Ambulate In Somnis Posted February 28, 2022 Report Share Posted February 28, 2022 Sometimes lower blocks just disappearing or replacing "?" sign blocks. I understand that control blocks for grown trees. Maybe it is game bug?Also, when cypresses are 1 cell apart, they die.Well, a suggestion ->Сan make forest floor near a tree when there are a lot of trees around? What converges with the onset of the forest, and not single trees that eat away the garden. Link to comment Share on other sites More sharing options...
Conquest of Blocks Posted March 1, 2022 Report Share Posted March 1, 2022 I got constant micro stuttering in jungle areas, i get the feeling it may have to do with wild farming, maybe with vines or the WildPlantBlockEntity. Can you test this and maybe optimize it? I am not sure if its your mod though. Link to comment Share on other sites More sharing options...
Steel Posted March 5, 2022 Report Share Posted March 5, 2022 (edited) 19:19:13 [Server Fatal] System.IndexOutOfRangeException: Index was outside the bounds of the array. at (wrapper stelemref) System.Object.virt_stelemref_sealed_class(intptr,object) at Vintagestory.API.Common.RegistryObject.CodeWithPart (System.String part, System.Int32 atPosition) [0x0002d] in <c35009a825774beb829bbd8af877cce6>:0 at WildFarming.BEVines.growthMonitior (System.Single dt) [0x00120] in <7cd73a2132e644df84f10f7d0a3bc066>:0 at Vintagestory.Common.EventManager.TriggerGameTick (System.Int64 ellapsedMilliseconds, Vintagestory.API.Common.IWorldAccessor world) [0x000d3] in <6b6988c5e6264e7e8b7a32e875df9528>:0 at Vintagestory.Server.CoreServerEventManager.TriggerGameTick (System.Int64 ellapsedMilliseconds, Vintagestory.API.Common.IWorldAccessor world) [0x00000] in <6b6988c5e6264e7e8b7a32e875df9528>:0 at Vintagestory.Server.ServerMain.Process () [0x0020d] in <6b6988c5e6264e7e8b7a32e875df9528>:0 Getting this spammed in my server, causing players to crash. I'm trying disabling vine growth and see if that helps. Playing VS version 1.16.4, wild farming version 1.2.7 Here's the crash log; Game Version: v1.16.4 (Stable) Loaded Mods: ancienttools@1.4.0, animalcages@2.0.6, civbooks@1.3.4, cottagewindows@1.0.3, fixroads@1.3.1, gravelsandfix@1.0.2, necessaries@1.1.1, primitivesurvival@2.8.0, rope-bridges@1.1.0, tradeomat@1.6.0, visibleore@1.0.1, game@1.16.4, alchemy@1.5.9, carrycapacity@0.6.5, extraoverlays@1.1.0, farmlife@1.2.3, flintchisel@1.0.2, lichen@1.6.1, slidingdoor@1.0.0, snowballmod@1.0.0, th3rp@0.1.7, creative@1.16.4, survival@1.16.4, wildfarming@1.2.7, xrowboat@0.0.3, bricklayers@0.8.2, wildcraft@1.2.0 3/5/2022 11:17:31 AM: Critical error occurred System.IndexOutOfRangeException: Index was outside the bounds of the array. at Vintagestory.API.Common.RegistryObject.CodeWithPart(String part, Int32 atPosition) at WildFarming.BEVines.growthMonitior(Single dt) at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) at _4Bi1AGVssrIO0El8b8ygdS9FIfm._o5h005s1ovnxSPPqKWgI4tZUoCh(Single ) at _lAuHsYOBOAjBMdATFXwLUtH7N00._JvY4M2412YZu1OS3Ull8wgZBu1j(Single ) at _lAuHsYOBOAjBMdATFXwLUtH7N00._KmBeEx15nyyLrVqNDW6geSArpNr(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 479 at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 454 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375 at _TRhArnJABwZoV9Vt7Ld2l65Xzgg._mhlr8s7wtMvxaJGpVy2Ag90jUBK(_3HJA5NvAIx31LXjscc3HGjXaR6q , String[] ) at _q0zAVOrWbMX04rMA9G3HIFVuGjA._mhlr8s7wtMvxaJGpVy2Ag90jUBK(ThreadStart ) Edited March 5, 2022 by Aphelion Link to comment Share on other sites More sharing options...
