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Medieval expansion


Rhonen

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On 8/26/2020 at 4:07 PM, Rhonen said:

Released: Version 2.0.0


ATTENTION: Requires VS 1.13.1+

notes see first post
drawbridge-wodden.png.3d58426fbdbc2d98a4c29f2610fc3cce.png

 

 

does this reference wood or allowed variant's? 

wondering because if it references wood isntead of allowed variants it will be compatible with my my and it would have more colors of wood but if it references allowed variants then it will not work with my mod without making changes to the allowed variants. 

 

also it has a + at the end of the version so does that mean it works with 1.14.2 game version?

Edited by Sukotto82
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okay. my mod mostly focuses on clay but I have custom wood types but if the code specifically list certain types of wood like pine, oak, maple, birch ex, instead of referencing wood* in general then then my wood type would not have variants in your mod but if you reference wood in general then my types of wood would have a variant.

Edited by Sukotto82
auto spell correct changed words to words they shouldn't have been.
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6 hours ago, RinVindor said:

Just wanted to say I love your work and look forward to the water wheel, speaking of which, how is that progressing?

Thank you,
about the progress:
basicalliy work is done.
now have to detect floating water.

It's a two-component block.

a test network

Also created a simple lamp post, also 2 component block.

remove lantern optinal

or drops it when remove the block.

I hope you like it.
Merry Chrismas to all.

Edited by Rhonen
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15 minutes ago, DArkHekRoMaNT said:

Good work!

But I hope they will be quite expensive, for example made of steel 

Thanks @DArkHekRoMaNT i think it will be created with Iron (the first variant).
May be other variants, which are planned with more components / required blocks schematas may be contain steel.

 

11 minutes ago, ZigTheHedge said:

Awesome!!!! Can’t wait!

Thanks :)

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4 hours ago, l33tmaan said:

Would it be feasible to have different sized waterwheels that are capable of different speeds?

currently no different sizes.
but different types of watersheels
=> Undershot
=> Breatshot
=> Overshot (w.i.p.)

They will have different speed and torque

Edited by Rhonen
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Found another little issue.
When a player places the Water-Wheel and an other players is watching, then the synchronisation of the model not worked correctly.
grafik.png.f2adf6e72550dc0bcedb44172a0f1a9c.png

nothing critical - relog and all is fine.
both will be fixed soon.
Edited by Rhonen
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