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  1. Last week
  2. Alessandro De Col

    Clouds?

    wide blue sky is depressing. cloud add variety to it. i do actually want MORE clouds, storm and rain too.
  3. Tyron

    Clouds?

    You can disable the clouds by editing a file. Open the %appdata%/VintagestoryData/clientsettings.json and set renderClouds to false
  4. heptagonrus

    Metal progress branching

    Another diversity idea, from a proud member of Obsidian Lovers Society. In the end-game all ancient stone tools are obsolete. For some of them it may be fine, they are not too beautiful, a mundane stone showel - who cares, right? The size of the showel head is so small that yoy can't fit the stone beauty into it. But at least one stone is very pretty - obsidian. I love to knap it and have on tools because of color contrast. Looks great even when knapping, in contrast with voxel grid lines. But current obsidian perks are too minor and have some value only at stone age - why would you make a obsidian spear if a bronze one is much better? Or knife? But maybe it can have other perks, making it still interesting in end-game. Still having a low durability, obsidian tools may e.g. have much higher harvesting speed for knife. Want to harvest cattails superfast but expensive - make 4 obsidian knives. much higher damage with lower durability. One-shot one-time-use spear? You can easily kill a wolf, but in the long run a sword or a metal spear is much more versatile Maybe other stones will be ideal for specific tasks, e.g. for quick digging muddy gravel. Maybe to get these advanced perks a better processing would be required. E.g. if you knap with stone - you get ordinary tool/weapon head. But if knap with a metal tool, or polish after ordinary knapping - an additional perk is added. Ofc the polishing/sharpening was discussed in great detail in other topics.
  5. Alessandro De Col

    more random questions

    yes you were correct. i was doing it wrong using exactly that method, but it actually work for the other recipes O_O
  6. redram

    Quick suggestion: glass to make lanterns

    If you're making a greenhouse or something, definitely. But it's nothing like the time you have to invest to find silver and gold, imo. If anything I'd drop the current lantern a point of illumination for clear quartz. That would make clear quartz non-mirrored lantern 3 points inferior to a mirrored glass version. But it'd definitely be nice to be able to upgrade lanterns later.
  7. redram

    more random questions

    You're putting 4 grain in one slot? You have to have grain in the first two slots, pretty sure. I've never looked at the cooking wiki. If that's what it says, that's kind of confusing. Those numbers are not indicating the stack limit per slot. The stack limits per slot are 6 in all all cases, for the clay cook pot. When it says 2-4, it means 2 to 4 *slots* of grain. So minimum of two slots must be grain, maximum of all four slots. 0-2 means you can have no slots of it, or up to 2. You can only have up to 3 separate ingredients for porridge, since 2 must be grain. Although, I'm not sure if those can be different grain or not? But you cannot have grain, vegetable, berry, and honey ALL in one porridge. At least one will have to be left out. Bony soil has no use currently.
  8. Exscorbizorb

    Fog clearing capabilities of a torch

    Your call, I suppose. I don't have a strong opinion either way, but I would lean towards removing it. Definitely handy, but its just a matter of whether it is desirable to make it quite so handy. It's a fairly small gameplay balance question.
  9. AlgorithmicMind

    After many hours.....

    I'm debating now if i wanna make a windmill or a watermill or both.... but it is sooo much wood and tree farm is not efficient at all....
  10. Tyron

    Fog clearing capabilities of a torch

    Ok yea, had a look myself now, it does indeed make distant stuff more bright than a placed torch. I could fix it but it almost seems a pity to remove as its probably quite useful for players?
  11. Alessandro De Col

    more random questions

    The porridge recipe is the follow: 2 - 4 Grain 0 - 2 Berries 0 - 2 Vegetable, Pumpkin or Mushroom 0 - 1 Hone so i pick up my pot and put it in the firepit. than i add in the pot slots: 4 grain(think was rice) 2 berries(red) 2 vegetables(onions) and 1 honey. that it ALSO i've found a lot and i love it! (sionce is kind amy style) but i can do something with SO MANY BONES! (bony gravel and soil and so on) or is just for decoration?
  12. Alessandro De Col

    Sounds and aggro trigger

    you kind sir, have just ruin my wildest dream...good job
  13. heptagonrus

    Quick suggestion: glass to make lanterns

    I wouldn't say that glass is easy to make. Costs of fire bricks and coal are quite noticeable.
  14. redram

    Sounds and aggro trigger

    I don't think you can pick up lava. And I would hope never will be able to.
  15. redram

    more random questions

    - can't help on the porridge without knowing more details. What configurations did you try? - On firewood, different types of logs have different burn times. Hardwoods like oak and maple, you're correct, the log burns longer than the firewood, so as a fuel there's no reason to break it down...yet. But soft wood, like pine or birch I believe, the log burn time is actually lower than the sum of the firewoods. So for those you get more time by breaking them down. I'm hoping in the future nice cast iron cook stoves will only take firewood, for instance. And honestly I think fueling a camp fire with logs should turn it into a bonfire, which cannot be cooked with. - If the crop is not mature, you're not guaranteed a seed. I assume the chance gets less the younger the stage, but idk for sure. As for growing, wild crops are supposed to cycle. So once they reach mature stage, they don't stay there forever. They eventually revert to stage 1. This I assume is meant to simulate natural reseeding. So if you leave for awhile and come back and it's still young, it may have cycled all the way past it's mature stage. If you check it very often and it doesn't advance, idk. Could be a bug for all I know.
  16. Alessandro De Col

