Melchior Posted March 13, 2020 Report Share Posted March 13, 2020 (edited) Ever wanted an Offline world scale map that is permanent? This mod offers that, it is fully client side - works on any MP/SP VS install of at least version 1.15. Release-Candidate(s) *DOWNLOAD LINK* [for VS 1.15+] There is a newer Preview version for V.S. 1.14, while it functions is also has uncorrected *BUGS* - that affect the visual map look... (there are also very likely data compatibility issues, and/or upgrade problems - with old map data; meaning you will want to BACKUP the 'old' map data FIRST! Its Strongly recommended to delete the old map data when testing with V0.1.5. (There is a special tool planned to be released later - to process / correct / update chunk shard data, and other things...) PR "0.1.6/0.1.7" was renamed to 0.2.0. Version History ("RC.1" ~= V0.1.6): POI datafile is correctly truncated on write/creation (no more corrupt POI binary files) Trader names are similar to nametag Non-Seasonal type Color option correct (Thanks to VGD!) Older Version History; Spoiler Version History ("PR0.1.6" = V0.1.6): Fixed 'Default' Map rendering bugs (with Entirely new version of shading algorithm) [its not perfect but - very good] Countless other small changes, fixes, and polish from older 0.1.5 versions.... V.S. 1.14.10, set as default compatible version (DUE to V.S. GUI internals changes; makes it a fixed compile target...for older V.S. available on request) Version History ("PR7.3" = V0.1.4): Updated to work with V.S. 1.13-RC Series releases (may also work for final version...) Version History (PR7.1-2): FULL map Snapshots (VeryGoodDog's Very Good Work! ) Updated HTML5 map Small tweaks for POI/EOI handling POI & EOI Persisted to Tab Delimited text file (and binary data files) Small bugfixes This current version IN-DEVELOPMENT has some known defects, limitations, incomplete features and has lots of bugs! Don't install unless you like making crash reports. The C# code is mostly my own work - with VeryGoodDog making significant patches and changes. The dynamic HTML map is fully VeryGoodDog's work, address bugs to appropriate party... (and Drakker, too) Known Issues: GUI is glitchy (don't double click anything!) Note taker is buggy Metadata reload isn't totally reliable (across versions especially) GUI panel has most controls (but not everything is configurable, yet) Scrolling in HTML map is W.I.P. Rock ratio not shown on map Legend yet...(data logged, tho) BlockEntity POI's sometimes don't trigger - very complex Networking related issue....a known bug Working Features: Map shard metadata reload (height, weather conditions, rock-map) PNG file storage of metadata internally Giant PNG map exports Static HTML map, with Dynamic rendering from metadata JSON fixed TRANSLOCATOR & Merchant tracking Merchant tracking Optional Resin & Wild-Bee POI tracking as well Edited January 10, 2022 by Melchior Release Candidate V0.1.7+ link 5 1 Link to comment Share on other sites More sharing options...
VeryGoodDog Posted March 14, 2020 Report Share Posted March 14, 2020 The static-dynamic map is still very buggy. To be fair, it is basically magic. A note on merchant and TL tracking: While they are tracked and stored by AM, they are NOT displayed on the map... Yet! Known map bugs: Clicking to pan too fast may cause chunks to stay on screen forever, reload to fix that. A sign with a single quote/apostrophe will break the map data completely. Similarly, if your region settings use commas as decimal separators, the map data may break. Not exactly a bug, but a flaw in the method I use to make the map, panning is fairly taxing on the computer and you may begin to lag because of that. Link to comment Share on other sites More sharing options...
CJH Posted March 24, 2020 Report Share Posted March 24, 2020 What are the HotKeys?? Link to comment Share on other sites More sharing options...
Melchior Posted March 24, 2020 Author Report Share Posted March 24, 2020 Default is SHIFT + M 1 Link to comment Share on other sites More sharing options...
Aledark Posted October 23, 2020 Report Share Posted October 23, 2020 Where does it save the data? so SHIFT M to open up..run it and play with it...Do you have to walk it or its via your own map that it establish the data. Sorry aint clear to me. Link to comment Share on other sites More sharing options...
Drayton Posted November 1, 2020 Report Share Posted November 1, 2020 Hi. The mod was working fine but since the 26 October the client crashes if I try to log in on chrometech. On single player it makes no problem. Link to comment Share on other sites More sharing options...
Melchior Posted November 14, 2020 Author Report Share Posted November 14, 2020 There is a update - for AM which resolves (hopefully) many of these issues, but still has some flaws to correct before release...It has taken longer than expected. Link to comment Share on other sites More sharing options...
Phil Kelly Posted January 24, 2021 Report Share Posted January 24, 2021 So I found automap.html, but it does seem to be updating (1.14.5). Is that the correct file? Link to comment Share on other sites More sharing options...
