Mr1k3 Posted November 13, 2020 Author Report Share Posted November 13, 2020 1 minute ago, Raul Beltran said: I am on 1.13, and Pine and Maple are what I am around, so that's what isn't working for me. I noticed your picture only includes oak and aspen, but the firewood is still also only at 16. All the wood types are controlled by the same number, sounds like the mod is not working at all. Could you send me a server-main txt from your logs folder after you launch that world? Link to comment Share on other sites More sharing options...
Devestatio Posted November 13, 2020 Report Share Posted November 13, 2020 (edited) 2 minutes ago, Mr1k3 said: All the wood types are controlled by the same number, sounds like the mod is not working at all. Could you send me a server-main txt from your logs folder after you launch that world? It is working, because my sticks, clay, and ore nuggets are all at the increased stack sizes. Let me exit my game and I can send you the logs, will edit this to include it in a minute. server-main.txt Edited November 13, 2020 by Raul Beltran Link to comment Share on other sites More sharing options...
Mr1k3 Posted November 13, 2020 Author Report Share Posted November 13, 2020 12 minutes ago, Raul Beltran said: It is working, because my sticks, clay, and ore nuggets are all at the increased stack sizes. Let me exit my game and I can send you the logs, will edit this to include it in a minute. server-main.txt 47.11 kB · 2 downloads That is really strange, the log mentions nothing about the log patch being wrong. I've also tested it in 1.13 with an existing and new world and have not been able to re-create the issue. It seems like it might be because another mod you are using patches the same log file, I wouldn't know which one is doing that though. Link to comment Share on other sites More sharing options...
Devestatio Posted November 13, 2020 Report Share Posted November 13, 2020 2 minutes ago, Mr1k3 said: That is really strange, the log mentions nothing about the log patch being wrong. I've also tested it in 1.13 with an existing and new world and have not been able to re-create the issue. It seems like it might be because another mod you are using patches the same log file, I wouldn't know which one is doing that though. Hmm not sure which it would be, as no other mods out change stack sizes or alter logs or firewood as far as I have seen. could it be an issue with the editing your mod and lazy tweaks do with the stick from logs and firewood? Link to comment Share on other sites More sharing options...
Mr1k3 Posted November 13, 2020 Author Report Share Posted November 13, 2020 (edited) 17 minutes ago, Raul Beltran said: Hmm not sure which it would be, as no other mods out change stack sizes or alter logs or firewood as far as I have seen. could it be an issue with the editing your mod and lazy tweaks do with the stick from logs and firewood? The recipes are a completely different json from the one changed by the mod, so It would more than likely be a mod that changes the blocktype/wood/log json, which would be properties like burn temp/duration, hardness, sound, texture directories, etc. If one of these mods replace that json, my patch might not be loaded properly. Just let me know what other things don't stack for you that are shown in those images, might be able to track down the issue if I get enough samples. Edited November 13, 2020 by Mr1k3 Link to comment Share on other sites More sharing options...
Devestatio Posted November 13, 2020 Report Share Posted November 13, 2020 Now that you said that, I do see that the burn temp on the copper ores nuggets is now a ridiculous 1084c ... the only thing I changed was to add your 2 new mods, let me take them out and see if that changes anything. Link to comment Share on other sites More sharing options...
DArkHekRoMaNT Posted November 13, 2020 Report Share Posted November 13, 2020 45 minutes ago, Raul Beltran said: temp on the copper ores nuggets is now a ridiculous 1084c This is the vanilla temperature. Link to comment Share on other sites More sharing options...
Devestatio Posted November 13, 2020 Report Share Posted November 13, 2020 (edited) yea I realized that about 2 minutes ago roflmao I am still going through my list to see what mod could be causing the logs/firewood to not stack, but so far no luck. It's super late for me, but I can't go to sleep without figuring this out Edited November 13, 2020 by Raul Beltran Link to comment Share on other sites More sharing options...
Devestatio Posted November 13, 2020 Report Share Posted November 13, 2020 (edited) 1 hour ago, Mr1k3 said: The recipes are a completely different json from the one changed by the mod, so It would more than likely be a mod that changes the blocktype/wood/log json, which would be properties like burn temp/duration, hardness, sound, texture directories, etc. If one of these mods replace that json, my patch might not be loaded properly. Just let me know what other things don't stack for you that are shown in those images, might be able to track down the issue if I get enough samples. Aaaand just as I say that, i find it... It was lazy warlock's teaks Anyway you would consider adding a stacking toolhead's and tool molds module? those are the main 2 things left in his that I really like. Oh and the endgame Iron Spear with appropriate scaled up dmg to match. Edited November 13, 2020 by Raul Beltran Link to comment Share on other sites More sharing options...
Mr1k3 Posted November 13, 2020 Author Report Share Posted November 13, 2020 6 hours ago, Raul Beltran said: Aaaand just as I say that, i find it... It was lazy warlock's teaks Anyway you would consider adding a stacking toolhead's and tool molds module? those are the main 2 things left in his that I really like. Oh and the endgame Iron Spear with appropriate scaled up dmg to match. Yeah I think I see the issue, that mod adds smelting of logs, and firewood. I'll have to take a look later today to see if I can get my patch to work with it. 1 Link to comment Share on other sites More sharing options...
Stefano Da Giau Posted November 14, 2020 Report Share Posted November 14, 2020 I didn't really get how vintage beef creation is supposed to work? we need honey, ok.. What? a whole barrel of honey? Link to comment Share on other sites More sharing options...
