ZigTheHedge Posted December 26, 2020 Author Report Share Posted December 26, 2020 1 hour ago, Tarquinius753 said: but we cant do trades with steel for iron bars. What's happening exactly? What do you mean by "can't do trades"? Link to comment Share on other sites More sharing options...
Tarquinius753 Posted December 27, 2020 Report Share Posted December 27, 2020 11 hours ago, ZigTheHedge said: What's happening exactly? What do you mean by "can't do trades"? It just tells wrong payment item even though it is the right one and there is enough stock in the trade o mat that the trade should work. Most trades work but steel-iron doesnt work Link to comment Share on other sites More sharing options...
ZigTheHedge Posted December 27, 2020 Author Report Share Posted December 27, 2020 @Tarquinius753 Are you absolutely sure that you're using correct iron bars (you mean Iron Fences, right?). Because it works for me. A screenshot will help, I think... Link to comment Share on other sites More sharing options...
Tarquinius753 Posted December 27, 2020 Report Share Posted December 27, 2020 9 hours ago, ZigTheHedge said: @Tarquinius753 Are you absolutely sure that you're using correct iron bars (you mean Iron Fences, right?). Because it works for me. A screenshot will help, I think... no i mean the iron ingots that you could smith to tools Link to comment Share on other sites More sharing options...
Tarquinius753 Posted December 28, 2020 Report Share Posted December 28, 2020 The problem seems to appear also with other items lich bismuth nuggets. We have tested it with several shops and multiple players on our server. Link to comment Share on other sites More sharing options...
ZigTheHedge Posted December 28, 2020 Author Report Share Posted December 28, 2020 I need item ids or at least screenshots with mouse hovering problematic items to reproduce. Also, a complete mod list will help. Link to comment Share on other sites More sharing options...
Tarquinius753 Posted December 28, 2020 Report Share Posted December 28, 2020 1 hour ago, ZigTheHedge said: I need item ids or at least screenshots with mouse hovering problematic items to reproduce. Also, a complete mod list will help. The person that created the shop can actually buy the items some times but other players cant. I ll try to get some screenshot next time. Link to comment Share on other sites More sharing options...
Hexedian Posted December 29, 2020 Report Share Posted December 29, 2020 Were the ingots hot when they were added to the trade-o-mat? Link to comment Share on other sites More sharing options...
Tarquinius753 Posted December 29, 2020 Report Share Posted December 29, 2020 5 hours ago, Hexedian said: Were the ingots hot when they were added to the trade-o-mat? No they werent hot. Link to comment Share on other sites More sharing options...
Katharine D'Almaine Posted December 29, 2020 Report Share Posted December 29, 2020 Would it be possible to set up a creative style trade-o-mat? I.e. one with infinite tradeable items? Link to comment Share on other sites More sharing options...
ZigTheHedge Posted December 29, 2020 Author Report Share Posted December 29, 2020 3 minutes ago, Katharine D'Almaine said: Would it be possible to set up a creative style trade-o-mat? I also had that idea in mind, so yes, eventually ) 1 Link to comment Share on other sites More sharing options...
Rhonen Posted January 3, 2021 Report Share Posted January 3, 2021 (edited) Memory leak bug report hey @ZigTheHedge while i search for an handling error i found out, that your Mod causes the same memory-leak. that means, that after ending a game session, the main menu is lagging, cause garbage collector trys to do some cleanups of the memory. this was caused by holding a game-instance by ICore(Client/Server)Api references inside the mod, may be a static instance of one class in your mod or a static reference of the api. hope you can do something with that information Greetings. Edited January 3, 2021 by Rhonen 1 Link to comment Share on other sites More sharing options...
ZigTheHedge Posted January 3, 2021 Author Report Share Posted January 3, 2021 @RhonenThanks for the perfect indicator of memory leaks ) Found an easy fix for Tradeomat, now it's time to find it for the rest of my mods... 1 Link to comment Share on other sites More sharing options...
