Why is the game not on Steam?
Steam is a great platform to sell your game, we know. Yet, we would like to avoid putting the game on Steam for the time being to for several reasons:
- Steam takes a 30% cut of the profits, which we see as unreasonably high, and leaving us developers with not much after the 5% transaction costs, 20% VAT and ~25% income tax deductions.
- Steam policy prevents refunds after 2 hours of game play. We would like to be able to refund for longer than that. If you don't like our game, even after 2 hours of game play, then we don't want your money.
- We Independence
That being said, it is still possible that the game will be on Steam some day.
Does Vintage Story ever go on sale / be in a bundle / offer a %-off coupon?
We sometimes give out use- and time-limited coupons to influencers with a target audience from low-income countries, such as Russia or Brazil. Beyond that there are currently no plans to sell the game temporarily or permanently at a lower price. Discounts on bulk purchases (20+ accounts) are a possibility, please contact us if you are interested.
Are there any plans to ever bring VS to other platforms (mobile, console)?
Quite likely. Once the game hits big enough sales numbers, we hope to find a publisher or game development studio to do the porting for us.
Why should I buy this game?
Here are some arguments that we believe make us stand apart:
Hassle free installation. You don't need to install dozens of mods before you can start playing, which break after every new version of the base game.
Balanced and Consistent. Vintage Story is made by a handful developers that pay close attention that everything fits well together. On the other hand 50+ mods are made by many different people with many different art styles and concept of what constitutes balanced game play
Better performance. Vintage Story supports a wide range of hardware, starting from recent 300 dollar laptops, but can also utilize top end gaming hardware with high fidelity graphics settings such as dynamic shadows, FXAA, SSAO, Bloom, god rays, dynamic lights and more. Heavily modded games tend to eat up a lot of RAM and CPU.
Not tacked on, properly integrated. Ever wanted to play at really high view distances? Or build 1000 block tall castles? The Vintage Story game engine will let you play at 3-5 times the view distance, 2-4 times the world height, with colored lights, an in-game public server listing, a mod manager, and much more.
Official mod support. If you know how to install a computer game, you already have the technical expertise to modify this game. VS is built from the ground up with modding in mind. The vanilla survival mode is a mod itself.
We don't break every single mod after each update: Since VS does not rely on a 3rd party modding API, keeping mods up-to-date with new versions of the base game suddenly becomes a hell of a lot easier. There is still partial breakage, but these are vastly easier to fix, modders don't have to wait 6-12 months for the 3rd party mod API to be ready and any breaking updates are documented on each feature release.
It's easier to use for creative builders. Our game ships with a more user-friendly tool set for creative builders. You can drag-and-drop schematics into the game to import stuff. There are plenty of options to change the game's ambience. There's a built-in cinematic camera and much more.
It has a story. Vintage Story comes with an overarching narrative, complimentary game mechanics, as well as rare pieces of lore for you to read.
We are independent. By playing and modding Vintage Story you directly support independent developers that do their best to listen to their community and transparently communicate their intentions.
We work with the community. We host an official wiki, forum and Discord server. You can get in direct contact with us, the developers of the game. We listen to the feedback of the players and occasionally make polls to decide what we should add next.
- We are not complacent. Our major feature updates do not consist of just a bunch of new animals, new blocks and new commands.
I love what you guys are doing, how can I contribute?
We are always very much appreciative of players that want to go beyond just buying the game. Here are some things that are always helpful to us:
- Leave a review of the game so others can judge better if its for them.
- Find a bug as listed on the Bug bounty program! We pay a little for it too.
- Help us track, narrow down and consolidate all bug reports that we receive on discord, the forums and Github. Ideally, all bug reports eventually end up in a well formatted form on our issue tracker on github.
- Be an active community member! Participate in the discussions on our discord server or our forums. Help out new players. Join a multiplayer server
- Spread the word so other know about the game, but please still respect other communities and their rules. Try avoid spamming the same message repeatedly.
- Become a modder! Adding new content to the game keeps players engaged. Modding Vintage Story may be easier than you think.
- Contribute to our wiki. There are many guides and pages still in need of being written. Please request edit access for the wiki on our discord channel in #wiki or on the forums.
- Translate the game or the wiki to your language.
- Build fancy stuff, show it around or create and upload Lets play videos of the game to increase our visibility. Also we, the devs, always enjoy watching how others experience the Vintage Story, which also provides us with valuable feedback to further improve the experience.
Yes, certainly. Record away! For special inquires feel free to contact us.
We very much appreciate though if you drop us a link of the video / stream on discord in the #videos-and-streams channel so that we can watch it too!
Can I monetize Vintage Story game servers?
It depends. We are highly concerned that server monetization derails into Slot machine / Pay2Win mechanics, so anything that would go in this direction will likely be highly discouraged by us. We do not have a clear consensus on this topic, but here's how we feel about some of the monetization mechanics
- Purely donation based: Sure, go for it
- Subscription based: Paying a recurring fee to get access to a game server is fine by us
- Purely aesthetic goods: Thinkable. (Please contact us with a plan of your goals)
- Game mechanic altering goods: No, we highly discourage that, especially anything that gives the player any sort of advantage over other players
- Ad-Funded: Fine for ads outside the game, thinkable when inside the game (Please contact us with a plan of your goals in that case)
Is there a demo I can try?
Not currently. There is a free classic version of the game but it does not represent the games current state.
I would like a refund.