l33tmaan Posted April 30, 2021 Report Share Posted April 30, 2021 I think that was a subtle way of asking 'update when'? Link to comment Share on other sites More sharing options...
Coleman Posted April 30, 2021 Report Share Posted April 30, 2021 I just thought that since it hadn't been update in a while so i assumed that it had been. Sorry for jumping the gun. Also it may be conflicting with one of my other mods. My game crashes any time i open a large cabinet. Link to comment Share on other sites More sharing options...
l33tmaan Posted April 30, 2021 Report Share Posted April 30, 2021 Oh, in that case you should definitely post the crash report. I'm kinda curious if there's any new furniture planned... Link to comment Share on other sites More sharing options...
ZigTheHedge Posted April 30, 2021 Author Report Share Posted April 30, 2021 Well, I think the next update will be for 1.15, I don’t have much time to add new stuff atm, only to fix bugs in current versions... 1 Link to comment Share on other sites More sharing options...
ZigTheHedge Posted May 25, 2021 Author Report Share Posted May 25, 2021 1.4.9-B: - Compatibility fixes for 1.15-pre.1 Link to comment Share on other sites More sharing options...
Burktross Posted June 6, 2021 Report Share Posted June 6, 2021 Could we possibly see CarryCapacity support for this mod? Link to comment Share on other sites More sharing options...
ZigTheHedge Posted June 6, 2021 Author Report Share Posted June 6, 2021 1 hour ago, Burktross said: Could we possibly see CarryCapacity support for this mod? Unfortunately, no. All the support for CarryCapacity, that is possible, is implemented already. It's pretty buggy though. Main problem is the placement of animated containers, which I implemented earlier, and it differs from vanilla approach. Link to comment Share on other sites More sharing options...
Burktross Posted June 6, 2021 Report Share Posted June 6, 2021 (edited) 12 hours ago, ZigTheHedge said: Unfortunately, no. All the support for CarryCapacity, that is possible, is implemented already. It's pretty buggy though. Main problem is the placement of animated containers, which I implemented earlier, and it differs from vanilla approach. Ah alright. Unfortunate, but understandable. Edited June 6, 2021 by Burktross Link to comment Share on other sites More sharing options...
Burktross Posted June 9, 2021 Report Share Posted June 9, 2021 Encountered a CTD when shift-clicking a primitive survival raw fish fillet into a storage locker. It has worked many other times, just not this time, apparently. Running 1.4.8-B https://pastebin.com/D1K8bK7i Link to comment Share on other sites More sharing options...
ZigTheHedge Posted June 10, 2021 Author Report Share Posted June 10, 2021 (edited) On 6/9/2021 at 8:08 AM, Burktross said: Running 1.4.8-B Hm... That's weird! I've fixed this a long time ago... I'll take a look a bit later. Could you take a look at client-main.txt and client-debug.txt logs for a texture errors while I'm thinking, how to fix that? Edited June 10, 2021 by ZigTheHedge Link to comment Share on other sites More sharing options...
Pamela Posted July 27, 2021 Report Share Posted July 27, 2021 When you have the time to make additions to this mod, it would be nice to have a refrigerator, like the closet only with ice holders......just sayin'. Link to comment Share on other sites More sharing options...
ZigTheHedge Posted July 28, 2021 Author Report Share Posted July 28, 2021 @Pamela Wild There is one already in Necessaries mod ) I do have a plan to migrate it into Zeekea, but haven’t yet ) Link to comment Share on other sites More sharing options...
Pamela Posted July 28, 2021 Report Share Posted July 28, 2021 9 hours ago, ZigTheHedge said: @Pamela Wild There is one already in Necessaries mod ) I do have a plan to migrate it into Zeekea, but haven’t yet ) I found no mention of it in that mod's page....... Link to comment Share on other sites More sharing options...
JohnMidnight Posted July 28, 2021 Report Share Posted July 28, 2021 QPTech has something similar, wonder if it's that? Link to comment Share on other sites More sharing options...
Pamela Posted August 14, 2021 Report Share Posted August 14, 2021 Any idea when we will have the actual recipes for the new woods?? Link to comment Share on other sites More sharing options...
ZigTheHedge Posted August 14, 2021 Author Report Share Posted August 14, 2021 Soon ) Link to comment Share on other sites More sharing options...
ZigTheHedge Posted October 5, 2021 Author Report Share Posted October 5, 2021 Added recipes for the furniture variants using new wood types Added missing translation Changed mold recipes type to "fire" instead of "bake" to match new mechanics. Link to comment Share on other sites More sharing options...
Kyle ShUn Posted October 8, 2021 Report Share Posted October 8, 2021 Hi, I really Love your mods, thank you so much! Request: Can you make a PAINT that colors 1 voxel a time, so we can chisel and paint our finished arts? I think that will be a good mod Link to comment Share on other sites More sharing options...
ZigTheHedge Posted October 8, 2021 Author Report Share Posted October 8, 2021 3 hours ago, Kyle ShUn said: Hi, I really Love your mods, thank you so much! Thanks 3 hours ago, Kyle ShUn said: Can you make a PAINT that colors 1 voxel a time, so we can chisel and paint our finished arts? It will be pretty hard to implement… I would suggest using this mod to paint the whole blocks first, then use it to get the desired colored pieces for a final product it should work for 1.15+, although I didn’t test it. 1 Link to comment Share on other sites More sharing options...
Sps Posted October 10, 2021 Report Share Posted October 10, 2021 The Paints mod works on 1.5.6. I tested it also supports the new plank types (purple is however now redundant). Updated mod tags. Link to comment Share on other sites More sharing options...
ZigTheHedge Posted October 11, 2021 Author Report Share Posted October 11, 2021 Update v1.4.12 fixed molds firing fixed rope display crash when placed on Trade'o'rug Link to comment Share on other sites More sharing options...
ZigTheHedge Posted October 28, 2021 Author Report Share Posted October 28, 2021 v1.4.13 - Fixed incorrect culling for Drifter Lamp and Tall Locker (thanks, DArkHekRoMaNT) Link to comment Share on other sites More sharing options...
Matinez Posted October 30, 2021 Report Share Posted October 30, 2021 Hello great mod, thank You so much. I have only one problem with misplace firewood in the oven (is under oven), is it possible to repair this? Link to comment Share on other sites More sharing options...
ZigTheHedge Posted October 30, 2021 Author Report Share Posted October 30, 2021 @Matinez Hey! I’m aware of the problem, will fix it eventually. Link to comment Share on other sites More sharing options...
Matinez Posted November 2, 2021 Report Share Posted November 2, 2021 (edited) @ZigTheHedge Thank You Edited November 2, 2021 by Matinez Link to comment Share on other sites More sharing options...
Recommended Posts