Gojira20 Posted October 18, 2021 Report Share Posted October 18, 2021 Is there a setting/option that allows the branch cutter to collect branchy leaves, or is it only able to collect leaves. If not, could this be added? I've been trying unsuccessfully to collect branchy leaves. Link to comment Share on other sites More sharing options...
ZigTheHedge Posted October 19, 2021 Author Report Share Posted October 19, 2021 @Gojira20 unfortunately, Branchy leaves tend to drop sticks when broken. So, it would be infinite stick source if the Branch cutter collect it. I can patch "stick drop" out, but afterwards you won't be able to get sticks from it in any way, and that's not good. I can allow the Branch cutter to get regular (not branchy) leaves when using Branch cutter on them, but I think - that's not what you want. Link to comment Share on other sites More sharing options...
Gojira20 Posted October 20, 2021 Report Share Posted October 20, 2021 Best not to bother then, it's not worth losing sticks in favour of branchy leaves drops. Link to comment Share on other sites More sharing options...
Travis Pluid Posted October 21, 2021 Report Share Posted October 21, 2021 Is there any way to make it so that breaking it with the branch cutter drops a different, but identical appearing item? Say you cut a Birch Branchy Leaves block with the Branch cutter- could you inject a bit of code that it drops a Birch Hedge or something? 1 Link to comment Share on other sites More sharing options...
ZigTheHedge Posted October 21, 2021 Author Report Share Posted October 21, 2021 @Travis Pluid yeah, it’s possible, but wouldn’t it confuse players? I’ll add it as a configurable option Link to comment Share on other sites More sharing options...
Travis Pluid Posted October 22, 2021 Report Share Posted October 22, 2021 20 hours ago, ZigTheHedge said: @Travis Pluid yeah, it’s possible, but wouldn’t it confuse players? I’ll add it as a configurable option Just an option I thought I might toss out- it might be a bit confusing, but it maintains the ability to get sticks, AND also gives branchy leaf blocks to play with. Just seems like a good middle ground to me. Of course, it's your mod. You decide what you do with it. Link to comment Share on other sites More sharing options...
Conquest of Blocks Posted November 4, 2021 Report Share Posted November 4, 2021 @ZigTheHedge could you add an option to let admins decide how often a day a player can use the mailbox? or even an option to enable the requirement to pay for the postal service in gears. Link to comment Share on other sites More sharing options...
ZigTheHedge Posted November 9, 2021 Author Report Share Posted November 9, 2021 @CoB_Kai hmm... It is possible (payment for the delivery at least), but can you tell me your idea behind this? Link to comment Share on other sites More sharing options...
Conquest of Blocks Posted November 10, 2021 Report Share Posted November 10, 2021 (edited) Because people that are far away from each other often trade items via mail but this does not favour survival very much if everyone can give items to everybody anytime. I think there should be a little price that people have to pay to get items they normally would not have access to. On our roleplay server people have to choose a main profession, so the amount of items people own also often differs with their profession. A blacksmith having less vegetables than a farmer etc And most people on my server wish for this. Plus in real life you also have to pay for the postal service. Maybe the upcoming vanilla mailboxes will have this, i don't know. If not we would stick to your mailboxes, if you add this feature. Edited November 10, 2021 by CoB_Kai 1 Link to comment Share on other sites More sharing options...
Plumeria Posted December 29, 2021 Report Share Posted December 29, 2021 Hello, I have a lead vessel but it only lets me put water in. How do I put sulfuric acid into the vessel? Link to comment Share on other sites More sharing options...
ZigTheHedge Posted December 29, 2021 Author Report Share Posted December 29, 2021 6 hours ago, Plumeria said: How do I put sulfuric acid into the vessel? You cannot Vessel is intended to produce the acid, and you cannot move it anywhere. Link to comment Share on other sites More sharing options...
Kuddel Posted January 3, 2022 Report Share Posted January 3, 2022 hey you, can you maybee update the mod for the 1.16 version? i need the trash cans Link to comment Share on other sites More sharing options...
ZigTheHedge Posted January 3, 2022 Author Report Share Posted January 3, 2022 @KuddelI will once the release will come up. Link to comment Share on other sites More sharing options...
Sparkle Kitti Posted January 6, 2022 Report Share Posted January 6, 2022 On 1/3/2022 at 10:12 AM, ZigTheHedge said: @KuddelI will once the release will come up. So far does it seem to work ok with 1.16 as it is? Link to comment Share on other sites More sharing options...
