Maize 1 Posted January 8 Report Share Posted January 8 I'm not sure if this is a bug or not, but I can't close a container by clicking on it. I have to close the GUI window to close the cupboard and nightstand, right-clicking on the object opens it, but doesn't close it. I'm having weird bugs in my world, so this might just be my little problem. But anyways, I love this mod, its wonderful! Quote Link to post Share on other sites
ZigTheHedge 106 Posted January 8 Author Report Share Posted January 8 @Maize hey ) Well, it shouldn’t actually. I never prevented this behavior, but I had no idea about containers should close itself on right-click. Does vanilla containers do so? Quote Link to post Share on other sites
Maize 1 Posted January 8 Report Share Posted January 8 Oh so its not a bug, well that's good! Yes the vanilla chest and storage vessels close on right-click. I did not notice my habit until I tried your mod. I guess I am simple, I see chest, I click on chest...lol Quote Link to post Share on other sites
ZigTheHedge 106 Posted January 8 Author Report Share Posted January 8 Ok, I'll see what I can do then ) Quote Link to post Share on other sites
Hal13 27 Posted January 10 Report Share Posted January 10 (edited) Seems there are some incompabilities, Daurons Extra Chests (issue mentioned here) between the copper chests there and the freezer and L33tmaans More Roads & Paths where the problem is both use the same recipe for temporal dust. Would be nice if it'll be possible to use all three together. As far as i can see, you can't fix the problem with the extra chests mod on your side other than giving Dauron the freezer recipe to create an option to exclude that recipe in the copper chest recipe, that's normally shapeless. With the more roads mod both use the same dust recipe, maybe there is a way to make it interchangeable? Just stumbled across the Simple Elevator mod, that seems to use the same dust recipe too. I'd guess there will be more mods in the future using it, could be interesting to think about a solution while there are only a handful. There seems to be a compatibility library at least i found a (not working) link in the simple elevator topic? Found it, I think... Edited January 10 by Hal13 Quote Link to post Share on other sites
l33tmaan 69 Posted January 10 Report Share Posted January 10 Yeah, I thought that compatibility library that @DArkHekRoMaNT wrote up would take care of the dust issue? 1 Quote Link to post Share on other sites
Hal13 27 Posted January 10 Report Share Posted January 10 5 minutes ago, l33tmaan said: Yeah, I thought that compatibility library that @DArkHekRoMaNT wrote up would take care of the dust issue? Need to test that again, have just now found it ^_^. Quote Link to post Share on other sites
Hal13 27 Posted January 11 Report Share Posted January 11 Seems to do the trick, thanks. 2 Quote Link to post Share on other sites
ZigTheHedge 106 Posted January 12 Author Report Share Posted January 12 1.4.0-B: - Added 6 new Lamps (light level 18!) - Added authentic Door Bell (with animation!) - Added Ore Boxes (8 slots for your smithy) - Added Config File for disabling any content you don't like/need! (as @Tech_Rabbit requested) - Added ability to Right-click to close containers (as @Maize requested) 1 Quote Link to post Share on other sites
Tech_Rabbit 20 Posted January 12 Report Share Posted January 12 This excites me. 2 Quote Link to post Share on other sites
ZigTheHedge 106 Posted January 14 Author Report Share Posted January 14 1.4.1-B: - Fixed crash on multiplayer when opening just placed Ore Box Quote Link to post Share on other sites
Maize 1 Posted January 15 Report Share Posted January 15 Whoohoo! Right-clicky open, right-clicky closed! I'm so amused, thank you! Quote Link to post Share on other sites
Craluminum 0 Posted Friday at 10:07 AM Report Share Posted Friday at 10:07 AM (edited) Any chance for a compatibility patch with CarryCapacity and More Variants? Заранее спасибо Edited Friday at 10:08 AM by Craluminum Quote Link to post Share on other sites
Goobers 0 Posted Friday at 10:26 AM Report Share Posted Friday at 10:26 AM You know if you could make this mod compatible with the CarryCapacity mod? I mean in the sense that it allows you to pick up chests in your hand and move them. It'd be nice if I could move my locker with all its stuff in it rather than having to break it and manually pick up and put all the stuff back in. This should also be doable with all storage type container's like night stands and freezers. Also maybe support for the More Variants mod? Quote Link to post Share on other sites
ZigTheHedge 106 Posted Friday at 11:29 AM Author Report Share Posted Friday at 11:29 AM (edited) Even if I make nightstands and ore boxes compatible with CC, I won’t do it for the Tall Locker. Just because it’s size and weight ) C’mon! You are not able to grab a grandma’s wadrobe alone with your bare hands As of MoreVariants - mods were compatible in 1.13.4 versions. Has something changed? What isn’t compatible? Edited Friday at 11:29 AM by ZigTheHedge Quote Link to post Share on other sites
ZigTheHedge 106 Posted yesterday at 11:01 AM Author Report Share Posted yesterday at 11:01 AM 1.4.4-B: - Fixed crash when placing tree sapling in any container if there are potted sapling nearby (Whooosh! That was a pain in ass to fix!) Quote Link to post Share on other sites
DArkHekRoMaNT 90 Posted 13 hours ago Report Share Posted 13 hours ago On 1/22/2021 at 2:29 PM, ZigTheHedge said: Even if I make nightstands and ore boxes compatible with CC, I won’t do it for the Tall Locker. Just because it’s size and weight ) C’mon! You are not able to grab a grandma’s wadrobe alone with your bare hands As of MoreVariants - mods were compatible in 1.13.4 versions. Has something changed? What isn’t compatible? I changed the codes of the chests. In any case, this is no longer relevant Quote Link to post Share on other sites
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