Mabmoro 1 Posted December 29, 2020 Report Share Posted December 29, 2020 What exactly is a penstock? Quote Link to post Share on other sites
Rhonen 99 Posted December 29, 2020 Author Report Share Posted December 29, 2020 (edited) Released: Version 3.2.2 Fix rendering errors ........................ 7 minutes ago, Mabmoro said: What exactly is a penstock? see image-link: https://www.alternative-energy-tutorials.com/images/stories/hydro/alt74.gif may be that image helps. May be "Flume" would be a better wording, but in context of watherwheel i found "Penstock". Sorry dude. Edited December 29, 2020 by Rhonen Quote Link to post Share on other sites
Mabmoro 1 Posted December 29, 2020 Report Share Posted December 29, 2020 Oh! I wasnt familiar with the term before now, actually, I had thought it was something related to animal care! Like an animal pen, or stockyard or something. But now I know! Quote Link to post Share on other sites
Rhonen 99 Posted January 2 Author Report Share Posted January 2 Released: Version 3.3.1 notes see first post Quote Link to post Share on other sites
Rhonen 99 Posted January 3 Author Report Share Posted January 3 Released: Version 3.3.2 fix recipe for overshot component Quote Link to post Share on other sites
Rhonen 99 Posted January 4 Author Report Share Posted January 4 Released: Version 3.3.3 notes see first post Quote Link to post Share on other sites
Kai Effelsberg 18 Posted January 10 Report Share Posted January 10 Snow layers stay underneath every lantern Quote Link to post Share on other sites
Rhonen 99 Posted January 10 Author Report Share Posted January 10 makes no sense, may be the engine for snow detects, that a block-pos upside the snow is set by the lantern - and prevent the melting Quote Link to post Share on other sites
DArkHekRoMaNT 90 Posted January 14 Report Share Posted January 14 How many kW does your wheel generate? 100, how is the windmill? It would be nice to point this out in the block help. Quote Link to post Share on other sites
Rhonen 99 Posted January 14 Author Report Share Posted January 14 (edited) The MP Network has no kW output information. it has only speed and torque. so, no sure what kind of information you mean. if you mean output of speed, i can do that instead of the efficency, but would not provide more information. But as a hint, the efficency is a cumulative information of speed 1.0 - speed is shown on the windmill-rotor. Edited January 14 by Rhonen Quote Link to post Share on other sites
DArkHekRoMaNT 90 Posted January 14 Report Share Posted January 14 9 hours ago, Rhonen said: The MP Network has no kW output information. it has only speed and torque. so, no sure what kind of information you mean. if you mean output of speed, i can do that instead of the efficency, but would not provide more information. But as a hint, the efficency is a cumulative information of speed 1.0 - speed is shown on the windmill-rotor. How does the power of your wheel compare to the power of the wind turbine? The same? Twice as much? Twice smaller? Just write the corresponding kW so that it can be understood. Quote Link to post Share on other sites
l33tmaan 69 Posted January 14 Report Share Posted January 14 I guess a good question would be: At what height does it become more efficient to use a 20-sail fully ready windmill instead of your most powerful waterwheel? Because windmill parts are a lot easier to get than waterwheel ones. Quote Link to post Share on other sites
Rhonen 99 Posted January 15 Author Report Share Posted January 15 10 hours ago, DArkHekRoMaNT said: How does the power of your wheel compare to the power of the wind turbine? The same? Twice as much? Twice smaller? Just write the corresponding kW so that it can be understood. as already written: The efficency is a cumulative information of speed shown on the windmill-rotor. So Efficency 100 of a waterwheel would be Speed 1.0 of windmill-rotor. 9 hours ago, l33tmaan said: At what height does it become more efficient to use a 20-sail fully ready windmill instead of your most powerful waterwheel? what do you mean with "at what height" ? sorry i don't understand what you want to know. But for the easier way to get argument: Sure, it must be easier to get. but it depends on wind-speed. The waterwheel is more or less a permant energy source. It will get a healthpoint emitter, so you must repair it in future. no it will not get destroyed, will only stop working then. Quote Link to post Share on other sites
DArkHekRoMaNT 90 Posted January 15 Report Share Posted January 15 14 minutes ago, Rhonen said: as already written: The efficency is a cumulative information of speed shown on the windmill-rotor. So Efficency 100 of a waterwheel would be Speed 1.0 of windmill-rotor. Will the torque also be like a windmill rotor? Perhaps then just add 100kW to make it clear that the wheel power is identical. Quote Link to post Share on other sites
Rhonen 99 Posted January 15 Author Report Share Posted January 15 (edited) 12 minutes ago, DArkHekRoMaNT said: Will the torque also be like a windmill rotor? no the waterwheel has a little bit more torque. Edited January 15 by Rhonen Quote Link to post Share on other sites