jakecool19 Posted March 6, 2022 Author Report Share Posted March 6, 2022 On 2/28/2022 at 3:54 AM, Ambulate In Somnis said: Sometimes lower blocks just disappearing or replacing "?" sign blocks. I understand that control blocks for grown trees. Maybe it is game bug?Also, when cypresses are 1 cell apart, they die.Well, a suggestion ->Сan make forest floor near a tree when there are a lot of trees around? What converges with the onset of the forest, and not single trees that eat away the garden. I'm not able to replicate this, and I do not think I quite understand can you explain what you mean by them disappearing? And what tree is it that does this. As for the forest floor, the way it is now, it only places the floor once, when it fully matures. If I did it the way you have suggested, then it could do it repeatedly, and many people did not like when that happened with the old way. Link to comment Share on other sites More sharing options...
jakecool19 Posted March 6, 2022 Author Report Share Posted March 6, 2022 Released an update adding a crash handler to the growth monitor of vines and also limits it to server side only. 1 Link to comment Share on other sites More sharing options...
Peter Sanderson Posted March 10, 2022 Report Share Posted March 10, 2022 If a mod introduces new crops or plants, does the mod recognize them as such for the purpose of seed extraction or does it need to be manually added? Example: More Crops mod. Does that modmaker need to add compatibility to Wild Farming or visa versa? Thanks Link to comment Share on other sites More sharing options...
Killer-of-Lawyers Posted March 15, 2022 Report Share Posted March 15, 2022 I've had a few Redwood saplings disappear on me. They get close to where there's like a day left of growth, and then they just aren't there when I check back the next day. Anyone else have this problem? I've also had the trunks of grown trees, the part you can look at to get their health and such, disappear randomly as well, leaving just the tree above floating in one tile of air. Link to comment Share on other sites More sharing options...
TristamIzumi Posted March 16, 2022 Report Share Posted March 16, 2022 4 hours ago, Killer-of-Lawyers said: I've had a few Redwood saplings disappear on me. They get close to where there's like a day left of growth, and then they just aren't there when I check back the next day. Anyone else have this problem? I've also had the trunks of grown trees, the part you can look at to get their health and such, disappear randomly as well, leaving just the tree above floating in one tile of air. I believe I may have had one walnut sapling disappear when it was supposed to transition from a sapling into the first stage of growth as a tree, but so far this would be the first of dozens of seeds that I've planted while using Wild Farming. I also have only planted a single redwood seed, and it has yet to grow past a sapling. Link to comment Share on other sites More sharing options...
Conquest of Blocks Posted March 20, 2022 Report Share Posted March 20, 2022 Still too many termite mounts that pop up everywhere. Can't you include a config option to disable these? Link to comment Share on other sites More sharing options...
Pengwin Posted May 10, 2022 Report Share Posted May 10, 2022 (edited) It would be great to have a tooltip on saplings about their needs. Curently they just die silently without telling you why. Health seems to be displayed on the log blocks, but also no needs. Wasted some week trying to grow pines. Saplings died or popped out of ground the whole time. EDIT: Ok I found the needs for the tree type. I tried to grow it in the right conditions and still the saplings popped out... Edited May 10, 2022 by Pengwin Link to comment Share on other sites More sharing options...
Pengwin Posted May 12, 2022 Report Share Posted May 12, 2022 My best guess is that this is affected by rain/weather. I planted 12 saplings in an area with a lot of rain. -> all 12 grew I planted 16 saplings in an area with "rare" rain. -> 3 saplings made it to the tree stage. the 13 other saplings "disappeared". (Popped out and despawned most likely) Link to comment Share on other sites More sharing options...