    Sounds and aggro trigger

    i think i will go with the water... can i pick lava in the same way of the water?
  17. Alessandro De Col

    more random questions

    yep shif clik (left or righ i dont remember now) on the base worked just fine! -about the porridge? -i was just wondering.. excep to make charcoal (witch i used a lot) and to make a fire pit what other use have the firewoods? a single piece of wood burn for like 96 sec at 800°. 4 pieces of firewood (made from a single piece of wood) burn at 94 sec (24 each) at 700°... so why i should use firewood to make fire? raw wood burn better and longer O_o - Some wild crops i found around dont leave seeds when harvested, and it happen when they are at stage 1 or so ..but they WONT grow more (i waited) probably cause they spwan on the wrong soil.. can i watering them or something to make grow more and eventually get seeds from them?
  18. Alessandro De Col

    Quick suggestion: glass to make lanterns

    no bonus i agree, maybe just better looking or lil be more light? like the glass windows, more light will pass trough
  19. redram

    Quick suggestion: glass to make lanterns

    I'd agree that lanterns should also take glass as well as clear quartz, since player can actually make glass. But I don't think glass should give any bonus until it's harder to make. It's pretty easy right now.
  20. redram

    Sounds and aggro trigger

    An interim solution might be to go down into the caves and such under your base, and either fill in the voids, or spread water everywhere on the floor. I think that would keep them from spawning.
  21. redram

    Metal progress branching

    Ya I do wish the wood part of the game could be a bit more involved. Right now anything made of wood comes in only two tiers: non-plank, and plank. The only real difference is whether you have a saw or not. Wood is extremely easy to get, so no matter how many planks a thing costs, it's still basically free, once you have a saw. This makes it hard to have meaningful wood-based technology, since it's so easy to get the wood. I'm getting off topic but I guess since the OP is participating in this wood discussion it's ok? What I would very much like to see is beams, that you can only get from tall trees. So you have to have a tree that contains, say, 6 blocks in a column, minimum. This pretty much automatically excludes acacia as a viable beam tree, and most birch too I think. After you find such a tree, you use an adze on the blocks while they're in the tree. This changes them to stripped trunk blocks. Now, when you fell that tree, The game notices there's a column of 6 stripped blocks, and from that you get a beam rather than logs. All the other stuff drops as normal. So, you can get up to 4 beams from a really big oak. Beams stack only to 1, and slow the player to a crawl. The player needs to have a wagon or something to move them efficiently. So what you get is beams as a new crafting component, that is much harder to get than normal logs. Beams can be use, for instance, to craft water wheels, water wheel trip hammers, the beams for animal-powered querns and such. Maybe down the road, ships (12 blocks in a column makes a mast?). All the results of beams need to be the same heavy, so that the player doesn't just craft them after cutting, and avoid the transport part. I think this would bring another level to wood tech. Along with perhaps having to spend some time chiseling out cogs. Down the road finished lumber made in a lumbermill could be used for better chests, beds, etc I do also like the idea of further processing options for ore, such as pulverizing it to get better returns. But I think it should be based on machinery.
  22. redram

    more random questions

    - The dummy will die eventually if you hit it enough times. Obviously faster if you hit it with an actual weapon. I forget if Tyron made another way to remove them? Shift-right or left? Otherwise your option is to break the blocks under them - they will fall. You can bury them deep beneath the earth where their evil can fester, leaving them for your descendants to deal with. - Rope is useless in vanilla - Feeding only makes the female chickens have baby chicks. If you don't feed them, they'll live fine, and still lay eggs. They just won't have babies.
  23. heptagonrus

    Quick suggestion: glass to make lanterns

    So yeah, basically why end-game players who are technically advanced so much that can smelt real glass, are limited to using only mid-game and rare resource instead of much better and clearer one? Ofc since they are advanced, they can easily obtain high quantities of clear quartz by bombing or using high-tier fast pickaxe, but still. I would even suggest that lanterns made with real glass give a bit more light, but lower than the gold/silver lining ones. Hehe, and lanterns with lining and glass - more light than current lanterns with lining.
  24. tony Liberatto

    Sounds and aggro trigger

    A good way to think about is that as any wild animal, they can smell and hear you. Even through stone walls. You can't really hide from a bear, just because you got behind some trees. Line of sight is very important for us humans, for wild predators not so much.
  25. tony Liberatto

    Metal progress branching

    Again I like this kind of reasoning. It enriches the game experience. As for trees and wood types, they could also affect tool durability and efficiency. After all not any wood is good to be used for a tool handle. Some weapons, like a bow, need a strong but flexible kind of wood.
  26. Ivan

    After many hours.....

    Beautiful. Looks really liker a proper Tudor Manor.
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