DArkHekRoMaNT Posted June 26, 2021 Report Share Posted June 26, 2021 #suggestion Move the current position on the web map to the other side of the translocator by clicking on it. Link to comment Share on other sites More sharing options...
Julius van Vern Posted July 18, 2021 Report Share Posted July 18, 2021 Is there a render problem with the html file? I try it in Chrome, IE and Opera, and after i scrolling, the map will be overlaying. Link to comment Share on other sites More sharing options...
Julius van Vern Posted July 18, 2021 Report Share Posted July 18, 2021 Other question. Is it possible to create a whole image from the 32x32 chunk files in the \World_xxx\Chunks folder? Or is it possible to be able to save the generated map in the HTML as an image? Link to comment Share on other sites More sharing options...
VeryGoodDog Posted July 19, 2021 Report Share Posted July 19, 2021 21 hours ago, Julius van Vern said: Other question. Is it possible to create a whole image from the 32x32 chunk files in the \World_xxx\Chunks folder? Or is it possible to be able to save the generated map in the HTML as an image? Yes, it's possible to create a large image of all chunks. In the Automap GUI, the "Snapshot" button creates a snapshot of all chunks. This can take a while for large maps and results in an extremely large file size. 23 hours ago, Julius van Vern said: Is there a render problem with the html file? I try it in Chrome, IE and Opera, and after i scrolling, the map will be overlaying. I can look into it. Are you on the latest version? Link to comment Share on other sites More sharing options...
Julius van Vern Posted July 19, 2021 Report Share Posted July 19, 2021 1 hour ago, VeryGoodDog said: I can look into it. Are you on the latest version? Yes.. Server/Client 1.15.1 and latest release fo the Mod. Link to comment Share on other sites More sharing options...
Julius van Vern Posted July 19, 2021 Report Share Posted July 19, 2021 (edited) Okay.. the html file works only with the FireFox Browser. Chrome, Opera, IE, Edge seems not working 100% by the way It seems as if the mod does not check whether a snapshot is already exists. If a snapshot file already exists, the client crashes. Only when you delete Snapsho_xxx, eoi_bin and poi_bin and take a snapshot does it create new files. You can safely handle this with a specific query and create a new file. Perhaps it would also be useful to collect these in a new folder. ------------------------------- Version: v1.15.1 (Stable)19.07.2021 20:55:29: Critical error occurred System.IO.IOException: Der Prozess kann nicht auf die Datei "G:\Games\VintageStoryFinalVersion\1.15.1\data\Maps\World_383853480\snapshot_383853480_2021.07.19.20.55.19Z+02.png" zugreifen, da sie von einem anderen Prozess verwendet wird. bei System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) bei System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) bei System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy) bei System.IO.FileStream..ctor(String path, FileMode mode) bei Hjg.Pngcs.FileHelper.OpenFileForWriting(String file, Boolean allowOverwrite) bei Hjg.Pngcs.FileHelper.CreatePngWriter(String fileName, ImageInfo imgInfo, Boolean allowOverwrite) bei Automap.Snapshotter.<Take>d__14.MoveNext() --- Ende der Stapelüberwachung vom vorhergehenden Ort, an dem die Ausnahme ausgelöst wurde --- bei System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) bei System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() bei System.Threading.ThreadPoolWorkQueue.Dispatch() ------------------------------- Edited July 19, 2021 by Julius van Vern Link to comment Share on other sites More sharing options...
Joe Ewer Posted July 23, 2021 Report Share Posted July 23, 2021 Hi guys. Trying to get into this auto map. But there doesn't seem to be much in the way of instructions. I've got the mod, I've hit shift+M. But what now? Can someone pls share some of their knowlodge? Link to comment Share on other sites More sharing options...
deadlyhabit Posted January 11, 2022 Report Share Posted January 11, 2022 Is this not working with v1.16.0 yet, because Shift+M is doing nothing for me Link to comment Share on other sites More sharing options...
zybillo Posted February 14, 2022 Report Share Posted February 14, 2022 Hi, this mod only works with the data of one player, can you make it so that the data is collected from the entire server and you can have a map for all players? Link to comment Share on other sites More sharing options...
ScubaSteve Posted May 10, 2022 Report Share Posted May 10, 2022 It seems like all but the stone path colors don't work using the current release? I get the nice canary yellow map pixels for my stone paths, but bee hives, translocators, pine resin leaks all don't show in the snapshot renders, or in the map render. Is there something I need to do, or an updated config I need to use? Link to comment Share on other sites More sharing options...
IgnorGTO Posted August 9, 2022 Report Share Posted August 9, 2022 Доброго времени суток хотелось бы чтобы была возможность делиться метками с друзьями и теми с кем играешь ещё интересует вопрос выделения на карте своей территории чтобы всем игрокам на карте было видно что эта территория занята другим пользователем Link to comment Share on other sites More sharing options...
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