DArkHekRoMaNT 115 Posted May 22, 2020 Report Share Posted May 22, 2020 (edited) This mod adds Temporal Mirror, you can save a point (Sneak + RMB on the block) and return to this point (Hold RMB). The mirror is crafted from a frame and temporary gear and can teleport up to 1k-15k blocks (depending on the material). Can be repaired. The frame is made on anvil or using metal casting. A wooden frame require any wooden plank and chisel. Spoiler P.S. The plans add a second mirror, for teleportation to the players (Terraria forever!). And improve the model, but most likely it will already be in 1.13, when VS will support regular .obj models. P.P.S. In very distant plans, to return to the original idea of the mod and add teleportation blocks. Or put it in a separate mod. Wacky love of modularity, feel like a TE author. (There is a mod for creative teleports from McJty) Download: ModDB or GitHub Edited February 17 by DArkHekRoMaNT 3 3 Quote Link to post Share on other sites
Julius van Vern 23 Posted June 4, 2020 Report Share Posted June 4, 2020 (edited) This is pretty cool Edited June 16, 2020 by Julius van Vern add video 1 Quote Link to post Share on other sites
DArkHekRoMaNT 115 Posted June 4, 2020 Author Report Share Posted June 4, 2020 (edited) New verison 1.1: - Added lang for heldhelp - Created a repository on GitHub - Durability changed from 10 to 5 uses Edited June 6, 2020 by DArkHekRoMaNT Quote Link to post Share on other sites
DArkHekRoMaNT 115 Posted June 6, 2020 Author Report Share Posted June 6, 2020 (edited) New verison 1.2.1: - Added mirrors from different materials - Added mirror frames - Added mirror frame mold - Durability is now material dependent Edited June 6, 2020 by DArkHekRoMaNT Quote Link to post Share on other sites
AlteOgre 22 Posted June 6, 2020 Report Share Posted June 6, 2020 Very nice concept! But ... eh ... why the physical appearance of a light image reflective mirror? What's light reflective on a temporal gear? Calling it a 'temporal compass' and giving it a corresponding appearance might make it a little more fitting to the theme imo. 1 Quote Link to post Share on other sites
DArkHekRoMaNT 115 Posted June 15, 2020 Author Report Share Posted June 15, 2020 On 6/6/2020 at 8:25 AM, AlteOgre said: Very nice concept! But ... eh ... why the physical appearance of a light image reflective mirror? What's light reflective on a temporal gear? Calling it a 'temporal compass' and giving it a corresponding appearance might make it a little more fitting to the theme imo. The idea is based on the magical mirror from Terraria. And mirror as a mystical object associated with the otherside dimension has been used for a long time. But I can’t imagine how the temporal compass works. In the new versions will use temporal gear powder. Destabilized matter Quote Link to post Share on other sites
DArkHekRoMaNT 115 Posted October 13, 2020 Author Report Share Posted October 13, 2020 Also fixed API changes. This now works on 1.13 Quote Link to post Share on other sites
Shirelagel 1 Posted October 20, 2020 Report Share Posted October 20, 2020 I cannot use the mold. It was twitchy about letting me pick up the raw mold, then after fired, shift-click wasn't pouring into it. Does something special need to be done? Quote Link to post Share on other sites
DArkHekRoMaNT 115 Posted October 20, 2020 Author Report Share Posted October 20, 2020 Fix toolmold, new version 1.2.3 available. 1 Quote Link to post Share on other sites
Karlos Montoya 1 Posted November 14, 2020 Report Share Posted November 14, 2020 Loving it. Thank you so much! Quote Link to post Share on other sites
DArkHekRoMaNT 115 Posted December 7, 2020 Author Report Share Posted December 7, 2020 Works on 1.14.0 as is. Quote Link to post Share on other sites
Stefano Da Giau 5 Posted December 8, 2020 Report Share Posted December 8, 2020 On 12/7/2020 at 11:35 AM, DArkHekRoMaNT said: Works on 1.14.0 as is. Planning to add a meteoritic iron and steel version? :3 Quote Link to post Share on other sites
DArkHekRoMaNT 115 Posted December 14, 2020 Author Report Share Posted December 14, 2020 New version 1.3 available! Added variants for meteoric iron and steel Mirror mold can now be placed on tool mold rack Added creative tab Several minor fixes Now only works on 1.14.0+ Quote Link to post Share on other sites
Shirelagel 1 Posted December 21, 2020 Report Share Posted December 21, 2020 On 1.14, the mold isn't usable again. Quote Link to post Share on other sites
DArkHekRoMaNT 115 Posted December 21, 2020 Author Report Share Posted December 21, 2020 5 hours ago, Shirelagel said: On 1.14, the mold isn't usable again. o_O Quote Link to post Share on other sites
DArkHekRoMaNT 115 Posted December 22, 2020 Author Report Share Posted December 22, 2020 Tool mold was fixed. Again. New version 1.3.1 available. Quote Link to post Share on other sites
Shirelagel 1 Posted December 22, 2020 Report Share Posted December 22, 2020 Thanks. lol, funny that the same bug sneaked in between versions. Love the mod. Thanks for the work Quote Link to post Share on other sites
