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  4. Tyron

    The Cooking Hotfix (v1.7-rc.2)

    Version 1.7-rc.2, a testing release, is now ready for download in the account manager. If you update from 1.6: Please use the full installer, and remember to apply the remappings for old worlds Game Updates Fixed typing sounds gone in login screen Fixed game crashing on opengl errors Fixed login screen trying to render disposed textures causing the game to crash Fixed bucket + flour recipe broken (and hopefully didn't break other recipes >.>) Fixed torch and chicken hurt sounds in stereo (causing them to be not distance attenuated) Fixed a server side exception spam Fixed entity generations not copied over when becoming an adult. Fixed player able to have more hp than max hp Fixed nutrient levels not draining when not eating them Fixed some typos and missing block titles Fixed create server button wrongly named Fixed memory not freed after leaving world. Again. View full record
  5. Tyron

    The Cooking Hotfix (v1.7-rc.2)

    Version 1.7-rc.2, a testing release, is now ready for download in the account manager. If you update from 1.6: Please use the full installer, and remember to apply the remappings for old worlds Game Updates Fixed typing sounds gone in login screen Fixed game crashing on opengl errors Fixed login screen trying to render disposed textures causing the game to crash Fixed bucket + flour recipe broken (and hopefully didn't break other recipes >.>) Fixed torch and chicken hurt sounds in stereo (causing them to be not distance attenuated) Fixed a server side exception spam Fixed entity generations not copied over when becoming an adult. Fixed player able to have more hp than max hp Fixed nutrient levels not draining when not eating them Fixed some typos and missing block titles Fixed create server button wrongly named Fixed memory not freed after leaving world. Again.
  6. Tyron

    Can VintageStory run on Arch Linux?

    @copygirl Avior writes me this: "So, I've had no luck trying to install the .tar.gz package from het terminal due to an "invalid package" error. " Did you experience anything similar to that?
  7. Tyron

    Can VintageStory run on Arch Linux?

    Oh wow, sorry, that is way below minimum specs. I'll give you a free key though because I'm curious what the frame rate is for you.
  8. copygirl

    Can VintageStory run on Arch Linux?

    I try to make sure the game runs on Arch Linux by immediately complaining to Tyron if something doesn't work. If there's any issues with the AUR package or I can help in any other way, feel free to poke me.
  9. Avior

    Can VintageStory run on Arch Linux?

    Thanks. I wanted to make sure I won't have any troubles with compatibility before purchasing. My toaster runs Minecraft quite well for its specs, so I believe I should be able to play VintageStory too. My specs are: CPU: Intel Pentium T3200 2.0 GHz RAM: 4 GB VIDEO: Nvidia GeForce 8200m G (256 MB) The whole system runs on x64, so the performance is a little higher than usual. Holds up high render distance pretty good with minor FPS drops at 16 or more chunks, normally Minecraft runs between 20 and 30 FPS.
  10. Fulgen

    Can VintageStory run on Arch Linux?

    I'm running the game on Arch Linux every time I play, and there are currently no issues known to me originating from playing the game on Linux. Be sure to check that your PC meets the minimum system requirements though.
  11. Tyron

    Can VintageStory run on Arch Linux?