DArkHekRoMaNT 90 Posted January 15 Report Share Posted January 15 Spoiler Are you using other wood texture? There is game:block/wood/planks/generic Quote Link to post Share on other sites
DArkHekRoMaNT 90 Posted January 15 Report Share Posted January 15 5 hours ago, Rhonen said: no the waterwheel has a little bit more torque. Maybe then output the corresponding power? It would help a lot. It's hard to compare a water wheel to a windmill now. 1 Quote Link to post Share on other sites
Rhonen 99 Posted January 15 Author Report Share Posted January 15 (edited) 2 hours ago, DArkHekRoMaNT said: Maybe then output the corresponding power? It would help a lot. It's hard to compare a water wheel to a windmill now. i understand your point. but there is no real power output info on the windmill. Quote sb.AppendLine(string.Format(Lang.Get("Wind speed: {0}%", (int)(100.0 * windSpeed)))); sb.AppendLine(Lang.Get("Sails power output: {0} kN", (int)((float)sailLength / 5f * 100f))); That is the power info of the Windmill-Rotor. It's not telling about the speed output to the MP-Network. so what would be a corresponding power for you? Speed 0.85? it would be only a fake information, so efficency is more or less same info.if you have an idea for meaningful information, let me know. i have no idea how to compare that windmill-rotor power info with a waterwheel power. 2 hours ago, DArkHekRoMaNT said: Are you using other wood texture? yes Edited January 15 by Rhonen Quote Link to post Share on other sites
pawsbrake 11 Posted January 17 Report Share Posted January 17 (edited) On 3.3.3, I cannot get over 45% efficient on breastshot, even in a creative test world. Is this intentional or am I doing something wrong? Update: Sorry, my misunderstanding! I read the guide in-game and I see those are the set values for efficiency. I was confused because in your videos I saw them at 60% for breastshot. 45% is very low, it is hardly worth it to get this as it will run a helvehammer sooooo slow at that speed. And I see with the steel that you have to put into it now (ouch) you can't reach 100% even utilizing overshot with flumes and steel hatch. Then we are going to have to upkeep it or it will die? With the cost in iron+steel+maintenance, lack of power, inability to reach 100%, how is this ever better than a 20-sail setup? I request please either make it more powerful or cheaper or no maintenance. Edited January 17 by pawsbrake Quote Link to post Share on other sites
Rhonen 99 Posted January 17 Author Report Share Posted January 17 6 hours ago, pawsbrake said: was confused because in your videos I saw them at 60% for breastshot. that was before balancing. 6 hours ago, pawsbrake said: 45% is very low, it is hardly worth it to get this as it will run a helvehammer sooooo slow at that speed Helvehammer have high requirements, i guess. Test it with a windmill to get compareable data. The MaxStrength of 30, 45 and 85 percent are the result of gathering real waterwheel informations and testing / balancing. So you can combine multiple waterwheels, or try a complex transmission. 6 hours ago, pawsbrake said: I request please either make it more powerful or cheaper or no maintenance. if you want change the default setting, edit the config files, as noted in handbook and in the topic's notes of 3.3.1 /VintagestoryData/ModConfig/medievalexpsion/ Quote Link to post Share on other sites
Rhonen 99 Posted January 17 Author Report Share Posted January 17 (edited) @DArkHekRoMaNT by watching again and again, i guess you can compare the Percentage identically to the kiloNewton of the Windwill-Rotor. With one point difference: The Windmill-rotor is always showing the information, ignoring the speed. so, the 85% efficency is ingame the same value like 85kN on the Windmill. not exactly, but close. Edited January 17 by Rhonen Quote Link to post Share on other sites
pawsbrake 11 Posted January 17 Report Share Posted January 17 9 hours ago, Rhonen said: that was before balancing. Helvehammer have high requirements, i guess. Test it with a windmill to get compareable data. The MaxStrength of 30, 45 and 85 percent are the result of gathering real waterwheel informations and testing / balancing. So you can combine multiple waterwheels, or try a complex transmission. if you want change the default setting, edit the config files, as noted in handbook and in the topic's notes of 3.3.1 /VintagestoryData/ModConfig/medievalexpsion/ @Rhonen Thank you! Modifying these values is exactly what I needed. Sorry I didn't explain myself better. Quote Link to post Share on other sites
Rhonen 99 Posted January 17 Author Report Share Posted January 17 2 minutes ago, pawsbrake said: Thank you! you are welcome. Quote Link to post Share on other sites
Rhonen 99 Posted January 18 Author Report Share Posted January 18 Thanks @Julius van Vern also available in german 1 Quote Link to post Share on other sites
kacka 66 0 Posted January 18 Report Share Posted January 18 On 4/21/2020 at 10:34 AM, Rhonen said: in the survivalhandbook should be the Portcullis-part available. one "problem" is that the part's recipe rotate also the reverse-construction. you have to craft it normally with its realy simpel for now, but its the first version though Quote Link to post Share on other sites
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