Gallus0Razielim Posted August 11, 2021 Report Share Posted August 11, 2021 On 8/10/2021 at 6:00 AM, Lisabet said: @Gallus0Razielim you know mushrooms can be grown now? yeah it seems so. more types too! i've been away since 1.13.4 Link to comment Share on other sites More sharing options...
Vis Posted August 20, 2021 Report Share Posted August 20, 2021 So does trying to pan muddy gravel completely break panning for anyone else? I just recently downloaded and tried this mod and while trying to pan some muddy gravel for a while it wasn't giving me anything. It was doing the animation and it looked like the blocks were getting shorter, but it wasn't actually deleting the blocks and giving me drops from them. I then tried to go back to panning sand and it started doing the same for sand. I knew at this point there must be some kind of glitch going on with this block. So after panning a block until it looked like it was gone, I broke the block I was placing my sand on and a sand block fell in its place. It was funny seeing a sand block just appear out of thin air. XD Link to comment Share on other sites More sharing options...
jakecool19 Posted August 23, 2021 Author Report Share Posted August 23, 2021 New update! This time overhauling tree/sapling growth to be more realistic as well as some QOL additions to the mod itself. Saplings and trees will now need to be planted on farmland and have criteria specific to their kind. Healthy trees planted by the player will grow bigger and regenerate their leaves. Destroying a log, or the farmland the tree is on will kill it! Don't know what a specific tree needs? Check the new in-game guide, Botanist Guide, to see more specific information on tree types. Don't want to be bothered with real life tree stuff? Now this mod has a config for you to disable what you do not want. In the future, herbs will be removed from this mod and integrated into the Plants Expansion mod. 1 Link to comment Share on other sites More sharing options...
infinitetech Posted August 24, 2021 Report Share Posted August 24, 2021 why not just have the herbs and other "plants expansion" items as toggleable config items or toggleable group files? Link to comment Share on other sites More sharing options...
jakecool19 Posted August 24, 2021 Author Report Share Posted August 24, 2021 1 hour ago, infinitetech said: why not just have the herbs and other "plants expansion" items as toggleable config items or toggleable group files? Plants Expansions mod already exists and it is made by another author. They want the herbs to make a spice system, as well as introduce their own, and since I have no interest in the food applications of the herbs, so they are better off in their hands. Plus, the nice thing about the herbs is that they are actually unused vanilla assets, so no remaps would be required when they get moved over. 1 Link to comment Share on other sites More sharing options...
Maamessu Posted August 24, 2021 Report Share Posted August 24, 2021 (edited) Hi! Really excited about the regeneration trees. Is it possible we can get a config option to remove farmland requirement? Or maybe set it so that only trees planted on farmland regeneration, and trees planted off farmland regenerate? THank you kindly. Edit: I realized it already works like this, sorry! It wasn't clear. Thanks again! Edit 2: I realized this is not how it works. Saplings can be planted on normal soil, but the soil must then be tilled to grow. A config would be greatly appreciated. Edited August 24, 2021 by Cloaked Link to comment Share on other sites More sharing options...
jakecool19 Posted August 25, 2021 Author Report Share Posted August 25, 2021 19 hours ago, Cloaked said: Hi! Really excited about the regeneration trees. Is it possible we can get a config option to remove farmland requirement? Or maybe set it so that only trees planted on farmland regeneration, and trees planted off farmland regenerate? THank you kindly. Edit: I realized it already works like this, sorry! It wasn't clear. Thanks again! Edit 2: I realized this is not how it works. Saplings can be planted on normal soil, but the soil must then be tilled to grow. A config would be greatly appreciated. There already is a config, although it does not have a disable farmland setting. You can disable HarshSaplings and that will make it so that saplings do not care about moisture, temperature, and nutrients. Link to comment Share on other sites More sharing options...
Maamessu Posted August 25, 2021 Report Share Posted August 25, 2021 1 hour ago, jakecool19 said: There already is a config, although it does not have a disable farmland setting. You can disable HarshSaplings and that will make it so that saplings do not care about moisture, temperature, and nutrients. Thank you for the response. This helps a lot, but an option to remove farmland requirement is really what I am hoping for. Players on my server don't want to bother with farmland for trees. :( 1 Link to comment Share on other sites More sharing options...
Hells Razer Posted August 26, 2021 Report Share Posted August 26, 2021 A quick question: If I disable seeds for flowers form the "FlowersEnabled" option will they still drop when I'm panning wet gravel? If they do is there any chance to create a config option to remove them from there? Link to comment Share on other sites More sharing options...
jakecool19 Posted August 29, 2021 Author Report Share Posted August 29, 2021 @Cloaked I released a patch that will give you an option to remove the need for farmland for trees. Delete the old config, open a world for a new one to regenerate with the option. Also, @Hells Razer disabling seeds in this latest patch will also stop them from dropping from gravel. 1 Link to comment Share on other sites More sharing options...
jakecool19 Posted August 29, 2021 Author Report Share Posted August 29, 2021 I will be taking a break from modding, due to a change of circumstances in my life, so updates for this and my other mods will be much slower from now on. Please keep bug reports and suggestions on this forum page, do not reach out on Discord. 1 Link to comment Share on other sites More sharing options...
