11.7.2021 14:38:58 [Event] Launching server... 11.7.2021 14:38:58 [Event] Server v1.15.0-rc.2, network v1.15.0-pre.7, api v1.7.0 11.7.2021 14:38:58 [Event] Loading configuration... 11.7.2021 14:38:58 [Event] Loading assets... 11.7.2021 14:38:59 [Event] Loading save game... 11.7.2021 14:39:11 [Event] 7 metal alloys loaded 11.7.2021 14:39:11 [Event] 7 cooking recipes loaded 11.7.2021 14:39:11 [Event] 409 crafting recipes loaded from 189 files 11.7.2021 14:39:11 [Event] 197 smithing recipes loaded 11.7.2021 14:39:11 [Event] 53 clay forming recipes loaded 11.7.2021 14:39:11 [Event] 36 knapping recipes loaded 11.7.2021 14:39:11 [Event] 130 barrel recipes loaded 11.7.2021 14:39:13 [Event] Loading 7x7x8 spawn chunks... 11.7.2021 14:39:13 [Event] 0% (49 in queue) 11.7.2021 14:39:15 [Event] 0% (49 in queue) 11.7.2021 14:39:16 [Event] 0% (81 in queue) 11.7.2021 14:39:18 [Event] 0% (119 in queue) 11.7.2021 14:39:19 [Event] 0% (157 in queue) 11.7.2021 14:39:21 [Event] 0% (194 in queue) 11.7.2021 14:39:22 [Event] Begin save game ticking... 11.7.2021 14:39:22 [Event] Singleplayer Server now running! 11.7.2021 14:39:31 [Event] Lisabet 127.0.0.1 joins. 11.7.2021 14:39:59 [Fatal] System.NullReferenceException: Object reference not set to an instance of an object. at XSkills.XSkillsPlayerBehavior.OnDamage(Single damage, DamageSource dmgSource) at Vintagestory.GameContent.EntityBehaviorHealth.OnEntityReceiveDamage(DamageSource damageSource, Single damage) at Vintagestory.API.Common.Entities.Entity.ReceiveDamage(DamageSource damageSource, Single damage) at Vintagestory.GameContent.AiTaskMeleeAttack.ContinueExecute(Single dt) at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) at Vintagestory.Server.ServerMain.Process() 11.7.2021 14:40:02 [Fatal] System.NullReferenceException: Object reference not set to an instance of an object. at XSkills.XSkillsPlayerBehavior.OnDamage(Single damage, DamageSource dmgSource) at Vintagestory.GameContent.EntityBehaviorHealth.OnEntityReceiveDamage(DamageSource damageSource, Single damage) at Vintagestory.API.Common.Entities.Entity.ReceiveDamage(DamageSource damageSource, Single damage) at Vintagestory.GameContent.AiTaskMeleeAttack.ContinueExecute(Single dt) at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) at Vintagestory.Server.ServerMain.Process() 11.7.2021 14:40:11 [Event] Mods and systems notified, now saving everything... 11.7.2021 14:40:11 [Event] Saved savegamedata... 11.7.2021 14:40:11 [Event] Saved player world data... 11.7.2021 14:40:11 [Event] Saved map regions... 11.7.2021 14:40:12 [Event] Saved map chunks... 11.7.2021 14:40:12 [Event] Saved 300 chunks... 11.7.2021 14:40:12 [Event] Saved 600 chunks... 11.7.2021 14:40:12 [Event] Saved 900 chunks... 11.7.2021 14:40:12 [Event] Saved 1200 chunks... 11.7.2021 14:40:12 [Event] Saved 1500 chunks... 11.7.2021 14:40:12 [Event] Saved loaded chunks... 11.7.2021 14:40:12 [Event] Saved 300 generating chunks... 11.7.2021 14:40:12 [Event] Saved 600 generating chunks... 11.7.2021 14:40:12 [Event] Saved 900 generating chunks... 11.7.2021 14:40:13 [Event] Saved 1200 generating chunks... 11.7.2021 14:40:13 [Event] Saved 1500 generating chunks... 11.7.2021 14:40:13 [Event] Saved 1800 generating chunks... 11.7.2021 14:40:13 [Event] Saved 2100 generating chunks... 11.7.2021 14:40:13 [Event] Saved 2400 generating chunks... 11.7.2021 14:40:13 [Event] Saved generating chunks... 11.7.2021 14:40:13 [Event] World saved! Saved 4144 chunks, 518 mapchunks, 16 mapregions. 11.7.2021 14:40:13 [Event] Shutting down 5 server threads... 11.7.2021 14:40:13 [Event] Killed console thread 11.7.2021 14:40:14 [Event] All threads gracefully shut down 11.7.2021 14:40:14 [Event] Doing last tick... 11.7.2021 14:40:14 [Event] Stopped the server!