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Wild Farming


jakecool19

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  • 2 weeks later...

Server 1.15.6

Oct 13 18:12:10 115754E VSSRV[9963]: 18:12:10 [Server Fatal] System.NullReferenceException: Object reference not set to an instance of an object
Oct 13 18:12:10 115754E VSSRV[9963]:   at WildFarming.BEVines.growthMonitior (System.Single dt) [0x000be] in <10fe5a783c5c4cf99e531913ae0abdae>:0
Oct 13 18:12:10 115754E VSSRV[9963]:   at Vintagestory.Common.EventManager.TriggerGameTick (System.Int64 ellapsedMilliseconds, Vintagestory.API.Common.IWorldAccessor world) [0x000d3] in <60b99c1f35a848e8978c58c137e94eb9>:0
Oct 13 18:12:10 115754E VSSRV[9963]:   at Vintagestory.Server.CoreServerEventManager.TriggerGameTick (System.Int64 ellapsedMilliseconds, Vintagestory.API.Common.IWorldAccessor world) [0x00000] in <60b99c1f35a848e8978c58c137e94eb9>:0
Oct 13 18:12:10 115754E VSSRV[9963]:   at Vintagestory.Server.ServerMain.Process () [0x001f4] in <60b99c1f35a848e8978c58c137e94eb9>:0

 

We placed a object per Worldedit - maybee it collides with a tree. this server error was spamming all the time, server was frozen. i had to remove mod from server, restart server without it and after that i could take the mod back. (sorry for my bad english)

Edited by DasPrinzip
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Any news on the 1.15.7 update for this mod? I absolutely adore it and it's essential to two other mods I used to play alongside with on older game builds. After my hardware upgrade, I've been wanting a fresh start. If it gets updated to 1.15.7, will I be able to use the mod in an already present save of 1.15.7? Or will I need to make a new save for safety?
Superb mod nonetheless.

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10 hours ago, Windego said:

Any news on the 1.15.7 update for this mod? I absolutely adore it and it's essential to two other mods I used to play alongside with on older game builds. After my hardware upgrade, I've been wanting a fresh start. If it gets updated to 1.15.7, will I be able to use the mod in an already present save of 1.15.7? Or will I need to make a new save for safety?
Superb mod nonetheless.

Does it not work with 1.15.7? Unless there were major changes, which should not be any in a minor patch, it should still work fine. And thank you!

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7 hours ago, jakecool19 said:

Does it not work with 1.15.7? Unless there were major changes, which should not be any in a minor patch, it should still work fine. And thank you!

I'm not sure. I tend to play it safe and if the mod description doesn't specify the version I'm using, I'll assume it's not compatible purely for safety reasons to avid a corrupt save.
I've had this conversation with l33tmaan yesterday but the more I think about it the more I'm at the point of "Ah, to tartarus with it, let's try it and see."  since I'll be using his/her/their Extended foods mod with yours, and, the alchemy mod.
Needless to say I absolutely have to include your mod or else I'll be bummed at the finite resources.
So I'll be making a new save all together and see how it goes.
 

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