Kuddel Posted January 6, 2022 Report Share Posted January 6, 2022 nope doesnt work at all for me Link to comment Share on other sites More sharing options...
Conquest of Blocks Posted January 8, 2022 Report Share Posted January 8, 2022 (edited) i set the mailbox limit to 2 and someone told me that he has one but cant place another because the game tells him he has two. he had one before, then we disabled the mod temporarely, he broke the question mark box. now the mod has been re-enabled. and he is getting that message. is there a way to reset the count? like unbind the current mailboxes from a player Edited January 8, 2022 by CoB_Kai Link to comment Share on other sites More sharing options...
Kyle Stemen Posted January 10, 2022 Report Share Posted January 10, 2022 I get this error trying to use necessaries_v1.15.5-1.0.2.zip with VS 1.16 RC8. 18:55:12 [Server Error] [necessaries] An exception was thrown when trying to start the mod: System.TypeLoadException: Could not resolve type with token 01000063 from typeref (expected class 'Vintagestory.API.Common.Action' in assembly 'VintagestoryAPI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null') at Vintagestory.Common.ModLoader.TryStartSystem (Vintagestory.API.Common.Mod mod, Vintagestory.API.Common.ModSystem system, Vintagestory.API.Common.ICoreAPI api, Vintagestory.Common.ModEventPhase phase) [0x00032] in <e9ac1be8a5f24f8da990a2f3ddb56a77>:0 18:55:12 [Server Error] Failed to start system necessaries.src.Necessaries Link to comment Share on other sites More sharing options...
ZigTheHedge Posted January 12, 2022 Author Report Share Posted January 12, 2022 1.16.0 release is out now 1 Link to comment Share on other sites More sharing options...
Yvette Forty Posted January 16, 2022 Report Share Posted January 16, 2022 I have this installed on 1.16 but the vine climbing is not working. Link to comment Share on other sites More sharing options...
Scout Posted January 25, 2022 Report Share Posted January 25, 2022 There's a bug with how the grindstone on the assembly is displayed in 1.16.1. Link to comment Share on other sites More sharing options...
ZigTheHedge Posted January 26, 2022 Author Report Share Posted January 26, 2022 On 1/16/2022 at 9:11 AM, Yvette Forty said: but the vine climbing is not working. Cannot reproduce Can you make a screenshot with the exact vine which is not climbable? And make sure you haven't disabled vine climbing in configs. On 1/25/2022 at 1:32 PM, Scout said: There's a bug with how the grindstone on the assembly is displayed in 1.16.1. Now fixed (v1.1.1). v1.1.1 Fixed bogus sharpening disc on Grindstone assembly 1 Link to comment Share on other sites More sharing options...
Ginko72 Posted October 10, 2022 Report Share Posted October 10, 2022 (edited) On 10/19/2021 at 5:22 AM, ZigTheHedge said: @Gojira20 unfortunately, Branchy leaves tend to drop sticks when broken. So, it would be infinite stick source if the Branch cutter collect it. I can patch "stick drop" out, but afterwards you won't be able to get sticks from it in any way, and that's not good. I can allow the Branch cutter to get regular (not branchy) leaves when using Branch cutter on them, but I think - that's not what you want. Could you add in a recipe to craft branchy leaves from a stick and leaves? I'm interested in making a tree that I can climb. It would still be balanced to have the branchy leaves drop the leaves and the branch. Then you can recraft them if you like. Not exactly "realistic", but a reasonably balanced fix. Unrelated, in 1.17.6, I can craft and use a steel branch cutter, but the item name isn't defined. Or, is it intended to have the steel and meteoric iron variants prohibited? EDIT: Looking around, I think that the name issue is due to missing names in the en.json. And, I bet the branchy leaves recipe is an easy json only add if I can figure out the leaf block names. Edited October 10, 2022 by Ginko72 Link to comment Share on other sites More sharing options...
Ginko72 Posted October 10, 2022 Report Share Posted October 10, 2022 So, I tried adding a recipe called... branchyleaves.json { "ingredientPattern": "LS", recipeGroup: 1, "ingredients": { "L": { type: "block", code: "game:leaves-grown-*", name: "type" }, "S": { type: "item", code: "game:stick", } }, "width": 2, "height": 1, "shapeless": true, "output": { type: "block", code: "game:leavesbranchy-grown-{type}" } } This allows me to make branchy leaves from sticks and leaves. I humbly submit it for the next mod update. 1 Link to comment Share on other sites More sharing options...
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