Mr1k3 Posted November 14, 2020 Author Report Share Posted November 14, 2020 6 hours ago, Stefano Da Giau said: I didn't really get how vintage beef creation is supposed to work? we need honey, ok.. What? a whole barrel of honey? I'll clear it up in the post, but the handbook shows the ratio. Its .25 honey or one portion to 8 cooked red meat. So for a full stack of cooked meat its 2L of honey. It will take 36 days of sealing though. Link to comment Share on other sites More sharing options...
Mr1k3 Posted November 15, 2020 Author Report Share Posted November 15, 2020 On 11/13/2020 at 2:45 AM, Devestatio said: Aaaand just as I say that, i find it... It was lazy warlock's teaks Anyway you would consider adding a stacking toolhead's and tool molds module? those are the main 2 things left in his that I really like. Oh and the endgame Iron Spear with appropriate scaled up dmg to match. Okay think I fixed the issue by changing the directory I was patching. Did some quick tests and it was working. I've released an update for stackables, I guess I need to go back and clean up all my other patch mods which might take a while, in the meantime I updated full-drop as well. Link to comment Share on other sites More sharing options...
Mr1k3 Posted November 15, 2020 Author Report Share Posted November 15, 2020 2 minutes ago, Mr1k3 said: Okay think I fixed the issue by changing the directory I was patching. Did some quick tests and it was working. I've released an update for stackables, I guess I need to go back and clean up all my other patch mods which might take a while, in the meantime I updated full-drop as well. Should also note that the other mods should be fine to use, Its just that stackables patched so many files that there was a huge chance another mod changed one of those files, and patching a json twice seems to have random outcomes. 1 Link to comment Share on other sites More sharing options...
Devestatio Posted November 15, 2020 Report Share Posted November 15, 2020 3 hours ago, Mr1k3 said: Should also note that the other mods should be fine to use, Its just that stackables patched so many files that there was a huge chance another mod changed one of those files, and patching a json twice seems to have random outcomes. You rock!!! Glad to see you figured it out, I did message the dev for lazy warlocks as well to make him aware. Maybe people seeing this will be better at keeping compatibility in mind Wish funds weren't tight right now, I'd buy you lunch Link to comment Share on other sites More sharing options...
Mr1k3 Posted November 23, 2020 Author Report Share Posted November 23, 2020 (edited) Merged useful-scrap to this post since it really belongs here, also added a directory to my other mods since its a bit hard to keep track of them all. Also updated better archery to reflect new bow/arrows in 1.14. Edited November 23, 2020 by Mr1k3 Link to comment Share on other sites More sharing options...
Mr1k3 Posted November 30, 2020 Author Report Share Posted November 30, 2020 (edited) Updated stackables to 1.0.2, increased the stack size of some more items (not all are shown): Also updated useful-scrap to nerf steel output to preserve vanilla balance, now you need 4 parts for one steel ingot instead of just 2. Edited November 30, 2020 by Mr1k3 Link to comment Share on other sites More sharing options...
BUSHBOY Posted December 4, 2020 Report Share Posted December 4, 2020 These mods totally destroy the feel of vintage story. Your converting VS into minecraft 1 Link to comment Share on other sites More sharing options...
Minnigin Posted December 4, 2020 Report Share Posted December 4, 2020 (edited) 3 hours ago, BUSHBOY said: These mods totally destroy the feel of vintage story. Your converting VS into minecraft than don't use them lol saw a post in this thread, thought there was updates but it was just someone bickering that the mod exists.. damn it lol Edited December 4, 2020 by Minnigin 1 Link to comment Share on other sites More sharing options...
Eviscerator Posted December 4, 2020 Report Share Posted December 4, 2020 10 hours ago, BUSHBOY said: These mods totally destroy the feel of vintage story. Your converting VS into minecraft ...Well, I'm going to keep liking what you don't like. So good luck. 1 Link to comment Share on other sites More sharing options...
Hal13 Posted December 5, 2020 Report Share Posted December 5, 2020 On 12/4/2020 at 11:22 AM, BUSHBOY said: These mods totally destroy the feel of vintage story. Your converting VS into minecraft With Microsoft forcing their damn Microsoft accounts onto Minecraft Java players next year, that's not a bad thing to do. i totally would play a convertion modpack. Link to comment Share on other sites More sharing options...
Digitalr Posted December 5, 2020 Report Share Posted December 5, 2020 (edited) Please, check barrel recipe (vintage meat). It seems, it broken in 1.14rc9 Edited December 5, 2020 by Digitalr Link to comment Share on other sites More sharing options...
Mr1k3 Posted December 5, 2020 Author Report Share Posted December 5, 2020 39 minutes ago, Digitalr said: Please, check barrel recipe (vintage meat). It seems, it broken in 1.14rc9 Seems to be working from what I can tell, what problems are you having exactly? Link to comment Share on other sites More sharing options...
Digitalr Posted December 5, 2020 Report Share Posted December 5, 2020 (edited) I cannot seal barrel in redmeat-vintage recipe. Sorry. After clean reinstall all works as intended. My fault. Edited December 5, 2020 by Digitalr Link to comment Share on other sites More sharing options...
Mr1k3 Posted December 12, 2020 Author Report Share Posted December 12, 2020 Added new mod: MushroomMod, this simple mod just reverts the 1.14 change where mushrooms were made to spawn in a harvested state, now they spawn in unharvested. You can properly forage again! 2 Link to comment Share on other sites More sharing options...
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