    @copygirl runs the game on arch linux quite well i think, she even made an arch package, so should be easy to install, i hope! -> https://aur.archlinux.org/packages/vintagestory/ You might need to run "sudo cert-sync /etc/pki/tls/certs/ca-bundle.crt" if you have problems logging in.
  12. I'm about to buy Vintage Story, but I have Manjaro KDE 64 bit on my 11 years old pc, I hate Microsoft and I'd prefer to stay away from their softwares. Windows 10 isn't the best OS out there, I guess I don't need to explain why, anyone who used any Linux distro knows what I'm talking about. Minecraft 1.13 runs just fine on Arch, no problems. So, would Vintage Story run flawlessly too? And, is it difficult to install?
  13. Last week
  14. Version 1.7-rc.1, a testing release, is now ready for download in the account manager. The goal of version 1.7 was to add more gameplay mechanics and boy do we have lots of new gameplay. I'm still the sole programmer for all the gameplay content but nonetheless we somehow managed to cram in a huge amount of tweaks and features into this update. The trader update didn't make it, the mechanics are basically finished, but I find it needs some more balancing and also is probably better bundled with a future worldgen update. We added some experimental new sounds and animations - for the spear, axe and pickaxe. These might change still if they don't feel pleasant during long-term play. Enjoy! Pretty pictures Animal Husbandry: Boars, Bighhorn sheep and Chicken can now be fed with Troughs, which will cause them to reproduce. Chickens will lay eggs every 8-15 days. Each generation of raised animal will be less afraid of players. Cooking System: You can now cook porridge, stew, cooked vegetables and soup in a pot over the fire pit. Each of them are dynamically composed based on the ingredients you put, allowing for a huge variety of meals. Nutrient System: Reduced base Health points from 20 down to 15 points. Can now raise max health points until 25 hp when eating food from every nutrient category. Much Improved Dropped Items: Dropped items now behave more realistically and move out of blocks 3D Models for Meat, Bread, Ingots and Stones. More Meat varieties Improved farming: You're no longer need to plant besides water, you can water your farmland with a watering can, which keeps the soil moist for 24 in-game hours. Hoeing the ground is no longer instant. Added cabbage crop. All crops require twice as much time to grow. Improved bucketry: Buckets now can hold up to 10 litres of water or honey. Dough crafting recipe is now much more liberal as it is now shapeless simply consumes 1 litre of water per dough. Can now pour honey into the bucket and take it out again Combat improvements: Spear Attack animation is now much improved and the hit feedback is now instant instead of delayed Drag left click to distribute items in inventory. Also can now do CTLR + Left/right cursor to jump words when editing text Improved Lava: Now more glowy and has bubbles Improved mining experience More particles, custom rock mining sounds, custom rock breaking sounds Improved brightness The game should be less of an eye strain now New blocks - stone path stairs and glass slabs Full game updates list Feature: Animal husbandry Chicken now lay eggs every 8-15 days on the ground, be sure to check regularly though, as they disappear after 2 days Chickens, Boars and Bighorn sheep can now be fed through troughs which will cause them to reproduce. Every generation you raise will become less afraid of the player (and should no longer be afraid after 50 generations) Chicken: Feed with small trough, fill with any grain Boars & Sheep: Feed with large trough, fill with any grain or dry grass Feature: Cooking System Added clay pot, can placed in a firepit to have 4 cooking slots available Can now cook 4 kinds of meals which will yield the combined saturation and health gains when eaten.Here are the valid recipes. Note: the vegetable part encompasses all the crop vegetables, mushrooms, pumpkin and soybeans. Porridge: 2-4 grain, 0-2 berry, 0-2 vegetable, 0-1 honey Soup: 1 water (from bucket), 0-3 vegetable, 0-1 redmeat/poultry/egg Stew: 2-4 redmeat/poultry, 0-2 eggs, 0-2 vegetables, 0-1 berry, 0-1 honey Vegetable Stew: 2-4 vegetable Cooked meals can be taken from the clay pot by right clicking on the placed clay pot to take one serving Don't forget, you can also cook multiple servings at once in the clay pot! Feature: Improved dropped items No longer bobbing and rotating Cast shadows Bob in the water instead Are now larger Added throw sound Now push themselves out of blocks Feature: Farming Improvements Can now water farmland with watering cans, which makes it watered for 24 ingame hours Creating farmland with the hoe is now animated and no longer instant Crops take now twice as long to grow New Crop: Cabbage. Can be found in loot vessels (seeds and farming vessels). Feature: Food improvements Bread is now in 3D Meat is now in 3D and is now divided up in Bushmeat, Red meat and Poultry Feature: Nutrient System The player now has a base max health of 15 points Different foods supply different nutrients. Eating a healthy balance of all foods will raise the max-hp to 25 points In the character dialog one can now see the current nutrients levels Feature: Basic Leaf Decay Decays small chunks of leaves if a nearby leaves block has been broken. Large chunks of leaves still will keep floating in mid-air Feature: Poultice Now intended as the main healing item, crafted from reed/linen plus horsetail or honey+sulfur. Depending on ingredients it heals 2-7 hp Nerfed honey bowl eating properties. Now only heals 0.5h instead of 4 hp, therefore gives 60 saturation. Feature: Combat improvements Hit feedback now instant (used to be 50-100 milliseconds delayed) Greatly Improved spear attack animation. Actual impact now also delayed. Feature: Mining improvements Stones and Ingots are now 3D Models Breaking ore/rock with a pick now plays a more distinct sound Breaking and Hitting sounds can now differ. Added rock falling apart sounds upon breakage More particles! Mining with a pick sometimes creates sparks and a lot of sparks when trying to break a block whose mining tier is too high Feature: Rusty gears now randomly spawn on cave floors Feature: Added entity spawner block (creative mode only feature) Feature: Improved chunk generation and chunk loading performance by 