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Medieval expansion


Rhonen

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10 minutes ago, Alex DeBate said:

with oak boards

give me some seconds. but oak boards are not for wooden pathes :)
Update:
Oak boards working fine.

image.png.20742186065bdf2f5f671641d86cb22a.png

so may be any mod which allows oarkboard for woodenpathes? then yes, this its possible that it has also impact.

Edited by Rhonen
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  • 2 weeks later...

 

 

hello,

my game crash when i use the deluxe medieval bow.

this the crash report.

 

Running on 64 bit Windows with 32 GB RAM 
Game Version: v1.18.5 (Stable)
15-06-23 22:22:57: Critical error occurred
Loaded Mods: aculinaryartillery@1.0.12, ancienttools@1.5.4, signs@1.0.1, betterruins@0.2.0, bettertraders@0.0.2, buzzwords@1.3.0, craftables@1.1.1, effectshud@0.2.2, furniturelibrary@1.0.9, HangingOilLamps@1.0.1, hideandfabric@1.3.0, medieval@2.01.17, leadroof@1.3.3, nomadmodemod@1.0.8, OresAPlenty@3.1.0, primitivesurvival@3.2.1, qptech@1.13.02, RangedWeapons@0.6.2, rope-bridges@1.1.0, translocatorengineeringredux@1.4.2, viescraftmachines@2.2.2, visibleore@1.0.1, vgaas@1.0.1, game@1.18.5, wildcrafttrees@1.2.0, wildcraft@1.6.6, abcsreborn@0.0.6, ABCSReborn@0.0.3, carryon@1.2.0, commonlib@2.0.4, electricity@0.0.8, expandedfoods@1.6.5, flintchisel@1.0.2, hudclock@3.0.1, lavoisier@1.2.8, lessbears@1.0.0, medievalexpansion@3.9.2, petai@1.7.9, pixelwaypoints@1.0.0, roomindicator@1.1.0, simplestep@1.0.4, usefulstuff17@1.1.5, creative@1.18.5, survival@1.18.5, wildfarmingrevival@1.0.6, workbenchexpansion@1.6.2, xlib@0.7.2, awearablelight@1.0.8, captureanimals@2.5.0, chemistrylib@1.1.1, em@2.1.3, extraoverlays@1.3.1, ropetongs@1.2.0, stonequarry@3.0.1, wolftaming@1.7.3, xskills@0.7.3, moreroads@1.5.1, simplealchemy@2.2.0, wildcraftxskillspatch@0.2.0
System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet.
   à Vintagestory.GameContent.ItemBow.OnHeldInteractStop(Single secondsUsed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel) dans VSSurvivalMod\Item\ItemBow.cs:ligne 184
   à Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleHandInteraction(Single dt) dans VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:ligne 237
   à Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt) dans VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:ligne 163
   à Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) dans VintagestoryLib\Common\EventManager.cs:ligne 84
   à Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) dans VintagestoryLib\Client\ClientMain.cs:ligne 809
   à Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) dans VintagestoryLib\Client\ClientMain.cs:ligne 711
   à Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) dans VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:ligne 163
   à Vintagestory.Client.ScreenManager.Render(Single dt) dans VintagestoryLib\Client\ScreenManager.cs:ligne 681
   à Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) dans VintagestoryLib\Client\ScreenManager.cs:ligne 625
   à Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) dans VintagestoryLib\Client\ClientPlatform\GameWindow.cs:ligne 119
   à System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   à OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) dans C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:ligne 476
   à OpenTK.GameWindow.DispatchRenderFrame() dans C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:ligne 452
   à OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) dans C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:ligne 375
   à Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs)
   à Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) dans VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:ligne 93

Event Log entries containing Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 15-06-23 18:36:57, Site = , Source = Application Hang, Message = Le programme Vintagestory.exe version 1.18.5.0 a cessé d'interagir avec Windows et a été fermé. Pour voir si plus d'informations sur le problème sont disponibles, vérifiez l'historique des problèmes dans le Panneau de configuration Sécurité et maintenance.

ID de processus : 3458

Heure de début : 01d99f93f73fce23

Heure d'arrêt : 4

Chemin d'accès à l'application : C:\Users\Utilisateur\AppData\Roaming\Vintagestory\Vintagestory.exe

ID de rapport : 425eaa31-d8e5-4864-81ea-aef823e9b91b

Nom complet du package défectueux : 

ID de l'application relative à un package défectueux : 

Type de blocage : Unknown
 }
--------------
{ TimeGenerated = 08-06-23 00:29:07, Site = , Source = Application Hang, Message = Le programme Vintagestory.exe version 1.18.5.0 a cessé d'interagir avec Windows et a été fermé. Pour voir si plus d'informations sur le problème sont disponibles, vérifiez l'historique des problèmes dans le Panneau de configuration Sécurité et maintenance.