RogueRaiden Posted May 21, 2022 Report Share Posted May 21, 2022 Having problems with the saplings as well on my server. Seems mostly like Oak saplings. As well as some of the fully grown trees do not cut down properly, leaving tops floating in the air. Disabled "harsh saplings" but that didnt seem to change anything. Link to comment Share on other sites More sharing options...
Vintage_Lunchbox Posted June 19, 2022 Report Share Posted June 19, 2022 I really enjoy using this mod for my server, however, is there a way to possibly tweak or disable termites? They've become a big issue for a lot of my players, but they still love the rest of this mod. 1 Link to comment Share on other sites More sharing options...
jakecool19 Posted July 4, 2022 Author Report Share Posted July 4, 2022 Just released an update that is a refactor of the tree growth mechanic. Living trees will no longer use the special trunk block at the bottom, and will instead be comprised purely of vanilla blocks. So chopping trees and removing this mod while having living trees in the world, should be fine. Also, for the time being I have completely removed the termite mechanic and termite mounds from foliage repopulation. Flower seed yields were nerfed to match Wild Craft seed recipes. Link to comment Share on other sites More sharing options...
Magmarashi Posted July 5, 2022 Report Share Posted July 5, 2022 Ok, so, vanilla flowers now only yield 1 seed for 2 flowers like Wild Craft but, unlike Wild Craft, vanilla flowers don't leave behind a root when harvested that regrows. You get 1 plant from 1 seed, and now 1 seed from 2 plants. Why? Link to comment Share on other sites More sharing options...
jakecool19 Posted July 5, 2022 Author Report Share Posted July 5, 2022 21 hours ago, Magmarashi said: Ok, so, vanilla flowers now only yield 1 seed for 2 flowers like Wild Craft but, unlike Wild Craft, vanilla flowers don't leave behind a root when harvested that regrows. You get 1 plant from 1 seed, and now 1 seed from 2 plants. Why? I have reverted it back to the original recipe in the latest patch. Link to comment Share on other sites More sharing options...
Thranos Posted July 6, 2022 Report Share Posted July 6, 2022 (edited) Versions past v1.2.8 cause a CTD when I look at trees (specifically the lowest trunk block) I had previously planted. 7/6/2022 1:52:24 AM: Critical error occurred System.NullReferenceException: Object reference not set to an instance of an object. at WildFarming.BlockEntityTrunk.GetBlockInfo(IPlayer forPlayer, StringBuilder dsc) at WildFarming.BlockBehaviorEntityInfo.GetPlacedBlockInfo(IWorldAccessor world, BlockPos pos, IPlayer forPlayer) at Vintagestory.API.Common.Block.GetPlacedBlockInfo(IWorldAccessor world, BlockPos pos, IPlayer forPlayer) at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.ComposeBlockInfoHud() at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.BlockInView() at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) at _esGsESICkihAc8ShXuIoQwZFwP4._lPY9uZeagiMGC6tvSE11dF7naaz(Single ) at _8UC8FAMhwKY89IbtSRDjsNSApPJ._KbwUAfxjCHyIG0aK445AAA9FHl5(Single ) at _8UC8FAMhwKY89IbtSRDjsNSApPJ._R0wAt2N0TpONMxGD0HJG3bDrRcI(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476 at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375 at _7zNxEbLnuy6Bq08TdMSIu9ZbrKf._vvUTh6X5xLRNnjtX2xSE7z8yMeh(_SUsdg1ytavxaRcNNkhfDrODGhGP , String[] ) at _yA4PJazdKq1OMm8H6js6v5AhQB._vvUTh6X5xLRNnjtX2xSE7z8yMeh(ThreadStart ) Edited July 6, 2022 by Thranos Link to comment Share on other sites More sharing options...