ZigTheHedge Posted January 9, 2021 Author Report Share Posted January 9, 2021 (edited) 1.4.4-B: - Fixed ability to trade items with temperature (wow, that was hard to catch) - Fixed memory leak (thanks, @Rhonen) - Added three coin variants: Copper, Silver, Gold. Coins are smelted from corresponding metals using clay mold (4 coins per 100 units of metal). They also reverse-smeltable. Coins can also be placed on solid ground. Edited January 9, 2021 by ZigTheHedge 1 Link to comment Share on other sites More sharing options...
ZigTheHedge Posted January 13, 2021 Author Report Share Posted January 13, 2021 1.4.7-B: - Added third Trade'o'mat version (named Trade'o'Rug), which allows to sell exact items (or the whole stack) for the defined price. First of all it can be used to sell such items as weapons, tools and food - Added "Deal!" check-out sound 1 Link to comment Share on other sites More sharing options...
MiniKarma Posted January 16, 2021 Report Share Posted January 16, 2021 Testing this on RabbitTech server, you can't see the price of the item either in the bar or hovering the object. I tried it with also linen bags. 1 Link to comment Share on other sites More sharing options...
Aliysium Posted January 17, 2021 Report Share Posted January 17, 2021 Crashed on shift+right click on the Trade-o-stall. We are running Carry Capacity if that matters. Crashlog: Spoiler Running on 64 bit Windows with 32 GB RAM Version: v1.14.6-rc.1 (Unstable)1/16/2021 10:29:32 PM: Critical error occurred System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.API.Client.GuiElementDynamicTextHelper.GetDynamicText(GuiComposer composer, String key) at tradeomat.src.TradeomatBlock.BETradeBlock.OnReceivedServerPacket(Int32 packetid, Byte[] data) at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleBlockEntityMessage(_hJXkOv6VzVSb0ABUci4TpovnEXB packet) at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) at _ynVaYlwjG1plFcllN3RN1PA1NXgA._sfOwZ2RtW7K2poPDRwFeY0WPF0d(Single ) at _fzQ3b7qaorX7CzI4cd5tyoIYQKc._CoiccM7rGb08atDxqOUGHqFvYrE(Single ) at _fzQ3b7qaorX7CzI4cd5tyoIYQKc._HhjImK0LGBXoUwehKzFMnL5t6zh(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _VyKFcUkfu3qblpXIOzaOKif33Izb._2kJqTFjDg5UbytVXSDIX5uwOswB(_91iJX0Fn2P0DTjnaYOodloOm7Lx , String[] ) at _q9O3okUqEHhfTDFwXyhzv5PyDjJ._2kJqTFjDg5UbytVXSDIX5uwOswB(ThreadStart ) ------------------------------- Event Log, last 3 entries ================================== { TimeGenerated = 1/16/2021 10:29:32 PM, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: exception code c0020001, exception address 00007FFC18AD3B29 Stack: } { TimeGenerated = 11/19/2020 3:24:32 PM, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: exception code c0020001, exception address 00007FFF1DA13B29 Stack: at System.Environment._Exit(Int32) at System.Environment._Exit(Int32) at System.Environment.Exit(Int32) at _tbDNSZpN0b4WGkPbXXfou7PhsQl._4FaQHZNbeHKn9WINUsvqvFV8i9T() at Vintagestory.API.Client.GuiElementTextButton.OnMouseUpOnElement(Vintagestory.API.Client.ICoreClientAPI, Vintagestory.API.Client.MouseEvent) at Vintagestory.API.Client.GuiElement.OnMouseUp(Vintagestory.API.Client.ICoreClientAPI, Vintagestory.API.Client.MouseEvent) at Vintagestory.API.Client.GuiElementTextButton.OnMouseUp(Vintagestory.API.Client.ICoreClientAPI, Vintagestory.API.Client.MouseEvent) at Vintagestory.API.Client.GuiComposer.OnMouseUp(Vintagestory.API.Client.MouseEvent) at _VisI2OeWzgjAMuHLDUPaKaN5Lds._6J0Ioc1Jsh7Nj2siLiS88rTI5Ze(Vintagestory.API.Client.MouseEvent) at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(System.Object, OpenTK.Input.MouseButtonEventArgs) at