Nina Tiels Posted April 11, 2021 Report Share Posted April 11, 2021 how do you get animal hides you can place down? been trying and all I ever get is small medium and large hides? Link to comment Share on other sites More sharing options...
Nomedable Posted April 11, 2021 Report Share Posted April 11, 2021 8 hours ago, Nina Tiels said: how do you get animal hides you can place down? been trying and all I ever get is small medium and large hides? You need to prepare them into pelts. Slather some animal fat onto the raw hide and it will cure over time into a pelt. The pelt can be used for crafting or for placing as a rug. 1 Link to comment Share on other sites More sharing options...
MythicWolf99 Posted April 18, 2021 Report Share Posted April 18, 2021 Is any one method of fishing more efficient than the other, or are they all more or less the same? Link to comment Share on other sites More sharing options...
Papa Cheese Posted April 18, 2021 Report Share Posted April 18, 2021 (edited) If all you want is fish then trotlines are the best route that I've found. A stake at each end and enough cordage to fill in the water blocks in between. You can run trotlines side by side to take advantage of every water block. If you want shells or the special "not to be named" items as well as fish use weirs and fish baskets but they are much slower. Individual fishing lines can be run but since they are the same materials as a trotline I rarely use them. Edited April 18, 2021 by Papa Cheese Link to comment Share on other sites More sharing options...
Fidly Posted April 27, 2021 Report Share Posted April 27, 2021 (edited) I love the fish traps! They have allowed me to survive in places I didn't know I could! I'm about to start making some deadfall traps and setting up some mob capture traps as well Edited April 27, 2021 by Fidly I got two different mods confused lol my bad. .. Link to comment Share on other sites More sharing options...
Papa Cheese Posted April 28, 2021 Report Share Posted April 28, 2021 There are dead falls and snares in this mod (great for killing rabbits, chickens, raccoons, and your toes.) You can also set up mob capture traps that require more work... just make sure to remember where you set them up or you'll find yourself in one. Link to comment Share on other sites More sharing options...
Pamela Posted April 30, 2021 Report Share Posted April 30, 2021 Where can I find the earthworms?? I've looked and looked, but no luck!!! Link to comment Share on other sites More sharing options...
Spear and Fang Posted April 30, 2021 Author Report Share Posted April 30, 2021 (edited) 5 hours ago, Pamela Wild said: Where can I find the earthworms?? I've looked and looked, but no luck!!! It's a little tricky. Run around and pick up sticks and rocks (especially flint, but other rocks too) that are lying on a grassy surface (namely: soil). By pick up, you need to actually pick them up (like right click, NOT break them and pick them up). Also, the temperature needs to be between 0-30C. If all those conditions are met, you should find several worms under those sticks and rocks in short order! If you're hoping for even more earthworms, take @Quixjote's Richer Than Dirt mod for a spin, which will let you pan up worms o' plenty!https://mods.vintagestory.at/show/mod/326 Edited April 30, 2021 by Spear and Fang Link to comment Share on other sites More sharing options...
Hexedian Posted April 30, 2021 Report Share Posted April 30, 2021 Earthworms are actually extremely rare in practice. You might not find any after stacks of sticks and stones picked up. The one place I found a lot of them was in an empty charcoal hole, for some reason. Link to comment Share on other sites More sharing options...
Spear and Fang Posted April 30, 2021 Author Report Share Posted April 30, 2021 (edited) 1 hour ago, Hexedian said: Earthworms are actually extremely rare in practice. You might not find any after stacks of sticks and stones picked up. The one place I found a lot of them was in an empty charcoal hole, for some reason. That's intriguing. During playtesting I was consistently finding one per real life minute when I focused my efforts entirely on finding earthworms. In my current survival world, I generally come home with 1/2 dozen every in game day that I'm out exploring (although I'm quickly running out of quality places to look). I've brought more than 100 home, although they eventually die off or escape. I'm starting to think that my temperature queries aren't always returning the correct temperature. I believe that there's a 20% chance of an earthworm being under a stick or piece of flint for example (if the other conditions are met) and a 5% chance with a regular stone. You'll never find a worm under a stone with minerals (i.e. quartz, copper). Edited April 30, 2021 by Spear and Fang Link to comment Share on other sites More sharing options...
Spear and Fang Posted April 30, 2021 Author Report Share Posted April 30, 2021 (edited) Side note: If you're just wanting to use them for fishing bait, then use something else: grain, berries, mushrooms, veggies, etc. Edited April 30, 2021 by Spear and Fang Link to comment Share on other sites More sharing options...