Katlamos Posted July 6, 2022 Report Share Posted July 6, 2022 8 hours ago, Thranos said: Versions past v1.2.8 cause a CTD when I look at trees (specifically the lowest trunk block) I had previously planted. 7/6/2022 1:52:24 AM: Critical error occurred System.NullReferenceException: Object reference not set to an instance of an object. at WildFarming.BlockEntityTrunk.GetBlockInfo(IPlayer forPlayer, StringBuilder dsc) at WildFarming.BlockBehaviorEntityInfo.GetPlacedBlockInfo(IWorldAccessor world, BlockPos pos, IPlayer forPlayer) at Vintagestory.API.Common.Block.GetPlacedBlockInfo(IWorldAccessor world, BlockPos pos, IPlayer forPlayer) at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.ComposeBlockInfoHud() at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.BlockInView() at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) at _esGsESICkihAc8ShXuIoQwZFwP4._lPY9uZeagiMGC6tvSE11dF7naaz(Single ) at _8UC8FAMhwKY89IbtSRDjsNSApPJ._KbwUAfxjCHyIG0aK445AAA9FHl5(Single ) at _8UC8FAMhwKY89IbtSRDjsNSApPJ._R0wAt2N0TpONMxGD0HJG3bDrRcI(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476 at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375 at _7zNxEbLnuy6Bq08TdMSIu9ZbrKf._vvUTh6X5xLRNnjtX2xSE7z8yMeh(_SUsdg1ytavxaRcNNkhfDrODGhGP , String[] ) at _yA4PJazdKq1OMm8H6js6v5AhQB._vvUTh6X5xLRNnjtX2xSE7z8yMeh(ThreadStart ) Getting this exact same crash with my client, it's not fun. Running on 64 bit Windows with 32 GB RAM Game Version: v1.16.5 (Stable) Loaded Mods: acorns@0.5.1, backpackpackplus@1.0.3, cottagewindows@1.0.7, expandedfoods@1.5.4, fancysky@1.0.4, HangingOilLamps@1.0.1, moredungeons@0.1.1, MoreTorchHolders@1.0.0, necessaries@1.1.2, orecrystals@1.3.6, primitivesurvival@2.9.5, rackablefirestarter@1.0.0, stackables@2.0.5, superfuel@2.0.7, survivalcats@1.2.3-rc.2, vtpp@1.0.0, game@1.16.5, alchemy@1.6.3, captureanimals@2.1.1, carrycapacity@0.6.5, farmlanddropssoil@1.4.0, farmlife@1.2.3, fixbadrecipes@1.0.2, fixhandbookclutter@1.0.4, fromgoldencombs@1.3.13, hudclock@2.7.0, lichen@1.6.1, medievalexpansion@3.7.1, petai@1.4.4, prospectorinfo@3.1.2, singlepause@1.0.3, slidingdoor@1.0.0, tpnet@1.6.0, usefulstuff@2.3.2, vanvar@1.1.3, creative@1.16.5, survival@1.16.5, wildfarming@1.3.1, woodchests@1.0.3, xrowboat@0.0.3, metalrecovery@0.1.16, cavebeacons@1.0.4, compatibilityfix@1.0.0, doffanddonagain@2.0.0, foxtaming@1.0.0-pre.1, stonepiles@1.0.4, wildcraft@1.2.3, wolftaming@1.4.2, bricklayers@0.9.2 7/6/2022 10:05:00 AM: Critical error occurred System.NullReferenceException: Object reference not set to an instance of an object. at WildFarming.BlockEntityTrunk.GetBlockInfo(IPlayer forPlayer, StringBuilder dsc) at WildFarming.BlockBehaviorEntityInfo.GetPlacedBlockInfo(IWorldAccessor world, BlockPos pos, IPlayer forPlayer) at Vintagestory.API.Common.Block.GetPlacedBlockInfo(IWorldAccessor world, BlockPos pos, IPlayer forPlayer) at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.ComposeBlockInfoHud() at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.BlockInView() at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) at _esGsESICkihAc8ShXuIoQwZFwP4._lPY9uZeagiMGC6tvSE11dF7naaz(Single ) at _8UC8FAMhwKY89IbtSRDjsNSApPJ._KbwUAfxjCHyIG0aK445AAA9FHl5(Single ) at _8UC8FAMhwKY89IbtSRDjsNSApPJ._R0wAt2N0TpONMxGD0HJG3bDrRcI(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476 at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375 at _7zNxEbLnuy6Bq08TdMSIu9ZbrKf._vvUTh6X5xLRNnjtX2xSE7z8yMeh(_SUsdg1ytavxaRcNNkhfDrODGhGP , String[] ) at _yA4PJazdKq1OMm8H6js6v5AhQB._vvUTh6X5xLRNnjtX2xSE7z8yMeh(ThreadStart ) ------------------------------- Event Log entries containing Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 7/6/2022 10:04:49 AM, Site = , Source = Windows Error Reporting, Message = Fault bucket , type 0 Event Name: AppHangTransient Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.16.5.0 P3: 625674b5 P4: unknown P5: unknown P6: unknown P7: unknown P8: P9: P10: Attached files: \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER1D3B.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER1D4C.tmp.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER1D4B.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER1D8A.tmp.txt These files may be available here: Analysis symbol: Rechecking for solution: 0 Report Id: 7dbb6b42-0af0-4637-9390-69d700b5de33 Report Status: 2049 Hashed bucket: Cab Guid: 0 } -------------- { TimeGenerated = 7/6/2022 5:00:57 AM, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: exception code c0020001, exception address 00007FF90CB84FD9 Stack: } -------------- { TimeGenerated = 7/5/2022 5:22:57 PM, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: exception code c0020001, exception address 00007FF90CB84FD9 Stack: at System.Environment._Exit(Int32) at System.Environment._Exit(Int32) at System.Environment.Exit(Int32) at System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon) at OpenTK.NativeWindow.OnClosedInternal(System.Object, System.EventArgs) at System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon) at OpenTK.Platform.Windows.WinGLNative.HandleDestroy(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr) at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr) at OpenTK.Platform.Windows.Functions.DestroyWindow(IntPtr) at OpenTK.Platform.Windows.Functions.DestroyWindow(IntPtr) at OpenTK.Platform.Windows.WinGLNative.DestroyWindow() at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr) at OpenTK.Platform.Windows.Functions.DispatchMessage(OpenTK.Platform.Windows.MSG ByRef) at OpenTK.Platform.Windows.Functions.DispatchMessage(OpenTK.Platform.Windows.MSG ByRef) at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() at OpenTK.GameWindow.Run(Double, Double) at _7zNxEbLnuy6Bq08TdMSIu9ZbrKf._vvUTh6X5xLRNnjtX2xSE7z8yMeh(_SUsdg1ytavxaRcNNkhfDrODGhGP, System.String[]) at _yA4PJazdKq1OMm8H6js6v5AhQB._vvUTh6X5xLRNnjtX2xSE7z8yMeh(System.Threading.ThreadStart) at _7zNxEbLnuy6Bq08TdMSIu9ZbrKf._Y05IfXM9WkIspw6hPrVSMF7UXwF(System.String[]) } Link to comment Share on other sites More sharing options...