System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon) at System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon) at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr) at OpenTK.Platform.Windows.Functions.DispatchMessage(OpenTK.Platform.Windows.MSG ByRef) at OpenTK.Platform.Windows.Functions.DispatchMessage(OpenTK.Platform.Windows.MSG ByRef) at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() at OpenTK.GameWindow.Run(Double, Double) at _lYLQLGyldvbDG9rPQyiRVeIqQVp._EEzpApWBQHtHR4iMJabXK2wDvlA(_ex0VSgRAdtsvhANmJHZHaf9ATWt, System.String[]) at _IcGByoJhapvESnm6vaOawAHbkeU._EEzpApWBQHtHR4iMJabXK2wDvlA(System.Threading.ThreadStart) at _lYLQLGyldvbDG9rPQyiRVeIqQVp._k39DsboSFqAvcX2gaWs5Tk5Zl6Q(System.String[]) } Link to comment Share on other sites More sharing options...
ZigTheHedge Posted January 17, 2021 Author Report Share Posted January 17, 2021 1.4.8-B: - Fixed prices display on various GUI scale (thanks for the report, @Karielle Laganière) - Fixed crash when trying to pick up Tradeomat with installed CarryCapacity (thanks for the report, @Aliysium) - Fixed shift-click behavior Link to comment Share on other sites More sharing options...
ZigTheHedge Posted January 17, 2021 Author Report Share Posted January 17, 2021 1.4.9-B: - Fixed crash in multiplayer when trying to purchase something from Trade'o'mats type 1 and 2. - Fixed stacks merging in existing slots. Link to comment Share on other sites More sharing options...
Digitalr Posted January 19, 2021 Report Share Posted January 19, 2021 Uhm... Where is download link for 1.4.9? There is only 1.4.7 and 1.4.8 versions for VS 1.14 in first message of this topic Link to comment Share on other sites More sharing options...
ZigTheHedge Posted January 19, 2021 Author Report Share Posted January 19, 2021 3 hours ago, Digitalr said: Uhm... Where is download link for 1.4.9? I got to stop doing things after midnight Now everything is in place, thanks for reporting! Link to comment Share on other sites More sharing options...
Volphox Posted January 24, 2021 Report Share Posted January 24, 2021 Hello! I'm having some issues with the Trade'o'rug. When I right click or shift right click, nothing happens. I'm not sure if I'm doing something wrong. I absolutely love how it looks so I'm excited to use it! Thanks! Link to comment Share on other sites More sharing options...
ZigTheHedge Posted January 24, 2021 Author Report Share Posted January 24, 2021 Hi, @Volphox! Does your game freezes a bit when you clicking of right-clicking trade’o’rug? Can you load a game, place trade’o’rug in world, make a single right-click and exit, afterwards upload your client-main.txt and server-main.txt here? Link to comment Share on other sites More sharing options...
MiniKarma Posted January 29, 2021 Report Share Posted January 29, 2021 The showcasing for accessories, like those, is off when put down. You can't even see the silver bracelet in this case. For the stall variant, it is even worse, going from so tiny it is barely seeable, to not showing altogether. I know it probably something hard to fix, but I just wanted it to me known ^^''' Link to comment Share on other sites More sharing options...
ZigTheHedge Posted January 30, 2021 Author Report Share Posted January 30, 2021 18 hours ago, MiniKarma said: I know it probably something hard to fix, but I just wanted it to me known ^^''' Unfortunately, you’re right. I can’t think of a possible way to render clothing-items in world correctly... Link to comment Share on other sites More sharing options...
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