Lisabet Posted April 30, 2021 Report Share Posted April 30, 2021 I tend to use bushmeat jerky lol so many wolves try to womp me and I turn all that into jerky usually can use it while it's raw (curing) as well as fully cured Link to comment Share on other sites More sharing options...
Pamela Posted May 1, 2021 Report Share Posted May 1, 2021 Thanks for all the help....I will try them all out!! 1 Link to comment Share on other sites More sharing options...
Papa Cheese Posted May 1, 2021 Report Share Posted May 1, 2021 Out of curiosity, do the chances of finding a worm apply to rocks you place as well as naturally generated ones? I was planning on testing that but haven't had the time yet. Just recently finished a community greenhouse/cellar at spawn on the MoM server and I've been catching up on chores at home since then. The trotlines in cellars work beautifully by the way, thank you Spear and Fang for that information. Link to comment Share on other sites More sharing options...
Spear and Fang Posted May 1, 2021 Author Report Share Posted May 1, 2021 Yes, you can place rocks and then find worms under them. That’s the reason why the odds of finding something under them is so much lower (to minimize the cheese). You can’t place a stick or flint once you pick them up. Link to comment Share on other sites More sharing options...
Papa Cheese Posted May 26, 2021 Report Share Posted May 26, 2021 If I get minimized much more I'll disappear lol Link to comment Share on other sites More sharing options...
Papa Cheese Posted May 26, 2021 Report Share Posted May 26, 2021 There is a pit trap setup in this mod using the wooden spikes in different ways. I think there's a video linked under the mod description on how to set one up. Link to comment Share on other sites More sharing options...
Vickie Robinson Posted June 5, 2021 Report Share Posted June 5, 2021 Help, please! I've crafted a raft but can't use it. I have it in my hand, but when I jump into the water, I just swim as usual. What am I doing wrong? Link to comment Share on other sites More sharing options...
Papa Cheese Posted June 6, 2021 Report Share Posted June 6, 2021 Is it in your hotbar with it showing as being carried? If it isn't showing go to the hotbar slot you have it placed in. If it is showing as being carried and it isn't working then the only thing I can think of is that you have a conflict with another mod or you have the wrong mod version for your game version. Hope that helps. Link to comment Share on other sites More sharing options...
Burktross Posted June 9, 2021 Report Share Posted June 9, 2021 (edited) I'm a bit concerned with balance regarding fishing. I've set up 12 copper trotline hooks with copper lures, and these things get fish non-stop, even in the winter. This has made my first winter rather trivial, as even though I had to preserve my other limited foodstuffs, I have a constant supply of fish to keep my protein satiety up. Would it be possible, perhaps, to lower certain fish catch chances based on the side of the body of water and temperature? Additionally it might help to have diminishing returns for more hooks; putting 12 hooks in a small pond as opposed to 6 probably wouldn't be all too much better. I imagine that could be implemented with some sort of proximity check for the amount of fish-catching blocks in an x block radius. Edited June 9, 2021 by Burktross Link to comment Share on other sites More sharing options...
Jessica O. Posted June 10, 2021 Report Share Posted June 10, 2021 Yeah, I have to agree that trot lines are very over-powered and fish should also spoil way faster, like inside of a day fast, it's raw fish afterall! 1 Link to comment Share on other sites More sharing options...
Nomedable Posted June 10, 2021 Report Share Posted June 10, 2021 The catch rate does feel OP, but I assume the balance thought was that since fish seems to have such a much lower satiety than other meats. Link to comment Share on other sites More sharing options...
Burktross Posted June 10, 2021 Report Share Posted June 10, 2021 When filleting, tenderizing, and chopping the fish into bits, they are more than capable of filling your hunger when thrown into a stew with cranberries. It might also be a good idea to add gradual degradation of the trotlines' hooks and lures, or make it so that fish can get away if you do not harvest quickly enough. Link to comment Share on other sites More sharing options...
AngryOscar Posted June 10, 2021 Report Share Posted June 10, 2021 (edited) I like trot line decay and also a chance that your line could be snapped, losing your hook. Would give us the task of maintianing checking them Could possibly use similar code to the door that has a chance to break everytime you open it. Idk if that's a mod or vanilla. Edited June 10, 2021 by AngryOscar Link to comment Share on other sites More sharing options...
Spear and Fang Posted June 15, 2021 Author Report Share Posted June 15, 2021 (edited) Just a brief update that is somewhat related to the OP fishing - in the next release, everything related to catching fish will be customizable (frequency and odds). In addition, there will be configurable chunk based depletion/repletion rates for fish. Edited June 15, 2021 by Spear and Fang 3 Link to comment Share on other sites More sharing options...
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