jakecool19 Posted July 7, 2022 Author Report Share Posted July 7, 2022 18 hours ago, Thranos said: Versions past v1.2.8 cause a CTD when I look at trees (specifically the lowest trunk block) I had previously planted. 7/6/2022 1:52:24 AM: Critical error occurred System.NullReferenceException: Object reference not set to an instance of an object. at WildFarming.BlockEntityTrunk.GetBlockInfo(IPlayer forPlayer, StringBuilder dsc) at WildFarming.BlockBehaviorEntityInfo.GetPlacedBlockInfo(IWorldAccessor world, BlockPos pos, IPlayer forPlayer) at Vintagestory.API.Common.Block.GetPlacedBlockInfo(IWorldAccessor world, BlockPos pos, IPlayer forPlayer) at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.ComposeBlockInfoHud() at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.BlockInView() at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) at _esGsESICkihAc8ShXuIoQwZFwP4._lPY9uZeagiMGC6tvSE11dF7naaz(Single ) at _8UC8FAMhwKY89IbtSRDjsNSApPJ._KbwUAfxjCHyIG0aK445AAA9FHl5(Single ) at _8UC8FAMhwKY89IbtSRDjsNSApPJ._R0wAt2N0TpONMxGD0HJG3bDrRcI(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476 at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375 at _7zNxEbLnuy6Bq08TdMSIu9ZbrKf._vvUTh6X5xLRNnjtX2xSE7z8yMeh(_SUsdg1ytavxaRcNNkhfDrODGhGP , String[] ) at _yA4PJazdKq1OMm8H6js6v5AhQB._vvUTh6X5xLRNnjtX2xSE7z8yMeh(ThreadStart ) 10 hours ago, Katlamos said: Getting this exact same crash with my client, it's not fun. Running on 64 bit Windows with 32 GB RAM Game Version: v1.16.5 (Stable) Loaded Mods: acorns@0.5.1, backpackpackplus@1.0.3, cottagewindows@1.0.7, expandedfoods@1.5.4, fancysky@1.0.4, HangingOilLamps@1.0.1, moredungeons@0.1.1, MoreTorchHolders@1.0.0, necessaries@1.1.2, orecrystals@1.3.6, primitivesurvival@2.9.5, rackablefirestarter@1.0.0, stackables@2.0.5, superfuel@2.0.7, survivalcats@1.2.3-rc.2, vtpp@1.0.0, game@1.16.5, alchemy@1.6.3, captureanimals@2.1.1, carrycapacity@0.6.5, farmlanddropssoil@1.4.0, farmlife@1.2.3, fixbadrecipes@1.0.2, fixhandbookclutter@1.0.4, fromgoldencombs@1.3.13, hudclock@2.7.0, lichen@1.6.1, medievalexpansion@3.7.1, petai@1.4.4, prospectorinfo@3.1.2, singlepause@1.0.3, slidingdoor@1.0.0, tpnet@1.6.0, usefulstuff@2.3.2, vanvar@1.1.3, creative@1.16.5, survival@1.16.5, wildfarming@1.3.1, woodchests@1.0.3, xrowboat@0.0.3, metalrecovery@0.1.16, cavebeacons@1.0.4, compatibilityfix@1.0.0, doffanddonagain@2.0.0, foxtaming@1.0.0-pre.1, stonepiles@1.0.4, wildcraft@1.2.3, wolftaming@1.4.2, bricklayers@0.9.2 7/6/2022 10:05:00 AM: Critical error occurred System.NullReferenceException: Object reference not set to an instance of an object. at WildFarming.BlockEntityTrunk.GetBlockInfo(IPlayer forPlayer, StringBuilder dsc) at WildFarming.BlockBehaviorEntityInfo.GetPlacedBlockInfo(IWorldAccessor world, BlockPos pos, IPlayer forPlayer) at Vintagestory.API.Common.Block.GetPlacedBlockInfo(IWorldAccessor world, BlockPos pos, IPlayer forPlayer) at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.ComposeBlockInfoHud() at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.BlockInView() at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) at _esGsESICkihAc8ShXuIoQwZFwP4._lPY9uZeagiMGC6tvSE11dF7naaz(Single ) at _8UC8FAMhwKY89IbtSRDjsNSApPJ._KbwUAfxjCHyIG0aK445AAA9FHl5(Single ) at _8UC8FAMhwKY89IbtSRDjsNSApPJ._R0wAt2N0TpONMxGD0HJG3bDrRcI(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476 at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375 at _7zNxEbLnuy6Bq08TdMSIu9ZbrKf._vvUTh6X5xLRNnjtX2xSE7z8yMeh(_SUsdg1ytavxaRcNNkhfDrODGhGP , String[] ) at _yA4PJazdKq1OMm8H6js6v5AhQB._vvUTh6X5xLRNnjtX2xSE7z8yMeh(ThreadStart ) ------------------------------- Event Log entries containing Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 7/6/2022 10:04:49 AM, Site = , Source = Windows Error Reporting, Message = Fault bucket , type 0 Event Name: AppHangTransient Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.16.5.0 P3: 625674b5 P4: unknown P5: unknown P6: unknown P7: unknown P8: P9: P10: Attached files: \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER1D3B.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER1D4C.tmp.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER1D4B.