Melchior 41 Posted March 13, 2020 Report Share Posted March 13, 2020 (edited) Ever wanted an Offline world scale map that is permanent? This mod offers that, it is fully client side - works on any MP/SP VS install of at least version 1.13. Preview-Release 0.1.4 *DOWNLOAD* [for VS 1.13 RC] There is a newer Work-in-progress version for V.S. 1.14, while it functions is also has uncorrected *BUGS* - that affect the visual map look... (there are also very likely data compatibility issues, and/or upgrade problems - with old map data; meaning you will want to BACKUP the 'old' map data FIRST! Its Strongly recommended to delete the old map data when testing with V0.1.5. (There is a special tool planned to be released later - to process / correct / update chunk shard data, and other things...) PR "0.1.5" May eventually be renamed to 0.2.0 when completed... Preview-Release 0.1.5 Series [V.S. 1.14~ compatible] Version History ("PR7.3" = V0.1.4): Updated to work with V.S. 1.13-RC Series releases (may also work for final version...) Older Version History; Spoiler Version History (PR7.1-2): FULL map Snapshots (VeryGoodDog's Very Good Work! ) Updated HTML5 map Small tweaks for POI/EOI handling POI & EOI Persisted to Tab Delimited text file (and binary data files) Small bugfixes This current version IN-DEVELOPMENT has some known defects, limitations, incomplete features and has lots of bugs! Don't install unless you like making crash reports. The C# code is mostly my own work - with VeryGoodDog making significant patches and changes. The dynamic HTML map is fully VeryGoodDog's work, address bugs to appropriate party... Known Issues: GUI is glitchy Note taker is buggy Metadata reload isn't totally reliable (across version especially) Rainmap data is STILL used - results in gappy roads...[fix still pending] GUI panel has most controls (but not everything is configurable, yet) Scrolling in HTML map is W.I.P. Rock ratio not shown on map Legend yet... Working Features: Map shard metadata reload (height, weather conditions, rock-map) PNG file storage of metadata internally Giant PNG map exports Static HTML map, with Dynamic rendering from metadata JSON fixed TRANSLOCATOR tracking Merchant tracking Edited December 5, 2020 by Melchior Newer Download location for 0.1.5 added 3 1 Quote Link to post Share on other sites
VeryGoodDog 4 Posted March 14, 2020 Report Share Posted March 14, 2020 The static-dynamic map is still very buggy. To be fair, it is basically magic. A note on merchant and TL tracking: While they are tracked and stored by AM, they are NOT displayed on the map... Yet! Known map bugs: Clicking to pan too fast may cause chunks to stay on screen forever, reload to fix that. A sign with a single quote/apostrophe will break the map data completely. Similarly, if your region settings use commas as decimal separators, the map data may break. Not exactly a bug, but a flaw in the method I use to make the map, panning is fairly taxing on the computer and you may begin to lag because of that. Quote Link to post Share on other sites
CJHKnight2 7 Posted March 24, 2020 Report Share Posted March 24, 2020 What are the HotKeys?? Quote Link to post Share on other sites
Melchior 41 Posted March 24, 2020 Author Report Share Posted March 24, 2020 Default is SHIFT + M 1 Quote Link to post Share on other sites
Aledark 22 Posted October 23, 2020 Report Share Posted October 23, 2020 Where does it save the data? so SHIFT M to open up..run it and play with it...Do you have to walk it or its via your own map that it establish the data. Sorry aint clear to me. Quote Link to post Share on other sites
Drayton 0 Posted November 1, 2020 Report Share Posted November 1, 2020 Hi. The mod was working fine but since the 26 October the client crashes if I try to log in on chrometech. On single player it makes no problem. Quote Link to post Share on other sites
Melchior 41 Posted November 14, 2020 Author Report Share Posted November 14, 2020 There is a update - for AM which resolves (hopefully) many of these issues, but still has some flaws to correct before release...It has taken longer than expected. Quote Link to post Share on other sites
Phil Kelly 0 Posted January 24 Report Share Posted January 24 So I found automap.html, but it does seem to be updating (1.14.5). Is that the correct file? Quote Link to post Share on other sites
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