Jump to content
Rhonen

[1.12.14] Medieval Expansion

Recommended Posts

Version 1.1.0-RC2

grafik.png.3d3a7fb2f27f59ea80ba11659bfdab2f.png

 

grafik.thumb.png.ce11acce26a7c556c08a80f55b5d38a4.png

 


Main features of Mod

  • Portcullis in different sizes (3x3 to 5x5)
  • Drawbridges in different sizes (3x4 to 3x6, more will follow)
  • Floor-Plates for auto-open/close Doors and Gates
  • Full animated
  • Every item has recipe
  • Seperate Portcullis-Part item for construction
  • Recycle gates back to parts recipe included
  • Languages: English + German

 

V. 1.0.0-RC1

  • Only client which interacts with Block is able to see animation (fixed)
  • Placing on blocked positions dont show message and removing blocks on client, server blocks replacing as expected (fixed)


V. 1.0.2-RC3

  • Animation sync Fixed
  • Precheck of blocked positions fixed
  • changed portcullis part recipe
  • improved reverse construction from portcullis to new item which can be craftes to parts

 

V. 1.1.0-RC1

  • Added Floor-Plates for auto-open/close Iron- and Wood-Doors, Fence-Gates and Portcullis
    • in Stone
    • in Wood
    • must be places in front of door/gate
  • Added Drawbridges
    • full animated
    • sizes: 3x4, 3x5, 3x6
    • preplace checks that full vertical and horizontal blocks are available ( example 3 x 4 x 4 blocks available)
    • after placing blocking the first vertical and horizontal layer of Blocks
    • recipes need ropes ;)
       
  • Fixed: Sometimes clients run out of sync during animations.

 

V. 1.1.0-RC2

  • New Drawbridges
    • sizes: 4x5, 4x6, 4x7, 5x6, 5x7
    • recipes included
    • pre-check behaviors like other drawbridges

Known issues:

currently none


Planned features :

  • Interaction-Blocks for open / close Drawbridges and Portcullis
  • different textures for drawbridges, based on materials
  • Big Gates / Doors

 

Please remove the old version before using the new one!

gates_v1.1.0-rc2.zip

 

 

Edited by Rhonen
Update
  • Like 2
  • Amazing! 3
  • Thanks 2

Share this post


Link to post
Share on other sites

in the survivalhandbook should be the Portcullis-part available.
one "problem" is that the part's recipe rotate also the reverse-construction.
you have to craft it normally with

image.png.f6904775fee7cd9613026abc7a2e0e01.png

its realy simpel for now, but its the first version though :)

Share this post


Link to post
Share on other sites

Some WIP news for version 1.1.0-RC1:


working currently on the Floor-Plates

  • place in front of doors/gates/portcullis
  • open doors/gates/portcullis on collide (like the floor plates in minecraft)
  • auto-close opend doors /gates after 1.5sec.
  • auto-close portcullis after 6.5 seconds cause of animation duration
  • not working on trapdoors
  • Recipes will be
    • Stone Floor Plate: cobblestoneslab + stick
    • Wood Floor Plate: 3 planks + stick

working also on the Drawbridges

  • open / close with animation like the portcullis
    • sizes still not final: 3x4, 3x5, 3x6
  • without chains (sorry)
  • Recipes still in planning
Edited by Rhonen
  • Thanks 1

Share this post


Link to post
Share on other sites

Great Work! Thank you!!!!

Maybe you can create a wooden door too?

Edited by Stew

Share this post


Link to post
Share on other sites

Released: Version 1.1.0-RC2

some new drawbridges added, notes see first post.

Example of recipe:
grafik.png.a9911c7c6c5ba8d863d6b5f88c9ff38a.png

Edited by Rhonen

Share this post


Link to post
Share on other sites

Me and my cousin just love your mod.

Are you thinking of adding the different draw bridges looks for brich acacia, bamboo, oak, maple, kapok, etc.? Would be awesome!

Thanks again!

  • Thanks 1

Share this post


Link to post
Share on other sites

This is just way too cool! My castles have always lacked the best part in my opinion--a draw bridge and a portcullis! Downloading this right now! :)

  • Thanks 1

Share this post


Link to post
Share on other sites

i have updated the planned features.
while the big drawbridges can not be triggered from outside when closed, i will see how i can create an interaction-block for this problem.

Planned features :

  • Interaction-Blocks for open / close bridges and Portcullis
  • different textures for drawbridges, based on materials
  • Big Gates / Doors

Share this post


Link to post
Share on other sites

i will add it to my idea list and will check how this could be realizeable :) thanks for the idea.

  • Thanks 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.