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER1D8A.tmp.txt These files may be available here: Analysis symbol: Rechecking for solution: 0 Report Id: 7dbb6b42-0af0-4637-9390-69d700b5de33 Report Status: 2049 Hashed bucket: Cab Guid: 0 } -------------- { TimeGenerated = 7/6/2022 5:00:57 AM, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: exception code c0020001, exception address 00007FF90CB84FD9 Stack: } -------------- { TimeGenerated = 7/5/2022 5:22:57 PM, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: exception code c0020001, exception address 00007FF90CB84FD9 Stack: at System.Environment._Exit(Int32) at System.Environment._Exit(Int32) at System.Environment.Exit(Int32) at System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon) at OpenTK.NativeWindow.OnClosedInternal(System.Object, System.EventArgs) at System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon) at OpenTK.Platform.Windows.WinGLNative.HandleDestroy(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr) at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr) at OpenTK.Platform.Windows.Functions.DestroyWindow(IntPtr) at OpenTK.Platform.Windows.Functions.DestroyWindow(IntPtr) at OpenTK.Platform.Windows.WinGLNative.DestroyWindow() at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr) at OpenTK.Platform.Windows.Functions.DispatchMessage(OpenTK.Platform.Windows.MSG ByRef) at OpenTK.Platform.Windows.Functions.DispatchMessage(OpenTK.Platform.Windows.MSG ByRef) at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() at OpenTK.GameWindow.Run(Double, Double) at _7zNxEbLnuy6Bq08TdMSIu9ZbrKf._vvUTh6X5xLRNnjtX2xSE7z8yMeh(_SUsdg1ytavxaRcNNkhfDrODGhGP, System.String[]) at _yA4PJazdKq1OMm8H6js6v5AhQB._vvUTh6X5xLRNnjtX2xSE7z8yMeh(System.Threading.ThreadStart) at _7zNxEbLnuy6Bq08TdMSIu9ZbrKf._Y05IfXM9WkIspw6hPrVSMF7UXwF(System.String[]) } Released a patch which should help with this crash and the backward compatibility in general. 1 Link to comment Share on other sites More sharing options...
Katlamos Posted July 7, 2022 Report Share Posted July 7, 2022 15 hours ago, jakecool19 said: Released a patch which should help with this crash and the backward compatibility in general. So, I'm still getting this crash, HOWEVER, I have discovered it's only happening on my multiplayer server. Seems to be the exact same crash error as before Link to comment Share on other sites More sharing options...
jakecool19 Posted July 8, 2022 Author Report Share Posted July 8, 2022 7 hours ago, Katlamos said: So, I'm still getting this crash, HOWEVER, I have discovered it's only happening on my multiplayer server. Seems to be the exact same crash error as before Ok, I have released a patch that should help with that crashing. 1 Link to comment Share on other sites More sharing options...
Katlamos Posted July 8, 2022 Report Share Posted July 8, 2022 19 hours ago, jakecool19 said: Ok, I have released a patch that should help with that crashing. This last patched fixed it! Just updated my client and server, and there's no more crashing! 1 Link to comment Share on other sites More sharing options...
Lostar Posted July 9, 2022 Report Share Posted July 9, 2022 Looking at the base of some trees (think it was a pine this time) is still crashing players on the server after updating the hotfix. Link to comment Share on other sites More sharing options...
Katlamos Posted July 9, 2022 Report Share Posted July 9, 2022 11 hours ago, Lostar said: Looking at the base of some trees (think it was a pine this time) is still crashing players on the server after updating the hotfix. Currently I only have 4 tree types (pine, Kapok, acacia, and ebony) growing in my area on my server and none of those are causing crashes anymore Link to comment Share on other sites More sharing options...
jakecool19 Posted July 9, 2022 Author Report Share Posted July 9, 2022 12 hours ago, Lostar said: Looking at the base of some trees (think it was a pine this time) is still crashing players on the server after updating the hotfix. Can you post the crash log? Link to comment Share on other sites More sharing options...
Recommended Posts