l33tmaan Posted November 28, 2020 Report Share Posted November 28, 2020 Minor compatibility issue: This mod and Simple Elevator both require you to grind a temporal gear in a quern to get temporal dust. The problem is that you can only make one kind of dust and each mod requires a different kind. Could one of you get a patch out for that? Link to comment Share on other sites More sharing options...
ZigTheHedge Posted November 28, 2020 Author Report Share Posted November 28, 2020 This day has come ok, I’ll think about possible solution. Link to comment Share on other sites More sharing options...
l33tmaan Posted December 3, 2020 Report Share Posted December 3, 2020 I dunno if you and @DArkHekRoMaNT got in touch about this yet, but I'm working on my own temporal dust stuff and they told me a good idea would to put all the dust-related stuff into the game folder so all our mods can overwrite one another, and your dust can just have a recipe to be converted into their dust, and vice versa. Would that be feasible? Link to comment Share on other sites More sharing options...
Sophorose Posted December 8, 2020 Report Share Posted December 8, 2020 Hello, This is a great mod! While testing it out, I found a few bugs in 1.14.0. - Curtain opening can cause curtains to vanish (video) - Icebox spoil speed remains at 0.1 even after all the ice has melted - Placing a candle on a candle holder crashes the client Link to comment Share on other sites More sharing options...
ZigTheHedge Posted December 8, 2020 Author Report Share Posted December 8, 2020 Hey! Thanks for the reports! I’ll look into it. Link to comment Share on other sites More sharing options...
ZigTheHedge Posted December 8, 2020 Author Report Share Posted December 8, 2020 1.2.4-B: - Fixed candleholder crash on 1.14.0 stable - Fixed Freezer server sync - Fixed Curtains not behave when placed in a corner manner Link to comment Share on other sites More sharing options...
l33tmaan Posted December 8, 2020 Report Share Posted December 8, 2020 Hey! Do you think you can do a plain wooden variant of your chairs? I'd like to have my pub look nice, but not too modern. Plus I think they could double as outdoor wooden benches, which is nice. Link to comment Share on other sites More sharing options...
ZigTheHedge Posted December 9, 2020 Author Report Share Posted December 9, 2020 @l33tmaan Yep, why not Link to comment Share on other sites More sharing options...
ZigTheHedge Posted December 9, 2020 Author Report Share Posted December 9, 2020 (edited) 12 hours ago, l33tmaan said: Do you think you can do a plain wooden variant of your chairs? I'd like to have my pub look nice, but not too modern. Enjoy, my friend Edited December 9, 2020 by ZigTheHedge 1 1 Link to comment Share on other sites More sharing options...
l33tmaan Posted December 9, 2020 Report Share Posted December 9, 2020 You're the best, dude. Thanks! Link to comment Share on other sites More sharing options...
Aleksandr Chekalin Posted December 11, 2020 Report Share Posted December 11, 2020 this mod broke the clothes fix!!! 1 Link to comment Share on other sites More sharing options...
Serj Java Posted December 12, 2020 Report Share Posted December 12, 2020 Greetings, I have the same problem. 1 Link to comment Share on other sites More sharing options...
Blanc Posted December 12, 2020 Report Share Posted December 12, 2020 Would also like to report some issues me and a friend are having on our server. - As stated above the new types of linen can't be used to fix clothes. - The current way to light candle seems to be a bit wonky or just broken, no matter how I try to light them it always seems to cause blocks around it to also light on fire. Personally feel it'd just be better (and safer for my poor house) if either the candles are always just light or a safer way was added to light them. - Curtains have to have blocks behind them to be placed (even though you can just remove the blocks after) and have a weird invisible pole on the inner side of them that you can't walk pass. I know it's probably not the intended use but I find them to look really nice as a cover for doorways, but due to the weird invisible pole you have to walk more to the sides or you can't walk through them. Other then those things am really loving the mod so far and hope to see more stuff added. 1 Link to comment Share on other sites More sharing options...
Streetwind Posted December 12, 2020 Report Share Posted December 12, 2020 Since candles are automatically lit in stock VS, it seems perfectly fine for the candleholders to not need lighting. I mean, if someone desires an unlit candle for decoration... maybe RMB toggles on/off? Link to comment Share on other sites More sharing options...
Stefano Da Giau Posted December 12, 2020 Report Share Posted December 12, 2020 I'm also here to report clothing repair being hindered by your mod, I thoroughly checked and it prevents linen from being used to repair clothing items, flax twine still works fine 1 Link to comment Share on other sites More sharing options...