40 to 100%. (techical details: Worldgen now longer runs expensive sunlight flooding algos on empty chunks above ground (doubles chunk gen speed on a 2048 high creative world), Client now tesselates multiple chunks per tick if they are empty.) Feature: Reduced lag spikes. Particularly when the game loads world chunks (technical details: the large object heap compacter tries to not compact during normal gameplay, increased the chunk data pool size and uncached chunk data elements are now released at a slower rate) Feature: Improved bucketry Buckets can now hold honey Easier to create dough as the recipe is shapeless and just consumed 1 out of 10 litres of water from the bucket Can be thrown in water for filling Feature: Left click drag item stacks to evenly distribute them Feature: Better Lava Graphics - now more glowy and bubbly Feature: Improved godray shader performance by ~25% Feature: Improved overall cpu performance by ~1.5% (technical detail: Now using Environment.TickCount instead of Stopwatch.EllapseMs in chunk.Unpack() which is way more performant. Since Unpack() is called *very* often inside a lock(), it seem to have caused notable lock contention of 2.5seconds over a 2 minute period. This is now down to 80ms) Feature: The game now remembers the maximized window state Feature: Added credits page Feature: Can now hold CTRL + Left/Right cursor to jump words when editing text Feature: Improved crash reporter, now also displays the last 3 entries of the event log, should help us find hard to track crashes Feature: Block info hud now also shows infos on the targeted entity Tweak: Increased overall brightness of the game by 25% Tweak: Gameplay Balancing changes Wolves, Hyenas and Foxes now drop less nutritious bush meat Boosted worldgen spawn rates for chicken by 50% Reduced respawn rates of creatures Hyenas 33% less Locusts 65% less Chicken, Boards and Bighorn sheep: 70% less Log => Firewood recipe now yields 4 firewood instead of 3 Halved the health gain from vegetables Fixed Smelting quartz in the Bloomery yielding half as much glass than it should have Breaking a harvestable skep now returns some of the cattails Knifes now break plant blocks a little faster, including reeds. E.g. iron knife gets a 2x break speed boost Buffed arrows: Chicken now drop 6 feathers instead of 4 Arrows that impacted creatures now have a 50% chance of not getting destroyed. 65% chance for metal arrows. Used to be 0% for either Tweak: Coordinate hud now displays absolute y position Tweak: Standing still now drains saturation 3 times slower Tweak: Reduced default mouse smoothing value from 50 down to 30 Tweak: Beehives are now a bit more informative - they will now show if the hive is going to swarm Tweak: Shovel and Axe smithing recipes now only require 1 ingot to smith Tweak: 3 new tabs in the creative inventory: Creatures, Tools, Clothing Tweak: Added a writable check for savegames for better error reporting Tweak: Standing still now drains saturation 3 times slower Tweak: Axe and Shovel smithing recipes are now smaller so that they only consume 1 ingot Tweak: Can now transfer a portion from a held bucket into a placed bucket Tweak: Added command .reload sounds Tweak: Added glass slabs and path stairs Tweak: New chop sounds when chopping a tree with an axe Tweak: Straw dummies can now be picked up by their owner with sneak+right click. Pre 1.7 dummies can be picked by anyone. Fixed: Might fix the issue where a multiplayer server sends a disconnect message to the client but the client only errors with "No bytes were received" Fixed: Filling multiple wooden buckets in the same slot deleting all but 1 bucket Fixed: 3rd person camera clipping into the terrain in some cases Fixed: The check to ensure that Vintage Story runs only once was not working Fixed: Scrolling through creative inventory with mousewheel now consistent and independent of total height Fixed: Protected areas (through land claiming) not reverted on the client side, making it look like breaking/using blocks suceeded Fixed: Worldedit mirroring of slabs and trapdoors did not work correctly Fixed: Raw clay blocks not blocking light Removed: Crafting recipe for grass covered soil blocks Removed: server.sh - replaced with server-old.sh Removed: Player starting bread. Therefore the player is not hungry for the first 12 minutes (unless he dies) Mod API Updates Feature: The survival inventory now has a scrollbar, allowing ~infinite extension of the survival inventory Feature: Player start items are now moddable (survival/config.json) Feature: Vanilla mods refactor. There is now an VSEssentials mod that includes the json asset loader code, which used to be in the survival mod. Survival mod can now be disabled and that also disables all the survival assets, without disabling the json asset loader. TL;DR: More Blank Slate engine! \o/ Feature: Added variant groups system also for Entities \o/ Feature: Refactored random block color system. Now has a notably cleaner api. Feature: Mods are now sorted by dependency again Feature: Added api methods api.TesselatorManager.GetDefaultBlockMeshRef() and api.TesselatorManager.GetDefaultItemMeshRef(), Feature: Added new api methods that lets you more conveniently update the texture atlas during runtime: CompositeTexture.RuntimeBake() ITextureAtlasAPI.InsertTexture() Feature: New particle property - particles can now spawn new particles upon death. See Lava block as example. Feature: Refactored all attack/interact methods of Blocks and Items they now take in the ref argument EnumHandHandling handling that gives you more fine grained control over the engines behavior. Removed the boolean return value as it is now obsolete. Feature: Crafting recipes now allow multiple wildcards in the ingredients Feature: Buckets can now handle modded liquids Feature: Block hit/break sounds are now separate. Can now have tool specific block hitting/breaking sounds. See rock.json for example Tweak: Highlight blocks system now also available client side Tweak: Converted most of the client side events to C#-Style Events, sorry for the breakage Tweak: Smeltables/Cookables can now have a maxTemperature (example: cooking pot) Fixed: Removed hardcoded check on entity render LoadShape thing (as found by doan) Fixed: Block json property AllowSpawnCreatureGroups not properly loaded. New recipes: (Clay pot and watering can are made with clayforming)
  15. Casalino Gianpiero

