 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 333 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 330 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 331 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 328 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 329 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 326 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 327 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 324 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 325 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 322 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 323 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 320 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 321 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 318 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 319 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 316 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 317 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 314 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 315 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 312 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 313 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 390 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 391 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 388 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 389 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 310 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 311 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 308 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 309 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 306 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 307 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 304 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 305 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 302 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 303 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 300 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 301 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 298 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 299 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 296 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 297 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 294 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 295 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 292 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 293 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 290 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 291 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 288 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 289 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 286 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 287 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 284 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 285 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 282 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 283 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 280 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 281 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 278 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 279 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 276 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 277 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 274 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 275 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 272 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 273 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 386 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 387 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 384 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:17 [Warning] Texture with texture id 385 is leaking memory, missing call to Dispose. Set env var TEXTURE_DEBUG_DISPOSE to get allocation trace. 4.4.2021 15:35:18 [Notification] Track music/nostalgic.ogg now started 4.4.2021 15:36:11 [Fatal] Version: v1.14.8 (Stable)4/4/2021 3:36:11 PM: Critical error occurred System.TypeLoadException: Could not load type 'Vintagestory.ServerMods.ChiselBlockModelCache' from assembly 'VSSurvivalMod, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. at VSHUD.PlacementRenderer.UpdateBlockMesh(Block toBlock, BlockPos altPos) at VSHUD.PlacementRenderer.OnRenderFrame(Single deltaTime, EnumRenderStage stage) at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) at _jeEziyUSYl0BpbOxT46FYwj5VWL._t25VgrofhlXMw6hHEZh8JHhJz1A(Single ) at _idIkJkIueHHf3Oz2WNlBdD0E1XR._DvzT6D0wN3fMakeuDyljJJ09hok(Single ) at _idIkJkIueHHf3Oz2WNlBdD0E1XR._V5piYzG7beYPldE6UVxY58dqacE(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _YrS2W1MoaeqC4xqH8ItdZB6vADN._8t1BmEWVlCT9mjx5M0vFIzU9tif(_7T00Rjby4si0wyEBez5dXNqLm7h , String[] ) at _ejKuc6cg0k8V39o8jDIzquyczbO._8t1BmEWVlCT9mjx5M0vFIzU9tif(ThreadStart ) ------------------------------- Crash written to file at "C:\Users\evett\AppData\Roaming\VintagestoryData\Logs\client-crash.txt" 4.4.2021 15:36:11 [Notification] Exiting game now. Server running=True. Exit reason: Game crashed