Agentwolf Posted May 24, 2019 Report Share Posted May 24, 2019 I think this is a wrong version. Exe is for windows. Link to comment Share on other sites More sharing options...
Tyron Posted May 24, 2019 Report Share Posted May 24, 2019 Oh, whoops, sorry, correct file: http://account.vintagestory.at/files/pre/vs_mac_1.9.8-pre.1.tar.gz Link to comment Share on other sites More sharing options...
Agentwolf Posted May 24, 2019 Report Share Posted May 24, 2019 Here is the log. The bug is beginning at 18:49 https://pastebin.com/zqcpVMGF Link to comment Share on other sites More sharing options...
Agentwolf Posted May 24, 2019 Report Share Posted May 24, 2019 Have you found anything? Link to comment Share on other sites More sharing options...
Tyron Posted May 26, 2019 Report Share Posted May 26, 2019 Not yet, still searching. Added some debug logging and some changes that maybe affects the behavior, please be so kind to test and send me the log files again:http://account.vintagestory.at/files/pre/vs_mac_1.9.8-pre.4.tar.gz Link to comment Share on other sites More sharing options...
Agentwolf Posted May 26, 2019 Report Share Posted May 26, 2019 The file i download is pre.1 is this correct? Link to comment Share on other sites More sharing options...
Tyron Posted May 26, 2019 Report Share Posted May 26, 2019 uhm, no its pre.4 Link to comment Share on other sites More sharing options...
Agentwolf Posted May 26, 2019 Report Share Posted May 26, 2019 I think its a cache problem, my bad. Link to comment Share on other sites More sharing options...
Agentwolf Posted May 26, 2019 Report Share Posted May 26, 2019 Here is the log. https://pastebin.com/Ha9EbAj3 Link to comment Share on other sites More sharing options...
Tyron Posted May 26, 2019 Report Share Posted May 26, 2019 From what point on did the problem start? Link to comment Share on other sites More sharing options...
Agentwolf Posted May 26, 2019 Report Share Posted May 26, 2019 Oh sorry. At 19:52. Link to comment Share on other sites More sharing options...
Agentwolf Posted May 26, 2019 Report Share Posted May 26, 2019 Is it better when you try it with Teamviewer? Link to comment Share on other sites More sharing options...
Tyron Posted May 27, 2019 Report Share Posted May 27, 2019 hm yea, I have to admit, it is really hard to read out the problem despite my logging efforts. Now it looks like its caused by the 3rd party library - OpenTK. I will try another approach. One of our team member seems to also have issues on a Macbook, perhaps I can get access to that one with Teamviewer and spend several hours testing there remotely. I'll definitely let you know if I found anything. Link to comment Share on other sites More sharing options...
Agentwolf Posted May 27, 2019 Report Share Posted May 27, 2019 Thank you so much. Keep up the good work! 1 Link to comment Share on other sites More sharing options...
Woesal Dorjee Posted May 28, 2020 Report Share Posted May 28, 2020 @Tyron Hey there, I just bought the game today and am having the same issues Agentwolf had a year ago. Wondering if a solution to this bug was discovered? Link to comment Share on other sites More sharing options...
Tyron Posted May 30, 2020 Report Share Posted May 30, 2020 Hi Woesal, unfortunately still not yet. I was working with another developer who is on mac os, we have some clues, but not closer to a solution yet. Until then - the cursor issues might go away with this workaround: Link to comment Share on other sites More sharing options...
Mychael Posted June 27, 2020 Report Share Posted June 27, 2020 (edited) Has there been any other workarounds or news on this? I am also suffering the same issues with not being able to use mouse/touchpad on Mac. Edited June 27, 2020 by Mychall Link to comment Share on other sites More sharing options...
Yuperness Posted February 10, 2022 Report Share Posted February 10, 2022 I have the same issue on version 1.16.1, is there a version where this problem is fixed or is there a simple way to fix the issue? I fixed the mouse issue by putting the sh program into input monitoring, but the keys still jam in place just like Agentwolf. Link to comment Share on other sites More sharing options...
Yuperness Posted February 10, 2022 Report Share Posted February 10, 2022 I'm figuring that the problem is the mac trackpad, because the controls get stuck at a point in time when blocks are breaking. When I'm just walking there is no issue so it probably has to do with the trackpad interfering with something Link to comment Share on other sites More sharing options...
Yuperness Posted February 10, 2022 Report Share Posted February 10, 2022 Switching to mouse fixed the problem Link to comment Share on other sites More sharing options...
CalebRaven Posted February 10, 2022 Report Share Posted February 10, 2022 I've not seen the persistent key toggle (whether it's constant strafe, attack, whatever) since I turned off the, "push extra hard to toggle extra click functions" of the trackpad. Unfortunately I've got a weird UI glitch (looking at a block for information makes the UI invisible) ever since updating to Monterey and I can't start a single player game. Looks like some shaders are bad based on the error logs of single player. Link to comment Share on other sites More sharing options...
CalebRaven Posted February 11, 2022 Report Share Posted February 11, 2022 Wondering if the issue with losing the entire UI whenever looking at a block that should give me information is related to the cube outline that occurs, as I've disabled the block information at the top of the screen and the bug persists. In that case, would a toggle that would remove the block outline from showing when a block is looked at be something to try? The outlines of knapping and smithing still work. ....is that something that I can try myself? Link to comment Share on other sites More sharing options...
CalebRaven Posted April 11, 2022 Report Share Posted April 11, 2022 Nickburger, who posted another Mac bug/fix they ran into, gave me the idea of opening Vintage Story in Terminal to see if there were errors which could help identify why the UI disappears when looking at a block. This popped up in Terminal: cp: assets/fonts/*.ttf: No such file or directory UNSUPPORTED (log once): POSSIBLE ISSUE: unit 0 GLD_TEXTURE_INDEX_2D is unloadable and bound to sampler type (Float) - using zero texture because texture unloadable Link to comment Share on other sites More sharing options...
Tyron Posted April 13, 2022 Report Share Posted April 13, 2022 I'll add a config option "selectedBlockOutline" that you can disable to see if that is the cause. 1 Link to comment Share on other sites More sharing options...
CalebRaven Posted April 16, 2022 Report Share Posted April 16, 2022 Where would that be? I downloaded 1.16.5 rc-1 but don't see anything in the Settings or Interface tabs. Thanks for helping work through this though. Link to comment Share on other sites More sharing options...
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