Rhonen Posted November 23, 2020 Author Report Share Posted November 23, 2020 (edited) @Tech_Rabbit which version? please check the version compatibility list Compatible Mod versions Medieval expansion 3.0.2 Link Simple HUD Clock 2.2.1 Link Starter Pack 1.1.2 Link Workbench expansion 1.1.1 Link --- VS 1.14.0 pre --- Medieval expansion 3.1.1 Link Simple HUD Clock 2.3.1 Link Starter Pack 1.2.1 Link Workbench expansion 1.2.1 Link i am working to remove the compatibility dependencies for the upcomming versions of all my mods for 1.14. Edited November 23, 2020 by Rhonen Link to comment Share on other sites More sharing options...
Tech_Rabbit Posted November 23, 2020 Report Share Posted November 23, 2020 Starter pack was 1.2.1 Link to comment Share on other sites More sharing options...
Rhonen Posted November 23, 2020 Author Report Share Posted November 23, 2020 any other mod of the list installed too? when not - then i am sorry - that version has a bug. 1.2.2 is in testphase, where such dll error will not happen again. Link to comment Share on other sites More sharing options...
Tech_Rabbit Posted November 23, 2020 Report Share Posted November 23, 2020 @Rhonen Do not apologize, Your mods are wonderful we DO have medieval expansion and workbench expansion but they seem to be running fine. Link to comment Share on other sites More sharing options...
Rhonen Posted November 23, 2020 Author Report Share Posted November 23, 2020 to understand correct: you have those 3 on the 1.14.0 RC3 installed? Medieval expansion 3.1.1 Starter Pack 1.2.1 Workbench expansion 1.2.1 Link to comment Share on other sites More sharing options...
Tech_Rabbit Posted November 23, 2020 Report Share Posted November 23, 2020 (edited) 1 minute ago, Rhonen said: to understand correct: you have those 3 on the 1.14.0 RC3 installed? Medieval expansion 3.1.1 Starter Pack 1.2.1 Workbench expansion 1.2.1 Haven't updated medieval on the server yet. it is 2.1.1 Edited November 23, 2020 by Tech_Rabbit Link to comment Share on other sites More sharing options...
Rhonen Posted November 23, 2020 Author Report Share Posted November 23, 2020 ok so please do that. that might be the problem, cause all mods are still sharing a dll ... first mod loaded serves to the others (sorry for that) Or: i have made a new composition - thanks to @Capsup were i no longer need such shared DLL file will bring it as soon as possible as Downloads. but still testing the new versions of the mods with 1.14.0 RC3 i hope this will happen this evening. but as said, just testing - and i want to have it stable enough Link to comment Share on other sites More sharing options...
Rhonen Posted November 23, 2020 Author Report Share Posted November 23, 2020 Released: Version 1.2.2 notes see first post Link to comment Share on other sites More sharing options...
Minnigin Posted November 24, 2020 Report Share Posted November 24, 2020 This mod is great, thanks for making it. I've added the temporal gear to my list. Link to comment Share on other sites More sharing options...
Travis Pluid Posted November 25, 2020 Report Share Posted November 25, 2020 (edited) How do you figure out what an item's Item Code is? Like, for example, a temporal gear? Edited November 25, 2020 by Travis Pluid Link to comment Share on other sites More sharing options...
Digitalr Posted November 25, 2020 Report Share Posted November 25, 2020 (edited) You can try type .edi in chat. This must turn on extended debug info and add line with code to item description. Edited November 25, 2020 by Digitalr Link to comment Share on other sites More sharing options...
Rhonen Posted November 25, 2020 Author Report Share Posted November 25, 2020 yes, or enable the extended info in the development tab of settings.then you can read the item-code in the item-tooltip. Link to comment Share on other sites More sharing options...
Minnigin Posted November 25, 2020 Report Share Posted November 25, 2020 (edited) 6 hours ago, Travis Pluid said: How do you figure out what an item's Item Code is? Like, for example, a temporal gear? I just went through the files one by one til I found it, nothing fancy here edit : @Travis Pluid, temporal gear id name is gear-temporal Edited November 25, 2020 by Minnigin Link to comment Share on other sites More sharing options...
