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39 minutes ago, l33tmaan said:

Is there anything we can do from Expanded Food's end to make it more compatible with the Cooking skill?

From a player/end user experience, it'd be nice to earn Xskills cooking XP while using the mixing bowl, but I don't know what that would entail.

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1 minute ago, TristamIzumi said:

From a player/end user experience, it'd be nice to earn Xskills cooking XP while using the mixing bowl, but I don't know what that would entail.

Maybe i can do some fancy harmony patch stuff do make it work. But i have to try it.

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I'm not exactly sure how Cooking XP is calculated, but if it's related to the amount of stuff you're cooking, keep in mind that the mixing bowl has 50% more slots than the cooking pot does, plus it can be automated. 

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One of our players reported a dupe issue with anvils. He have high leveled duplicator ability in metallworking skills. When he smith anvil base (bottom part) it duped (ok, by ability). Then, when he place one of duplicated pieces on floor, and break, it duped again. Place->break>duped. Repeat until inventory full.

There is only one smithing related mod (xskills) we have on our server. 

Edited by Digitalr
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4 hours ago, Digitalr said:

One of our players reported a dupe issue with anvils. He have high leveled duplicator ability in metallworking skills. When he smith anvil base (bottom part) it duped (ok, by ability). Then, when he place one of duplicated pieces on floor, and break, it duped again. Place->break>duped. Repeat until inventory full.

There is only one smithing related mod (xskills) we have on our server. 

I tested this and you are right. Indeed this is happening. But i was still confused since the ability does not touch the placing or breaking logic in any way. So i deactivated the mods and it was still happening. I thought it is caused by some weird metadata thing. So i created two freshly new anvil bases and placed one and broke it and it still  doubled with no mods enabled. So this seems to be a vanilla game issue. 

 

On 5/4/2021 at 5:22 PM, l33tmaan said:

I'm not exactly sure how Cooking XP is calculated, but if it's related to the amount of stuff you're cooking, keep in mind that the mixing bowl has 50% more slots than the cooking pot does, plus it can be automated. 

Yeah automation is always an issue. It can be quite complicated to decide which player will get the experience and which players abilities are applied.

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On 5/3/2021 at 10:48 PM, Xandu said:

Do you have any issues with all these mods? I am just curious since some people seem to have trouble with some of the mods features with so many mods. 

 

The maximum tier of the metal recovery ability (not the mod) gives you 1 metal bit for every 2 splits. A metal ingot contains 42 voxels. So if you use the 'split' on all voxels you would receive 21 metal bits. You can use these 21 bits to smelt a complete new ingot. And i use the same metal bits for both abilities: metal recovery and salvager. Thats the reason why you need 21 bits to smelt one ingot. The bits where you need 20 are from the metal recovery mod.

actually both the bits from metal recovery mod and the nuggets from vanilla both are 20:1 lol

but that's fine :) I'll work with the 21:1, was mostly curious about your process :P 

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[Error] Exception thrown during handling event OnGameWorldBeingSaved: System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
   bei Vintagestory.API.Common.Entities.Entity.GetBehavior[T]()
   bei XLib.XEffects.XEffectsSystem.OnGameWorldSave()
   bei Vintagestory.Server.ServerEventManager.TriggerGameWorldBeingSaved()

 

i guess its mod related because of "Xlib" but i could be wrong.

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