ID de processus : 3094

Heure de début : 01d999603e1274e6

Heure d'arrêt : 8

Chemin d'accès à l'application : C:\Users\Utilisateur\AppData\Roaming\Vintagestory\Vintagestory.exe

ID de rapport : dc33c0fa-0629-4bb9-9348-a88d0a9b3340

Nom complet du package défectueux : 

ID de l'application relative à un package défectueux : 

Type de blocage : Unknown
 }
--------------
{ TimeGenerated = 05-06-23 10:04:20, Site = , Source = Application Error, Message = Nom de l’application défaillante Vintagestory.exe, version : 1.18.5.0, horodatage : 0x64668a12
Nom du module défaillant : clr.dll, version : 4.8.4614.0, horodatage : 0x63995bc5
Code d’exception : 0xc0000005
Décalage d’erreur : 0x00000000001f5690
ID du processus défaillant : 0x1f14
Heure de début de l’application défaillante : 0x01d9977c852c6b3f
Chemin d’accès de l’application défaillante : C:\Users\Utilisateur\AppData\Roaming\Vintagestory\Vintagestory.exe
Chemin d’accès du module défaillant: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll
ID de rapport : 78ec0b2f-d4a9-40da-8f6d-8c537f2fd3f6
Nom complet du package défaillant : 
ID de l’application relative au package défaillant :  }

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  • 4 weeks later...

Hello

I've downloaded the Medieval Expansion into my Survival Server where I have noticed that the Items name and Descriptions are glitched out as they may missing names which causes Users to crash. For Example when I use Medieval-item-knifeb-bismuthbronze-leather-p (Medieval Knife) to harvest animals it will automatically crash the game. 

Please Advise 

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  • 2 weeks later...
On 7/19/2023 at 7:23 PM, Moon_Dew said:

Can I use this along side Medieval Fashion?  Because I've heard there's some crash-causing conflicts between the two.

never heard anything about incomaptibilities. only got reports about "bugs" in the medievel-fashion-mod so far.

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Release medieval-expansion 3.11.1 for VS 1.18.12

  • Add UK language, thanks @justOmi
  • Improve loading wood-textures for drawbridges
    • All new and future textures from `game:block/wood/debarked/{wood}`
    • Mod-textures when loadable as game-assets (game:block/wood/debarked/{wood})
Edited by Rhonen
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On 9/25/2023 at 12:55 AM, Lepus said:

Hey, the mod is amazing but we have a tiny issue on our server: We're invaded by aurochs, is there a way to disable their spawn? Is deleting their JSON files in the archive enough?
Thank you!

Did you resolve your cow-pocalispe?
We've just added this mod to our server and experiencing the same issue. Don't want to break anything, but it's getting spooky.

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On 10/1/2023 at 8:32 PM, Станислав Пермяков said:

Did you resolve your cow-pocalispe?
We've just added this mod to our server and experiencing the same issue. Don't want to break anything, but it's getting spooky.

No, but they've become less concentrated over time, so it's not really a problem anymore.

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  • 2 weeks later...

I was very excited to get a waterwheel going, but then very disappointed to find out it has durability and requires pretty expensive repair kits to maintain. I don't see any incentive to ever use water wheels over windmills considering windmills are so much cheaper and require zero maintenance. I get that the water wheel spins at a constant speed and isn't subject to random changes in wind, but I don't think that's enough to make it worth 32 iron ingots and 1 brass ingot (plus 6 steel ingots if you want flumes to power it overhead) to build AND a constant supply of even more steel ingots and leather to maintain - and that's just for ONE waterwheel, let alone multiple.

Edited by JokingJames2
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  • 5 weeks later...

Any word on how to solve this issue?

System.Exception: Don't know how to instantiate item of class 'ItemGrasIceMix' did you forget to register a mapping?
   at Vintagestory.Common.ClassRegistry.CreateItem(String itemClass) in VintagestoryLib\Common\ClassRegistry.cs:line 273
   at Vintagestory.Common.ItemTypeNet.ReadItemTypePacket(Packet_ItemType packet, IWorldAccessor world, ClassRegistry registry) in VintagestoryLib\Common\Network\ItemTypeNet.cs:line 192
   at Vintagestory.Client.NoObf.ClientSystemStartup.PopulateItems(List`1 items, Int32 listSize) in VintagestoryLib\Client\Systems\Startup.cs:line 580
   at Vintagestory.Client.NoObf.ClientSystemStartup.LoadItemTypes() in VintagestoryLib\Client\Systems\Startup.cs:line 392
   at Vintagestory.Client.NoObf.ClientSystemStartup.HandleServerAssets_Step1() in VintagestoryLib\Client\Systems\Startup.cs:line 334
   at Vintagestory.API.Common.TyronThreadPool.<>c__DisplayClass12_0.<QueueTask>b__0(Object a) in VintagestoryApi\Common\TyronThreadPool.cs:line 108
   at System.Threading.QueueUserWorkItemCallback.Execute()
   at System.Threading.ThreadPoolWorkQueue.Dispatch()
   at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()

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