Rhonen Posted November 25, 2020 Author Report Share Posted November 25, 2020 For setup the deliver list to check in singleplayer: then in creative mode you can see the codes in tooltip one thing you have to figure out: is it a block or is it an item. that will not shown by the tooltip. Link to comment Share on other sites More sharing options...
Digitalr Posted November 25, 2020 Report Share Posted November 25, 2020 Can i suggest an option for incoming 1.14 release? Different starting kits for different classes? 2 Link to comment Share on other sites More sharing options...
Rhonen Posted November 26, 2020 Author Report Share Posted November 26, 2020 @Digitalr suggestions are always welcome. i like that idea. i will see if i can access that class-information. but currently working on the hud clock, after that the medieval expansion will get an update. so not sure if i can handle that idea until stable release Link to comment Share on other sites More sharing options...
zybillo Posted November 29, 2020 Report Share Posted November 29, 2020 он не работает на 1.14, пожалуйста, исправьте его. Link to comment Share on other sites More sharing options...
Rhonen Posted November 29, 2020 Author Report Share Posted November 29, 2020 (edited) 2 hours ago, zybillo said: он не работает на 1.14, пожалуйста, исправьте его. translated to: Quote it doesn't work on 1.14, please fix it. @zybillo do you have more details for your report? Mod-Version 1.2.2 worked with 1.14.0-RC4 and working with 1.14.0-RC6. Did not test RC5, not enough time yesterday, sorry about that. Edited November 29, 2020 by Rhonen Link to comment Share on other sites More sharing options...
zybillo Posted November 30, 2020 Report Share Posted November 30, 2020 when I put the mod on the server does not give anything but when you re-enter the player offers to choose the class again, even though he already chose it and even played some time. and so every time you log in to the server, it offers to change the class. Link to comment Share on other sites More sharing options...
Rhonen Posted November 30, 2020 Author Report Share Posted November 30, 2020 (edited) 1 hour ago, zybillo said: when I put the mod on the server does not give anything but when you re-enter the player offers to choose the class again, even though he already chose it and even played some time. and so every time you log in to the server, it offers to change the class which version of 1.14? very interesting, cause that mod delivers the items before the players ui is startet and should not influence the class selection Edited November 30, 2020 by Rhonen Link to comment Share on other sites More sharing options...
Rhonen Posted November 30, 2020 Author Report Share Posted November 30, 2020 9 hours ago, zybillo said: when I put the mod on the server does not give anything but when you re-enter the player offers to choose the class again, even though he already chose it and even played some time. and so every time you log in to the server, it offers to change the class. All works as expected on 1.14.0-RC6. Tested new Singleplayer and new Online-Session. Result SP: Result MP: Server log is correct. Do you have any Error log or something? "Not working, fix it" does not realy help Sorry. Link to comment Share on other sites More sharing options...
Rhonen Posted December 6, 2020 Author Report Share Posted December 6, 2020 What is comming next Next version of the Starter-Pack Mod will support the Classes of the Game. So, first after the class selection this will happen. I am not sure how this will work on existing worlds. Also there is a limitation by the API, so when abort the character individualisation (include the class selection) you will receive the commenor pack. Link to comment Share on other sites More sharing options...
Rhonen Posted December 7, 2020 Author Report Share Posted December 7, 2020 Released: Version 2.0.0 notes see first post Link to comment Share on other sites More sharing options...
Rhonen Posted December 31, 2020 Author Report Share Posted December 31, 2020 Released: Version 2.0.1 notes see first post Link to comment Share on other sites More sharing options...
Ishkur Posted March 23, 2021 Report Share Posted March 23, 2021 (edited) The UIDs in starterpack.playersreceivedpackage.json isn't updating (remains empty) but the mod is still successfully denying players who have already received the start pack. Are the UIDs of delivered players being stored somewhere else? There is only one save file on the server, so I'm not confusing the UID file with anything else. Thanks! Edited March 23, 2021 by Ishkur Link to comment Share on other sites More sharing options...
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