ZigTheHedge Posted November 9, 2020 Author Report Share Posted November 9, 2020 @Julius van Vern, can you please test the server behavior? It should work, but I cannot be sure 100% tradeomat_v1.13.4-1.2B.zip P.S: Config file is in ModConfig. Called TradeomatConfig.json 1 Link to comment Share on other sites More sharing options...
Julius van Vern Posted November 9, 2020 Report Share Posted November 9, 2020 (edited) 2 hours ago, ZigTheHedge said: @Julius van Vern, can you please test the server behavior? It should work, but I cannot be sure 100% tradeomat_v1.13.4-1.2B.zip 16.93 kB · 0 downloads P.S: Config file is in ModConfig. Called TradeomatConfig.json I will try it Edit: Thank you. It works Edited November 9, 2020 by Julius van Vern 1 Link to comment Share on other sites More sharing options...
ZigTheHedge Posted November 10, 2020 Author Report Share Posted November 10, 2020 (edited) 1.21B: - Added configurable limit of allowed Trade'o'mats per player. - Now players can use Trade'o'mats inside claims. Edited November 10, 2020 by ZigTheHedge Link to comment Share on other sites More sharing options...
ZigTheHedge Posted November 11, 2020 Author Report Share Posted November 11, 2020 1.3B: - Added second variation of Trade'o'mat! This variant renders it's contents inside! (dedicated server testing needed!) 1 1 1 Link to comment Share on other sites More sharing options...
zybillo Posted November 14, 2020 Report Share Posted November 14, 2020 (edited) I do not work inside the claim. the player cannot interact with the trade. Edited November 14, 2020 by zybillo Link to comment Share on other sites More sharing options...
zybillo Posted November 14, 2020 Report Share Posted November 14, 2020 получается что если поставить вне привата то автомат можно сломать, а внутри нельзя совершить покупку. Link to comment Share on other sites More sharing options...
ZigTheHedge Posted November 19, 2020 Author Report Share Posted November 19, 2020 On 11/14/2020 at 8:49 AM, zybillo said: the player cannot interact with the trade. Fixed in 1.31B Link to comment Share on other sites More sharing options...
Star Cheater Posted November 24, 2020 Report Share Posted November 24, 2020 This is very cool. Can you add a version in which to sell food, but not to spoil it? Like in the freezer in Zeekea. That is both Trade-o-mat and freezer in one block. Link to comment Share on other sites More sharing options...
ZigTheHedge Posted November 24, 2020 Author Report Share Posted November 24, 2020 1 hour ago, Star Cheater said: Can you add a version in which to sell food, but not to spoil it? Not yet ) Link to comment Share on other sites More sharing options...
Tech_Rabbit Posted November 25, 2020 Report Share Posted November 25, 2020 When will you get a version for 1.14 working? Link to comment Share on other sites More sharing options...
ZigTheHedge Posted November 25, 2020 Author Report Share Posted November 25, 2020 @Tech_Rabbit Hmmm... What about now? ;))) Updated the first post Link to comment Share on other sites More sharing options...
ZigTheHedge Posted November 26, 2020 Author Report Share Posted November 26, 2020 Made 1.14.0-rc.4 compatible Link to comment Share on other sites More sharing options...
Melchior Posted December 2, 2020 Report Share Posted December 2, 2020 An excellent mod! Will the vending machine style version have a glass window to show off the item its Selling? Link to comment Share on other sites More sharing options...
ZigTheHedge Posted December 3, 2020 Author Report Share Posted December 3, 2020 @Melchior not yet, maybe it will someday ) Link to comment Share on other sites More sharing options...
xCoiotex Posted December 8, 2020 Report Share Posted December 8, 2020 Made a translation to brazilian-portuguese pt-br.json Link to comment Share on other sites More sharing options...
ZigTheHedge Posted December 10, 2020 Author Report Share Posted December 10, 2020 1.3.4B: - Fixed snow layer on open crate - Fixed open crates with items rendered empty on world load. - Added Brazilian-Portuguese translation (thanks @xCoiotex) 2 Link to comment Share on other sites More sharing options...
Chime Posted December 11, 2020 Report Share Posted December 11, 2020 With 1.3.4-B, when looking toward my tradeomat and shift rclicking, I got this: Had nothing in hand, but the tradeomat was selling lit torches for extinguished torches. Will work on a simpler repro, but I was hoping this might help for now. Running on 64 bit Windows with 24 GB RAM Version: v1.14.2 (Stable)12/11/2020 12:02:38 AM: Critical error occurred System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.API.Client.GuiElementDynamicTextHelper.GetDynamicText(GuiComposer composer, String key) at tradeomat.src.TradeomatBlock.BETradeBlock.OnReceivedServerPacket(Int32 packetid, Byte[] data) at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleBlockEntityMessage(_yYcLwwVgddc6OWOmqOfREe6xnKd packet) at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) at _uWwiuXC8cGTH1JnsWiUY9FUaXOo._0WtXQJqGAidcdKMfPHF0OxDIauE(Single ) at _ydpin5JFjepNgd3JOZRb2z5I5Fg._LvRZFcsDWyPwKLB1F2UK7fQ2N6d(Single ) at _ydpin5JFjepNgd3JOZRb2z5I5Fg._GO2qaUrk9dl0IceTLiA7P4LcpAB(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _Ine8FeGTtDXciSIfaZMHMwCLKGBA._8puLW8J44fiq3A5hthQTfB8WNxc(_SbVlAI6dJIZ4JRt0da0lu23DF14 , String[] ) at _lErb0L2e9E9htuT2VVnAsXIZqc7A._8puLW8J44fiq3A5hthQTfB8WNxc(ThreadStart ) ------------------------------- Link to comment Share on other sites More sharing options...