Ichorus Thief Posted August 29, 2021 Report Share Posted August 29, 2021 Does anybody know where the main config is? i cant seem to find it! Link to comment Share on other sites More sharing options...
jakecool19 Posted August 29, 2021 Author Report Share Posted August 29, 2021 11 minutes ago, Ichorus Thief said: Does anybody know where the main config is? i cant seem to find it! If you are on Windows type %appdata% in the Search bar, click the folder that pops up, then VintagestoryData/ModConfigs. There you should see all the configs for all mods that have configs. Link to comment Share on other sites More sharing options...
Hells Razer Posted August 29, 2021 Report Share Posted August 29, 2021 @jakecool19Thank you! That really helps. Link to comment Share on other sites More sharing options...
Maamessu Posted September 1, 2021 Report Share Posted September 1, 2021 Thanks so much for the config option! I love your work and hope to see you back soon! Please take care of yourself! Link to comment Share on other sites More sharing options...
Op Point Baker Posted September 2, 2021 Report Share Posted September 2, 2021 I've tweaked most of the vanilla treegen files. Is there a way to disable all the changes to trees? Would making "LivingTreesEnabled" false revert all tree gen mechanics to vanilla? [I did see that having "HarshSaplingsEnabled" set to false does remove the changes to sapling growth.] Thanks for all your mods They are Really Awesome! I hope life smoothes out for you. Link to comment Share on other sites More sharing options...
jakecool19 Posted September 5, 2021 Author Report Share Posted September 5, 2021 On 9/2/2021 at 7:20 AM, Op Point Baker said: I've tweaked most of the vanilla treegen files. Is there a way to disable all the changes to trees? Would making "LivingTreesEnabled" false revert all tree gen mechanics to vanilla? [I did see that having "HarshSaplingsEnabled" set to false does remove the changes to sapling growth.] Thanks for all your mods They are Really Awesome! I hope life smoothes out for you. Disabling Living trees will make it use vanilla mechanics 1 Link to comment Share on other sites More sharing options...
Vis Posted September 7, 2021 Report Share Posted September 7, 2021 Panning is still broken. Also the wooden pan gets full again when you place it in a different slot both in your inventory or in a chest. Link to comment Share on other sites More sharing options...
Thranos Posted September 17, 2021 Report Share Posted September 17, 2021 Is there any way to safely disable the LivingTrees config on an existing save? I'd been wondering why my planted trees weren't growing and why they demanded farmland, and found out this mod was doing it. I set LivingTreesEnabled to false, but as a result, attempting to load the save resulted in crashes until I set it back to true, seemingly due to the planted trees existing. The issue is that I'm not 100% sure of the location of every tree I or anyone else ever planted on the save, and any of them being loaded would cause a crash. Is there a way to fix this, or some kind of workaround, or am I going to have to play minesweeper with every chunk in the save? Link to comment Share on other sites More sharing options...
Travis Pluid Posted September 17, 2021 Report Share Posted September 17, 2021 Oof, that's rough. Might be worth a check being added to the mod that converts planted Living Saplings to normal saplings when that happens. Link to comment Share on other sites More sharing options...
jakecool19 Posted September 19, 2021 Author Report Share Posted September 19, 2021 On 9/17/2021 at 2:15 PM, Thranos said: Is there any way to safely disable the LivingTrees config on an existing save? I'd been wondering why my planted trees weren't growing and why they demanded farmland, and found out this mod was doing it. I set LivingTreesEnabled to false, but as a result, attempting to load the save resulted in crashes until I set it back to true, seemingly due to the planted trees existing. The issue is that I'm not 100% sure of the location of every tree I or anyone else ever planted on the save, and any of them being loaded would cause a crash. Is there a way to fix this, or some kind of workaround, or am I going to have to play minesweeper with every chunk in the save? Can you give me the crash log for it? Link to comment Share on other sites More sharing options...
Thranos Posted September 19, 2021 Report Share Posted September 19, 2021 27 minutes ago, jakecool19 said: Can you give me the crash log for it? Turns out I should've just looked at the config and I'd have seen the "no farmland" option. And sadly, no, I don't have the log handy. Should be easy to reproduce, though, turn LivingTrees off in a world that has planted saplings, then try to load it. Link to comment Share on other sites More sharing options...
Thap Posted September 24, 2021 Report Share Posted September 24, 2021 Does the crash occur even if the saplings aren't on farmland? Link to comment Share on other sites More sharing options...
jakecool19 Posted October 4, 2021 Author Report Share Posted October 4, 2021 Released a hotfix address crashes from panning muddy gravel and changing seeds in the config. Link to comment Share on other sites More sharing options...
Travis Pluid Posted October 5, 2021 Report Share Posted October 5, 2021 Any idea if this hotfix is compatible with 1.15.5? Link to comment Share on other sites More sharing options...
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