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ZigTheHedge

[1.12.14] Necessaries - many things to make your survival experience better!

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Hey, fellow players!

Here's the initial public release of my "tweaks collection" mod, which aims to make yours (actually, mine :)) survival experience better!

This mod adds the following thingies:

1. Mailbox

Spoiler

 

Build one on a server and ask your friends to do the same. Afterwards, craft yourself a parcel and fill it with with whatever your friend needs. Then choose your friend's address and use your mailbox to send the parcel along with a short message.

Mailbox.thumb.png.4817b9305155f5a4b4e44f5e683cd005.png

parcels.png.c87647618bece5718cc0348c95b3781d.png

 

2. Trashcan, the

Spoiler

 

Get rid of all your garbage with a convenient method of trash disposal! You are able to recover up to three items placed last before it will disappear forever.

trashcan.png.fd59bfa27822dcfccd2a4afd8d4fc5b7.png

 

3. Rusty Spikes

Spoiler

 

These sharp rusty spikes able to hurt anyone who will try to jump on it! So, keep your eyes open!

spikes.png.edfb53b2c152298625fa4f08b0cd3cdf.png

 

4. Trapdoor patch!

Spoiler

 

Now trapdoors will act like a ladder. So, you can use it on a block instead of a ladder to climb the last block!

Trapdoor-patch.thumb.png.f8b5cddf3db101aed02dc068a7c4a458.png

 

Since version 0.7-B:

5. Branch Cutter!

Spoiler

 

Ever wanted to build a hedge out of leaves? Well, there's a tool for leaf-gathering now! It's called a Branch Cutter! Five variants available (Copper, three kinds of Bronze, Iron).

Branchcutter.thumb.png.942264bd04733047e3663cc438af670f.png

 

6. Vines patch

Spoiler

 

Now players can use those Wild Vines as a ladders.

Vines.thumb.png.c2fe0f49a5f729f2071df9a8993f37c2.png

 

0.72-B changelog:
 

Spoiler

- fixed crash when receiving parcels

- fixed log spam because of Branch Cutters

- fixed constant damage when falling on a Rusty Spikes (now it depends on falling height)

Please keep me notified about found bugs! And stay tuned for more content! Yeeeehaaaah!

If (and only!) you're already using Immersion mod, use -immersion version of Necessaries which is compatible.

necessaries_v0.72-B.zip necessaries_v0.72-B-immersion.zip

necessaries_v0.7-B.zipnecessaries_v0.7-B-immersion.zip

necessaries_v0.6-B.zip

Edited by ZigTheHedge
Updated to 0.72-B
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Hello ZigTheHedge! And you can implement a system for copying blocks processed with a chisel. For example, a special block for processing and copying, and consumes the strength of the chisel!

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12 hours ago, Sergey Gribinichenko said:

Arrrgh! There is no trashcan recipe when installed both necessaries and Immersion mods 🙄 

That happens because Immersion removes vanilla Barrel. I'll try to fix this.

9 hours ago, Ded Kamazy said:

And you can implement a system for copying blocks processed with a chisel.

That's a good idea! I'll think about what I can do with it.

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1 hour ago, Aledark said:

Can Rusty spikes hurt monsters/animals or just players? Ty!

Everyone! Entities get hurt when they “fall” on a spike. So, when entity is cautious, spikes are safe.

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Update! 0.7-B!

- Added: Branch Cutters. Tool for leaves gathering.

- Patched: Wild Vines now can be used as a ladders.

- Added version 0.7-B-immersion for use alongside Immersion mode.
 

 

 

Edited by ZigTheHedge
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On 5/12/2020 at 9:46 PM, ZigTheHedge said:

Everyone! Entities get hurt when they “fall” on a spike. So, when entity is cautious, spikes are safe.

This will not lead to problems with corpses and mannequins?

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8 hours ago, ZigTheHedge said:

What kind of problems?

Checked. It doesn’t react to corpses at all, it react to a mannequin, but because of the mechanics of the thorns only once.
And is it possible to add a coefficient of damage from the height of the fall? At the moment, regardless of altitude, the damage will always be 1.5 hp. Even if the damage from usual falling from such a height was supposed to kill.

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9 minutes ago, DArkHekRoMaNT said:

And is it possible to add a coefficient of damage from the height of the fall?

Hmmmm... that’s the thing I havn’t thought of... Will do, thanks!

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After <code: "knife- *"> it makes sense to add <allowedVariants: ["copper", "blackbronze", "tinbronze", "bismuthbronze", "iron", "silver", "gold"]>. That there were no recipe errors, because knives can be stone.

Edited by DArkHekRoMaNT

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Would be cool to have a "lift" with ropes and pulley to make en escalator with a counterweight perhaps maybe to have a platform raise instead of 80 ladders when we find a translocator

A platform of 1, 2x2 would be cool i think also for some builds to add diversity from ladders and stone stairs.

Just an idea!

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My players tried out the mailbox, but as soon as they send an item, the server will disconnect them with an "threw exception on the server" message. Not usable.

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Update 0.72-B:

- fixed crash when receiving parcels

- fixed log spam because of Branch Cutters

- fixed constant damage when falling on a Rusty Spikes (now it depends on falling height)

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