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  2. We have a few people playing on a server in our community, and having to send each person the mod/changed textures is a bit inconvenient, especially since not everyone is good at making changes to game files. It seems like a good way to deal with the issue would be to have a check for changed textures and mods in the server files, and if there is, it asks the connecting client if they would like to receive the changes from the server, which then pushes them the files if they accept, or just disconnects them if it doesn't. Perhaps with a warning to only accept such things from trusted parties.
  3. Today
  4. I think portugese, polish, french, maybe? I'm not really sure off the top of my head. There's a website we use, for translators to help out. Unfortunately also forgotten by me. Translations is not my strong area of knowledge clearly...but if you pop on discord and ask there, I'm sure someone can answer. Discord is where most of the community hangs out.
  5. Hi Redram. Thanks for your answer. Could you tell me what languages the game has right now?
  6. Tyron

    Iron bars problem!

    Alright, i fixed this now for the next version
  7. Dear Community v1.12.3, a stable release, can now be downloaded through the account manager Game updates Tweak: Disconnected parts from a knapping surface will now break off Tweak: Worldmap Spiral icon a bit more visible Tweak: Connecting players should now be invulnerable and not resume the passage of time until in-game Tweak: Updated language files to latest version Tweak: Sticks now have a 3d model Tweak: Added missing ignite interaction help to fire pits Fixed: Armor stands accepted clothes which were invisible and could no longer be removed Fixed: Knapping surface and clay form were darker than intended Fixed: Drop down menus misaligned on non default GUI scales Fixed: Game crashing when placing a fox kit from the creative inventory Fixed: Game crashing when trying to knap or clay form in cases where the server failed to load any recipes Fixed: Low health effects being applied while the game is paused, causing cumulative screenshake Fixed: Map dialog not opening HUD when pressing Esc View full record
  8. Dear Community v1.12.3, a stable release, can now be downloaded through the account manager Game updates Tweak: Disconnected parts from a knapping surface will now break off Tweak: Worldmap Spiral icon a bit more visible Tweak: Connecting players should now be invulnerable and not resume the passage of time until in-game Tweak: Updated language files to latest version Tweak: Sticks now have a 3d model Tweak: Added missing ignite interaction help to fire pits Fixed: Armor stands accepted clothes which were invisible and could no longer be removed Fixed: Knapping surface and clay form were darker than intended Fixed: Drop down menus misaligned on non default GUI scales Fixed: Game crashing when placing a fox kit from the creative inventory Fixed: Game crashing when trying to knap or clay form in cases where the server failed to load any recipes Fixed: Low health effects being applied while the game is paused, causing cumulative screenshake Fixed: Map dialog not opening HUD when pressing Esc
  9. Basically when your stability gets too low, The world will start to be distorted, and more powerful drifters will start to appear due to the time distortion. They're powerful, even if you're on the surface (unlike 'normal' drifters). And they can appear very close, even in light, again unlike normal situation. It's basically a time to watch your back. If it's a temporal storm, it'll pass eventually. But if your personal temporal stability got low, I think you need to kill drifters to raise your stability, or if you have a temporal gear and I think a knife(?) you can use that to instantly gain some stability. You personal stability goes down when you're in areas of low stability. Patches of low stability can happen randomly on the surface (not like, dynamically, but they generate at world gen), but stability is also generally lower the deeper underground you go.
  10. I can't speak for the devs, but based on the other translations we have, I'd say that it's not dependent on a 'plan', but on volunteers to help do it. This is how the other translations got done. They don't have the money to hire translators for the job. I'm sure they'd love to have it.
  11. I have been wondering what temporal stability is. Could someone explain it for me?
  12. I think this is GREAT! It is very easy to understand. It sounds like it would be very easy to use yet very fun. A lot more fun that just hit wait and block like Minecraft. Maybe mobs can have some certain reactions like: fleeing if the player does a lot of damage in a very short time making it seem as if the opponent is scared and knows the odds are against it, if the opponent NPC has been fighting for a long time and is not getting anywhere maybe it could go into a enraged mode. Enraged mode would make the NPC run very fast around you and make growling or snorting sounds. It would also make them harder to hit and they would do more damage. Passive animals would also get enraged if their young was threatened. Here is my suggestions, and again really like the combat system idea!
  13. Yesterday
  14. I really don't like the new damage overlay. For me it is to violent. I would like it to have an option to turn it off. If that is possible that would be great! Thanks.
  15. Hi! I just discovered this game and I am very interested in it. I would like to know if you plan to get a translation into Spanish at some point. I apologize for my bad English. Greetings!
  16. Hello, for regular backup schedule, would it suffice to backup all data in path 'C:\Users\<username>\AppData\Roaming\VintagestoryData', so after re-installing the game and this folder, I can continue the game? Thanks, Peter.
  17. Runescape back in 2006-2008 is what really got me hooked on video games. I had played other games on playstation and gameboy but I think Runescape was the first big one for me. Actually now that I think about it, Pokemon (gen 1) might have been the very first game I got hooked on back in 1998... Runescape got me hooked on online games.
  18. Cool. Thanks for the answer! And that's a tricky problem, good luck with that! I'm sure however you solve it will work fine.
  19. The release-candidate version (0.4.7-rc.1) should work for 1.12, I have not yet found any issues. However, I am delaying another release because the game now renders backpacks on players when one is equipped, making it overlap with blocks carried on their back. I have not yet quite decided what to do. Tyron recommended I patch out the backpack showing up when equipped but I don't know if I should take away Vanilla features, even if it's just cosmetic.
  20. Last week
  21. Hey, after purchase your brother should have received an email titled 'Your Giftable Vintage Story Game Key' that contains a link to create your game account. Did that one arrive? It might be in the Spam folder.
  22. says the key my brother just bought me isnt in the database... wtf
  23. How do I redeem my game key, I have made and verified my account..?
  24. Snow/ice from lakes can be collected and compressed into ice slabs, which you can line a cellar with to keep it cooler and preserve things longer. Needs to be replaced every week or so, perhaps. Perhaps also an icebox/"freezer" which if filled with snow can preserve food for much longer. Carryable like a backpack, for long trips.
  25. Super job... really enjoying these last few updates. Glad to see the updated trailer as well. Great list of games that Vintage Story is inspired by. Seeing that one of these games is The Long Dark, do you have plans to possibly expand the weather system or add any game play mechanics to the existing weather where it has more of any impact on survival? Things like hot/cold, maybe the existing hail will damage crops, etc? Sorry if this is already in Vintage Story and I just haven't gotten that far. Anyway, very nice work!
  26. Starting to think about updating to the latest version. Will the mod work on 1.12? Or will I need to hold off on adding it to my server? Thanks!
  27. Tyron

