Cherry_Brendon Posted November 29, 2020 Report Share Posted November 29, 2020 Add minimal(Winter) and maximal(summer) temperute in biome/zone. Link to comment Share on other sites More sharing options...
Rhonen Posted November 29, 2020 Author Report Share Posted November 29, 2020 that information is not available by api Link to comment Share on other sites More sharing options...
Minnigin Posted November 29, 2020 Report Share Posted November 29, 2020 this blends very well seems likes it's part of the game, should be anyway looks great 1 Link to comment Share on other sites More sharing options...
Rhonen Posted November 30, 2020 Author Report Share Posted November 30, 2020 (edited) 9 hours ago, Minnigin said: this blends very well seems likes it's part of the game, should be anyway looks great i agree, it could be a nice additional information. but nevertheless, when it's not available to request then i can not display it. ^^ Edited November 30, 2020 by Rhonen 1 Link to comment Share on other sites More sharing options...
Rhonen Posted December 6, 2020 Author Report Share Posted December 6, 2020 All prepared still testing and waiting for the stable of 1.14.0 until release. On 11/23/2020 at 6:48 PM, Rhonen said: Upcomming version will also have not compatibility requirements. Adding storm-arrival-dialog with display hours:minutes, when server triggered the apporach message. Adding count for online players in MP Session Adding additinal settings dialog Show online players count Show temperature in Fahrenheit Show Storm-dialog Show claimed information when available Link to comment Share on other sites More sharing options...
Rhonen Posted December 7, 2020 Author Report Share Posted December 7, 2020 Released: Version 2.4.0 here it is what you have requested. notes see first post 1 Link to comment Share on other sites More sharing options...
Rhonen Posted December 8, 2020 Author Report Share Posted December 8, 2020 (edited) Seperate Serverside mod now available As noted in first post, added the serverside-mod for the claim-information. Only required on the server-side! Edited December 8, 2020 by Rhonen 1 Link to comment Share on other sites More sharing options...
dragoness_ Posted December 8, 2020 Report Share Posted December 8, 2020 5 hours ago, Rhonen said: Seperate Serverside mod now available As noted in first post, added the serverside-mod for the claim-information. Only required on the server-side! I ran into a little problem with the server side. It doesn't really post into the Console, but it does in the server-debug.txt https://gyazo.com/c48a8c7b5c144eb9ffd3f5a9831cccfc I was only on the server long enough to check certain mods, and it otherwise doesn't impact gameplay so far I have seen. Link to comment Share on other sites More sharing options...
Rhonen Posted December 8, 2020 Author Report Share Posted December 8, 2020 (edited) 36 minutes ago, dragoness_ said: I ran into a little problem with the server side This is no problem, this debug messaging is purposely. That is while its called debug. if you dont like debug, please deactivate debug logging. Edited December 8, 2020 by Rhonen Link to comment Share on other sites More sharing options...
dragoness_ Posted December 8, 2020 Report Share Posted December 8, 2020 1 hour ago, Rhonen said: This is no problem, this debug messaging is purposely. That is while its called debug. if you dont like debug, please deactivate debug logging. Ahh, ok.. just making sure this was not an issue. Link to comment Share on other sites More sharing options...
Rhonen Posted December 9, 2020 Author Report Share Posted December 9, 2020 13 hours ago, dragoness_ said: Ahh, ok.. just making sure this was not an issue. no it isnt. when long run absolved, i will remove the debugging message. Link to comment Share on other sites More sharing options...
Rhonen Posted December 10, 2020 Author Report Share Posted December 10, 2020 Update Serverside mod 1.0.1 deactivated the debug message on each request by clients. will only write warning (debug message available) when something went wrong Link to comment Share on other sites More sharing options...
Digitalr Posted December 11, 2020 Report Share Posted December 11, 2020 Just for info (all works, but there is an errors in console): 11.12.2020 11:57:55 [Error] NullReferenceException on requesting claim info Object reference not set to an instance of an object Server version 1.14.2 Link to comment Share on other sites More sharing options...
Rhonen Posted December 11, 2020 Author Report Share Posted December 11, 2020 Thanks for reporting. @Digitalr can you send me the full stack of the error? or is there nor more message? cause i am confused, that there is a nullerference, while i do precheck that there is nothing null before requesting the server-api you can also send a PN. Link to comment Share on other sites More sharing options...
Digitalr Posted December 11, 2020 Report Share Posted December 11, 2020 Unfortunately, there is no stack trace. Just this message. Nothing more Link to comment Share on other sites More sharing options...
Rhonen Posted December 11, 2020 Author Report Share Posted December 11, 2020 Hmm the message is not from my mod. i will contact Tyron, where that message is written may be i can prevent this by doing more prechecks. Thanks @Digitalr Link to comment Share on other sites More sharing options...
electrocoal Posted December 12, 2020 Report Share Posted December 12, 2020 Please add in a Setting Real Time clock too. Link to comment Share on other sites More sharing options...
Rhonen Posted December 12, 2020 Author Report Share Posted December 12, 2020 thanks four your suggestion. i'll think about it Link to comment Share on other sites More sharing options...
cevk Posted December 15, 2020 Report Share Posted December 15, 2020 I'm experiencing an issue with version 2.4.0 of the mod while using game version 1.14.2. Almost exactly every five seconds, there will be a sudden, massive drop in frame rate (120/+ to 30~40 or less). It's almost like clockwork. It only happens when the mod is enabled, and it happens if it's the only mod enabled. Link to comment Share on other sites More sharing options...
Rhonen Posted December 15, 2020 Author Report Share Posted December 15, 2020 hmm sound that is a rendering issue, cause of re-rendering the hud elements every 5 seconds. it's using the game API for that, but thanks for reporting. i hope i can find something to improve that impact. Link to comment Share on other sites More sharing options...
Rhonen Posted December 15, 2020 Author Report Share Posted December 15, 2020 4 hours ago, cevk said: here will be a sudden, massive drop in frame rate (120/+ to 30~40 or less). It's almost like clockwork did some benchmark tests. in 120 seconds had only 1 drop. i beleive your words, but seems not a direct problem of the mod - but as confirmed, yes it's rerendering some elements of the hud. Link to comment Share on other sites More sharing options...
cevk Posted December 17, 2020 Report Share Posted December 17, 2020 On 12/15/2020 at 4:06 AM, Rhonen said: did some benchmark tests. in 120 seconds had only 1 drop. i beleive your words, but seems not a direct problem of the mod - but as confirmed, yes it's rerendering some elements of the hud. I am trying to think of ways to narrow it down. I will try killing as many processes as I can and go down to one monitor and see what happens. Link to comment Share on other sites More sharing options...
Rufkut Posted December 23, 2020 Report Share Posted December 23, 2020 I love this mods, its so helpful when telling time or knowing your growing season. I am using in my playthrough, you can check it out here: 1 Link to comment Share on other sites More sharing options...
Rhonen Posted December 31, 2020 Author Report Share Posted December 31, 2020 Released: Version 2.4.1 fix memory leak Link to comment Share on other sites More sharing options...
Rhonen Posted January 6, 2021 Author Report Share Posted January 6, 2021 Released: Version 2.4.2 add russion locale , thanks @ZigTheHedge Link to comment Share on other sites More sharing options...
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