Stefano Da Giau 5 Posted December 25, 2020 Report Share Posted December 25, 2020 (edited) There seems to be a bug where using the mirror sometimes consumes 2 uses instead of one. Edit: Also, there is to smithing recipe for Meteoric Iron and Steel Frames :3 Edited December 25, 2020 by Stefano Da Giau Quote Link to post Share on other sites
Digitalr 12 Posted December 27, 2020 Report Share Posted December 27, 2020 Can confirm issue with consuming 2 charges. Is this a bug, or feature (while i travel relatively short distances e.g. 1000-1500, only one charge consumed, but atm i jump twice at 10000+, and both jumps consumes 2 charges)? Quote Link to post Share on other sites
DArkHekRoMaNT 115 Posted December 27, 2020 Author Report Share Posted December 27, 2020 5 minutes ago, Digitalr said: Can confirm issue with consuming 2 charges. Is this a bug, or feature (while i travel relatively short distances e.g. 1000-1500, only one charge consumed, but atm i jump twice at 10000+, and both jumps consumes 2 charges)? I know about this problem. It is quite old and comes from the use of the vanilla TeleporTo method. In some cases, it may not work, and since the method does not detect in any way whether the teleportation has completed or not, by default I believe that it has been completed. I think I'll rewrite this part later. By the way, I like your version with distance and consumed durability. Perhaps I will rework the durability system of mirrors, now I don't really like it Quote Link to post Share on other sites
Digitalr 12 Posted January 11 Report Share Posted January 11 (edited) IMHO: 1-5 sec. cooldown, after last decrement of durability, can solve issue with two charges per use consuming? Also another suggestion: option to disable mirrors (or shift exit point randomly in 10-20 block radius), if temporal storm incoming or active. UPD: Additionaly: there is no smithing recipes for meteoric iron and steel mirror frames. Edited January 11 by Digitalr Quote Link to post Share on other sites
DArkHekRoMaNT 115 Posted January 11 Author Report Share Posted January 11 v1.4.0: Fixed a bug with loss of durability without teleportation Fixed smithing recipe for meteoric iron and steel frames Increased durability of mirrors 1000 times The mirror consumes durability depending on the distance The mirror can be repaired with a temporal gear Quote Link to post Share on other sites
DArkHekRoMaNT 115 Posted January 11 Author Report Share Posted January 11 (edited) 7 hours ago, Digitalr said: Also another suggestion: option to disable mirrors (or shift exit point randomly in 10-20 block radius), if temporal storm incoming or active. Maybe. It's not interesting to just block, but an error in teleportation.... Hmmmm. I just need to somehow solve the problem with the unloaded chunk in order to test the possibility of teleportation to this random place. Otherwise it can easily teleport into the wall Edited January 11 by DArkHekRoMaNT Quote Link to post Share on other sites
Digitalr 12 Posted January 21 Report Share Posted January 21 (edited) On VS 1.14.7 each shift+click (to set return point) consume too much durability of mirror. New steel mirror with 15000 durability have only 5508 durability left after set return point at 9217,125,17518. UPD: Server restart solve problem. But, IMHO, even in this case, durability consuming are bug. Edited January 21 by Digitalr 1 Quote Link to post Share on other sites
Digitalr 12 Posted January 21 Report Share Posted January 21 (edited) Happens again. May be triggered when travelled via translocator. UPD: No, translocating, teleporting, or just run far away just increase value of consumed durability when i set return point. UPD2: it is triggered definitely after i repair translocator and travel to other side. When i stay exact at point, where i use mirror to mark return point first time\ durability not consumed. Value of consumed durability exact as distance between first marked point and next marked point. Just as when i travel, using mirror to its destination. ------------------------------------------------------ В общем... Проблемы начинаются через некоторое время работы сервера. Любая попытка отметить точку возврата сжирает часть прочности, равную расстоянию между точкой возврата на момент возникновения проблемы и текущей точкой возврата, которую пытаемся маркировать. Возможно проблема вызвана ремонтом транслокатора/транслокацией. По крайней мере на данный момент, по изменению отжираемой прочки я вышел четко на место, которое маркировал перед проходом через транслокатор. В креативе, судя по всему, прочка не отжирается. Релог не спасает. Зеркало переключается непонятно куда. В моем случае на точку в 9000 кубов от текущей. Возможно второй конец транслокатора, где я маркировал другим зеркалом. Рестарт сервера вроде бы спасает. На время. Хотя теперь я не уверен, потому как в процессе теста запасся десятком зеркал, перейдя в креатив. Не помню вышел из него на момент первой проверки, или нет. Рестартану уже завтра, перепроверю. В сингле повторить не вышло. Но см.п.1. Edited January 21 by Digitalr Quote Link to post Share on other sites
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