    Sospensioni point

    Grazie mille... (Anche se ne ho ammazzati a decine di drifter ma non mi hanno droppato niente a parte flax)
  16. Alessandro De Col

    Everburning charcoal and fire in the sky

    Sorry the forum didnt noticed me of your reply.. yes 1.6.1.1
  17. Eypsilon

    firepit and quern increase memory usage

    After 15 opening/closing I can start noticing freezing and at 30 it starts becoming severe. Although just 5 opens/close is enough cause memory to leak very slowly, no noticeable freezing.
  18. Tyron

    Tiny house in the woods

    Lovely! Just drag and drop the images into the forum!
  19. Tyron

    firepit and quern increase memory usage

    Hm, I thought I fixed exactly that problem in 1.6.11. After how many times opening/closing does the freeze start to appear for you? At least in the upcoming version 1.7 i cannot reproduce any lag issues or memory leaks after closing/opening the firepit about 40 times.
  20. Alessandro De Col

    HOW do i exactly use the Prospector pick ?

    got it. tnx all
  21. redram

    HOW do i exactly use the Prospector pick ?

    sulufur is used to make blasting powder, which is used to make ore bombs. Also, in the most recent 1.7 update it will be used to make healing poultices. Basically yes. It's more useful to think of it as relative density. If your propick finds no sample of a given mineral, there is only a very tiny chance you might happen upon it. The most useful ways to use the percentages are to zero in on the densest part of the ore field, or before you go in a cave, to get an idea what you might find down there. Things like coal and copper have pretty large deposits, so even a 'low' chance is a decent chance for it to show up. But things like tin and bismuth, probably not worth trying to blind-mine for it if the density is below moderate. I usually don't blind-mine for those unless I find a high or better density.
  22. Alessandro De Col

    HOW do i exactly use the Prospector pick ?

    ok, so if i get it straight, i've to use it on raw rock to understande how many chances i have to find said minerals in that area right? also...what i use sulfurus for? i cant find it on the wiki and i've found a lot!
  23. To keep it simple. Through normal gameplay you open firepits often. To smelt copper or to cook food etc. But after prolonged gameplay putting items in said firepit freezes the game for split second, full seconds if you spam in items quickly. Same goes for quern. I noticed my Rainmeter telling me I am almost using all of my RAM. So I opened MSI Afterburner to check what else might be up and after testing I found this. When in-game I do mentioned above and put it item and freeze my "Pagefile memory" goes up. Along with it goes up my GPU memory and tops out. Once Pagefile memory is full RAM starts going up and then tops out too. The game doesn't free up the memory, only what frees up memory is restarting the game. Despite using all memory the game still runs smoothly and only that bugged firepit or quern lag the game. All new ones or old ones not used since last loaded game are running fine. Chests are not affected. To replicate. Open and close firepit/quern enough times. Put in items and freeze a tiny bit. If you put items in quicker and game freezes harder. Your Pagefile memory should go up, along should GPU memory. Once former tops out then RAM starts going up. CPU usage, temperatures and all else seem fine. Game version 1.6.11
  24. Balduranne

    The Neolithic Mod

    Yeah,I didn't have a screenshot of the newer recipe. I need to update the recipes
  25. DaveDevil

    The Neolithic Mod

    oh thanks! I didn't recognized it from the glue recipe!
  26. Balduranne

    The Neolithic Mod

    Oh! That's glue, sorry. You make it by putting 6 Sinew Fibers into a bowl and then cooking it on a fire. To make sinew fibers, put a hand hammer over tendons.
  27. DaveDevil

    Quern

    oh thanks!
  28. DaveDevil

    The Neolithic Mod

    Excuse me, I am trying to make the tier 3 bow. I can't figure out what is the first top-left item...
  29. Eypsilon

    Tiny house in the woods

    I play survival so I took function over looks so my initial shack was meant to be just simple wooden planks with flat roof. I thought nah that would be too boring so I ended up with this. But then I thought what about just decorating but keeping function so I ended up with this. The interior is basic if anything. I originally didn't plan on posting it here when I saw all the other builds here. It just didn't feel good enough and too basic. But my friend Caelus5 convinced me to post it. Thanks. Edit: how do I embed images so they are not links? Edit 2: Tyron delivered
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