    New trailer (v1.12.2)

    v1.12.2, a stable release, can now be downloaded through the account manager Also, the new trailer is out! I'd also like to take this opportunity to thank you everyone for being part of our ambitious goals of creating a groundbreaking new voxel sandbox experience. We're now sending out 400 emails to press and influencers to get the word out, so we can make this our fulltime job at some point. If you like our game, please consider writing a review on our site and/or upvoting or sharing our reddit post. Thanks! Game updates Tweak: Light and medium temporal storms are now slightly stronger Tweak: When first creating a new world, a chat message will tell the amount of days until the next temporal storm Tweak: Small performance improvement for bases with labeled chests (Don't render distant labeled chest texts) Tweak: Low temporal stability + temporal storm effect is now capped so it doesn't go to extremes Tweak: Tweaked flat fog a bit more to make it look less broken Fixed: "Standard" playstyle had grace timer enabled and temporal storms set to rare instead of sometimes Fixed: OpenAL error spam during low stability Fixed: In some cases mechanical power systems would stop working View full record
  28. Tyron

    New trailer (v1.12.2)

    v1.12.2, a stable release, can now be downloaded through the account manager Also, the new trailer is out! I'd also like to take this opportunity to thank you everyone for being part of our ambitious goals of creating a groundbreaking new voxel sandbox experience. We're now sending out 400 emails to press and influencers to get the word out, so we can make this our fulltime job at some point. If you like our game, please consider writing a review on our site and/or upvoting or sharing our reddit post. Thanks! Game updates Tweak: Light and medium temporal storms are now slightly stronger Tweak: When first creating a new world, a chat message will tell the amount of days until the next temporal storm Tweak: Small performance improvement for bases with labeled chests (Don't render distant labeled chest texts) Tweak: Low temporal stability + temporal storm effect is now capped so it doesn't go to extremes Tweak: Tweaked flat fog a bit more to make it look less broken Fixed: "Standard" playstyle had grace timer enabled and temporal storms set to rare instead of sometimes Fixed: OpenAL error spam during low stability Fixed: In some cases mechanical power systems would stop working
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