ZigTheHedge Posted December 11, 2020 Author Report Share Posted December 11, 2020 (edited) @Chime Hey! Thanks for the report, but I cannot reproduce the issue. 1. Which tradeomat are you using? 2. What other mods are installed (with versions) 3. Are you using any interface tweaks? (immersive mode, real first-person mode etc.) 4. Are you playing on dedicated server? Edited December 11, 2020 by ZigTheHedge Link to comment Share on other sites More sharing options...
Tech_Rabbit Posted December 12, 2020 Report Share Posted December 12, 2020 Adding this mod to the server turned all ice blocks into trade o mats and all frosted coopers reeds into kapok fence posts Link to comment Share on other sites More sharing options...
ZigTheHedge Posted December 13, 2020 Author Report Share Posted December 13, 2020 @Tech_RabbitHey! Wow! I hope you’ve got the backup. But that behavior is quite impossible Tradeomat isn’t designed to replace any blocks and don’t use block remapping for this to happen. It seems like there are other things to blame. Link to comment Share on other sites More sharing options...
Tech_Rabbit Posted December 14, 2020 Report Share Posted December 14, 2020 On 12/12/2020 at 7:05 PM, ZigTheHedge said: @Tech_RabbitHey! Wow! I hope you’ve got the backup. But that behavior is quite impossible Tradeomat isn’t designed to replace any blocks and don’t use block remapping for this to happen. It seems like there are other things to blame. Still when I installed JUST tradeomat, it asked for a remap and remapped ice to the tradeomat secondary look, frosted cattail turned into kapok fence, and vertical glass slabs turned into pine fence. I had done a remap before installing it (after 1.14.2) so don't think it was any other mods or main game unless it was something weird with main game + tradeomat Link to comment Share on other sites More sharing options...
Chime Posted December 14, 2020 Report Share Posted December 14, 2020 I haven't been able to repro it, unfortunately. This was with the stall-cart style tradeomat, no interface tweaks, and a dedicated server. A lot of mods, unfortunately. If I can get a repro I'll bisect but it's been just the once so far. Spoiler 1199056457_RopeBridgesv1.0.4.zip 351490713_Acornsv0.2.7.zip AlphaWeaponPack1.0.2.zip BetterArchery2.0.0.zip BetterBackpacks1.0.zip BetterCratesCC_v1.2.2.zip Better-Drifters1.0.0.zip BetterPoultice1.0.0.zip CarryCapacity-1.14-0.5.2.zip cavepaintings_v1.14-1.1.2-A.zip compatibilitylib_v1.13.4_1.1.0.zip Craftables1.0.1.zip ExtraChestsCC_v1.2.0.zip fancytools_0.3.zip FullDrop1.0.1.zip IronBackpack1.0.0.zip jackolanterns1.0.6.zip medievalexpansion-3.1.2.zip MoreRecipes_v1.14.0-rc.4_v1.4.0.zip MoreRoads.zip MoreVariants_v1.14.0-rc.4_v1.2.1.zip necessaries_v1_14.0-0.7.7-B.zip NoMolding1.0.0.zip primitivesurvival2.2.0.zip QuickerBarrel.zip Stackables1.0.2.zip TemporalTinkerer_v2.2.1.zip tradeomat_v1_14.0-1.3.4-B.zip UsefulScraps2.0.1.zip workbench-expansion-1.2.3.zip zeekea_v1_14.0-1.2.5-B.zip Link to comment Share on other sites More sharing options...
ZigTheHedge Posted December 14, 2020 Author Report Share Posted December 14, 2020 (edited) 7 hours ago, Tech_Rabbit said: I had done a remap before installing it (after 1.14.2) so don't think it was any other mods or main game unless it was something weird with main game + tradeomat I'm still unable to reproduce it Let's try it a different way: You had a world in 1.13.4 without tradeomat, then you updated it to 1.14.2 and accepted the remaps, then you added the tradeomat and accepted the remaps again. Correct? And just in case - take a look at your server-debug.txt log. I can see remaps there every time I load the savegame even without tradeomat-mod active. You can also check your assets/game/config/remaps.json and search there for suspicious remaps. Edited December 14, 2020 by ZigTheHedge Link to comment Share on other sites More sharing options...
ZigTheHedge Posted December 14, 2020 Author Report Share Posted December 14, 2020 5 hours ago, Chime said: I haven't been able to repro it, unfortunately. I will add a temporary workaround for this problem in next update just in case It's just a "Not yet configured" text, so, I think, no one will be upset if this text won't be visible 100% of time when it should be 1 Link to comment Share on other sites More sharing options...
Tarquinius753 Posted December 26, 2020 Report Share Posted December 26, 2020 We have a problem most item seem to work with the trade omat but we cant do trades with steel for iron bars. Link to comment Share on other sites More sharing options...
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