DArkHekRoMaNT 115 Posted October 24, 2020 Report Share Posted October 24, 2020 (edited) Just adds an elevator The elevator has a range of 8 to 128 blocks. Better material, more range. You can also improve the elevator once by adding a temporal gear to it and doubling the range. P.S. Temporal dust for creating elevators is obtained by grinding a temporal gear in a quern (1 gear to 8 dust). Spoiler Download: ModDB or GitHub Edited 11 hours ago by DArkHekRoMaNT 2 Quote Link to post Share on other sites
Rhonen 104 Posted October 24, 2020 Report Share Posted October 24, 2020 is it a real elevator or more a teleporter? Quote Link to post Share on other sites
Julius van Vern 23 Posted October 24, 2020 Report Share Posted October 24, 2020 n ice Quote Link to post Share on other sites
DArkHekRoMaNT 115 Posted October 24, 2020 Author Report Share Posted October 24, 2020 3 hours ago, Rhonen said: is it a real elevator or more a teleporter? Like an OpenBlocks elevator from minecraft ) 1 Quote Link to post Share on other sites
Rhonen 104 Posted October 24, 2020 Report Share Posted October 24, 2020 so, more a teleporter ;D thanks for answer Quote Link to post Share on other sites
DArkHekRoMaNT 115 Posted December 4, 2020 Author Report Share Posted December 4, 2020 (edited) v1.0.3: Added Zeekea's temporal dust compatibility (via CompatibilityLib) @l33tmaanyou need to add it to assets/game. For compatibility with Zeekea (its dust to our dust), you will also need CompatibilityLib (resolves patches conflict) game.zip Edited December 4, 2020 by DArkHekRoMaNT 1 Quote Link to post Share on other sites
l33tmaan 104 Posted December 4, 2020 Report Share Posted December 4, 2020 Thank you! Do I need to update CompatibilityLib if I already had it? Quote Link to post Share on other sites
DArkHekRoMaNT 115 Posted December 4, 2020 Author Report Share Posted December 4, 2020 Just now, l33tmaan said: Thank you! Do I need to update CompatibilityLib if I already had it? If you have v1.1.0, then nothing needs to be updated. I haven't updated the CompatibilityLib itself, it works fine on 1.13 and 1.14 Quote Link to post Share on other sites
l33tmaan 104 Posted December 4, 2020 Report Share Posted December 4, 2020 Cool, thanks. Maybe this is a bit nitpicky, but could you just call this a teleporter or something? It's... not really an elevator. Or at least call it a magic or temporal elevator, I dunno. Quote Link to post Share on other sites
DArkHekRoMaNT 115 Posted December 4, 2020 Author Report Share Posted December 4, 2020 3 minutes ago, l33tmaan said: Cool, thanks. Maybe this is a bit nitpicky, but could you just call this a teleporter or something? It's... not really an elevator. Or at least call it a magic or temporal elevator, I dunno. If it is Temporal Elevator, there will be a variant of Temporal Temporal Elevator Quote Link to post Share on other sites
l33tmaan 104 Posted December 4, 2020 Report Share Posted December 4, 2020 (edited) Good point, but couldn't you just change the en.json so they all just say Temporal Elevator or something? EDIT: Hey, I just tried out the game.zip you linked and threw it into my roads mod. I can grind the Zeekea dust into yours, but not vice versa? Is that intentional? Edited December 4, 2020 by l33tmaan Quote Link to post Share on other sites
DArkHekRoMaNT 115 Posted December 5, 2020 Author Report Share Posted December 5, 2020 (edited) 11 hours ago, l33tmaan said: Good point, but couldn't you just change the en.json so they all just say Temporal Elevator or something? EDIT: Hey, I just tried out the game.zip you linked and threw it into my roads mod. I can grind the Zeekea dust into yours, but not vice versa? Is that intentional? Yes. I made a recipe from coarser dust (Zeekea) to finer dust. I have two elevator types now: Elevator and Temporal Elevator (with gear) Edited December 5, 2020 by DArkHekRoMaNT 1 Quote Link to post Share on other sites
Fluffems 0 Posted December 11, 2020 Report Share Posted December 11, 2020 After using the Game.zip and compatibility lib file you posted which fixed the problem I was having with getting dust for your mod in my single player world . But I am still having an issue with the texture being broken for the top and bottom of the elevators. Is there any fix for this? Also thank you for the mod I love it. P.S. not sure if it's related unless it happens again but I was forced out of my game and was getting the message that I could not connect I had to disable your mod load the game up break my elevators save then re enable the mod. This is all in single player, Ill let you know if it happens again. I'll do some testing in creative to se if I can find the cause Quote Link to post Share on other sites
Fluffems 0 Posted December 11, 2020 Report Share Posted December 11, 2020 Found the cause of what was happening as I was building around the elevator an item entity dropped onto the elevator It dose not cause a crash but it forces you out of the game and you cannot load into it unless you do what I stated by unloading the mod then breaking the elevators. before loading back up with the mod. Quote Link to post Share on other sites
DArkHekRoMaNT 115 Posted December 11, 2020 Author Report Share Posted December 11, 2020 3 hours ago, Fluffems said: Found the cause of what was happening as I was building around the elevator an item entity dropped onto the elevator It dose not cause a crash but it forces you out of the game and you cannot load into it unless you do what I stated by unloading the mod then breaking the elevators. before loading back up with the mod. Oh. I need to check, maybe I forgot to add a check that the entity is a player and a NPE is thrown there. Are you playing on 1.14.2? Tyron fixed the overlays, which is probably why top and bottom of the elevators broke) Quote Link to post Share on other sites
DArkHekRoMaNT 115 Posted December 11, 2020 Author Report Share Posted December 11, 2020 (edited) v1.1.0: Updated to 1.14.2 Overlays moved to mod area (game now supports non-game overlays). Fixed NPE if you dropped an item on the elevator Edited December 11, 2020 by DArkHekRoMaNT Quote Link to post Share on other sites
Fluffems 0 Posted December 13, 2020 Report Share Posted December 13, 2020 You are right I was playing 1.14.2 sorry I had accidently forgot to add that piece of important information. I have downloaded your update and everything is working perfectly. Thank you for your work and the mod. Cheers Quote Link to post Share on other sites
DArkHekRoMaNT 115 Posted December 14, 2020 Author Report Share Posted December 14, 2020 New version 1.1.1 available! Added variants for metioric iron and steel Added creative tab Several minor fixes Quote Link to post Share on other sites
Digitalr 12 Posted January 7 Report Share Posted January 7 Found little bug. I have pair of copper elevators inside my claim. If i throw away some junk over upper elevator (with full inventory, so this junk cannot be taken back), use elevator and travel down and up, then, while this junk still over the upper elevator, i can travel to lower part of this elevator pair just by crouching. _------------------- Так как мой английский "такой себе", продублирую: Дано: пара связанных лифтов внутри привата (в моем случае медных". Бросаем что угодно на верхний (в моем случае это был горшок). Инвентарь полон. Предмет не подбирается. Используя лифт переходим вниз, потом вверх. Все. Теперь, где бы я не присел, попадаю на нижнюю часть лифта. И так пока предмет не будет подобран, либо не исчезнет. Возможно работает и не в привате. Проверить не успел. Возможно работает и для предмета на нижней площадке и прыжка. Quote Link to post Share on other sites
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