Minnigin Posted December 12, 2020 Report Share Posted December 12, 2020 oh good, if flax still works I'm good til a fix, I just started a new world Link to comment Share on other sites More sharing options...
DArkHekRoMaNT Posted December 12, 2020 Report Share Posted December 12, 2020 I think problem in patches/survival-blocktypes-cloth-linen.json: [ { "file": "game:blocktypes/cloth/linen.json", "op": "add", "path": "/attributes", "value": { "canChisel": true, "chiselShapeFromCollisionBox": true } } ] 1 Link to comment Share on other sites More sharing options...
ZigTheHedge Posted December 13, 2020 Author Report Share Posted December 13, 2020 (edited) 1.2.7-B: - Fixed Curtains weird collision box - Fixed Candle Holders lit mechanics (no more fires hopefully!) and particle emission - Fixed Candle Holders drop incorrect variant - Fixed Linen unable to be used as a repair tool for clothes (added this ability to my colored linens as a bonus) - Fixed animation glitches with Tall Lockers and Nightstands (thanks, Tyron!) Quote - Curtains have to have blocks behind them to be placed (even though you can just remove the blocks after) They shouldn't Just place them underneath rod or another curtain (standing below and looking up). Edited December 13, 2020 by ZigTheHedge 2 Link to comment Share on other sites More sharing options...
Rufferto Posted December 19, 2020 Report Share Posted December 19, 2020 Still getting a crash on placing a candle on a candleholder in 1.14.2 Running on 64 bit Windows with 16 GB RAM Version: v1.14.2 (Stable)12/19/2020 12:46:18 PM: Critical error occurred System.MissingMethodException: Method not found: 'Void Vintagestory.API.Common.IWorldAccessor.SpawnItemEntity(Vintagestory.API.Common.ItemStack, Vintagestory.API.MathTools.Vec3d, Vintagestory.API.MathTools.Vec3d)'. at zeekea.src.candleholder.CandleHolder.OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel) at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseBlock(Block selectedBlock, BlockSelection blockSelection) at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) at _uWwiuXC8cGTH1JnsWiUY9FUaXOo._X2niSFpb8ndF6zWsCcobp5QBcvO(Single ) at _ydpin5JFjepNgd3JOZRb2z5I5Fg._LvRZFcsDWyPwKLB1F2UK7fQ2N6d(Single ) at _ydpin5JFjepNgd3JOZRb2z5I5Fg._GO2qaUrk9dl0IceTLiA7P4LcpAB(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _Ine8FeGTtDXciSIfaZMHMwCLKGBA._8puLW8J44fiq3A5hthQTfB8WNxc(_SbVlAI6dJIZ4JRt0da0lu23DF14 , String[] ) at _lErb0L2e9E9htuT2VVnAsXIZqc7A._8puLW8J44fiq3A5hthQTfB8WNxc(ThreadStart ) Link to comment Share on other sites More sharing options...
Rufferto Posted December 19, 2020 Report Share Posted December 19, 2020 Until I read the latest bugfix on this mod, I had no idea how to repair clothing. Thank you! 1 Link to comment Share on other sites More sharing options...
ZigTheHedge Posted December 19, 2020 Author Report Share Posted December 19, 2020 Hey, @Rufferto! Are you absolutely sure that you're running the latest version of the mod? I've just checked it again, and everything works as intended. Link to comment Share on other sites More sharing options...
Rufferto Posted December 20, 2020 Report Share Posted December 20, 2020 I had to do a full start instead of use the reload mods, now working as you intended. I also discovered that grass will burn when covered with snow, which is amusing. Thanks again! Link to comment Share on other sites More sharing options...
ZigTheHedge Posted January 3, 2021 Author Report Share Posted January 3, 2021 1.2.8-B: - Fixed memory leak (thanks @Rhonen) - Added workaround for Tall Lockers and Nightstands so it won't crash a client if some mod adds broken textured shape. 1 Link to comment Share on other sites More sharing options...
Tech_Rabbit Posted January 4, 2021 Report Share Posted January 4, 2021 Any way we could get a config to turn on/off features? I want all of it minus the doorbell, freezer, and night light Link to comment Share on other sites More sharing options...
ZigTheHedge Posted January 5, 2021 Author Report Share Posted January 5, 2021 @Tech_Rabbit Unfortunately I have no idea how to programmatically disable items and blocks, I have to do a proper research and then I'll answer "yes" Link to comment Share on other sites More sharing options...
Recommended Posts