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LoonieNoob

Game crashed. Now it crashes every time I try to launch it

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I just bought the game yesterday and put in a few hours of gameplay. Today, I was playing the game normally. (Please note that I have no mods installed at all.) I'd been playing for an hour and was putting in a new floor in my house. All I was doing was breaking dirt blocks. The game crashed. I restarted the game. Another hour or so passes and I go to take a tool from one of my tool racks. The game crashes. I go to restart the game and it crashes again. Now I can't even launch the game. 

 

This is my crash report: 

 

Running on 64 bit Windows with 16 GB RAM 
Version: v1.12.5 (Stable)3/5/2020 1:09:25 AM: Critical error occurred
System.NullReferenceException: Object reference not set to an instance of an object.
   at Vintagestory.Client.NoObf.ClientPlatformWindows.LoadTexture(IBitmap bmp, Boolean linearMag, Int32 clampMode, Boolean generateMipmaps)
   at _mKeEWUbBZsjLS6VlGWgOoYQFk2K._KNs6g2GMtsTu5gnL4MXdRgZVlLh()
   at _lt8TgSVuBImgzFgAFlSeVzSFsSy._HdDsdRJDH8nMF88r278C4eqdINGA()
   at _lt8TgSVuBImgzFgAFlSeVzSFsSy._gjiBClIE7Yspuz65gCqPGSAnUYeb()
   at _lt8TgSVuBImgzFgAFlSeVzSFsSy._NbPATb9BXlxRc4ZhH2GgyFCUInp(Single )
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
   at OpenTK.GameWindow.DispatchRenderFrame()
   at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
   at _hCuHXesCXlp0LGSdrsPFpw4up5n._mOm8EuKIvHpaJoztxNWRpAoOpbM(_55ISULxdcpPfF8D2JP831aWhOBe , String[] )
   at _iCfIbY24GyBXP5lAwqsSlD9COxC._mOm8EuKIvHpaJoztxNWRpAoOpbM(ThreadStart )
-------------------------------
 

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This is now fixed in version 1.12.6 and available for download now, sorry for the inconvenience

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